04-09-2004, 09:15 PM | #201 |
Head Coach
Join Date: Oct 2000
Location: Colorado
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Ok, it did it again and I am a little peeved. As soon as I simmed month to October, all of my messages since July disappears. I don't even know if I got messages for October before I had a chance to read them (it tells me I have 2 unread but it always says I have at least 2 unread). I am using 1.08.
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04-09-2004, 09:27 PM | #202 | |
Fast Break Basketball
Join Date: Oct 2000
Location: Spokane, WA
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Quote:
If you could send me the league.dat file from your save, I'd like to take a look at it. It obviously shouldn't be possible for the inbox to be empty while the game reports that you have unread messages so something has got to be off.
__________________
Brian Nichols [email protected] Fast Break Basketball / Fast Break Basketball: SE / Season Ticket Basketball 2003 / Fast Break College Basketball / Fast Break College Basketball 2010 / Fast Break Pro Basketball 3 http://www.fbbgames.com/forum/ |
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04-09-2004, 09:30 PM | #203 |
Head Coach
Join Date: Oct 2000
Location: Colorado
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On its way.
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04-09-2004, 10:31 PM | #204 |
lolzcat
Join Date: Oct 2000
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A little bug: when printing box scores, the name of the team at the top and their record is not printed.
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04-09-2004, 10:32 PM | #205 |
Fast Break Basketball
Join Date: Oct 2000
Location: Spokane, WA
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Ok, when a load the save I see a list of messages going back to 1970. The constant two new messages are two messages closer to the bottom of the list that you never read. The latest message in your inbox is the recruiting preview from July. The only other message you would have received in between July on the September would be the schedule update message. You stop getting that message once you have filled the schedule. The next message you would likely receive is in October when recruits might decide to enter the draft. As far as I can tell, none of your targets entered the draft so there shouldn't have been any new messages in October either. You will receive at least one message in November for the training update along with any others that come from recruiting. The main messages that the game clears out are the schedule responses and the schedule update. Does this match what you seem to be seeing?
__________________
Brian Nichols [email protected] Fast Break Basketball / Fast Break Basketball: SE / Season Ticket Basketball 2003 / Fast Break College Basketball / Fast Break College Basketball 2010 / Fast Break Pro Basketball 3 http://www.fbbgames.com/forum/ |
04-09-2004, 10:33 PM | #206 |
Head Coach
Join Date: Oct 2000
Location: Colorado
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Yes, thank you for checking.
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04-09-2004, 10:36 PM | #207 |
Fast Break Basketball
Join Date: Oct 2000
Location: Spokane, WA
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Also, to avoid confusion I made it so the game leaves the other messages in your inbox. Right now only the preseason tourney invite message is cleared when it is old and that is because I'd have to add code to prevent the game from allowing you to accept the invite after the tourney was scheduled.
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04-09-2004, 10:44 PM | #208 | |
Fast Break Basketball
Join Date: Oct 2000
Location: Spokane, WA
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Quote:
I actually see this as a team that might benefit from motion. You have a number of players in your rotation with 5+ passing. Using 0 motion takes away some of that benefit. Your perimeter players are only average at creating their own shots. I would normally expect this to be a little below average 3p shooting team but you can take a look at 3p% to determine whether it would be beneficial for your team to shoot more or less. I like to have a few guys at 7 or better if I am going to use it heavily. I tend to think the team could be successful almost anywhere on the pace scale although if you are using higher motion, I would take the pace down a few notches to avoid tiring your team out too much. As far as key players, I would look at Singh, Khabibulin, and either Holloway or Camara. One thing you can use to get a better feel for your team is the exhibition game option. Just load your save and then go to exhibition game under the file menu. You can use your team to play against anyone in the league and you can test various strategies to see how they work. |
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04-09-2004, 11:13 PM | #209 | |||||||||
Fast Break Basketball
Join Date: Oct 2000
Location: Spokane, WA
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Quote:
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__________________
Brian Nichols [email protected] Fast Break Basketball / Fast Break Basketball: SE / Season Ticket Basketball 2003 / Fast Break College Basketball / Fast Break College Basketball 2010 / Fast Break Pro Basketball 3 http://www.fbbgames.com/forum/ |
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04-09-2004, 11:24 PM | #210 |
n00b
Join Date: Mar 2002
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Thanks for the advice HR. Up until this point i had my team using anywhere from 4-9 in the motion setting so at least i was in the neighborhood of making a decent coaching decision - good to hear, but, i tried setting my team to 0 motion and a pace of 10 and it's seem to work better for some unknown reason. Here are my last few games :
Code:
While i've only notched one win at least the games were competitive, with the exception of the Western Kentucky game. The Florida International and UL-Lafayette games were losses that happened in a strange manner and i'll explain because i think there may be need for small tweak of some sort. Ok, in both games the time remaining is under 30 seconds with my team inbounding the ball with a one point lead. I call a timeout to sub in my best free throw shooters because i'm anticipating them to foul me. I also have "Use Clock" set to "Yes". Now when i end bound the ball, after maybe one pass or so, i get called for "3 seconds in the lane". To top it off - this error was committed by the same freekin player in both games. I couldn't believe it. Of course the CPU goes down the court, scores and wins the game. My question is, if they weren't looking to foul me how could i get called for three seconds when we all know when a team is running out the clock that late in the game none of the players are in the lane - everybody is on the perimeter, i.e., the four corners tactic. Is my thinking on this wrong? |
04-09-2004, 11:31 PM | #211 |
lolzcat
Join Date: Oct 2000
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Thanks, HR! If you added the game summary info to the box score printout, you could fix the 1st line left off bug while you're at it.
