06-06-2006, 11:10 PM | #301 | |
College Starter
Join Date: Oct 2000
|
Quote:
Interesting. Does every player suffer an equal disadvantage when hitting against pitchers from the same side, or is there some variability built in? And while I'm on to the questions, I remembered my other question from this afternoon. Where do I find the free agent pool? In the draft for my team, the computer only signed two shortstops for our whole system (and eight second basemen, ack). I'd like to dump a second baseman in favor of a shortstop, but I couldn't seem to find any pool of unsigned players to draw from. Last edited by Godzilla Blitz : 06-06-2006 at 11:11 PM. |
|
06-06-2006, 11:48 PM | #302 | |
College Starter
Join Date: Dec 2003
Location: Chula Vista, CA
|
Quote:
I *think* the Free Agent pool is accessible from the 'Sign Players' from the "Modify Rosters & Lineups" screen...
__________________
...what we have here is a man who looks like Tarzan, but fights like Jane! My VG collection | Xbox 360 Gamertag: ManThol | PS3 Network ID: hukarez Doce Pares International - San Diego Council Filipino Martial Arts Digest tweet tweet twitter |
|
06-07-2006, 01:14 AM | #303 | |
College Starter
Join Date: Oct 2000
|
Quote:
Aha. There it is, just as you said. Thanks! |
|
06-07-2006, 01:18 PM | #304 |
n00b
Join Date: Apr 2004
|
Really would like to hear more about this Lefty/righty rating issue. I hope players are differentially rated in this regard.
|
06-07-2006, 02:58 PM | #305 |
College Starter
Join Date: Oct 2000
|
Other random questions...
1. Do player ratings change in season, or only at the end? 2. Does playing time matter in player development? (I'm guessing yes) 3. What's the easiest way to print out the players in your organization and their ratings/ages/salary info? The graphic view of your organization is nice, but it doesn't have enough information on it, and it isn't sortable. I'm jumping around to different screens to analyze my team. There's got to be an easier way to do this. I was thinking about printing out some HTML reports, but I'm getting a crash with version 1.14 beta when I try to generate the HTML reports. Run-time error 91. I'm only four games into the season. The game crashes consistently. Edit: I've posted some of these questions over at the PureSim board as well. I'll post the answers here if/when I find out. Last edited by Godzilla Blitz : 06-07-2006 at 03:36 PM. |
06-07-2006, 04:49 PM | #306 |
Pro Starter
Join Date: Apr 2004
|
Godzilla blitz
Beta 1.15 release fixes the crash that happens in 1.14 |
06-07-2006, 05:05 PM | #307 | |
Pro Starter
Join Date: Jan 2004
|
Quote:
1. Player ratings do not change during the season. 2. Playing time definitely matters.Alot. 3.I am not sure on the printing. I agree the graphical view of the team roster kind of sucks alittle. |
|
06-07-2006, 05:23 PM | #308 | |
College Starter
Join Date: Oct 2000
|
Quote:
Thanks. I think the graphical view is helpful for deciding who to play at a given position. However, it's not helpful when trying to compare players across positions. What I'm realizing is creating the most frustration at this point is the minor league roster viewer. You can't see many values at once, and you have to scroll horizontally to see the right side values. When you do that, you can't see the player names. Argh. This isn't bad when you're evaluating talent within, say AAA, but if you want to compare three or four players across all minor league levels, it's a mess. My initial reaction to this screen was that it should changed so that the vertical rectangles for viewing the different levels are made into horizontal rectangles, and there should be a toggle for pitchers/position players, rather than trying to get them all on the screen at once. Still, I'm convinced that somewhere in the almanac there must be one screen that allows me to sort and print my organization in a more efficient fashion. I'll try downloading the patch that jbmagic mentions and see what there is in the almanac. Last edited by Godzilla Blitz : 06-07-2006 at 05:47 PM. |
|
06-07-2006, 05:41 PM | #309 | |
College Starter
Join Date: Oct 2000
|
Quote:
Humm. Thanks, but it didn't work for me. Also, the crash described in the patch is different than the one I'm encountering. Last edited by Godzilla Blitz : 06-07-2006 at 05:41 PM. |
|
06-07-2006, 06:40 PM | #310 | |
Coordinator
Join Date: Sep 2003
|
Quote:
I don't like this. Until this changes, I probably won't buy Puresim. |
|
06-07-2006, 07:16 PM | #311 | |
Pro Starter
Join Date: Jan 2004
|
Quote:
Does this happen in Baseball Mogul or OOTP? |
|
06-07-2006, 07:16 PM | #312 | |
College Benchwarmer
Join Date: Jan 2003
Location: Hartford
|
Quote:
They are rated, but the ratings are hidden. I did not know this until today and I've been playing this game since the Alpha builds. Last edited by lynchjm24 : 06-07-2006 at 09:34 PM. |
|
06-07-2006, 07:23 PM | #313 | |
Hall Of Famer
Join Date: Sep 2002
Location: Troy, Mo
|
Quote:
It does in ootp. |
|
06-07-2006, 09:27 PM | #314 |
Pro Starter
Join Date: Jan 2004
|
How often do they get updated in OOTP?
