04-08-2005, 11:04 AM | #201 | |
College Starter
Join Date: Dec 2002
|
Quote:
This seems like a pretty nit-picky argument. I say that assuming that over the long haul with either plan you are going to spend the same amount of time recruiting. (If you have the recruiting compartmentalized you'll have to spend a lot of recruiting resources over a few game weeks, and with SkyDog's plan you spend the resources in small chunks over the course of the year. In the end you'd probably spend about the same amount of time to sign your 20 or 25 guys.) To me it makes no sense to refute SkyDog's plan on the basis of the time that will be spent. |
|
04-08-2005, 11:09 AM | #202 |
Hall Of Famer
Join Date: Dec 2003
Location: the yo'
|
Can we export the players from Bowl bound into OOTP7 from SI?
|
04-08-2005, 11:22 AM | #203 | |
College Starter
Join Date: Nov 2003
Location: CT via PA via CA via PA
|
Quote:
Arlie, can we import from BB into Madden '98 for the Nintendo 64? Last edited by Comey : 04-08-2005 at 11:29 AM. |
|
04-08-2005, 11:24 AM | #204 |
Coordinator
Join Date: Jan 2003
Location: Conyers GA
|
I like the idea of having the recruiting separate from the games. I don't care if it's 100% realistic or not.
|
04-08-2005, 11:25 AM | #205 | |
Coordinator
Join Date: Jan 2003
Location: Conyers GA
|
Quote:
Oh, okay. Got it now. Man, I'm so sad he's no longer in our league. |
|
04-08-2005, 11:27 AM | #206 | |
Death Herald
Join Date: Nov 2000
Location: Le stelle la notte sono grandi e luminose nel cuore profondo del Texas
|
Quote:
Let's call this the Bo Jackson feature...
__________________
Thinkin' of a master plan 'Cuz ain't nuthin' but sweat inside my hand So I dig into my pocket, all my money is spent So I dig deeper but still comin' up with lint |
|
04-08-2005, 11:42 AM | #207 |
Pro Starter
Join Date: Apr 2004
|
Arlie
is there a way you can make Skydog plan for solo play only? and for online league, do it the way you plan. |
04-08-2005, 11:46 AM | #208 | |
Hall Of Famer
Join Date: Dec 2003
Location: the yo'
|
Quote:
Huh? |
|
04-08-2005, 11:49 AM | #209 | |
Morgado's Favorite Forum Fascist
Join Date: Oct 2000
Location: Greensboro, NC
|
Quote:
__________________
The media don't understand the kinds of problems and pressures 54 million come wit'! Last edited by Ben E Lou : 04-08-2005 at 11:50 AM. |
|
04-08-2005, 11:54 AM | #210 | |
Pro Starter
Join Date: Jan 2004
|
Quote:
True not Everyone is look to play online league. |
|
04-08-2005, 11:58 AM | #211 | |
Pro Starter
Join Date: Feb 2004
|
Quote:
My thoughts exactly. |
|
04-08-2005, 11:59 AM | #212 |
Grizzled Veteran
Join Date: Dec 2002
Location: Little Rock, AR
|
The gaming will split into games that concentrate on single player and games that concentrate on multiplayer. This is only the beginning.
__________________
Xbox 360 Gamer Tag: GoldenEagle014 |
04-08-2005, 12:00 PM | #213 |
Hall Of Famer
Join Date: Dec 2003
Location: the yo'
|
what about those wish to play online league with Barry Bond in it would they have to use LF Giant instead or would you do both version.
|
04-08-2005, 12:00 PM | #214 |
Pro Starter
Join Date: Apr 2004
|
i think this game will be use mainly for solo play than online league.
