06-04-2006, 03:47 PM | #251 |
n00b
Join Date: Apr 2004
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Again, is there and option for turning off the player ratings? I have gotten used to playing without ratings and, instead, scouting players based on their performance...using ratings feels like cheating. If I can turn them off, Puresim is my game this year over OOTP. Looks like OOTP is bedeviled by AI issues.
Last edited by HighandOutside : 06-04-2006 at 03:53 PM. |
06-04-2006, 03:49 PM | #252 | |
Hall Of Famer
Join Date: Oct 2002
Location: Massachusetts
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Quote:
let me check on that |
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06-04-2006, 03:51 PM | #253 |
Hall Of Famer
Join Date: Oct 2002
Location: Massachusetts
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dola
nope...goes down a 1-5 scale. then again, Shaun, would it be possible to just add a "0-0" scale so that everything is recalibrated to zero or something? seems like it shouldn't be that hard since there are multiple scales. and this would make the game IMHO...amazing. |
06-04-2006, 04:16 PM | #254 | ||||||
n00b
Join Date: Dec 2005
Location: Indiana
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Quote:
I haven't been able to get on their board for the last two weeks or so. I noticed you and hukarez seem to have the same problem. I get an error message that reads like this:
Any suggestions as to what I need to do? I contacted the Matrix forums support email but they did not respond. Any suggestions? |
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06-04-2006, 04:19 PM | #255 |
College Starter
Join Date: Jan 2001
Location: Burlington, VT USA
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Clear your cache. I've been able to get in without any problem.
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06-04-2006, 06:38 PM | #256 | |
College Starter
Join Date: Dec 2003
Location: Chula Vista, CA
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Quote:
I didn't even know 1.13 was even out, since I've been working off 1.12 for the past couple weeks or so. http://www.psmultiplayer.150m.com/PureSim2007-SetupRelease-v114_Beta_Patch.exe (27mb)
__________________
...what we have here is a man who looks like Tarzan, but fights like Jane! My VG collection | Xbox 360 Gamertag: ManThol | PS3 Network ID: hukarez Doce Pares International - San Diego Council Filipino Martial Arts Digest tweet tweet twitter Last edited by hukarez : 06-04-2006 at 06:42 PM. |
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06-04-2006, 07:17 PM | #257 | |
College Starter
Join Date: Oct 2000
Location: Pittsburgh, PA
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Quote:
I'm not sure he released 1.13 to the public.
__________________
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06-04-2006, 08:43 PM | #258 | |
College Starter
Join Date: Dec 2000
Location: Roseville, CA
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Quote:
I was able to get in later that day. Not sure what was going on. |
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06-04-2006, 09:34 PM | #259 |
Pro Starter
Join Date: Jan 2004
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I would hold installing the last 1.14 patch. People on the PS matrix board are reporting the game freezing up after installing.
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06-04-2006, 09:50 PM | #260 | |
College Starter
Join Date: Dec 2003
Location: Chula Vista, CA
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Quote:
Hasn't frozen on me yet...unless it's something specific that they were doing post-install?
__________________
...what we have here is a man who looks like Tarzan, but fights like Jane! My VG collection | Xbox 360 Gamertag: ManThol | PS3 Network ID: hukarez Doce Pares International - San Diego Council Filipino Martial Arts Digest tweet tweet twitter |
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06-04-2006, 09:50 PM | #261 | |
n00b
Join Date: Dec 2005
Location: Indiana
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Quote:
Sorry to waste space in this thread on this . . . but I can't seem to get this. I don't want to assume what my "cache" is. My Help indicated clearing my temporary internet files folder. Done . . . same problem. I accessed the MS Knowledge Base and can't really find what I am looking for. I don't know whether or not to keep asking Matrix or wait for a response. I like to be able to watch what's going on with PureSim as I really have enjoyed playing the game. |
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06-04-2006, 10:11 PM | #262 | |
College Starter
Join Date: Jan 2001
Location: Burlington, VT USA
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Quote:
You did the right thing there. How are you accessing the boards, through the Matrix site or through the a direct link? |
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06-05-2006, 07:30 AM | #263 |
n00b
Join Date: Dec 2005
Location: Indiana
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Whether I go through the Matrix front page or go directly through a shortcut, I get the same result.
