11-23-2005, 08:05 AM | #151 | |
Coordinator
Join Date: Jun 2002
Location: The scorched Desert
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Quote:
You could probably make an argument for that being fine if the opposing QB is picking up a "hot read" based on a something the Defense is showing pre-snap. I doubt it would be programmed in such a finite way, but pretty cool nonetheless to think a QB with good recognition, could pick that up and get off a pass to the open area, if your Defense did not get to him quick enough. |
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11-23-2005, 08:09 AM | #152 | |
Roster Filler
Join Date: Jan 2002
Location: Cicero
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Quote:
Well, I did not mean to sound so harsh as to call it useless. I was more interested in finding out if I was missing anything. To clear that point up, Arlie, if you are reading this, congratulations, the game looks great, I am looking forward to buying it. It is a tremendous accomplishment (although not quite on the "You landing Farrah" scale). As for viewing recruits in season, if he wants to keep recruiting separate from the games, perhaps during the season one could send scouts to get more detailed information about certain recruits chosen by the user? I know, probably a next version kind of feature, but it would keep recruiting offseason and yet give some purpose to the check recruits screen in season.
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http://www.nateandellie.net Now featuring twice the babies for the same low price! |
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11-23-2005, 08:17 AM | #153 | |
Banned
Join Date: Oct 2000
Location: Astoria, NY, USA
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Quote:
exactly...when i go to edit them, they have the black background, then when i save as a gif the background stays black. |
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11-23-2005, 08:21 AM | #154 | |
Banned
Join Date: Oct 2000
Location: Astoria, NY, USA
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Quote:
i didn't edit the player's name - "Matt Leinart" was photoshopped onto that screen shot for illustrative purposes. i want to create the player faces and the logos for that banner on the bottom, and edit the helmets on the upper right hand side. all those combined is a big project - i'll let someone else have the fun of coming up with a real player name database. |
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11-23-2005, 08:23 AM | #155 | |
General Manager
Join Date: Nov 2002
Location: The Town of Flower Mound
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Quote:
Outstanding, thank you Icy. Oh, and one more thing. Is it just my computer or does the game not load when you try to start it up through the Windows "Start" button menu?
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UTEP Miners!!! I solemnly swear to never cheer for TO |
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11-23-2005, 08:24 AM | #156 | |
General Manager
Join Date: Nov 2002
Location: The Town of Flower Mound
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Dola-
Quote:
And thank you too, GD...
__________________
UTEP Miners!!! I solemnly swear to never cheer for TO |
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11-23-2005, 08:44 AM | #157 | |
Creative Director, Grey Dog Software
Join Date: Oct 2000
Location: Madison, WI
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Quote:
Obviously, for a quick summary, there is the team summary area at the bottom of the screen that is always visible. There also is an expectations screen available under the roster menu item during the camp stage, and a Team Info screen available also under the roster menu item once the season starts. I think this is the info you're looking for: it contains the expectations for the year, full schedule and results to date, team strengths and weaknesses, roster breakdown, team overview and a team almanac. |
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11-23-2005, 08:48 AM | #158 | |
Morgado's Favorite Forum Fascist
Join Date: Oct 2000
Location: Greensboro, NC
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Quote:
1. One-time setting of an in-season target list of no more than 2 players per position (2 QB's, 2 RB's, 2 FB's, 4 WR's, etc.), and make that list static--only set it once at the beginning of the season. 2. Each week, all you'd do would be to set a "coaching staff emphasis" slider. After all, your coaches and assistant coaches ARE your scouts and recruiters. If you're playing Louisiana Somethingoranother, let it simulate your coaches spending more time that week watching film of recruits, visiting players, etc. You wouldn't have to do anything on a week-to-week basis, though, besides setting a 0-10 "recruit focus percentage" slider, with 0 being "our coaches should focus everything on the game this week" and 10 (which you'd only use during your off weeks) being "focus 100% on recruiting this week. Then, once the recruiting stage rolls around, the more recruit focus you used during the season, the more accurate your scouting of players would be, and the more likely you'd be to be able to land them, and you'd also get a *slight* bonus in accuracy/recruiting for the guys you named to your watch list at the beginning of the year. Such a system would also set up another decision-making process: "Do I schedule 11 games this year, and have an extra week to focus solely on recruiting, or do I schedule 12 games this year, and develop my players a little more?" As the game stands now (with as few injuries as there are), I can't come up with a reason not to schedule 12 games.
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The media don't understand the kinds of problems and pressures 54 million come wit'! |
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Morgado's Favorite Forum Fascist
Join Date: Oct 2000
Location: Greensboro, NC
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Quote:
Cut-and-Paste of HTML Output:
In-game screen shot:
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The media don't understand the kinds of problems and pressures 54 million come wit'! Last edited by Ben E Lou : 11-23-2005 at 09:01 AM. |
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11-23-2005, 09:08 AM | #160 | |
Coordinator
Join Date: May 2002
Location: Jacksonville, FL
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Quote:
TOTALLY agree.