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04-10-2004, 05:00 AM | #212 | |
Fast Break Basketball
Join Date: Oct 2000
Location: Spokane, WA
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I'll make the tweak on the 3 seconds call. You're right that it would be pretty rare to have it called at the end of the game like that when you are milking the clock.
Quote:
I already added the summary but I'll go back and fix that as well. I think I noticed it once but didn't go back and make the change right away because I was really busy when I noticed it.
__________________
Brian Nichols [email protected] Fast Break Basketball / Fast Break Basketball: SE / Season Ticket Basketball 2003 / Fast Break College Basketball / Fast Break College Basketball 2010 / Fast Break Pro Basketball 3 http://www.fbbgames.com/forum/ |
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04-10-2004, 08:27 AM | #213 |
lolzcat
Join Date: Oct 2000
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You are unreal, HR. Thanks!
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04-10-2004, 09:12 AM | #214 |
College Benchwarmer
Join Date: Oct 2000
Location: Ohio
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Yeah, I noticed the three-second thing also. Turnovers at the end of a game make me wanna puke. HR, you also may wanna re-check the end of game shooting process. Twice in the last two seasons I've had the ball with plenty of time for a final shot, and my team doesn't even get one off. I'm talking 20&30 seconds. I couldn't believe it. Down by one both times, we don't even get off a freakin' shot.
HR, would be it possible to make it so if a team is behind they'll shoot the ball no matter what with time expiring? I don't know how your game is coded, but if something like this could be added, it'd be fantastic |
04-10-2004, 12:58 PM | #215 | |
Fast Break Basketball
Join Date: Oct 2000
Location: Spokane, WA
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Quote:
The game actually tries to do this now. If you see it happen, post the end of game pbp so I can take a look at it. |
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04-10-2004, 02:03 PM | #216 |
College Benchwarmer
Join Date: Apr 2003
Location: Lexington, KY
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Yeah I have seen times when a team will be down by 1 or 2 with a few second left. TGhey'll either grab a rebound of inbound the ball, but they pass it and a shot is never taken. It just seems weird that the game would end on a pass rather than a really long shot.
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04-10-2004, 02:07 PM | #217 |
Fast Break Basketball
Join Date: Oct 2000
Location: Spokane, WA
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That sort of case should be fixed soon. I'm going to add in code to allow shots from beyond midcourt.
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04-10-2004, 06:53 PM | #218 |
College Benchwarmer
Join Date: Apr 2003
Location: Lexington, KY
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In my league the coach of Arkansas is named Jesus Dejesus. What a name...
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04-10-2004, 09:05 PM | #219 |
lolzcat
Join Date: Oct 2000
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HR:
Here is another quirk you may want to check: Code:
Collin must be one athletic dude! |
04-11-2004, 12:15 AM | #220 | |
High School Varsity
Join Date: Dec 2000
Location: Detroit, MI, U.S.A
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Actually ...
Quote:
Actually, this is not impossible. I've seen guys like Michael Jordan and Vince Carter do things like this. Of course, if it was his first of two free throws, that's a problem. However, tipping in your own miss isn't exactly impossible. It isn't typical, however it's certianly been done on occassion.
__________________
It's true, it's true. |
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04-11-2004, 01:44 AM | #221 |
H.S. Freshman Team
Join Date: Nov 2000
Location: Stankonia
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Hey HR, I just took over the College of Charleston and I noticed that they only had one player on scholarship, despite being a team with a prestige of 51. This just seem to be odd.