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06-05-2006, 07:59 AM | #264 | |
College Starter
Join Date: Jan 2001
Location: Burlington, VT USA
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Quote:
Oh techie people, am I right that he has a cookie problem? |
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06-05-2006, 08:32 AM | #265 | |
College Starter
Join Date: Oct 2002
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Quote:
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06-05-2006, 09:21 AM | #266 |
Pro Starter
Join Date: Jan 2001
Location: Burke, VA
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Does anyone have a quickie set of house rules in place yet? I've found that the trading AI is woeful, so I have to limit myself when it come to trading. The AI just loves strong MRs, so I can stockpile a lineup full of HOF hitters pretty quickly.
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06-05-2006, 09:28 AM | #267 | |
College Starter
Join Date: Dec 2003
Location: Chula Vista, CA
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Quote:
You're using IE 6, I'm presuming?
__________________
...what we have here is a man who looks like Tarzan, but fights like Jane! My VG collection | Xbox 360 Gamertag: ManThol | PS3 Network ID: hukarez Doce Pares International - San Diego Council Filipino Martial Arts Digest tweet tweet twitter |
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06-05-2006, 10:00 AM | #268 |
n00b
Join Date: Dec 2005
Location: Indiana
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Yes, I am using IE 6. I have no problems accessing any other webpages. This just happened out of the blue a couple of weeks ago.
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06-05-2006, 10:06 AM | #269 | |
Pro Starter
Join Date: Jan 2004
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Quote:
Are you using any kind of Cookie blocker/ pop blocker software? How about the Firewall? Microsoft built-in firewall or another like Zonealarm? Are you using any Anti-virus software/ Anti-spyware software? Try turning all of your ancillary security apps off ie. firewalls, popblockers including in IE6, anti-spyware and anti-virus apps. Also, lower the cookie setting in the IE 6 (privacy tab of IE 6 options) to 2 settings from the bottom so it is in the middle or lower. Now try to go to the Matrix site. Thayt should do it I f you can get in you will need to start turning security back on one application at atime to find out which one is blocking your access. I fyuo can narrow it down you should find a rule or domain that is blocking the Matrix site . hope that helps. Also, are you trying to access it from a work PC. If so it could be the corporate secuiryt firewall that is blocking at the inbound zone of your firewall. |
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06-05-2006, 10:23 AM | #270 |
Grizzled Veteran
Join Date: Oct 2000
Location: Edinburg,TX
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Anyone seen where/if the game keeps record of the longest hitting streaks?
It obviously keeps track of them because it puts them in the PSPN Reports, but I have never seen it in the Almanac or records area.
__________________
You Stole Fizzy Lifting drinks! You bumped into the ceiling which now has to be washed and steralized, so you get NOTHING! You lose! |
06-05-2006, 12:31 PM | #271 |
Pro Starter
Join Date: Jan 2004
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This would be a good screen to add to the game if it isn't there. i too want to know anyone who is on adouble digit hitting streak.
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06-05-2006, 01:26 PM | #272 | |
n00b
Join Date: Dec 2005
Location: Indiana
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Quote:
Thank you for your suggestions. In looking at these things, I turned off my Netzero pop blocker. I have no firewall. My Norton Anti-Virus is messed up and seems not to be able to auto-protect, so it's off. I lowered the cookie setting as suggested and I still cannot get on the forum site. I can navigate around the Matrix site with the exception of going to the forums. Oh, and my computer is at home. |
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06-05-2006, 01:28 PM | #273 |
Hall Of Famer
Join Date: Nov 2000
Location: The State of Insanity
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Do you have Java (and if you have FF... do you have Java Script installed?)
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06-05-2006, 01:29 PM | #274 | |
Grizzled Veteran
Join Date: Oct 2000
Location: Edinburg,TX
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Quote:
Well it does tell you when there is an active hitting streak. Anyone currently on a 10 or more game hitting streak gets listed in the PSPN Report. What I am interested in is a history of this. In the Almanac I want to see the top 10 longest hitting streaks of all time or something like that.
