04-01-2006, 11:10 PM | #251 | |
Banned
Join Date: Jul 2002
Location: Placerville, CA
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Quote:
Basic playcalling... balanced on both sides of the ball. |
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04-01-2006, 11:46 PM | #252 |
n00b
Join Date: Feb 2006
Location: Ohio
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I took a look at your playcalling - and it appears that the guy you were playing eitehr called a most run def or an all run def...so that is way you werent able to break the runs against him and get your avg. up
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04-02-2006, 12:11 AM | #253 |
Head Coach
Join Date: Nov 2003
Location: Morgan Hill, CA
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My game ended up in a 31-34 loss. He ran the ball 52 times and I passed it 58 times.
__________________
Fan of SF Giants, 49ers, Sharks, Arsenal Last edited by kingfc22 : 04-02-2006 at 12:12 AM. |
04-02-2006, 03:06 AM | #254 |
College Benchwarmer
Join Date: Jan 2006
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Wow talk about an odd game as my team beats Tasan's 14-7.
My RB ran 61 times for 167 yards, damn. He's definitely got stamina but his YPC really sucks. Odd stat of the day: My LG apparently got 5 tackles?!? |
04-02-2006, 03:19 AM | #255 |
Strategy Moderator
Join Date: Nov 2001
Location: North Carolina
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we are teh suck.
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04-02-2006, 06:49 AM | #256 | |
Hattrick Moderator
Join Date: Jan 2003
Location: Pintendre, Qc, Canada
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Quote:
as was said before, your 491 yards of offense includes many things we're not used to see in there. You had 163 rushing yards and only 66 passing yards for a real tota of 229 yards, to his 298 yards total. FM
__________________
A Black Belt is a White Belt who refused to give up... follow my story: The real life story of a running frog... |
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04-02-2006, 08:01 AM | #257 | |
High School JV
Join Date: Apr 2003
Location: Akron, OH
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Quote:
Rudi Johnson, 63 att 291 yds 1 td The combined total for both teams, passing - 14-44 131 yds 0 td rushing - 114 rushes 557 yds 3 td final score Birds lose 13-17 |
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04-02-2006, 09:49 AM | #258 |
Grizzled Veteran
Join Date: Oct 2000
Location: Syracuse, NY
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30-0 and 12-3 WINNERS!
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04-02-2006, 03:08 PM | #259 | |
College Prospect
Join Date: Nov 2003
Location: Portland, Oregon
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Quote:
ah cool, sorry i missed that. |
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04-02-2006, 04:01 PM | #260 |
World Champion Mis-speller
Join Date: Nov 2000
Location: Covington, Ga.
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So, I have a feeling one coach in our league (at least) has figured out a secret about this game. Hyperactive's Ghouls have scored 72 points and have given up 0 in two games. He's a veteran coach, so my guess is he has figured out the strengths and weaknesses of the sim. I wonder if it is the roster (which is much heavier on the defense side) or if has made a super game-plan.
