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Old 06-15-2004, 05:59 PM   #151
kingfc22
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Join Date: Nov 2003
Location: Morgan Hill, CA
Jerk, if my son makes it to active status in time. He will be honored to stand there right with ya. Knowing that he helped save Earth after his father was betrayed during the Spanish base assualt would help the kingfc name to go down in history.
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Old 06-15-2004, 08:47 PM   #152
Godzilla Blitz
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Join Date: Oct 2000
102nd Mission: Sectoids in Africa

The USA COM Skyranger heads over the jungles of Africa for a mid-afternoon attack on…

Our Flying Suit production is picking up; we’re adding a couple more suits a week to the remaining bases without full stores. Half our agents today are equipped with the advanced armor. We’re also getting Hovertanks into the action on a more consistent basis, and today USA COM has one of the handy vehicles aboard.

Another day, another mission.

Wade Moore will lead our troops today.

Our men:

Left Side:
1. Wade Moore (Heavy Plasma, Flying Suit)
2. Ardent Enthusiast (Heavy Plasma, Power Suit)
3. Patman II (Heavy Plasma, Flying Suit)
4. Anxiety III (Heavy Plasma, Power Suit)
5. AStott (Heavy Plasma, Flying Suit)

Right Side:
1. Airhog II (Heavy Plasma, Power Suit)
2. Sublime II (Heavy Plasma, Power Suit)
3. Jeeber D (Blaster Launcher, Power Suit)
4. Lokugh III (Heavy Plasma, Flying Suit)
5. Achilles (Heavy Plasma, Flying Suit)

The Skyranger begins its descent to the steamy jungles below. The men scan the battlefield. We’re coming down on the northwest corner of the active zone, so the areas to the left of our exit and in front of our exit are clear. To the right of our exit and up by the nose of the Skyranger we see simply the jungle rooftop stretching out to the horizon. There is no sign of the UFO. The Skyranger drops below the tree cover and sinks into the jungle. The landing gear squishes into the soft undergrowth. The ramp falls away…

Silence. Our Hovertank heads out, spins, and scans. Nothing but jungle. We send it vertical, over the lower undergrowth for a better look into the thick vegetation. Still nothing. Ardent Enthusiast and Airhog II exit the Skyranger and begin to move southeast. Our tank, overhead, heads in the same direction. Wade Moore exits the Skyranger, goes airborne in his flying suit, and follows the tank about 10 meters back. Still nothing. After a couple of minutes, our tank spots the badly damaged remains of the UFO sitting in a tangle of undergrowth, about 40 meters to the southeast of our Skyranger. The roof has a massive hole in it, and sections of the craft are scattered about. Still no sign of any aliens.

Suddenly, our tank draws some fire. A plasma blast reaches up from the forest floor and goes sailing by. Our tank turns toward the fire and advances, with Wade a few meters back. There! A Sectoid, dug into some ferns, about 20 meters away from our tank to the south. Wade picks up the creature on his HUD, aims, and fires. The Sectoid gets up to run for the UFO, but Wade drills it as soon as it gets to its feet. The Sectoid screams and tumbles to the damp jungle floor. X-COM 1, Aliens 0.

We continue to move troops out of the UFO. Sublime II and Anxiety III exit the Skyranger, and head straight south from our Skyranger. Ardent waits for Lokugh III to exit and reach him, then the two men advance southeast. Airhog II waits for Patman II to reach him, then the two men head straight east. We’ve now got six men on the ground, fanning out behind our tank, which is in the air 20 meters ahead of them. Wade heads back to the Skyranger, but AStott and Achilles exit, take to the air, and set up firing positions about 10 meters back of our tank. Lastly, Jeeber D exits the Skyranger and sets up a firing position with the Blaster Launcher.

Suddenly, as our tank waits for our men to catch up, a missile comes flying up from the jungle floor, sails by our tank, and disappears through the jungle rooftop. Our tank spins…

Sectoid cutting down a wide jungle path, about 20 meters to the south of our Skyranger! Sublime is only 20 meters away from this Sectoid. He spots the alien on his HUD, then gets a visual on it as it cuts down a jungle path in front of him. Sublime fires a single blast. The shot catches the fleeing alien in the back and sends him sprawling to the jungle floor. X-COM 2, Aliens 0.