__________________
You Stole Fizzy Lifting drinks! You bumped into the ceiling which now has to be washed and steralized, so you get NOTHING! You lose! |
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06-05-2006, 02:52 PM | #275 | |
Pro Starter
Join Date: Jan 2004
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Quote:
Hmmmm (Scratching head) |
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06-05-2006, 03:05 PM | #276 | |
College Starter
Join Date: Oct 2000
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Quote:
I'd be curious to hear others' thoughts on the PureSim AI as well. Is the game challenging, or can it be made so with some rule modifications? I've been holding off getting the game because I'm afraid it might be too easy, and I haven't heard much regarding the game's AI. The inital reports regarding OOTP have pretty much confirmed my assumption that the game will take another version before it fits its new code, and so that one is off the radar for the time being. That leaves this game. Would love to buy it, as it sounds like fun, but the AI is a question mark at this point. |
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06-05-2006, 03:16 PM | #277 | |
Coordinator
Join Date: Oct 2000
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Quote:
My biggest issue with PureSim. It keeps track of a lot of stats. . . but only shows a handful completely. I know Shaun is working on adding more to the game, this is the type of thing I'd be looking for. |
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06-05-2006, 03:28 PM | #278 |
College Starter
Join Date: Aug 2001
Location: SE
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Well, I believe as was stated earlier the trade AI is not strong but I haven't had time to check for any adjustments which maybe possible.
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06-05-2006, 03:53 PM | #279 | ||
Grizzled Veteran
Join Date: Oct 2000
Location: Edinburg,TX
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Quote:
I suggested this over on the PureSim board, along with VORP and career splits. Hopefully down the line a bit we will see some of this. Quote:
Not sure what type of game Toddzilla is playing. I agree pretty near 100% with his thoughts on the trade AI....when playing with historical players. I am noticing in my ficticious career I have going now, it is not as bad. Player ratings also do not seem to be as high or across the board high as I was seeing with the Lahman imported players. With both sets of players though, high ratings do not equal good stats all the time, which is a very good thing. With my fictional team right, my two players with the highest ratings are in the middle of the pack stat wise on my team. edit: I am finding my fictional team more challenging then the historical game I was playing. Both are challenging enough for me so far.
__________________
You Stole Fizzy Lifting drinks! You bumped into the ceiling which now has to be washed and steralized, so you get NOTHING! You lose! Last edited by Cringer : 06-05-2006 at 03:54 PM. |
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06-05-2006, 05:46 PM | #280 | |
College Benchwarmer
Join Date: Jan 2003
Location: Hartford
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Quote:
I've played out six season and only won once. The only house rule I'm using is that I made my team's payroll 15% below everyone else's. I haven't been able to put together very good teams. I don't know if I'll filip the switch at some point and win a bunch in a row, but right now I'm finishing in the second division more often then not. |
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06-05-2006, 07:46 PM | #281 |
College Starter
Join Date: Oct 2000
Location: Pittsburgh, PA
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The only trade house rule that I'm using is 1 for 1 trades. However, starting as the 1920 Pirates, I've got a pretty strong that won the World Series in 1921 and is contending in 1922. There is one trade that I regret where I traded a strong middle reliever for an All Star 3rd baseman. I've also gotten 2 real life HOFers in the draft and I'm not sure why they were both still on the board, other than the fact that they were hitters and the other teams might have draft older players focusing on pitching since they had weak relief corps since most teams only used 7 pitchers and were trying to fill in to make a staff of 10.
__________________
"It's a great day for hockey" - "Badger" Bob Johnson |
06-05-2006, 08:22 PM | #282 |
Pro Starter
Join Date: Jan 2001
Location: Burke, VA
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I've gotten to the point where I can keep my team at or near the top of the standings for decades on end because the AI just loves high-skill MRs. The playoffs are usually a crapshoot, but if I don't run away with the division by 10-15 games, I'm a little disappointed.