__________________
Jacksonville-florida-homes-for-sale Putting a New Spin on Real Estate! ----------------------------------------------------------- Commissioner of the USFL USFL |
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11-23-2005, 09:10 AM | #161 |
Coordinator
Join Date: Nov 2003
Location: The Great Northwest
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It would be nice if when you are sorting stats that it showed the players actual position. Looks like all the stat pages only say the player name, it should also list the position.
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11-23-2005, 09:30 AM | #162 | |
Roster Filler
Join Date: Jan 2002
Location: Cicero
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Quote:
Well, the way I would prefer this be implemented is the injury probability increase exponentially over 20 carries (or so). Rather than "force" a hard playing limit on the user, allow the user and interesting decision on how high to set playing time, with higher time being a definite risk. IMO, the more interesting decisions the better, although interesting is, of course, in the eye of the beholder.
__________________
http://www.nateandellie.net Now featuring twice the babies for the same low price! |
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11-23-2005, 09:32 AM | #163 | |
Coordinator
Join Date: Nov 2003
Location: The Great Northwest
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Quote:
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11-23-2005, 09:35 AM | #164 | |
Morgado's Favorite Forum Fascist
Join Date: Oct 2000
Location: Greensboro, NC
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Quote:
__________________
The media don't understand the kinds of problems and pressures 54 million come wit'! Last edited by Ben E Lou : 11-23-2005 at 09:35 AM. |
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11-23-2005, 09:38 AM | #165 | |
Roster Filler
Join Date: Jan 2002
Location: Cicero
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Quote:
I think the decisions would be less interesting if the injury risk for a certain PT level were the same for every player. But, for a "macro-level" player, figuring this out and setting it would probably feel like micromanagement. Thus the interesing in the eye of the beholder comment.
__________________
http://www.nateandellie.net Now featuring twice the babies for the same low price! |
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11-23-2005, 09:47 AM | #166 | |
Grey Dog Software
Join Date: Nov 2000
Location: Phoenix, AZ by way of Belleville, IL
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Quote:
http://www.greydogsoftware.com/forum...8617#post58617 |
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11-23-2005, 09:50 AM | #167 | |
Grey Dog Software
Join Date: Nov 2000
Location: Phoenix, AZ by way of Belleville, IL
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Quote:
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11-23-2005, 09:55 AM | #168 |
Grey Dog Software
Join Date: Nov 2000
Location: Phoenix, AZ by way of Belleville, IL
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I saw a questions about the organization of states in relation to regions. The grouping we used for that is the same most recruiting sites use - including rivals.
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11-23-2005, 09:59 AM | #169 |
High School Varsity
Join Date: Mar 2005
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I really want to load it up but don't want to start until I can buy the game. I know if I start with the next 2 days off I will blow through the trial season in no time. With no rooting interest other than fantasy football for Thanksgiving, I am itching to hand my $35 bucks to Farrah's Black Friday Fund...
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11-23-2005, 10:00 AM | #170 | |
Grey Dog Software
Join Date: Nov 2000
Location: Phoenix, AZ by way of Belleville, IL
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Quote:
There is no action you can make to recruit the player during the fall, but you can monitor interest levels (oval on the far right) and watch the stats for recruits you may have interest in throughout the season. Last edited by Arles : 11-23-2005 at 10:01 AM. |
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11-23-2005, 10:05 AM | #171 | |
Grey Dog Software
Join Date: Nov 2000
Location: Phoenix, AZ by way of Belleville, IL
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Quote:
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11-23-2005, 10:05 AM | #172 |
Banned
Join Date: Oct 2000
Location: Astoria, NY, USA
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any helpful tips on editing the upper right hand helmets without getting a background to show up?
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11-23-2005, 10:08 AM | #173 | |
Grey Dog Software
Join Date: Nov 2000
Location: Phoenix, AZ by way of Belleville, IL
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Quote:
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11-23-2005, 10:09 AM | #174 | |
Roster Filler
Join Date: Jan 2002
Location: Cicero
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Quote:
That's all well and good, but if all I can do is watch, its not that interesting, especially if I have to remember (physically impossible) or write them down (something I have no interest in, and that a gamer should never have to do IMO) for it to mean anything. If there is no way to at least add them to a short list, or somehow mark the ones I find appealing in game, I (and I imagine other old folks with failing memories) will not be seeing them change week to week. It is like seeing an entirely new set of names/ratings/interest levels every week. I must reiterate, don't let my nitpicking get in the way of the more important message of congratulations. I don't want to seem like I am bitching about a game I have not paid for yet. I like what I see so far, and had a question about that feature.