|
06-07-2006, 09:34 PM | #315 | |
College Starter
Join Date: Oct 2000
|
Quote:
It used to happen in the latest version of Mogul that I played, which was three versions ago. I don't know how often, though. |
|
06-07-2006, 09:51 PM | #316 |
College Starter
Join Date: Oct 2000
|
Dola...
Yes, that is excellent news for the lefty/righty ratings. Apparently, their are hidden lefty/righty ratings for each of the hitting values (contact, power, eye). Also in the news... The next patch will adjust the trading AI for middle relievers. Good news all around. Rethinking that minor league roster screen... I imagine as the season wears on, it is helpful to see the stats for the players rather than the ratings, and the way it is set up now, you can see all the stats of your minor leagues at one quick glance. I imagine that this is helpful as the season progresses. In the beginning of the year, when all you have are the ratings to work with, it's frustrating to work with because all the stats are blank and you have to scroll to see the ratings. |
06-07-2006, 10:01 PM | #317 |
Pro Starter
Join Date: Apr 2004
|
Godilla Blitz
That goods news on the trading Ai for middle relievers. With latest patch, how is the AI when it comes to free agent signing and doing their starting lineups? |
06-07-2006, 10:03 PM | #318 | |
Hall Of Famer
Join Date: Sep 2002
Location: Troy, Mo
|
Quote:
Not sure it's a set time, I think it happens to different players at various times throughout the year. If you look at some of the 2006 player reports, it now lists what went down or up. |
|
06-07-2006, 11:50 PM | #319 |
College Starter
Join Date: Oct 2000
|
|
06-08-2006, 01:57 AM | #320 | |
College Starter
Join Date: Dec 2003
Location: Chula Vista, CA
|
Quote:
Got updated to 1.16 beta just an hour or two ago, and spent some time playing. I really like not having to click 'show pitchers' anymore when I'm substituting a pitcher in mid-game. There's one curious thing though -- I had 2 players on the DL. One of them, I probably should've put on the 60 day DL as opposed to the 15 day DL, and the other who was to be ready in 2 days time. Anyways, after having managed out my game, and simulating the 'remainder' of that particular day -- I got a message notification window declaring something along the lines of my pitcher ready to come off the DL (the same one who had 27 or so days remaining to recover). Anyways, it was the end of the 15 day DL listing for him -- however, the message popped up about 3 times throughout the AI evaluation periods. Thought it was a bit strange... and was waiting to see if it would happen again with my other player -- but it didn't, so I'm hoping it was just some kind of fluke. Only other thing was I had traded a 1B and RP to Cleveland, for 2 minor league prospects -- both being MRs. 2 or 3 days later, Cleveland seemed interested in trading for one of the MRs that I had just traded for.
__________________
...what we have here is a man who looks like Tarzan, but fights like Jane! My VG collection | Xbox 360 Gamertag: ManThol | PS3 Network ID: hukarez Doce Pares International - San Diego Council Filipino Martial Arts Digest tweet tweet twitter |
|
06-08-2006, 08:19 AM | #321 | |
Coordinator
Join Date: Sep 2003
|
Quote:
I believe players can develop at any time during the season in OOTP. I know for a fact ratings change throughout the season. How often or when they change is what I'm not sure about. I believe it is every day. I have no idea about Mogul. |
|
06-14-2006, 09:08 AM | #322 |
n00b
Join Date: Apr 2004
|
With all the negativity surrounding OOTP2006, I downloaded the PS demo. I must say that I am duly impressed. The in-game experience is second to none and the GM aspects seem to be more fun than work. A major cosmetic change I would make to the game is removing ratings and adding statistics to the in-game environment.