Code:
__________________
Owner of the Jamaica Rastas of the FOFL |
04-11-2004, 02:27 AM | #222 |
Pro Rookie
Join Date: May 2002
Location: Kansas City, Mo
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Hr.. any chance of getting a report about your previous assistants and where they are? be it retired.. assistant at another school.. a head coach.. etc.. not a big priority.. and nothing more then fluff.. but would be neat to be able to track assistants wins/losses down the road
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04-11-2004, 02:33 AM | #223 |
Pro Starter
Join Date: Jan 2001
Location: Phoenix, AZ
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Just another small suggestion. Can we get some sort of lock function on the training screen?
I just started trying to have a hand in the training schedule and I started a new game to work with. I started by hitting the recommend button and adjusting from there. I had adjusted about 5 players when I saw that one of my PF's would be a great SF so I had thoughts of switching his position. Ok, now, if I do that I can't hit the recommend button again or I'll have to go back and change everybody that I've already changed. I could just set his training myself which I don't mind doing but it would be nice to be able to see what the computer suggests and then modify it. That's how I've been learning the various features of the game. I still have to do this for the defensive sets as I like picking my own but like to see what the computer suggests for motion, pace etc and work from there. A lock feature which would remove certain players or settings but allowing you to recommend the rest would be pretty nice to have, especially while you're learning the game.
__________________
There are no houris, alas, in our heaven. |
04-11-2004, 11:22 AM | #224 | |
lolzcat
Join Date: Oct 2000
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Quote:
It is possible if the ball hangs around the rim for a while, but so rare as to be extraordinary. I've seen it 3 times in my season so far. That's too often, imho. |
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04-11-2004, 12:25 PM | #225 |
Head Coach
Join Date: Oct 2000
Location: Colorado
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How about in the conference standings, adding a column of each team's RPI?
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04-11-2004, 12:28 PM | #226 |
Head Coach
Join Date: Oct 2000
Location: Colorado
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One more thing, can you stop the flashing scroll bars? Thanks.
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04-11-2004, 10:01 PM | #227 |
Head Coach
Join Date: Oct 2000
Location: Colorado
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I'm a little confused about something. When you send the Asst Coach out to visit, who actually visits, the Asst Coach or the Recruiter? If that's the case, why have a recruiter? If so, does that mean we have to pay attention to the Asst. Coach's REC rating as well as the OFF and DEF???
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04-11-2004, 10:25 PM | #228 |
Fast Break Basketball
Join Date: Oct 2000
Location: Spokane, WA
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The recruiter goes out for the assistant visits.
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04-12-2004, 12:10 AM | #229 | |
College Benchwarmer
Join Date: Oct 2000
Location: Ohio
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Quote:
I'm a compulsive saver. If I'm going to mess with settings I always save before I do that. Then I hit recommend to see what the AI thinks. I'll glance&evaluate it, then if I don't like it I'll just reload the game. Sadly this is my alternative since there's no "cancel" button (yet ) |
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04-12-2004, 09:55 PM | #230 |
lolzcat
Join Date: Oct 2000
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HR:
Another bit of logic you may want to look at: Code:
Furman had 4 timeouts left. I think at least we would have gotten off a desperation shot, and the optimal play is to use a TO and run a set play from halfcourt. |
04-12-2004, 11:31 PM | #231 |
Fast Break Basketball
Join Date: Oct 2000
Location: Spokane, WA
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I already went back and adjusted this. It will be in the next posted build.
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04-14-2004, 01:34 AM | #232 |
Fast Break Basketball
Join Date: Oct 2000
Location: Spokane, WA
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I just uploaded the most recent build. I'm getting close to finalizing the 1.0.8 patch but there are a few more things I want to do. You can get the build here:
http://www.fbbgames.com/FBCB108.exe Here are the changes since the last posted beta build: CHANGES: *Added cancel buttons to the editing screens. *Added a filter to the recruiting screen that will show only players that you have offered. *Added the ability to view the selection show on selection sunday. *Coach histories are now copied over to the new folder when you change the save name. *Added Stamina to the attribute views on the recruiting screen. *Added a print button to the recruiting screen. *Added conference RPI to the polls screen. *Added the schedule strength rating to the rpi list on the polls screen. *Added the player ratings from the previous season to the player screen. *Added the player rating progression for each season to the player screen printout. *Redshirting players are now shown using the unavailable color on the roster screen. *Added a game summary section to the bottom of the box score printout. *Adjusted the height distribution of the players to better match real life. *Added the team's committed players to the team html page. *Fouling ability now improves when you work on defense. *Reduced the odds of a 3-second call when you trying to milk the clock. *Active players are now displayed on the overall player career stats leaders. *Reduced the odds of players tipping in their own miss on a ft. *Added a historical team leaders screen to the history menu. *Adjusted the late game timing code and added shots from beyond midcourt. *Improved cpu timeout use at the end of the game. *Computer teams are now more willing to use smaller rotations. *Moved Texas and Oklahoma from the midwest to the south region. FIXES: *Fixed a small flaw in the RPI formula. *Fixed a bug that caused the individual team season records to get loaded improperly. *Added code to prevent an issue where double clicking on players on the roster screen has no effect. *The first line of the box score printout is no longer ignored.