We continue moving. As our tank draws closer to the UFO, once again it takes fire. This time a plasma blast streaks up at us from inside the UFO, through the large hole in the center of the craft. The shot clangs off the hard outer armor of our tank, then ricochets up to punch a hole through the jungle rooftop. Our tank spins and scans the interior of the craft. Bingo! Sectoid, hiding behind some broken wall panels near the front door of the craft. None of our agents has a shot at the creature, so we let Jeeber have a go with the Blaster Launcher. He plots a firing course for the inside of the UFO and pulls the trigger. The missile whistles its way through the jungle, drops down inside the UFO, and goes off with a roar. Fire and smoke shoot out the hole in the roof. Inside the UFO we hear the wails of dying Sectoids. Jeeber D got him! X-COM 3, Aliens 0.

And with that, our threat sensors turn green! Well done, men!

Kills: Wade Moore, 1; Sublime II, 1; Jeeber D, 2.
KIA: None.
Wounded: None.
Attribute Improvements: Wade Moore, Sublime II, Jeeber D.
Final score: 102
Mission Notes:
Jeeber D got two aliens with his Blaster Launcher shot!

Starting to feel more comfortable with the use of aerial troops and tanks.
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Old 06-15-2004, 08:59 PM   #153
Godzilla Blitz
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Join Date: Oct 2000
Update

November 26

Shortly after midnight, Toddiec IV in the ASIA COM Interceptor downs a Snakemen scout near the North Pole. The UFO limps south and crashes in Siberia. Sheesh. What's with these Snakeman scouts and Siberia?

Out the door we go. ASIA COM to investigate. The following men are on board:
Split Personality III, FF Froggies, Jeff Nights II, Afoci, Sir Fozzie II, Glen Goyne, Fat Football II, Qwikshot II, Illinifan V, Hoops Guy.

D-Day Countdown: 18 days
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Old 06-15-2004, 09:05 PM   #154
Poli
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Location: Wentzville, MO
Better luck next time! Thanks, GB!
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Old 06-15-2004, 09:17 PM   #155
Godzilla Blitz
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Random Replies:

I'm going to try and post photos and an update tomorrow.

Mission 103 should go up on Thursday.

We'll call up guard troops once we hit December 1st, so it shouldn't be long before everyone is in the game, at least as a guard.

Ardent: No problem. Not much of a mission there.

Jerk: Welcome! Glad you've enjoyed the dynasties!

Wolfpack: That excuse never works for me whenever I try to play X-COM instead of changing a diaper.

Revrew: Poetic license. I'm just embellishing.

Kodos: Don't go picking yourself with that Commander's Choice!

Jeeber D: Yup, you got some! Good shot!

Real: No problem, I understand. I think you're better off staying at EU COM, as they tend to get the most big missions. They also die more often, too, but hey, you can't have everything.

Hoops Guy: Yup, PSI updates on December 1st. Five days away.

Raven Hawk: We can change your name to Raven Hook! Too bad we can't get you promoted to Captain!

Jfbbis: Of course, the fact that you've spent so much time in a hospital bed could be a big factor in your being the only one alive of our original eight men. . I thought we lost you on that one, though. You took two big hits from close range. A third shot went between you and Kodos. You'd have to think that if you took a third hit, we'd be talking to Jfbbis II right now.

FF Froggies: Yeah, I can't seem to keep everything together on the big PSI missions. We're taking a beating lately there. Losing some real good agents, too. Got to try and reduce the casualties somehow, but I'm hoping that I can identify a team of high PSI-rated agents after the next PSI results come out. PSI casualties are killing us.

Tellistto: On this mission, the command deck was at the far end, and I was thinking the aliens would trickle down to the near end of the UFO to get at us. Plus we had all those buildings near by. Still, I'd have to agree. I should have taken a couple of blaster missile shots at the command deck earlier in the mission. We ended up killing three guys in the command center in the back half of the mission. Seems like they hang out there no matter what.

Last edited by Godzilla Blitz : 06-15-2004 at 09:19 PM.
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Old 06-15-2004, 10:14 PM   #156
Tellistto
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Location: Whitman, MA
Very rarely do the commanders venture down below the third deck, or even away from the door to the command room. Every single time I fought one of those things I found a sectoid standing at the door, and sometimes there was another inside that room. I never knew the blaster launcher could put a hole in a ufo, or I'd of done it myself. Anything that will stop those psi attacks is good

Tell
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Old 06-16-2004, 02:01 AM   #157
JeeberD
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Wheeeeee!!!!!

I like using that Blaster Launcher thingie!
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Old 06-16-2004, 02:09 AM   #158
Tellistto
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Quote:
Originally Posted by JeeberD
Wheeeeee!!!!!

I like using that Blaster Launcher thingie!