When trade offers come in from the AI, it starts like this, "The New York Yankees are interested in trading for Chuck McElroy." You then decide if you want to try and make a deal. If you do, the trade screen comes up and you are presented with all of the players the Yankees are willing to deal 1-for-1 for McElroy. If McElroy is a high-skill reliever, you will typically be presented with EVERY SINGLE OFFENSIVE PLAYER on the team with an exception or two. It is just too easy to exploit, and there's no real way to tune it down except to NOT trade, which is a tad unrealistic. Last edited by Toddzilla : 06-06-2006 at 07:45 AM. |
06-05-2006, 09:03 PM | #283 |
Pro Starter
Join Date: Jan 2004
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Agree that the trade ai is not that great as Toddzilla mentioned the AIs Middle Reliever fetish.
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06-05-2006, 11:23 PM | #284 |
College Starter
Join Date: Oct 2000
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Ok, close enough. I think I can work with a "no-trading away middle relievers" house rule for the time being. Worth a shot.
Downloading now... |
06-05-2006, 11:57 PM | #285 |
Coordinator
Join Date: Feb 2003
Location: Seattle, WA
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I'm having little trouble keeping my team at around .600-650 for the season, but I've yet to advance in the playoffs. Agree that the trade AI for relievers isn't very good, but what bugs the most is the complete games -- hell, some of my relievers are only getting in 25 IP in a season because there are so many complete games (my #3 pitcher had 15 last year). And this is with the manager option set to a quicker than average hook.
I've just got the first patch though, maybe the beta fixes that. Fictional league, 24 teams, 4 divisions.
__________________
We have always been at war with Eastasia. |
06-06-2006, 07:47 AM | #286 | |
Pro Starter
Join Date: Jan 2001
Location: Burke, VA
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Quote:
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06-06-2006, 10:02 AM | #287 | |
Coordinator
Join Date: Feb 2003
Location: Seattle, WA
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Quote:
IIRC I have it on the fourth of the five choices of quick hookness (?). I'll check it again when I get home tonight....
__________________
We have always been at war with Eastasia. |
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06-06-2006, 11:14 AM | #288 |
Pro Starter
Join Date: Jan 2001
Location: Burke, VA
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OK, is the Matrix Games website and forums down?
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06-06-2006, 12:45 PM | #289 | |
College Starter
Join Date: Dec 2000
Location: Roseville, CA
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Quote:
I just got in without a problem. |
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06-06-2006, 01:26 PM | #290 |
Pro Starter
Join Date: Jan 2001
Location: Burke, VA
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Yeah - its back for me, too.
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06-06-2006, 03:47 PM | #291 |
College Starter
Join Date: Oct 2000
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Hummm. I must be missing something obvious, but how do I save an association as a template?
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06-06-2006, 03:54 PM | #292 |
Hall Of Famer
Join Date: Nov 2000
Location: The State of Insanity
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GB: After the Spring Training, BEFORE YOU PLAY ANY GAMES.. From the Main Screen "Click here to save association as template"
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06-06-2006, 03:58 PM | #293 | |
College Starter
Join Date: Oct 2000
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Quote:
Ohhh... After Spring Training! I was before spring training. That must be the reason. Thanks! |
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06-06-2006, 05:20 PM | #294 |
College Starter
Join Date: Oct 2000
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Random thoughts after managing one game...
