04-15-2004, 07:40 PM | #201 |
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You know what I mean, though. Obviously I'm not suggesting that it's something that can (or SHOULD) be done with two lines of code, but as I mentioned this is going to be the sixth version of the game.
Surely, with six years to noodle on the problem, and something along the lines of what I suggested would at least be a place to start. If what he's having trouble with is quantifying what constitutes a rebuilding effort versus a 'go for it' effort, surely it wouldn't be terribly difficult to ultimately have statistics play a role in it. Yeah, the team still needs to make sure that the trades it makes will be good ones in the long run (i.e. don't trade for a half-dozen potential superstar third basemen, that's just wasteful), but to not have any distinction between rebuilding and reloading after five full versions and the beta of a sixth seems troubling to me. |
04-15-2004, 07:42 PM | #202 |
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What if the team is under .500, but in first place since the rest of the division is even worse? Standing would have to be in there somewhere.
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04-15-2004, 07:57 PM | #203 |
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Sure. I'm not saying that the criteria I suggested would be perfect, or that other guidelines couldn't come into play. I just tossed up a couple of areas where such an algorithm could focus.
And again, I'm not saying that it's something that should be added at the last second here - I agree with the others who have posted on the topic who've said "Look, better not to have it at all than to have something that's broken and doesn't work right," but at the same time (and I know I sound like a broken record saying this), this is the sixth version here... Last edited by SackAttack : 04-15-2004 at 07:57 PM. |
04-15-2004, 08:22 PM | #204 | |
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However, you have to start somewhere. And here we are one the eve of version 6(!) and we still haven't seen even a basic attempt at this sort of trade AI. I remember asking for this back in v4, two years ago, and I know I wasn't the first to come up with the idea. How long does it take before we get to be frustrated? That said, I think it's only fair to point out that as much as I'm disappointed in OOTP dropping the ball here, I can't say I've ever seen a text sim do this well. FOF doesn't. EHM didn't. I never played CM or TPF, but I never heard about them doing it. Still, it would have been nice to see OOTP be ahead of the crowd. Ah well. Maybe v7.
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04-15-2004, 08:30 PM | #205 |
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Skydog,
What about CPU lineups? Do you see fast power hitters batting first in the lineup? How about pitchers/players ratio, are they all 11/14? I hate that when they have medicore pitching and have to exhaust their bullpens night after night because they need to send a position player down and promote a P so they have 12 to help out the bullpen. Also, the computer should scour the free agents daily instead of weekly. I hate having to wait a week becuase I feel like I'm cheating by getting someone who was just released. Do you see this? Thanks, Todd |
04-15-2004, 08:51 PM | #206 | |
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Great questions. Going to check on that stuff right now!
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04-15-2004, 08:52 PM | #207 | |
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Sack, I had the same response. I even came up with an algorithm for FB that took into account how far into the season a team was and how far behind (or ahead) 1st place they were. However, when Markus and I spoke to this he brought up some interesting points (it was a while ago, but I remember a lot of it had to do with the type of team it was - would the Yankees/Red Sox admit defeat and rebuild?). So, eventually it will have to entail a lot of different variables than just the ones I recommended. Again, this will be in there - hopefully when Markus and I sit down we can come up with a solution that's both elegant and efficient. -Craig |
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04-15-2004, 09:04 PM | #208 |
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On top of that, wouldn't it be kind of a pain to program the actual strategy of 'rebuild mode' and 'play for now mode?' I mean, getting the computer to understand what kind of players are good for each strategy would be a pretty daunting task in and of itself.
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04-15-2004, 09:10 PM | #209 | |
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It's even hard for us to determine that as well. |
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04-15-2004, 09:12 PM | #210 | |
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Besides, OOTP already has the logic to some extent, since I can set a slider to determine how much emphasis the CPU AI puts on youth vs. veterans. So the OOTP AI is already capable of the basic load up/rebuild logic, it's just not bothering to use it when it should. Bottom line, a human GM should never be able to make a deadline deal with the first place overall team where the AI gives up it's best players for prospects.
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04-15-2004, 09:18 PM | #211 | |
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Why? I think I may have done that, esp. if the said SP is going to be a FA. And are you telling me this has never happened in real life? |
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04-15-2004, 09:19 PM | #212 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
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I just picked a random team and checked their starting lineup:
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04-15-2004, 09:22 PM | #213 | |
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If you think that real-life teams don't consider their likelihood if contending when making a deal, then fine. We can agree to disagree and move on. But if you agree that it's a crucial part part of any trade analysis, then it should be reflected in OOTP somehow.
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04-15-2004, 09:24 PM | #214 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Yikes! No speed at the top, your best pwr hitter 3rd (although one could argue - ie Pujlos/Edmonds. I'll analize more when my 2yr old gets to sleep. Thanks, Todd |
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04-15-2004, 09:26 PM | #215 |
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In answer to Todd's 2nd question, I have stopped the current sim on May 8th, so we're into the season. All teams have 11 pitchers, 14 batters.
Final question: Waiver claims are happening every day. FA signings are happening on Mondays only. Trades can happen on any day, it would appear.