*Tellistto pats JeeberD on the head, smiling serenly

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Old 06-16-2004, 09:14 AM   #159
SirFozzie
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Location: The State of Insanity
Ere we go again!
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Old 06-16-2004, 09:15 AM   #160
Blade
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Location: Edmonton, Alberta
I hope I can get Blade IV some action before D-Day...I think he is getting a little too comfortable just spending his days on the base drinking beer...
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Old 06-16-2004, 09:43 AM   #161
The Afoci
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Location: Moorhead
I hope this alien is a pretty girl.
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Old 06-16-2004, 01:48 PM   #162
Glengoyne
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Join Date: Sep 2003
Location: Fresno, CA
Allright, Back in the saddle again.

Glengoyne looks around the Skyranger, knowing he has to make the most of any action he sees. Everyone onboard knows that they need to stand out and differentiate themselves to have any chance of making the Mars mission. The looks on the faces of his teammates confirms that many of them are thinking along the same lines, even Fat Football has his gameface on early this mission. Glen's mind flashes back to the meeting where the Mars Mission was announced. A battle field competition he said..."I wonder what that will be? Well no time to think about that now, I'm confident I won't let X-COM down though. Hell I haven't shot any of our guys yet. I got that going for me"

The Overhead lighting dims, and the Pilots voice brings their Com units to life. "Target In Sight. You all be sure to stay warm out there."
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Old 06-16-2004, 03:57 PM   #163
Poli
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Join Date: Apr 2002
Location: Wentzville, MO
AE sits in the barracks after a mission in which he did nothing. He thinks about what he's been told. That this will all be over in less than 3 weeks, one way or the other.

"I wonder if I'll be selected for the 'final' mission", he says to himself.

Suddenly, he pounces up and unlocks his foot locker. He pulls out his lone personal item he was allowed to bring, his trusty Magic 8 Ball. He used the Magic 8 Ball to enlist in X-Com. He used it before missions to find out if he would die. It had never been wrong.

"Will I be on the 'final' mission, Magic 8 Ball?" he asked the ball.

"Not Likely" was the Magic 8 Ball's reply.

The Magic 8 Ball is never wrong. Angry, Ardent takes the Magic 8 Ball and throws it across the room. It shatters on impact and Ardent goes to get cleaning gear to clean the mess.

Darn Magic 8 Ball. I hate you.
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Old 06-16-2004, 05:25 PM   #164
Godzilla Blitz
College Starter
 
Join Date: Oct 2000
Updated Stats, through mission 101...

X-COM II Troop Master List (After Mission 101)

USA COM
Code:
ID Name Status Rank Miss. Kills 14. Wade Moore Active Colonel 25 23 43. Achilles Active Sergeant 20 15 46. Patman II Active Captain 22 13 55. Sublime II Active Sergeant 19 10 74. AStott Active Captain 17 19 75. Alf III Active Squaddie 9 5 92. Jeeber D Active Squaddie 11 7 98. MrBug IV Active Squaddie 11 5 112. Airhog II Active Squaddie 4 1 114. Blade6119 IV WND (16) Squaddie 4 4 115. Klayman III Active Squaddie 4 4 121. Katon II Active Squaddie 2 2 129. Ardent Enthusiast Active Squaddie 2 2 133. Lokugh III Active Squaddie 2 1 143. Anxiety III Active Squaddie 1 1

EU COM
Code:
ID Name Status Rank Miss. Kills 2. jfbbis WND (Coma) Colonel 23 23 10. Kodos Active Commander 27 26 19. Revrew Active Captain 25 23 70. Naiwf Active Sergeant 15 10 89. RealDeal III Active Squaddie 12 7 90. Coffee Warlord II Active Sergeant 13 11 101. Wolfpack Active Sergeant 9 10 102. Japherwaki II Active Squaddie 10 7 105. Swaggs Active Sergeant 11 10 110. Breeze Active Squaddie 6 8 116. Chuck U Farley Active Squaddie 5 5 122. Mike Vic Active Squaddie 3 4 123. Vince Active Squaddie 3 3 128. ShaefIllini Active Squaddie 2 1 131. Raven Hawk II Active Squaddie 2 3

ASIA COM
Code:
ID Name Status Rank Miss. Kills 35. Jeff Nights II Active Captain 25 14 39. Thomkal II Active Sergeant 21 18 41. Fat Football II Active Sergeant 18 9 45. Danny VanHalen Active Sergeant 20 14 52. Qwikshot II Active Captain 20 12 84. Split Pers III Active Sergeant 9 9 93. Afoci Active Squaddie 9 7 96. Illinifan V Active Squaddie 9 7 109. Glengoyne Active Squaddie 6 4 117. Psycho Cop II Active Squaddie 3 2 118. Calis Active Squaddie 6 1 124. Sir Fozzie II Active Squaddie 4 0 127. Hoops Guy Active Squaddie 3 1 134. BYU II Active Squaddie 4 0 137. FF Froggies Active Squaddie 2 0