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04-02-2006, 09:59 PM | #261 |
College Prospect
Join Date: Oct 2000
Location: Mountain View, California
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Some feedback/suggestions/bugs:
#1 Advanced Playcalling: Offline editor. I think you'd be better served by making a quick off-line app that would allow you to create a playbook file with your advanced playcalling settings. An XML format, or even a CSV would be fine - then have up/down-loading playbooks supported on the website. Otherwise, I think you're going to have a lot of trouble working the UI to make Advanced Playcalling useful. (Oh, and most/all of us are going to want the ability to save different playbooks anyway, so...) #2 Interceptions not implemented? Or just not being tracked in stats? I certainly haven't seen one... #3 Averaging only 1.1 sacks per game (in league #274). Anomaly or real problem? #4 Kickoffs are too sensitive to Kicking Power. My last game, my kicker #1917 (89 KP, 91 KA, 91 overall) had kickoffs of 53, 56 and 56 yards. My opponent's kicker #46 (93 KP, 87 KA, 89 overall) had kickoffs of 76, 61, 75, 68 and 73 yards. Note that my opponent also went 3/3 on field goals, so Kicking Accuracy doesn't seem to have the same drop-off. Note also that since my kicker's overall rating is higher I paid more for mine. This leads into: #5 Need to be able to create our own draft criteria. Advanced Drafting, if you will. Basically a set of weights for the different attributes that would create our own individual "Overall" ratings. This would also make the draft more interesting...but it seems fairly fundamental that some players, for example, would want to draft WR's with Speed, others with good hands, still others with Toughness and Jumping... (I am, of course, assuming that all these attributes *do* something). #6 Change the presentation of the play-by-play. Don't give the Substitutions it's own line entry, it breaks up the flow of the game. Consider using two different color schemes depending on whether the home or away team is on offense. It'd be nice if the play names hyperlinked back to the play diagrams. Teams should be presented by Team Name, rather than owner ID. Consider having each team that signs up give a "Short Name" of, say, 10 chars, that could be used for this rather than the full name which could get unwieldy. Having the player names hyperlink back to the player pages could be nice, but might just be overkill. #7 Something is wrong with the time of possession stats. They're not adding up to the full 60 minutes. #8 On the LOS setting for Advanced Playcalling. We need a 31-35 bracket. Probably could just use one bracket between the 35 yard lines. Last edited by Brillig : 04-02-2006 at 10:20 PM. |
04-02-2006, 10:19 PM | #262 | |
n00b
Join Date: Feb 2006
Location: Ohio
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Quote:
Brillig - Stuff like this is PERFECT! The game development will speed up in a little under a month when I will be taking on some of the programming to help out. Right now there is only one programmer working on the game - and he's putting in updates atleast every two weeks - which with holding down a fulltime job and dealing with other things such as life - is amazing in my eyes - i hope that once i get on board to help out with the programming some of these issues will be cleaned up fast. I was told earlier today that Franchise leagues are starting to be developed - so we should have them released soon. You guys are all great - and I like when you give us feedback on what your feelings are on the game - it helps with me giving him feedback to let him know whats going on. I'll take note of these requests and see whats going on - and see if any of them are quick fixes! Thanks!
__________________
Online games to Check out: http://www.tokenleaguefootball.com/?coach=2575 - ANOTHER GREAT AMERICAN FOOTBALL SIM to play at the office http://www.x-kings.com/public/new_user.php?friend=kentontrace - a pretty cool game where you build your own king's army! (let me know if you join) ;) Last edited by kentontrace : 04-03-2006 at 07:16 AM. |
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04-03-2006, 02:41 AM | #263 |
Pro Starter
Join Date: Aug 2001
Location: Willow Glen, CA
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Blech, with under a minute to play and a nice lead, my starting QB (Donovan McNabb) got his ribs broken. Watch out for Jeebs' guys...they're thugs!
__________________
Every time a Dodger scores a run, an angel has its wings ripped off by a demon, and is forced to tearfully beg the demon to cauterize the wounds.The demon will refuse, and the sobbing angel will lie in a puddle of angel blood and feathers for eternity, wondering why the Dodgers are allowed to score runs.That’s not me talking: that’s science. McCoveyChronicles.com. Last edited by Vince : 04-03-2006 at 03:57 AM. |
04-03-2006, 05:57 AM | #264 | |
lolzcat
Join Date: May 2001
Location: williamsburg, va
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Draft in 30 minutes!
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04-03-2006, 07:32 AM | #265 | |
lolzcat
Join Date: May 2001
Location: williamsburg, va
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I've got a weird anticipation since our league was set to start about an hour ago.... i want to see who I got ...
btw - kenton - I think you are taking it the right way, but don't think we are associating TLF with M-F -- there's a big difference... TLF is encouragin us to try for free and give feedback, M-F encourages us to try for $50 and then shut the F--- Up...
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04-03-2006, 07:35 AM | #266 | |
Pro Rookie
Join Date: Nov 2002
Location: Sunny South of France
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Quote:
and the teams are now up!
__________________
Detroit Vampires (CFL) : Ve 're coming for your blood! Camargue Flamingos (WOOF): pretty in Pink |
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04-03-2006, 08:00 AM | #267 | |
lolzcat
Join Date: May 2001
Location: williamsburg, va
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Vince - it's you and me in the first game baby!