Adding Mods and setting up leagues takes only about 20 minutes. It lacks some of the depth of OOTP (e.g. players aren't rated for GB% ratings, Spray/pull hitter or bunting, from what I can tell) but it seems to evolving at a good pace. If you are dissatisfied with the direction of OOTP, I highly recommend getting you fix with this game. |
06-14-2006, 09:20 AM | #323 | |
Coordinator
Join Date: Sep 2003
|
Quote:
Everyone has their quirks, right? I can't get over the fact that players only develop during the off season. Doesn't anyone else see this has a major flaw? |
|
06-14-2006, 09:37 AM | #324 | |
Pro Starter
Join Date: Jan 2004
|
Quote:
Not really. As long as players develop an appropriate amount each year or decline depending on th eplayer and their career. That is one area PS excels is the very developed career arc of players. The only "flaw" I see is the AI making weird roster moves well not weird but not good ones. I had a bunch of good young prospects in my double AA team and I simmed two months ahead with no roster moves accept for injuries. So, what I see after two months? The AI moved three or four of the young (18-19yrs old) guys upto majors where thye are starting part time and hitting 150-190 avg. I had some pretty good players that were quality early 30's (30-32) players that were likewise moved down to AAA ball. So that looks to be a problem. |
|
06-14-2006, 09:47 AM | #325 | |
College Starter
Join Date: Nov 2004
Location: Out of Grad School Hell :)
|
Quote:
I do as well. Players only lose/gain ratings during the offseason? Weird. |
|
06-14-2006, 09:52 AM | #326 |
Coordinator
Join Date: Sep 2003
|
Players not developing during the season is unrealistic. With it working this way, there is no reason to move guys up and down in your minor league system because they're not getting any better or worse.
It is just totally crazy to me that a guy as smart a Shaun did it this way. |
06-14-2006, 09:58 AM | #327 | |
Pro Starter
Join Date: Jan 2004
|
Quote:
I disagree. You move them up to get them playing time in majors to improve the team. |
|
06-14-2006, 10:09 AM | #328 | |
Coordinator
Join Date: Sep 2003
|
Quote:
Does anyone know how the off season development works? Surely, it has to take into accout what they did during the season, right? Maybe if I had a clear explanation of how it works, my opinion would change. |
|
06-14-2006, 10:29 AM | #329 |
n00b
Join Date: Apr 2004
|
Interesting comment about the poor AI roster moves. I really wish this game received more attention because Shaun seems incredibly responsive to any shortcomings that players find.
|
06-17-2006, 11:36 AM | #330 | |
Pro Starter
Join Date: Apr 2004
|
Bill Abner toughts on Puresim 2007
http://sportsgamer.blogspot.com/ Quote:
|
|
06-19-2006, 09:26 PM | #331 | ||
Pro Starter
Join Date: Apr 2004
|
More toughts by Bill Abner.
http://sportsgamer.blogspot.com/ Quote:
Quote:
|
||
06-24-2006, 12:11 PM | #332 | |
Pro Starter
Join Date: Apr 2004
|
Shaun release beta patch 1.18
Quote:
|
|
07-03-2006, 02:09 PM | #333 |
Hall Of Famer
Join Date: Nov 2000
Location: Behind Enemy Lines in Athens, GA
|
I've have to be honest, even for $15 the AI for handling rosters and lineups looks atrocious, at least with financials turned on & 50 man organizations.
I decided to try something different, starting a 12 team league in 1910 & importing real players. 10 largest cities in the U.S. (2 teams each in NY & Chi) for a starting point, then expand by two teams each year with the largest cities without teams. Financials set to equal for all regions, with a starting amount of the middle option (I think that was like $1.8m or something). Figured I'd let this go until the mid-40s or early 50s and then pick a team. Looking through the FA's every couple of years, some of the top rated players in the league go unsigned while teams spend money locking up guys with 1's across the board to multi-year deals. I'm not sure whether my bigger mistake was in choosing 50 man organizations (I figured there'd be plenty of players with so relatively few teams) or in leaving financials on at all or if the roster management is just so bad that neither of those would have mattered. Right now, it looks like my comment about "using PS like I used Mogul last year" are coming back to haunt me. I really may end up just building dynasties in order to get the nostalgia of watch players import from Lahman. I can probably get $15 worth of fun out of that, but I have to admit that I'm disappointed with what I'm seeing so far, it's pretty bad with this configuration.