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04-15-2004, 09:28 PM | #216 | |
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I can accept that, but there's two things I feel like I ought to point out. 1) Everybody has to go through a rebuilding effort of some kind. The Yankees and Red Sox are just wealthy enough that they can rebuild through free agency, as opposed to rebuilding the farm system. 2) Market size is already in the game, why not make that part of the equation? Teams with large market sizes, like New York or Boston, would probably reload rather than rebuild. Teams in small markets, like Oakland, would be more likely to rebuild. There has to be a balance, of course, but here are the factors I think should go into the algorithm, ultimately: 1) Market size 2) Average team age 3) Winning percentage 3a) Games out of first (as someone pointed out, a team in a weak division might be 5 games under, but only 1 game out of the playoffs). 4) Payroll level (i.e. a team at a sustainable payroll level might be more willing to write it off as a bad year if the overall talent level is good) 4a) Pending free agents' expected salaries with regards to the sustainable payroll That's all directly quantifiable, with the exception perhaps of 4a, from information already in the game. It's just a matter of getting the game to read it and interpret it in a consistent manner, IMO. |
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04-15-2004, 09:35 PM | #217 | |
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04-15-2004, 09:35 PM | #218 |
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It appears that they do have their best OBP-guy batting first, however.
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04-15-2004, 09:38 PM | #219 |
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and then there are gamers like me who always put the 3rd-best OPS guy batting 8th (which I call the 'second cleanup' spot). I agree, I put my best OBP guy at 1st or 2nd spot, depending on speed. Best OPS batting 3rd and best SLG batting 4th.
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04-15-2004, 09:39 PM | #220 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Another team....
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04-15-2004, 09:41 PM | #221 | |
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BUC JUST ADMITTED THAT HE SETS HIS OWN LINEUPS!!!!! You micromanager. GM's don't set lineups!!!
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04-15-2004, 09:51 PM | #222 |
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Craig/Other Beta Guys:
Are y'all finding that this version is significantly slower than past versions? For those reading, don't be alarmed, we're not talking anything NEAR PureSim slow; I can sim through a month in a reasonable amount of time. However, it is slow enough that I can no longer get 30 seasons simmed overnight, which, if I recall, I was able to do with OOTP5. Last night, I was simming at an average of 30 minutes per season with a P4/2.4GHz/512MB machine. I can think of several reasons that this might be the case: 1. new engine 2. Teams are checking waiver wire every day. 3. Player development is happening every day as opposed to just once per week. There could be other reasons, but these are things that I *know* have changed since OOTP5 and would have to slow things down some. As I said, it is nowhere near prohibitively slow for me, but slow enough to make the 100-year test league a project that will tie up your CPU for more than two days.
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04-15-2004, 09:54 PM | #223 |
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That's not micromanaging, Ben, it's making sure I field the best 8 or 11 or 5 (OOTP, FOF MP, FBCB) players I can. That's in the GM's job description. How they perform it's up to the coach. Besides, in any of these games, do you trust the AI to do this right?? Besides, hasn't it come out that I spend more time gameplanning in IHOF than most?
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04-15-2004, 09:56 PM | #224 | ||||||
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Bummer on all 3 questions (thanks btw). I'm not sure I should have re-ordered the game.
I put speed at the top unless he's a really bad hitter. I understand your reasoning as well, but I would have:
at the top of the lineup to start the season, just on pure speed and stl ability alone. (I'd take the chance) I guess what I'm saying is, all teams in ootp5 seem to fit the same style as far as how their managed (and I know you can change that manually), but I want a manager who has his own way to run the team, but also takes his teams' strenghts and weaknesses into consideration. Whoa... I'm getting a little off base here, but I seem to scratch my head when I see Cliff Floyd batting first for Chicago, OR a guy who's has terrible ratings, but is hitting .325 with 25hrs batting 8th, etc.. Since I manage all my games, I'm also wondering how different the pbp is, as well as actually managing the game? (I know SD, you're a simmer ) Todd Last edited by MizzouRah : 04-15-2004 at 09:59 PM. |
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04-15-2004, 10:03 PM | #225 |
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Todd:
But check out the second team I posted, they've got a burner batting leadoff, the way you like it. I'll tell you this, though. There is no *way* that CF Robert Hall bats higher than 7th on my team with a "1" in Eye rating. Just to check things, I stopped the sim a little over half-way through the season (87 games). Hall is batting .303 with 18 SB, but only has a .336 OBP. Interestingly enough, as the season has progressed, Wilker's contact is up to 53, and he's now in the leadoff slot, with a .362 OBP. SB's are over-rated, imho.
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04-15-2004, 10:06 PM | #226 | |
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I find it to be a hair slower. And by a hair, I really mean just a barely discernable bit slower.
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04-15-2004, 10:10 PM | #227 | |||||||
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No offense Todd, but you are way off on this and to say that you have doubts about pre-ordering because the AI doesn't do something as stupid as putting a Eye=1 batter (this out of 100 remember) at leadoff??? He can't steal if he can't even get close to first base! You are a great OOTP proponent here at FOFC but I think you are letting your emotions getting the better of you. Respectfully, Steve |
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04-15-2004, 10:11 PM | #228 |
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Great stuff so far Ben!