__________________
http://www.nateandellie.net Now featuring twice the babies for the same low price! |
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11-23-2005, 10:15 AM | #175 | ||
General Manager
Join Date: Nov 2002
Location: The Town of Flower Mound
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Quote:
Not sure if you saw this from the last page or not, HA... Quote:
__________________
UTEP Miners!!! I solemnly swear to never cheer for TO |
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11-23-2005, 10:27 AM | #176 | |
Banned
Join Date: Oct 2000
Location: Astoria, NY, USA
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Quote:
gonna start working on the images tonite. |
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11-23-2005, 11:02 AM | #177 |
Coordinator
Join Date: May 2002
Location: Jacksonville, FL
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the DL of the Real stuff says the redirection limit has been exceeded. Is anyone else hosting this?
__________________
Jacksonville-florida-homes-for-sale Putting a New Spin on Real Estate! ----------------------------------------------------------- Commissioner of the USFL USFL |
11-23-2005, 11:05 AM | #178 | |
Morgado's Favorite Forum Fascist
Join Date: Oct 2000
Location: Greensboro, NC
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Quote:
__________________
The media don't understand the kinds of problems and pressures 54 million come wit'! |
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11-23-2005, 11:16 AM | #179 |
Coordinator
Join Date: May 2002
Location: Jacksonville, FL
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tis workin' now
__________________
Jacksonville-florida-homes-for-sale Putting a New Spin on Real Estate! ----------------------------------------------------------- Commissioner of the USFL USFL |
11-23-2005, 11:17 AM | #180 |
Pro Starter
Join Date: Oct 2000
Location: The Internets
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Problems I've seen so far:
1) Sometimes XP's turn into FG's and the opponent gets 3 points (9 total for the TD). This happens when playing the game. I've seen it 3 times in 5 games. 2) I've seen a QB of mine run the ball and have the play result be listed as an interception returned for 0 yards. I still kept possession. 3) If you select a defensive formation other than the original one set for the team, the play "suggest" still suggests the old formation plays all the time. I made my team 4-3 before the year, but every play suggestion is a 3-4 play (if not a nickel or dime situation). 4) Play calling AI seems strange to me. I often get the message that the defense was expecting a play even when I'm running a play very unusual for the situation. Most often I call a run on 3rd and really long, the defense plays run defense, and I lose yards on the play. 5) Admittedly this is based on small sample sizes, but I've yet to be able to run the ball effectively when playing the games. This has even been the case when playing really bad teams (with really bad defenses) and a top quality RB. I'm very lucky to average 3 yd per carry. 6) There really should be an option to have your assistants manage study hall time. It isn't as bad as TCY time management, but I have no interest in managing study hall allocations. 7) When simming a whole season, I see too much parity. Admittedly, this is also based on small sample sizes. The last season I simmed had 1 undefeated team after the bowls, no 1 loss teams, only 4 two loss teams, and 3 teams in the top 25 with 5 loses. That feels wrong to me, but I also admit I don't have the normal win distributions in college football data to back me up. The game has potential, IMO, but it is still a definite wait-and-see for me.
__________________
I do mind, the Dude minds. This will not stand, ya know, this aggression will not stand, man. - The Dude |
11-23-2005, 11:40 AM | #181 |
Pro Starter
Join Date: Feb 2004
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coolroy sure doesn't know much about transparent images.
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11-23-2005, 11:41 AM | #182 |
College Benchwarmer
Join Date: Jan 2003
Location: East Anglia
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I'm also seeing the defense only offer me nickel and dime packages for play calling. Sorry, but 2nd and 7 I should be able to go with a standard package. Was also wondering if there's a way to let the AI run the game and only selectively butt in to change plays, like FOF does? It gets tiresome having to hit suggest every play. I'd like to just sit back and watch and pick my plays to call.
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Molon labe |
11-23-2005, 11:45 AM | #183 |
College Benchwarmer
Join Date: Sep 2003
Location: Back in Norway
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Download and install worked fine but when I try to start the game I get an infobox telling me to update Internet Explorer to version 5.5 or higher.
Only problem is my current version is 6.0? (Full name: 6.0.2900.xpsp_sp2_gdr.050301-1519). When I then try to start the game I get a run-time error 70 Can anyone help? |
11-23-2005, 01:24 PM | #184 | |
Pro Starter
Join Date: Jul 2001
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Quote:
I don't have an account on GreyDog, but if you notice the roughing the passer results in a first down, but it says it's second down in the next line???? I scored a TD anyhow, but it could have become a factor. |
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11-23-2005, 01:27 PM | #185 |
Pro Starter
Join Date: Jul 2001
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dola-
I should point out I've seen several of these. I had a 1st and 5 gained 4 yards on the run and now it's 1st and 10. Another is there never was a 3rd down. It went 2nd and 24 to 4th and 17 with a punt and the other team started on 3rd down. |
11-23-2005, 01:58 PM | #186 |
Coordinator
Join Date: May 2002
Location: Jacksonville, FL
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...annnnnnndddddd
Shelved. Ill wait til the glitches are worked out before I fall in love with a school.