if that the case, they should Follow Skydog's plan on recruiting. i think most people will use this game for solo play over online league. so if that the case, they should follow Skydog's plan. Look at there other Game Total Pro Basketball 2005, most people play it as solo play over online league. there only a few online league since game came out. the game is great. but for some reason the popularity to play it online is not there. So you have to address what the majority people that buy this college football game game is going to play solo or online. |
04-08-2005, 12:08 PM | #215 | |
Roster Filler
Join Date: Jan 2002
Location: Cicero
|
Quote:
Arlie - I actually think you have this completely backwards regards to multiplayer. While I understand the idea that having too much involved in one step of the process can make it seem like micromanagement, and I agree from the standpoint of single player. I think in order to make any game better for MP, the key is to reduce the number of exports per season, where your current design minimizes the amount needing to be done per export in exchange for adding weeks (and thus exports) to the season. The biggest drawback to MP leagues is the exceedingly slow pace. In most cases, this pace is necesary because not everyone can find time on the same days or the same time of day to play the game, thus two or three days are required between exports, to give everyone a chance to get to the game. If the number of tasks required once they got there were increased (by having recruiting in-season) it would not seem to me to slow too many leagues down. The flaw in your thinking is that MP league players will have too much to do for a given export. In fact, the opposite is pretty much true. There is not nearly enough to do to for each export in FOF2k4, the big holdup is waiting for every other team in the league to do it.
__________________
http://www.nateandellie.net Now featuring twice the babies for the same low price! |
|
04-08-2005, 12:16 PM | #216 | |
Hall Of Famer
Join Date: Dec 2003
Location: the yo'
|
Quote:
What sam said. |
|
04-08-2005, 12:17 PM | #217 |
College Prospect
Join Date: Nov 2003
Location: Flower Mound, TX
|
I'm looking forward to this. I don't know if this would be feasible or not, but I'll throw it out anyway. It's definitely not totally realistic, but it might work. During the regular season, each team would have 5 exports per month. 4 of those would be games and 1 would be recruiting. I love how FBCB does recruiting. It happens once a month, not once a week. This way recruiting can still happen during the season for realism, but wouldn't add to much more of a burden. The program would have 2 export functions, one for game files and one for recruiting. That way, if someone knows they are going to be gone or might miss an export, they could work on the recruiting earlier in the month. This would also allow people to put as much time into recruiting as they want as far as personal time.
Ok, I have no idea if that would work or not, but I just thought I'd throw it out there. |
04-08-2005, 12:20 PM | #218 | ||
Morgado's Favorite Forum Fascist
Join Date: Oct 2000
Location: Greensboro, NC
|
Quote:
Quote:
__________________
The media don't understand the kinds of problems and pressures 54 million come wit'! |
||
04-08-2005, 12:22 PM | #219 | |
General Manager
Join Date: Oct 2004
Location: New Mexico
|
Quote:
I think this sounds good. |
|
04-08-2005, 12:23 PM | #220 | |
College Benchwarmer
Join Date: Jan 2005
Location: Springfield, USA
|
Quote:
Well, I'll probably play it solo, and if he follows Skydog plan, it will go from "immediate buy" to "big maybe buy." I doubt I'll buy TCY2 if it comes out and still has recruiting mostly done during the season. Well, thinking about it, if it were completely Skydog's plan (heavy recruiting over the summer with just minor updates during the season for big programs, then heavy recruiting for the smaller programs in January-Feburary), then I'd probably go with that. Having the heaviest imphasis during the season? No. |
|
04-08-2005, 12:50 PM | #221 |
Pro Starter
Join Date: Oct 2000
Location: Fairfax, VA
|
Good luck with the game Arlie. Looking forward to trying the demo.
B |
04-08-2005, 01:05 PM | #222 |
High School Varsity
Join Date: Mar 2002
Location: My Computer
|
Interesting comments. I think I'd prefer it the way it's being done. When I'm playing the season I want to focus on the games. I want to pay attention to my lineups and strategies and watch/coach my game. If I have to split my attention/energy with recruiting I find that I'm not able to go through as much detail and look at all the data given that I might like, because I want to keep the season moving, and I'm anxious to get to the game.