The in-game ball graphic is nice, but it’s often a bit tricky to figure out what’s going on. Singles often stop at the back end of the infield, so they look like ground outs. There are no throw animations, which would help. Still, it’s kind of fun and adds to the game. In game, stats don’t update live in the commentary, but they do in the batting order display. Humm. No biggie, but it stands out. I might be missing something, but it seems a bit random with regards to outfield throws. I’ve read others comments here, and I have to agree that this is a bit awkward. There were a couple of times that I forgot whether the fly out was short or deep or whatever, so you’ve got precious little information to make judgement. Be nice if that information was repeated in the decision-making screen. Also, it really seems like we could use more information than is given. In my one game, there was a fly ball to deep left. The runner was a 4 speed (out of 5); my outfielder had and arm of 4 as well. The runner tried to advance. I really don’t think this is enough information to make a meaningful decision. Was my outfielder running away from home when he made the catch? Where in left field was he? Did the runner get a good jump? Had my outfielder left his feet to make the catch? All of these factors would go into a real decision, but instead all I have to work with is deep fly ball, arm strength, and runner speed. If you aren’t going to give us more details, I would think it would make more sense to give the player a percentage chance of success that could encompass all the details. For example, “The runner is trying to advance (speed 4 vs. arm 4). You have a 65% chance of throwing him out. What will you do?” This gives us a meaningful decision to make, rather than a blind one. Otherwise, I really enjoyed the one game I played. My St. Cloud Loons scored five runs in the sixth to come from behind and win, 6-3, over the hated New York Sluggers in New York. Game moved along quickly and things were pretty intuitive. Fun! It felt like baseball game. So far, after about 30 minutes setting up my league last night and 15-20 minutes to manage that game, I'm impressed. Looking foward to playing more. I haven't played this year's version of OOTP, but PureSim feels like a refined/lite version of OOTP6, and I mean that in a very positive way. I am impressed that I have a league up and running in such a short time. That took me forever to get right in OOTP. Last edited by Godzilla Blitz : 06-06-2006 at 05:24 PM. |
06-06-2006, 05:29 PM | #295 |
College Starter
Join Date: Dec 2003
Location: Chula Vista, CA
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Glad to hear you're enjoying the game. Are you playing the Demo by chance, or did you just jump right into the retail version?
__________________
...what we have here is a man who looks like Tarzan, but fights like Jane! My VG collection | Xbox 360 Gamertag: ManThol | PS3 Network ID: hukarez Doce Pares International - San Diego Council Filipino Martial Arts Digest tweet tweet twitter Last edited by hukarez : 06-06-2006 at 05:29 PM. |
06-06-2006, 05:40 PM | #296 | |
College Starter
Join Date: Oct 2000
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Quote:
Bought the full version. I've read enough to figure that I could get my money's worth out of it. I really like the feel of it so far. I can't tell you how nice it was to create a fictional league, complete with player photos, in under 30 minutes. That is awesome. Other random notes... Is there no way to randomly assign minor league team names in fictional leagues? Do you have to type them all in one by one? There are some places where the screens look like they could be adjusted. Substitutions, especially. The window is small, and you have to scroll horizontally to view all the figures on your players. Also, I must be missing this, but I can't seem to find the lefty/righty batting ratings when making substitutions. This seems like it should be more prominent. |
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06-06-2006, 05:44 PM | #297 | |
College Benchwarmer
Join Date: Jan 2003
Location: Hartford
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Quote:
It doesn't show you left/right ratings. The stats are available current season, but not the ratings. |
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06-06-2006, 05:44 PM | #298 |
College Starter
Join Date: Oct 2000
Location: Pittsburgh, PA
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There are no player specifc lefty / right ratings, but the game engine factors in a platoon splits where lefties perform worse vs lefty pitchers.
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06-06-2006, 05:45 PM | #299 | |
College Starter
Join Date: Dec 2003
Location: Chula Vista, CA
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Quote:
In all honesty, I haven't really tinkered around too much with settings. All I've done with my association were MLB real team names and logos (via PadresFan's website link on the Matrix boards), and fictional player photos so far. I've just messed around with the latest Betas (though, I've still to download 1.15 as of today, probably when I get home). At first, I really wanted to simulate some history -- but it nearly too half an hour just to get halfway through the first season on my archaic 1.13ghz laptop. Then again, this was before any of the patches were released, and I just kept chugging on through with my game.
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...what we have here is a man who looks like Tarzan, but fights like Jane! My VG collection | Xbox 360 Gamertag: ManThol | PS3 Network ID: hukarez Doce Pares International - San Diego Council Filipino Martial Arts Digest tweet tweet twitter Last edited by hukarez : 06-06-2006 at 05:46 PM. |
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06-06-2006, 08:11 PM | #300 | |
Pro Starter
Join Date: Apr 2004
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New Beta 1.15 release
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