SAM COM
Code:
ID Name Status Rank Miss. Kills 71. Wignasty Active Squaddie 7 3 130. Peregrine Active Rookie 0 0 132. Northwood DK Active Rookie 0 0

AFRICA COM
Code:
ID Name Status Rank Miss. Kills 59. Daimyo II WND (14) Squaddie 9 5 94. Data King III Active Squaddie 5 2 125. Chief Rum IV Active Rookie 0 0 136. Barkeep Active Rookie 0 0 138. Blade IV Active Rookie 0 0 139. Tasan II Active Rookie 0 0 141. Render III Active Rookie 0 0

X-COM II Troop Attributes
Code:
Name TUs Sta Hlt Brv Rea Fir Thw Str PsD PsS 2. jfbbis 78 85 61 30 35 88 58 61 10. Kodos 80 93 60 50 62 85 74 64 75 20 14. Wade Moore 81 82 56 30 59 92 72 68 19. Revrew 79 73 57 30 38 68 60 65 91 24 35. Jeff Nights II 74 80 55 60 33 67 63 54 97 17 39. Thomkal II 74 94 60 30 56 52 61 55 60 20 41. Fat Football II 71 72 43 50 38 70 73 54 43. Achilles 75 74 59 10 46 80 79 56 45. Danny VanHalen 78 85 50 10 42 63 79 52 28 21 46. Patman II 78 71 55 60 50 52 79 57 52. Qwikshot II 75 81 47 10 58 77 65 54 75 22 55. Sublime II 77 77 48 10 40 74 78 59 59. Daimyo II 65 60 48 30 47 70 64 43 70. Naiwf 76 72 53 50 40 63 69 49 26 16 71. Wignasty 64 45 37 20 38 61 72 44 74. AStott 76 62 56 50 55 73 62 59 75. Alf III 62 61 40 40 52 51 57 46 84. Split Pers III 71 71 47 30 41 64 67 44 89. RealDeal III 75 76 40 60 47 68 68 56 48 24 90. Coffee Warlord II 76 85 51 60 38 73 69 46 25 24 92. Jeeber D 65 61 44 20 31 62 78 42 93. Afoci 64 60 41 30 40 47 55 47 94. Data King III 63 52 31 50 36 52 58 35 96. Illinifan V 57 55 47 50 56 54 66 45 98. Mr. Bug IV 65 69 50 10 34 71 66 41 101. Wolfpack 72 75 41 40 38 65 59 42 102. Japherwaki II 69 81 43 20 32 53 53 50 105. Swaggs 71 77 47 60 51 78 69 51 83 24 109. Glengoyne 70 70 45 30 34 68 53 46 110. Breeze 65 51 41 60 31 72 54 42 112. Airhog II 56 67 30 60 56 44 54 29 114. Blade6119 IV 56 47 44 10 37 74 61 33 115. Klaymn III 62 80 46 30 34 72 58 36 116. Chuck U Farley 58 69 36 40 55 68 77 39 117. Psycho Cop II 53 64 40 10 60 67 50 44 118. Calis 58 57 26 50 39 55 73 35 121. Katon II 54 54 29 40 59 69 54 39 122. Mike Vic 67 50 45 10 32 44 53 43 123. Vince 60 69 31 10 45 66 57 43 124. Sir Fozzie II 60 65 27 10 31 67 50 25 125. Chief Rum IV 55 46 25 30 50 52 63 38 127. Hoops Guy 54 54 40 40 41 59 65 27 128. ShaefIllini 62 53 43 10 60 59 64 36 129. Ardent Enthusiast 64 63 31 40 48 65 72 35 130. Peregrine 55 45 37 30 35 45 64 34 131. Raven Hawk II 59 46 33 20 31 68 66 43 132. Northwood DK 51 40 27 30 54 48 56 40 133. BYU II 52 69 33 10 53 58 61 38 134. Lokugh III 54 62 39 60 40 47 55 37 136. Barkeep 52 57 33 30 34 55 73 32 137. FF Froggies 55 51 40 10 57 44 75 36 138. Blade IV 58 42 30 30 51 40 49 23 139. Tasan II 60 50 38 10 37 54 79 20 141. Render III 59 64 27 50 42 46 53 22 143. Anxiety III 56 60 42 40 38 69 68 34 Key: TUs = Time Units; Sta = Stamina; Hlt = Health; Brv = Bravery; Rea = Reactions Fir = Firing; Thw = Throwing; Str = Strength; PsD = PSI Defense; PsS = PSI Skill
Support Personnel
Code:
Head of Research: Craptacular (Current researching focus: Gravity Shield) Head of Engineering: Sterling Ice II (Current manufacturing focus: Flying Suits, Hover Tank, Avenger Fighter) US Interceptor Pilot: CapnMorgan EU Interceptor Pilot: Superman AS Interceptor Pilot: Toddiec IV