Here's guy's I can find on my roster: Qb #11 Bradlee Van Pelt QB #9 Jay Fiedler RB #30 Ahman Green RB #44 Najeh Davenport (now THAT is funny) TE #40 Jim Kleinsasser WR #80 Isaac Bruce DE #56 Chike Okeafor CB #34 Mike McKenzie - and he grew to 6'8"... for a corner, wow! K #13 Mike Vanderjagt Hmm.. weirded out that I can't find these guys, unless there are some fake ones 92 QB - #7 from Boise St. 98 WR - #81 From Tenn-Chattanooga
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04-03-2006, 08:09 AM | #268 |
Hattrick Moderator
Join Date: Jan 2003
Location: Pintendre, Qc, Canada
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WOOHOO!!! We're not gonna lose today!!!! we have a bye
FM
__________________
A Black Belt is a White Belt who refused to give up... follow my story: The real life story of a running frog... |
04-03-2006, 09:51 AM | #269 |
n00b
Join Date: Feb 2006
Location: Ohio
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wade - I do believe that some of the players are made up.
__________________
Online games to Check out: http://www.tokenleaguefootball.com/?coach=2575 - ANOTHER GREAT AMERICAN FOOTBALL SIM to play at the office http://www.x-kings.com/public/new_user.php?friend=kentontrace - a pretty cool game where you build your own king's army! (let me know if you join) ;) |
04-03-2006, 10:00 AM | #270 | |
n00b
Join Date: Feb 2006
Location: Ohio
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Quote:
Here are the answers to this question... #2 - Interceptions do happen - and are recorded. go here: http://www.tokenleaguefootball.com/m...?nLeagueID=274 change "O" to "D" then change "Tackles" to "Interceptions" and you'll see that they do occur.
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04-03-2006, 10:22 AM | #271 |
Strategy Moderator
Join Date: Nov 2001
Location: North Carolina
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A win over Chubby... business as usual.
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04-03-2006, 10:25 AM | #272 |
College Prospect
Join Date: Oct 2000
Location: Mountain View, California
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Thanks, Kenton - I see it's also listed in Team Stats now too. I guess I've just been lucky so far. Still a small bug in that it's not listed under Offensive stats (i.e., no one is throwing the interceptions )
I think the overall number might be a tad low though - so far we've had 46 interceptions in 2300 attempts (2.0%). Last year the NFL had 520 in 16200 attempts (3.2%). On the one hand, it seems like a 1.2% difference might not be a big deal, but on the other hand, you could say that your interceptions are 40% low. This might be a significant part of why a low percentage pass attack is still successful. (Another may be the sack numbers, q.v.) |
04-03-2006, 01:10 PM | #273 | |
n00b
Join Date: Feb 2006
Location: Ohio
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Quote:
Hmmm - looks like we need to get the QBs their credit so coaches can know they are helping out other teams I'll see if I can't get him to add that in, next time he's in the code. Thanks for pointing it out.
__________________
Online games to Check out: http://www.tokenleaguefootball.com/?coach=2575 - ANOTHER GREAT AMERICAN FOOTBALL SIM to play at the office http://www.x-kings.com/public/new_user.php?friend=kentontrace - a pretty cool game where you build your own king's army! (let me know if you join) ;) |
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04-04-2006, 06:24 PM | #274 | |
Coordinator
Join Date: Oct 2000
Location: Maassluis, Zuid-Holland, Netherlands
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Quote:
__________________
* 2005 Golden Scribe winner for best FOF Dynasty about IHOF's Maassluis Merchantmen * Former GM of GEFL's Houston Oilers and WOOF's Curacao Cocktail |
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04-04-2006, 06:35 PM | #275 | |
Pro Starter
Join Date: Aug 2001
Location: Willow Glen, CA
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Quote:
I made this team as opposite my other team as possible -- stud RB, O-Line and D-Line, very little in the way of QB, WR and DBs. More than 250 yards rushing in game one isn't bad, though
__________________
Every time a Dodger scores a run, an angel has its wings ripped off by a demon, and is forced to tearfully beg the demon to cauterize the wounds.The demon will refuse, and the sobbing angel will lie in a puddle of angel blood and feathers for eternity, wondering why the Dodgers are allowed to score runs.That’s not me talking: that’s science. McCoveyChronicles.com. |
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04-04-2006, 06:38 PM | #276 | ||
lolzcat
Join Date: May 2001
Location: williamsburg, va
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Quote:
Wow.. I didn't look at the pbp, but the game stats i did.... This sim engine is seriously out of whack ...