Assuming recruiting is done right, IMO it becomes a fun "mini-game" within the main game. It provides something to look forward to during the offseason, rather then getting lost in the shuffle of the regular season (where at least for me focus should be on the actual games/season), and I'm able to devote more time to recruiting. While the number of weeks I simulate may increase, personally I think the speed I go through each season in this fashion will increase. As now I don't have to shift gears, I can stay in "recruiting mode" for the period it's going on, or I can stay in "game mode" during the season. Rather then having to start then stop each frame of thinking, every week of the season. It means I don't have to keep as many notes and shifting from notepad to game window several times a week to remember what I was doing in recruiting, after I get wrapped up in the exciting finish of that weeks game. It means having more time to pour over my opponents stats to figure out how I'm going to stop the All-Conference WR, despite losing my top corner the week before, without saying to myself, I've really got to get cranking on my recruiting or I'll never get to play the game. But that's just me, and it's still early. Ultimately once the game hits testing we'll see if it works or not. |
04-08-2005, 01:08 PM | #223 |
High School Varsity
Join Date: Oct 2000
Location: Huntley, IL, USA
|
Will we be able to go for 2 when the game is first released?
(Come on, someone had to say it.)
__________________
"I'm A god. I'm not THE God...I don't think." Bill Murray, Groundhog Day |
04-08-2005, 01:17 PM | #224 | |
Roster Filler
Join Date: Jan 2002
Location: Cicero
|
Quote:
Note - my comments apply only to multiplayer Scott. Generally someone playing on their own will accomplish a year's tasks in the same amount of time regardless of how they are distributed. For single player - I agree with the sentiment that if recruiting is engaging, I don't really care if its in-season or out. However, between the various incarnations of FOF and TCY, I find myself not particularly enthralled by single player football sims, even excellent products such as FOF2k4 and TPF. It is only the addition of human opponents with personalities that these games become engaging enough to buy anymore. I will add this though - if an MP season does indeed have 40+ exports per season, GDS will be wasting their time writing the MP module. With rare exceptions, leagues that were enthusiastically formed will quickly die through attrition, as coaches are forced to quit due to either (a) missing exports due to exports being required too frequently or (b) not enough going on in each export to make the experience fun.
__________________
http://www.nateandellie.net Now featuring twice the babies for the same low price! Last edited by Samdari : 04-08-2005 at 01:19 PM. |
|
04-08-2005, 01:23 PM | #225 | |
Pro Rookie
Join Date: Jan 2002
Location: Macomb, MI
|
Quote:
Haha, forgot about that! Still looking forward to it Last edited by Balldog : 04-08-2005 at 01:23 PM. |
|
04-08-2005, 01:23 PM | #226 | |
Morgado's Favorite Forum Fascist
Join Date: Oct 2000
Location: Greensboro, NC
|
Quote:
__________________
The media don't understand the kinds of problems and pressures 54 million come wit'! |
|
04-08-2005, 01:24 PM | #227 | |
General Manager
Join Date: Oct 2000
Location: The Satellite of Love
|
Quote:
Onside kicks would be a nice "feature" too. |
|
04-08-2005, 01:25 PM | #228 | |
Hokie, Hokie, Hokie, Hi
Join Date: Mar 2001
Location: Kennesaw, GA
|
Quote:
|
|
04-08-2005, 01:34 PM | #229 | |
Banned
Join Date: Oct 2000
Location: Astoria, NY, USA
|
Quote:
i agree and disagree with you at the same time. i only really play text sim games to play against other people. if i were to win against the AI it just wouldn't *feel right*, like i'd have to put an asterisk next to my accomplishments cuz they weren't against a higher level of competition (human brains). i disagree with you in the sense that text sim football games, even in single player mode, are light years ahead of what you can do in say Madden or any other console "franchise" mode, save for Madden PC, where you can see your players in your own jerseys/logos. |
|
04-08-2005, 01:34 PM | #230 | |
Hokie, Hokie, Hokie, Hi
Join Date: Mar 2001
Location: Kennesaw, GA
|
Quote:
|
|
04-08-2005, 01:35 PM | #231 |
Grizzled Veteran
Join Date: Oct 2000
Location: Seattle
|
Question for Arlie about BBCF - can you expand a little bit on how you envision MP leagues working for this game?