__________________
"I lit another cigarette. Unless I specifically inform you to the contrary, I am always lighting another cigarette." - from a novel by Martin Amis Last edited by JonInMiddleGA : 07-03-2006 at 02:09 PM. |
07-03-2006, 02:19 PM | #334 |
Pro Starter
Join Date: Apr 2004
|
JonInMiddleGA
Are you using the latest beta patch 1.18 too? |
07-03-2006, 02:27 PM | #335 | |
Hall Of Famer
Join Date: Nov 2000
Location: Behind Enemy Lines in Athens, GA
|
Quote:
Yep.
__________________
"I lit another cigarette. Unless I specifically inform you to the contrary, I am always lighting another cigarette." - from a novel by Martin Amis |
|
07-03-2006, 03:20 PM | #336 | |
Grizzled Veteran
Join Date: Oct 2000
Location: Edinburg,TX
|
Quote:
Pretty interesting. I have not found a big problem like this in my 30 year career starting in 1902. Do you have affinity mode turned on? Wonder if that is effecting you in some way.
__________________
You Stole Fizzy Lifting drinks! You bumped into the ceiling which now has to be washed and steralized, so you get NOTHING! You lose! |
|
07-03-2006, 03:29 PM | #337 | |
Hall Of Famer
Join Date: Nov 2000
Location: Behind Enemy Lines in Athens, GA
|
Quote:
Nope, couldn't use it because (I assume) I didn't start with RL franchises. That box was greyed out. What it looks like is that the teams are so intent on not going over budget that they simply ignore players who are asking for more than they can afford, instead of trying to reorganize their payroll in order to afford them. Seems to me that it would make more sense to sign a $100k deal with 32 y/o 2B who was an all-star the year before and is still 5 contact/4 power than it does to have 4 guys who are 1/1 with 2 potential in their early 20's all making $10-$11k each for the next 3 years as your choices at 2B. I can at least excuse the problem with pitchers, since with only 12 teams, pretty much everybody is stocked up on guys with 5's for Stuff & Control already. I don't believe I've seen a pitcher past the first couple of seasons make an appearance (through 1925) who had less than a 3 in anything other than endurance & there's dozens of guys with 5's languishing in AAA already, so I can at least understand why older pitchers with relatively high price tags could be left out in the cold.
__________________
"I lit another cigarette. Unless I specifically inform you to the contrary, I am always lighting another cigarette." - from a novel by Martin Amis |
|
07-03-2006, 05:13 PM | #338 | |
Grizzled Veteran
Join Date: Oct 2000
Location: Edinburg,TX
|
Quote:
Well, I think it is pretty clear that PureSim's strength is not the financial aspect of it and this kind of points that out a little more I guess. My game I have going is a little less relaxed you could say, with most teams probably not having to worry about busting their budget. That would probably explain why I have not seen good FA's go unsigned. The teams with enough money just snag them up because they are not as worried about the money. Hopefully the $$ side of the game gets ironed out in the future to be more real life like, but with this game I honestly don't mind that it's not perfect. I have been enjoying it since day one. If you haven't posted at the PureSim boards with this though, I suggest doing so. Maybe it is something Shaun can adjust in a future patch. He has been pretty good at listening to guys so far from what I see (this is the first PureSim I have played).
__________________
You Stole Fizzy Lifting drinks! You bumped into the ceiling which now has to be washed and steralized, so you get NOTHING! You lose! |
|
07-03-2006, 05:33 PM | #339 |
Hall Of Famer
Join Date: Nov 2000
Location: Behind Enemy Lines in Athens, GA
|
Maybe somebody can chime in here -- how does the game work with financials turned off completely?
Specifically, how is the movement of players? My first worry with that is teams that stagnate over time instead of using the end of a contract to prompt a decision to let a player go. Best I could tell, since setting teams to equal revenue at start produced teams with identical revenues each & every year through 15 seasons, turning them off completely might eliminate my unsigned stars problem if it doesn't create another set of problems all its own. Anybody tried it?
__________________
"I lit another cigarette. Unless I specifically inform you to the contrary, I am always lighting another cigarette." - from a novel by Martin Amis |
07-03-2006, 07:54 PM | #340 |
College Benchwarmer
Join Date: Jan 2003
Location: Hartford
|
I've been meaning to spend some time pulling apart the finances and making some suggestions, just haven't had time yet. They have gotten better, but the focus has been on adding other features.