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04-04-2006, 06:40 PM | #277 |
Pro Starter
Join Date: Aug 2001
Location: Willow Glen, CA
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I think a lot of it has to do with the wacky passing game. More incompletions = more clock stoppages = more plays run = weird stats.
__________________
Every time a Dodger scores a run, an angel has its wings ripped off by a demon, and is forced to tearfully beg the demon to cauterize the wounds.The demon will refuse, and the sobbing angel will lie in a puddle of angel blood and feathers for eternity, wondering why the Dodgers are allowed to score runs.That’s not me talking: that’s science. McCoveyChronicles.com. |
04-04-2006, 06:56 PM | #278 |
Banned
Join Date: Jul 2002
Location: Placerville, CA
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Dammit! Coffee Warlord has ruined my shot at a winless season and the first pick in next year's draft...
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04-04-2006, 10:58 PM | #279 | |
College Prospect
Join Date: Oct 2000
Location: Mountain View, California
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Quote:
...I guess XYZ West really *is* the NFC West... |
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04-05-2006, 05:46 AM | #280 | ||
lolzcat
Join Date: May 2001
Location: williamsburg, va
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Quote:
Agreed.. with the WR's and QB I have to have a 35% completion is just absurd.
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04-06-2006, 01:23 PM | #281 |
n00b
Join Date: Feb 2006
Location: Ohio
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Hey guys - I just wanted to let you know - that according "the man" - May 15th will be the date that this game goes to its next version which should include franchise leagues...(you cant quote me on this - he just told me that he plans on making an announcemnt in the next few days and posting a countdown on the site that leads up to the 15th of May) - so I really dont know what is coming - but if I had to guess - it would include franchises and an upgrade on the sim system...
__________________
Online games to Check out: http://www.tokenleaguefootball.com/?coach=2575 - ANOTHER GREAT AMERICAN FOOTBALL SIM to play at the office http://www.x-kings.com/public/new_user.php?friend=kentontrace - a pretty cool game where you build your own king's army! (let me know if you join) ;) |
04-06-2006, 01:37 PM | #282 | |
Pro Starter
Join Date: Aug 2001
Location: Willow Glen, CA
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Quote:
Well, a revelation by one of the forum guys over there is that all plays (incomplete, OOB or normal) take up approximately the same amount of time, so the tons of plays per game are not a function of more incompletions.
__________________
Every time a Dodger scores a run, an angel has its wings ripped off by a demon, and is forced to tearfully beg the demon to cauterize the wounds.The demon will refuse, and the sobbing angel will lie in a puddle of angel blood and feathers for eternity, wondering why the Dodgers are allowed to score runs.That’s not me talking: that’s science. McCoveyChronicles.com. |
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04-06-2006, 01:44 PM | #283 |
College Prospect
Join Date: Nov 2003
Location: Portland, Oregon
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im not sure how this works.... we rush 79 times (106 total plays), the other team has only 16 tackles?
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04-06-2006, 01:45 PM | #284 | ||
lolzcat
Join Date: May 2001
Location: williamsburg, va
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Quote:
I'm going to keep playing this game, and I think it's interesting. But I think it's going to need a significant improvement in the sim engine before it really holds my interest more than playing it because it has "potential"... in fact I'm a little perturbed that franchise mode is coming when these significant sim problems still exist.