__________________
Brian Nichols [email protected] Fast Break Basketball / Fast Break Basketball: SE / Season Ticket Basketball 2003 / Fast Break College Basketball / Fast Break College Basketball 2010 / Fast Break Pro Basketball 3 http://www.fbbgames.com/forum/ |
04-14-2004, 06:45 AM | #233 |
Hall Of Famer
Join Date: Sep 2002
Location: Troy, Mo
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HR does it again!
Thanks, Todd |
04-14-2004, 07:07 AM | #234 |
Pro Rookie
Join Date: May 2002
Location: Kansas City, Mo
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I was wondering what your alls thoughts would be on having to hit continue to move onto next region during selection show.. i'd be for it myself.. would allow me some time to scan the bracket for matchups in each region
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04-14-2004, 07:11 AM | #235 |
Hall Of Famer
Join Date: Nov 2000
Location: The State of Insanity
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Dayumnnnn! I gotta get me some of this
__________________
Check out Foz's New Video Game Site, An 8-bit Mind in an 8GB world! http://an8bitmind.com |
04-14-2004, 07:58 AM | #236 |
H.S. Freshman Team
Join Date: Nov 2000
Location: Stankonia
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Excellent work as always HR!
One suggestion I have, as it is pretty much cosmetic, is having preseason awards, like they do in real life. I guess they could be announced after training camp. Keep up the good work as always!
__________________
Owner of the Jamaica Rastas of the FOFL |
04-14-2004, 08:24 AM | #237 |
Hall Of Famer
Join Date: Nov 2002
Location: New Jersey
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Awesome!
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04-14-2004, 01:27 PM | #238 | |
College Benchwarmer
Join Date: Oct 2000
Location: Ohio
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Quote:
YESSS!!! SWEET MONEY!!! HR=da man. In some cultures, he would be "THE man" |
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04-14-2004, 02:23 PM | #239 |
lolzcat
Join Date: Oct 2000
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HR so rules
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04-14-2004, 02:33 PM | #240 |
Grizzled Veteran
Join Date: Oct 2000
Location: Manchester, CT
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I am now getting a run time error 6 when trying to view the polls prior to simming a mid week game of mine. I have never had this error before this new file.
__________________
81-78 Cincinnati basketball writer P. Daugherty, "Connor Barwin playing several minutes against Syracuse is like kids with slingshots taking down Caesar's legions." |
04-14-2004, 02:43 PM | #241 |
Fast Break Basketball
Join Date: Oct 2000
Location: Spokane, WA
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I'll post a fix shortly. I'm sure it is related to the new information on the polls screen.
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04-14-2004, 03:23 PM | #242 |
Fast Break Basketball
Join Date: Oct 2000
Location: Spokane, WA
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The build that fixes the polls issue is up. It only happened very early in the season.
http://www.fbbgames.com/FBCB108.exe |
04-14-2004, 03:31 PM | #243 |
Grizzled Veteran
Join Date: Oct 2000
Location: Manchester, CT
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Wow, 1 hour from reported problem to fix. Thanks HR!!!!
__________________
81-78 Cincinnati basketball writer P. Daugherty, "Connor Barwin playing several minutes against Syracuse is like kids with slingshots taking down Caesar's legions." |
04-14-2004, 06:08 PM | #244 |
High School Varsity
Join Date: Dec 2000
Location: Detroit, MI, U.S.A
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Small bug, nothing big.
Hey, HeavyReign just noticed a very small problem. Or maybe I'm just stupid and this isn't a bug at all.
Anyway, while coaching my Norfolk State team playing against Savannah State I noticed that no matter who has possession of the ball, the "possession arrow" always says "Savannah State." Just thought I'd point this out, maybe it's already been brought to your attention but I did not feel like looking through the threads .... Back to FBCB. Forgot to mention, I'm using the newest 1.0.8 build.