__________________
Jacksonville-florida-homes-for-sale Putting a New Spin on Real Estate! ----------------------------------------------------------- Commissioner of the USFL USFL |
11-23-2005, 02:08 PM | #187 |
Pro Starter
Join Date: Sep 2003
Location: Toledo - Spain
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Real DB updated to 1.2
This was already (thanks to Grantdawg who created the first file) - Real Team nicknames - Real conference names This is new (thanks to Scott Vibert and some other players for the info): - Added all the real Stadium names. - Added all the real Award names (please check if they are correct). - Added all the real Bowl names and Bowl Stadiums. - Fixed the following bugs: UTEP name is UTEP now instead of Texas-El Paso RICE name is RICE now instead of TexasRice UTEP Rivarly is now with NMSU instead of Hawaii Auburn stadium name set to Jordan Hare Arkansas stadium name set to Razorbacks Fixed some rivalries as suggested. Fixed Penn State nickname that was still listed as the Cougars Please download, unzip and overwrite your pstats.dat and check for errors/suggestions and i'll keep updating it. http://www.prodeportes.com/bb/pstats1.2.zip |
11-23-2005, 02:10 PM | #188 |
Coordinator
Join Date: Jan 2002
Location: Hog Country
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Arkansas' stadium is Donald W. Reynolds Razorback Stadium. Don't know if you want that full name or not, but for what it is worth, that's it.
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11-23-2005, 02:13 PM | #189 |
Pro Starter
Join Date: Sep 2003
Location: Toledo - Spain
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Real logos pack
Here is my first logo pack, it works with the real names database that i also publised (else some logos wouldn't appear as the teams nicknames are not the same). The logos are yahoo style, but resized and with the background set to transparent. Screenshoot (notice the logos at the right top and left bottom): http://www.prodeportes.com/bb/logosdemo.jpg Download the file and unzip into the \graphics\helmets folder overwritting your current ones. If you want to keep the current ones too, just backup them before overwrite them with this new ones. Enjoy it! http://www.prodeportes.com/bb/icylogopack.zip Last edited by Icy : 11-23-2005 at 02:14 PM. |
11-23-2005, 02:17 PM | #190 | |
World Champion Mis-speller
Join Date: Nov 2000
Location: Covington, Ga.
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Quote:
You da man! |
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11-23-2005, 02:33 PM | #191 |
Coordinator
Join Date: Jan 2002
Location: Hog Country
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It appears the arkansas and arkansas state logos are reversed. Yes I used your team name file too.
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11-23-2005, 02:34 PM | #192 | |
Pro Starter
Join Date: Sep 2003
Location: Toledo - Spain
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Quote:
Could be, you only need to rename them to the correct nickname, anyway i'm goign to fix it now. |
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11-23-2005, 02:36 PM | #193 |
Coordinator
Join Date: Jan 2002
Location: Hog Country
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Here is a pic so you can see what I mean
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11-23-2005, 02:37 PM | #194 |
Coordinator
Join Date: Apr 2001
Location: Early, TX
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I am probably going to get slammed for asking, but is there any type of ETA for the full game? I can wait as long as I have to, but I'm just curious.
If this was asked already in the thread, I'm sorry.
__________________
Just beat the devil out of it!!! - Bob Ross |
11-23-2005, 02:38 PM | #195 |
Pro Starter
Join Date: Sep 2003
Location: Toledo - Spain
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The nicknames were switched in the DB, i have reuploaded the pstats1.2.zip
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11-23-2005, 02:39 PM | #196 | |
Pro Starter
Join Date: Sep 2003
Location: Toledo - Spain
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Quote:
No ETA, some bugs need to be fixed, the multiplayer and more html reports added, then more bug fixes, then release. Hoppefully soon. |
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11-23-2005, 02:53 PM | #198 |
Banned
Join Date: May 2003
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Is there a <- -> Back-Forward set of buttons? I found myself getting stuck a bit last nite going through a few screens.
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11-23-2005, 03:08 PM | #199 |
Grey Dog Software
Join Date: Nov 2000
Location: Phoenix, AZ by way of Belleville, IL
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If you get lost, you can always click the "View stage details" button on the lower left and go back to the weekly checklist. You can also "check" off task you've completed and the checks will stay even if you switch screens and come back.
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11-23-2005, 03:09 PM | #200 | |
Coordinator
Join Date: Oct 2000
Location: The Black Hole
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Quote:
At least I didn't get an Xbox 360 yesterday and have the money to buy both! |
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