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04-06-2006, 01:48 PM | #285 | |
Pro Starter
Join Date: Aug 2001
Location: Willow Glen, CA
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Quote:
You and me both. I went from really excited, to now just checking to see what the scores were in my two leagues. My teams happen to be doing pretty well, so that's good. I'm trying to decide if having WRs who know what they're doing is worth it at all, however. My first team was very FOF-Allocation Draft-like: heavy on QBs, WRs and DBs. While I have one of the best passing attacks in the league, and a 4-1 record, my passing game is still anemic. I think if I sign up for another league in a couple weeks, when these end, I'll try a team with a great QB and no WRs, and one with a crappy QB and great WRs. See which has more of an effect.
__________________
Every time a Dodger scores a run, an angel has its wings ripped off by a demon, and is forced to tearfully beg the demon to cauterize the wounds.The demon will refuse, and the sobbing angel will lie in a puddle of angel blood and feathers for eternity, wondering why the Dodgers are allowed to score runs.That’s not me talking: that’s science. McCoveyChronicles.com. |
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04-06-2006, 01:51 PM | #286 |
College Prospect
Join Date: Nov 2003
Location: Portland, Oregon
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there are so many flaws with the sim engine, it astounds me people would actually pay for 'tokens'. They lost me when I saw you could run a single HB 80+ times a game, effectively. blech.
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04-06-2006, 01:54 PM | #287 | ||
lolzcat
Join Date: May 2001
Location: williamsburg, va
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Quote:
Yup.. this is really a "I'm another datapoint in testing" type thing for me... not any real "enjoyment" out of what it is doing right now... Again, they're not charging, so I'm all for it.. I'll be a datapoint, but I can't particular have fun with it atm.
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04-06-2006, 02:20 PM | #288 | |
Pro Starter
Join Date: Aug 2001
Location: Willow Glen, CA
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Quote:
That thread over there where people were actually arguing with you about that was absurd.
__________________
Every time a Dodger scores a run, an angel has its wings ripped off by a demon, and is forced to tearfully beg the demon to cauterize the wounds.The demon will refuse, and the sobbing angel will lie in a puddle of angel blood and feathers for eternity, wondering why the Dodgers are allowed to score runs.That’s not me talking: that’s science. McCoveyChronicles.com. |
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04-06-2006, 02:21 PM | #289 | ||
lolzcat
Join Date: May 2001
Location: williamsburg, va
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Quote:
Wait. There are people trying to defend the sim engine as accurate?!
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04-06-2006, 02:23 PM | #290 | |
Pro Starter
Join Date: Aug 2001
Location: Willow Glen, CA
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Quote:
Not exactly...though there was a quote somewhere that said "It's not impossible...just improbable." Let me see if I can dig it up, it was pretty funny (after I got over the jaw-dropping 'Did he just actually say that?!' moment).
__________________
Every time a Dodger scores a run, an angel has its wings ripped off by a demon, and is forced to tearfully beg the demon to cauterize the wounds.The demon will refuse, and the sobbing angel will lie in a puddle of angel blood and feathers for eternity, wondering why the Dodgers are allowed to score runs.That’s not me talking: that’s science. McCoveyChronicles.com. |
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04-06-2006, 02:27 PM | #291 | |||
Pro Starter
Join Date: Aug 2001
Location: Willow Glen, CA
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Ok, the interchange...
Quote:
Quote:
Quote:
Kent actually posted some good points in the thread, though his example of the college guy with 58 carries and 396 yards was pretty...irrelevant, I think.
__________________
Every time a Dodger scores a run, an angel has its wings ripped off by a demon, and is forced to tearfully beg the demon to cauterize the wounds.The demon will refuse, and the sobbing angel will lie in a puddle of angel blood and feathers for eternity, wondering why the Dodgers are allowed to score runs.That’s not me talking: that’s science. McCoveyChronicles.com. |
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04-06-2006, 02:38 PM | #292 | |
College Prospect
Join Date: Nov 2003
Location: Portland, Oregon
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Quote:
Some of the points were definitely vaild, but in the end; theres no excuse for a game that allows a HB to rush 80 times in a single game, every game. Sure a dumb ass coach could in fact call a run on every down, but that coach could not find a player capable of doing so. |
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04-06-2006, 02:41 PM | #293 | |
Pro Starter
Join Date: Aug 2001
Location: Willow Glen, CA
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Quote:
Agreed. jb's post (not jbmagic ) in that thread was actually quite well articulated. But it doesn't excuse the flaw in the game mechanics of a game that is trying to simulate NFL Football. It doesn't make the game worthless or anything, just that it is a definite flaw that needs to be addressed.