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04-15-2004, 10:12 PM | #229 | |
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04-15-2004, 10:15 PM | #230 | |
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04-15-2004, 10:16 PM | #231 | |
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well, the simple answer is to find them in your lower right taskbar, right click them and close them. Antivirus is indeed a big hog.
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04-15-2004, 10:16 PM | #232 | ||
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Hard to say - I'm running a 1.8 GHz machine with 256MB RAM, Windows 2000 and I've never been able to get the game to sim more than 8-9 seasons a night. Other beta testers were able to get 30+ seasons done a night. I was never a big simmer with OOTP5, so I really have nothing to compare it to, unfortunately. Quote:
Remember, the AI takes performance into account now - this should happen much less frequently than in the past. Also, from a personal standpoint regarding lineup creation: The algorithm I used in FB picked #3 and #4 first...then picked the highest OBP guy to bat 1st (with a bumpup for speed). I agree that most teams put their base stealer 1st, even if the guy can't draw a walk (Tony Womack, John Cangelosi) - but "new school" GMs and managers are seeing the value in putting a priority on OBP. -Craig |
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04-15-2004, 10:16 PM | #233 |
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It's mutual, Ben.
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04-15-2004, 10:17 PM | #234 | |
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04-15-2004, 10:18 PM | #235 | |
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Ah, that may be the reason I'm slower than others as well - funny, I never thought of that. |
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04-15-2004, 10:23 PM | #236 | |
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there is no XP antivirus. there is an XP firewall, but I doubt that's slowing you down enough to bother with (it's also turned off by default) there's a good site www.blackviper.com with info on all the different Windows processes that you can shut off for better performance, but, unless you are a geek, I don't recommend this (and the performance boost is probably not even going to be that noticeable).
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04-15-2004, 10:28 PM | #237 |
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I'm thinking of buying this game for the first time (I currently play DMB). I love micromanaging, so I'm definitely interested in the in-game AI. Is this something you will be checking out Sky.?? (e.g. proper use of relief pitchers etc..) Thank you very much for you fantastic updates thus far..
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04-15-2004, 10:34 PM | #238 | |
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No offense taken. I forgot about the 1-100 ratings , but how could a guy that fast with 57 contact have an eye rating of 1? Maybe wanting my money back is going a tad far, I just don't see or hear anything that is making want to quit my ootp5 solo career and upgrate to v6. It's early though, and I don't even have the game. Todd |
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04-15-2004, 10:35 PM | #239 |
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I got a question.. Do you still have manager mode in ootp6? get married.. have kids who you can draft and such?
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04-15-2004, 10:44 PM | #240 | |
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still there. still not something I'll ever use.
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04-15-2004, 10:48 PM | #241 | |
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I don't understand - basically he's an average hitter, but he's also a big free-swinger. There are plenty of guys who fit this mold - wasn't Vince Coleman a guy who would hit about .260 every year and only rarely walk? -Craig |
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04-15-2004, 10:55 PM | #242 | |
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I was thinking Deon Sanders. Vince Coleman is a good one, but he stole like 100+ bases a year and was leadoff. My point, he would be my leadoff. I see what you are saying though. When he makes contact, he has a good chance of getting on, but he k's a tad much. I really just wanted to know if Cliff Floyd prototypes are still batting leadoff. Too many times in ootp5, batting lineups make me scratch my head as well as the 11/14 problem. Todd Last edited by MizzouRah : 04-15-2004 at 10:56 PM. |
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04-15-2004, 10:59 PM | #243 | |
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Exactly, the "free swinging, slap" type hitter. Won't hit for power but also won't draw a walk either.
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04-15-2004, 11:02 PM | #244 | |
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Plenty of reasons have been given why this decision is MORE than defensible - I really don't know why you're throwing such a fit about this. I'm sure there are problems with the AI that actually need attention - we should be worrying about those, and not things that are already looking Ok (based on those couple of examples SD graciously posted).
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Quis custodiets ipsos custodes? Last edited by RPI-Fan : 04-15-2004 at 11:03 PM. |
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04-15-2004, 11:54 PM | #245 | |
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04-16-2004, 12:01 AM | #246 | |
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04-16-2004, 12:08 AM | #247 | |
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Gah three posts in a row that's what I get for catching up...
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04-16-2004, 12:39 AM | #248 |
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Triple kill!...er post
The lineup thing is interesting. In the second lineup, there's no way I would bat that dude cleanup. But that's just me. Hey, how about playoff results? I'd like to see the number of wins the WS champions have and how the teams with the best records do (lose in first round, LCS, or WS). Any post on this would be fantastic |
04-16-2004, 01:22 AM | #249 | |
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Well it seems than the managers of the two teams SD has posted have two different ideas on how to run the team, at least on the lineup level.
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04-16-2004, 01:39 AM | #250 |
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Sim speed can also be improved significantly by disabling the 'Sim Minors' option.
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