Are there any minimum/maximum number of players for MP leagues? Will all MP leagues have all 117 (or whatever the number is now) of D-1 teams? What happens to the teams not run by a human? Will all human players have to be in the same conference, or can they be spread around? Will players be required to use the existing D-1 schools, or can they create a new school? Is the game limited to D-1 teams? In MP, will there be an option to equalize the human-run teams at the start of the league? I love that there will be a new entry in the college football market, and I'm intrigued by the idea of MP for it, but I'm also somewhat skeptical of how this will actually work. Seems to me that it's all but impossible to expect leagues to have 117 active, involved players, so the MP experience would seem to be either one where human players have a large number of AI-run teams to contend with, which has the downside of the human-run teams are likely to quickly all rise to the top of the polls, or the MP leagues will scale back the size of number of teams to match the number of human players which would greatly affect the realism factor. I look forward to hearing more about this Arlie. |
04-08-2005, 01:35 PM | #232 | |
Hall Of Famer
Join Date: Dec 2003
Location: the yo'
|
Quote:
Yeah, I'm suprised anyone plays FOF2k4(myself included)multiplayer with the amount of stages to just complete a season. |
|
04-08-2005, 01:38 PM | #233 | |
Roster Filler
Join Date: Jan 2002
Location: Cicero
|
Quote:
Sure I can. I love the IHOF, but I wish seasons would go by faster, but think that more frequent exports would restrict the pool of owners. The answer (IMO) is combining tasks to reduce the number of exports required per season. IMO, the best MP experience requires involved owners. In part, that is dependent upon the personalities assembled, in part the game needs to involve them. Truly involved owners are not going to see many exports as optional.
__________________
http://www.nateandellie.net Now featuring twice the babies for the same low price! |
|
04-08-2005, 01:38 PM | #234 | |
Banned
Join Date: Oct 2000
Location: Astoria, NY, USA
|
Quote:
exactly: 4 preseason exports 16 regular season exports 10 FA stage exports (most leagues lump several FA stages into one stage) 7 ammy draft exports that's 37 exports right there. minimum. could be more depending on how many stages are simmed during FA. so 40 is the norm in my book. and i don't know if 40+ would be so outlandish if one were having *fun* actually participating in the league. since college seasons are shorter than pro seasons you're not looking at that much more exports. |
|
04-08-2005, 01:39 PM | #235 |
Pro Starter
Join Date: Feb 2004
|
What are ammy draft exports?
|
04-08-2005, 01:40 PM | #236 | |
College Prospect
Join Date: Nov 2000
Location: Gothenburg, Sweden
|
Quote:
Having been the commissioner of a fantasy hockey league with 62 games per season, and only simulating one gameday per real day, I can tell you that people really do play that way and have fun. I ran my league for 7 years and out of 30 owners, 20 stayed with me the whole time. While they didn't have to send in lines every day, just about everyone sent in at least two "exports" per week.