__________________
Every time a Dodger scores a run, an angel has its wings ripped off by a demon, and is forced to tearfully beg the demon to cauterize the wounds.The demon will refuse, and the sobbing angel will lie in a puddle of angel blood and feathers for eternity, wondering why the Dodgers are allowed to score runs.That’s not me talking: that’s science. McCoveyChronicles.com. |
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04-06-2006, 02:55 PM | #294 | |
College Prospect
Join Date: Nov 2003
Location: Portland, Oregon
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Quote:
I think if they want too, it should be a fairly easy fine tune. I would just accelerate a RB's fatigue. Right now it seems like all players fatigue at the same rate, or pretty close to that. cool game anyways, but like some others said, ive gone from excitement too 'eh'. I'll check back time to time to see the progress, wish them the best and hope they make it free until its worth paying for. |
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04-06-2006, 03:17 PM | #295 | |
Coordinator
Join Date: Oct 2000
Location: Big Ten Country
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Quote:
I talked to Nick Eddy -- he told me he's up for the challenge Week 1. |
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04-06-2006, 03:27 PM | #296 | |
College Prospect
Join Date: Nov 2003
Location: Portland, Oregon
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Quote:
Oh no you didnt! - Rubin Carter disagrees |
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04-07-2006, 02:48 PM | #297 |
n00b
Join Date: Feb 2006
Location: Ohio
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LOL - nowhere was i every trying to say the sim engine was in working order - nor would the only programmer claim it.
I personally will do everything in my power to make sure the sim engine gets a major boost when the franchise leagues are released...(if i can get the power to do so.) Earlier in this thread someone said something about why didnt I post something earlier, and my thought behind not doing so was because the game is not yet ready for what i'd call 'knowledgeable' coaches - who know how real life football games work. I wanted to make sure the sim engine was cleaned up before I tried to give the game mass support. There are a lot of things that need looked at and hopefully in the next month or so fixes will come. I know something needs to be done about the FG kicking - I don’t know if anyone here has noticed - but for some strange reason, if you have a good kicker he seems to be more accurate from 50-60 yards than 20-30 yards. You know the nice thread we have here for maximum football?? well just think of our game to be in the first stages of development - which maximum football was at 19 years ago...and they haven’t done much with it since? lol Since I've been on the site there have been some very nice additions and fixes to the game - and that has only been something like 5 or 6 months. By this time next year - I believe all bugs will be squashed. And hopefully those bugs are with the help of you guys pointing it out...Hell - maybe we can get a lot of it worked out by the start of preseason games in the real NFL. The reason the game even when to "Token" leagues - is because without any support the site was going to have to close down because of hosting costs. The Programmer prides himself on offering a free game - and if we had it our way it would be a totally free game. But we need to be able to cover the costs of hosting the site, Does anyone know of any ways to increase ad income to the site? If so - we'd be able to do a lot more things with the site a lot sooner. (I need to talk him into quiting his day job)
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Online games to Check out: http://www.tokenleaguefootball.com/?coach=2575 - ANOTHER GREAT AMERICAN FOOTBALL SIM to play at the office http://www.x-kings.com/public/new_user.php?friend=kentontrace - a pretty cool game where you build your own king's army! (let me know if you join) ;) Last edited by kentontrace : 04-07-2006 at 02:50 PM. |
04-08-2006, 07:59 AM | #298 | |
lolzcat
Join Date: May 2001
Location: williamsburg, va
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Kenton - Good post. I tried to shelter all of my comments around the idea that I really appreciate and want to support this effort. I will continue to play it for the fact of what it CAN be... So, anyway, no trying to discourage the effort.
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12-10-2006, 06:14 PM | #299 |
n00b
Join Date: Dec 2006
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I know this topic is old, but I found it (and the site) thru a google search.
I hope you guys haven't given up on the game. The potential is there, I still think it'll happen. Hiya |
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