__________________
It's true, it's true. Last edited by LionsFan10 : 04-14-2004 at 06:32 PM. Reason: Forgot to mention ... |
04-14-2004, 07:04 PM | #245 |
Torchbearer
Join Date: Sep 2001
Location: On Lake Harriet
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The polls are now very wacky early in the season. I just got to week two and my top 25 is as follows:
Top 25 Poll # School FPV Record Points Previous -------------------------------------------------------------------------------- 1. California (72) 0-2 1800 NR 2. Bradley 0-2 1700 NR 3. Central Florida 0-2 1684 NR 4. Mississippi State 0-2 1584 NR 5. Ohio State 1-2 1490 NR 6. Hawaii 0-1 1334 NR 7. Baylor 1-1 1308 NR 8. Georgia Tech 4-0 1143 3 9. Oregon 2-0 986 13 10. Alabama 1-0 930 6 11. Arizona State 0-1 914 NR 12. Georgetown 1-1 860 NR 13. Kansas 1-0 813 4 14. Western Illinois 0-2 645 NR 15. Utah 1-1 611 1 16. Youngstown State 0-1 585 NR 17. UCLA 2-0 574 22 18. Illinois 3-0 484 14 19. Gonzaga 1-0 476 18 20. Michigan State 2-0 472 5 21. Harvard 1-1 455 NR 22. Butler 0-2 384 NR 23. Kentucky 2-1 376 2 24. Creighton 2-0 323 17 25. South Carolina 0-1 283 NR |
04-14-2004, 07:11 PM | #246 |
Torchbearer
Join Date: Sep 2001
Location: On Lake Harriet
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The polls appear to have straightened themselves out a week later...
Top 25 Poll # School FPV Record Points Previous -------------------------------------------------------------------------------- 1. Georgia Tech (69) 8-0 1793 8 2. Kansas 3-0 1714 13 3. Cincinnati (2) 1-0 1667 NR 4. Illinois (1) 3-0 1527 18 5. Michigan State 4-0 1498 20 6. Utah 3-1 1256 15 7. Creighton 5-0 1210 24 8. Gonzaga 2-0 1198 19 9. Wisconsin 4-0 1157 NR 10. Kentucky 2-1 1124 23 11. New Mexico State 3-0 1106 NR 12. Georgia 3-1 820 NR 13. Alabama 2-1 778 10 14. Oklahoma State 3-1 753 NR 15. Oklahoma 3-0 650 NR 16. Rice 3-0 597 NR 17. Oregon 4-1 589 9 18. Seton Hall 2-1 580 NR 19. Boston College 4-1 579 NR 20. Connecticut 5-1 502 NR 21. Vanderbilt 3-0 489 NR 22. Notre Dame 2-0 473 NR 23. Houston 1-0 354 NR 24. Virginia 2-0 323 NR 25. Arizona 2-0 304 NR |
04-14-2004, 07:20 PM | #247 |
College Prospect
Join Date: Jul 2001
Location: Ponchatoula, LA
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HR,
Regarding Selection Sunday... I'd like to just have a general "pause" button. Then people can pause after a region, or after individual matchups, or whenever they want. As it stands now the selections come up very fast for me... |
04-14-2004, 08:42 PM | #248 | |
College Starter
Join Date: Oct 2000
Location: Pittsburgh, PA
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Quote:
The Possession arrow determines who get the ball if both teams get possession instead of a jump ball, not who has the ball. Todd
__________________
"It's a great day for hockey" - "Badger" Bob Johnson |
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04-15-2004, 05:02 AM | #249 |
Hall Of Famer
Join Date: Nov 2000
Location: The State of Insanity
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Small suggestions HR..
Can we get an on/off switch for "Early declaration for draft" and "High School Players declare for draft"? I want to play old style collegebasketball, where the colleges weren't just a stop over for the pros.
__________________
Check out Foz's New Video Game Site, An 8-bit Mind in an 8GB world! http://an8bitmind.com |
04-15-2004, 05:44 AM | #250 |
Pro Rookie
Join Date: May 2002
Location: Kansas City, Mo
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I think having to hit continue to move onto next region on selection sunday show would suffice
And how plausible is it to put random cities as hosts for the ncaa tourney games and list it on the brackets? again a fluffish feature.. but would provide more immersion Last edited by Ragone : 04-15-2004 at 05:45 AM. |
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