__________________
IFL - Vermont Mountaineers ~ I am an idiot, walking a tight rope of fortunate things ~ |
|
04-08-2005, 01:42 PM | #237 | |
Pro Starter
Join Date: Feb 2004
|
Quote:
Agreed. The ImperialFL only sims one week's worth of games each Sunday and the majority of the guys love it. It really feels like a football Sunday as you've been itching to see how your team will do. |
|
04-08-2005, 01:43 PM | #238 | |
Hall Of Famer
Join Date: Dec 2003
Location: the yo'
|
Quote:
More like 5 preseason exports, 4 preseason "midweek" exports Training camp 17 regular season games 17 "midweek exports" 4 playoff exports 4 playoff "midweek exports" 3 coach stage exports franchise/ticket prices 10 FA exports(minimum) 1 draft preference export 4 secondary fa exports(minimum) Holy god, thats like 71 exports a season at the minimum. |
|
04-08-2005, 01:45 PM | #239 | |
Pro Starter
Join Date: Feb 2004
|
Quote:
I don't know you well enough to know if you're being sarcastic or not. But midweek files are definitely not mandatory. Hell, no one does them in the LXF. |
|
04-08-2005, 01:46 PM | #240 | |
Hall Of Famer
Join Date: Dec 2003
Location: the yo'
|
Quote:
Not being sarcastic, thats a TON of exporting. Midweek isnt mandatory, but if you want to ever sign someone you gotta do it from time to time. |
|
04-08-2005, 01:47 PM | #241 |
Head Coach
Join Date: Oct 2000
Location: North Carolina
|
Along those lines, if exports can be made in such a way that 1.) they can be done quick and dirty if need be and/or 2.) missing a stage does not hurt you too much, that will help online play.
If you make it that the AI will do something benign and sensible if you miss an export (say, keep recuiting the same players that you have been going after and/or keep your gameplan and roster the same for the next game), then the number and complexity of exports won't matter as much. If, however, you make it that the AI will play all of your redshirt players, change your option attack into a run n shoot, and not do any recuiting on the week that you miss an export, then you will have people getting mad at the AI. |
04-08-2005, 01:49 PM | #242 | |
Banned
Join Date: Oct 2000
Location: Astoria, NY, USA
|
Quote:
woof...i was waaay off. you're correct. |
|
04-08-2005, 02:00 PM | #243 |
Pro Starter
Join Date: Feb 2004
|
How the hell else do you guys think that you can make a roster move, besides an export? Even if it's the smallest roster change it doesn't matter. You shouldn't be counting those as stages.
|
04-08-2005, 02:11 PM | #244 | |
Roster Filler
Join Date: Jan 2002
Location: Cicero
|
Quote:
Remeber, this is college. The only roster moves you can make are lineup changes, which are only necesary in gameday exports. The only additions are through recruiting, which, whether done in season, or in an off-season, are always for next year.
__________________
http://www.nateandellie.net Now featuring twice the babies for the same low price! |
|
04-08-2005, 02:17 PM | #245 | |
Morgado's Favorite Forum Fascist
Join Date: Oct 2000
Location: Greensboro, NC
|
Quote:
__________________
The media don't understand the kinds of problems and pressures 54 million come wit'! |
|
04-08-2005, 02:19 PM | #246 | |
General Manager
Join Date: Oct 2004
Location: New Mexico
|
Quote:
And at the same time if you're playing as Central Florida you're going to be more interested n recruiting than gameplanning for Florida State. |
|
04-08-2005, 02:20 PM | #247 | |
Roster Filler
Join Date: Jan 2002
Location: Cicero
|
Quote:
Don't scheduly ULM, you patsy lovin wuss.
__________________
http://www.nateandellie.net Now featuring twice the babies for the same low price! |
|
04-08-2005, 02:22 PM | #248 | |
Morgado's Favorite Forum Fascist
Join Date: Oct 2000
Location: Greensboro, NC
|
Quote:
__________________
The media don't understand the kinds of problems and pressures 54 million come wit'! |
|
04-08-2005, 02:24 PM | #249 | |
Pro Starter
Join Date: Feb 2004
|
Quote:
Why are you quoting me on that? I'm merely shooting down the ridiculous notion that 70 exports are needed in an FOF MP season. Last edited by sovereignstar : 04-08-2005 at 02:25 PM. |
|
04-08-2005, 02:33 PM | #250 | |
Roster Filler
Join Date: Jan 2002
Location: Cicero
|
Quote:
Ah - I thought you were referring to the necesity of many export stages in the upcoming college sim. My mistake.
__________________
http://www.nateandellie.net Now featuring twice the babies for the same low price! |
|
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
|
|