You make an excellent point that there are sometimes unsigned players who are much better then the players who are playing every day. I don't usually find great players available - but there are better then average players. You are right, the AI can't fit them under the cap so they don't sign them - but the AI needs to have a second look taken after spring training to see paying the reduced in-season salary and eating some other contracts nets out to a better team. I'll make it my goal next weekend to pick apart every team in my 10-team association and come up with what they 'should' do after spring training is over. |
07-03-2006, 08:37 PM | #341 |
assmaster
Join Date: Feb 2001
Location: Bloomington, IN
|
Well, I've given this iteration of Puresim a couple of days. Some things about it, I really like -- the Almanac, the player cards, that silly little animated ball flight & the whole game managing experience, the PSPN newspaper -- but overall, it just doesn't grab me. I don't hate it or anything. It's just "meh" for me.
Definitely not a disappointment, but I guess I'm just more of an OOTP guy. |
07-03-2006, 09:50 PM | #342 | |
Hall Of Famer
Join Date: Nov 2000
Location: Behind Enemy Lines in Athens, GA
|
Quote:
While you're at it, take a look at some of the occasional (as far as I can tell) oddities in decisions about who stays up & who goes to AAA. I certainly haven't dissected it thoroughly but I've got a sneaking suspicion that "Potential" is playing a part in creating both problems. It seems possible that the top 20%-at-their-position type guys who are going unsigned are being ignored in part because their Potential rating has dropped to 1. Best I can tell, that seems to be a rating that means "how much more than this player improve from their current ability" which is fine, but perhaps it is being weighted too heavily by all the computer GM's when it comes to signing decisions.
__________________
"I lit another cigarette. Unless I specifically inform you to the contrary, I am always lighting another cigarette." - from a novel by Martin Amis Last edited by JonInMiddleGA : 07-03-2006 at 09:51 PM. |
|
07-03-2006, 11:05 PM | #343 |
Pro Starter
Join Date: Apr 2004
|
JonInMiddleGA
Any chance you can post this over at the Puresim forum. Seems like Shaun fixes things quickly after they been reported over there. |
07-23-2006, 02:28 PM | #344 |
Hall Of Famer
Join Date: Oct 2002
Location: Massachusetts
|
i just started experiencing a very bad CTD with the latest (1.24) version of PS. In-game if I respond to a dialog box with a "yes" or "no" (y or n press on my keyboard) the game CTD's.
VERY frustrating as it's impossible to manage games out edit: it only happens when i'm on offense. defensively my dialog box responses still work Last edited by DaddyTorgo : 07-23-2006 at 02:34 PM. |
07-23-2006, 02:51 PM | #345 | |
Pro Starter
Join Date: Apr 2004
|
Quote:
Please post that in the puresim forum, so Shaun can fix it. |
|
07-23-2006, 02:51 PM | #346 | |
Hall Of Famer
Join Date: Oct 2002
Location: Massachusetts
|
Quote:
but then i'd hafta create an account over there and all that junk. i wanted to see if anyone here had experienced it first and had an easy fix it also didn't happen in the new association i created after the patch, only in the pre-patch one that was updated by the game... Last edited by DaddyTorgo : 07-23-2006 at 02:58 PM. |
|
07-23-2006, 03:58 PM | #347 |
College Benchwarmer
Join Date: Jan 2003
Location: Hartford
|
Send him an email at shaun at puresim.com if you don't want to register.
|
07-28-2006, 11:16 PM | #348 | |
High School Varsity
Join Date: May 2006
|
New beta patch available
Shaun has released a new beta patch. Some cool additions in this version. Here's the post from the PureSim boards.
Quote:
|
|
07-29-2006, 03:52 PM | #349 | |
High School Varsity
Join Date: May 2006
|
another patch
hot on the heels of 1.25 is 1.26. Here's the post from the PureSim boards:
Quote:
|
|
07-30-2006, 12:02 AM | #350 |
Hall Of Famer
Join Date: Nov 2000
Location: Behind Enemy Lines in Athens, GA
|
FYI -- I've been getting frequent CTD's with 1.26. If you haven't installed it yet, you might want to wait a little bit.
The issue has been posted by several people on the support forum, so you'll probably be able to tell when it's resolved by checking there.
__________________
"I lit another cigarette. Unless I specifically inform you to the contrary, I am always lighting another cigarette." - from a novel by Martin Amis |
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
|
|