Attribute Leaders (After Mission 101)
Code:
Time Units: (81) Wade Moore Stamina: (94) Thomkal II Health: (61) Jfbbis Bravery: (60) (Nine tied) Reactions: (62) Kodos Firing: (92) Wade Moore Throwing: (79) (Three tied) Strength: (68) Wade Moore PSI Defense: (97) Jeff Nights II PSI Strength: (24) (Four tied)

Attribute Doggies (After Mission 101)
Code:
Time Units: (51) Northwood DK Stamina: (40) Northwood DK Health: (25) Chief Rum IV Bravery: (10) (14 tied) Reactions: (31) Raven Hawk II, Jeeber D Firing: (40) Blade IV Throwing: (50) Sir Fozzie II, Psycho Cop II Strength: (20) Tasan II PSI Defense: (25) Coffee Warlord II PSI Strength: (16) Naiwf

Top Ten Kills Leaders
Code:
1. Kodos 26 2. Wade Moore 23 2. Revrew 23 2. Jfbbis 23 5. Astott 19 6. Klayman (KIA) 18 6. Thomkal II 18 8. Shorty (KIA) 16 9. Achilles 15 10. Rich (KIA) 14 10. Danny Van Halen 14 10. Jeff Nights II 14

Waiting List
Code:
ID Name Base Status Rank LBrvOK? OptUp? 144. Rich II - On Call Rookie Yes No 145. Zippy III - AWOL Rookie Yes Yes 146. Gi - On Call Rookie Yes Yes 147. Tellistto - On Call Rookie Yes Yes 148. CT Homer II - On Call Rookie Yes Yes 149. Rawisdan II - On Call Rookie Yes Yes 150. Gbk - On Call Rookie Yes Yes 151. The Herd II - On Call Rookie Yes Yes 152. 3ric V - On Call Rookie Yes Yes 153. Fonzie III - On Call Rookie Yes Yes 154. Condors III - On Call Rookie Yes Yes 155. Dawgfan - On Call Rookie Yes Yes 156. Travis V - On Call Rookie Yes Yes 157. Kingfc II - On Call Rookie Yes Yes 158. Tucker III - On Call Rookie Yes Yes 159. Almighty II - On Call Rookie Yes Yes 160. Sachmo IV - On Call Rookie Yes Yes 161. The Time II - On Call Rookie Yes Yes 161. Jerk - On Call Rookie Yes Yes

Last edited by Godzilla Blitz : 06-16-2004 at 10:33 PM.
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Old 06-16-2004, 09:34 PM   #165
Tasan
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Location: Houston, or there about
MARS MARS MARS!

I, Tasan II, volunteer my untested PSI self for assless-chap, feces throwing duty if so required! Heck, if you want to gamble, I'll suit up and carry a guy for you too!

Am I in any of the Psi testing this month? I can't remember if we ever got a facility built in Africa.
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Old 06-16-2004, 10:40 PM   #166
Godzilla Blitz
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Join Date: Oct 2000
RING RING RING

Calling: Everybody, yes, everybody, on the waiting list!

Report to USA COM for processing. First ten men to reply to the call get sent to SAM COM for guard duty.

As incredible as this may be to believe--after who knows how many years of doing this dynasty--this has the potential to be "last call", so put some hop to it if you want in.

Last edited by Godzilla Blitz : 06-16-2004 at 10:40 PM.
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Old 06-16-2004, 10:41 PM   #167
jerk3616
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Join Date: Aug 2001
Location: In a tree...
jerk flings poo at the Martians...or maybe it's just the phone...

I'm in.
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Old 06-16-2004, 10:43 PM   #168
Coffee Warlord
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Location: Colorado Springs
I must get me to Mars! I'm trying myself to the bulkhead if need be!
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Old 06-16-2004, 10:53 PM   #169
MrBug708
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Join Date: Apr 2001
Location: Whittier
Respond to what?
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Old 06-16-2004, 11:07 PM   #170
Godzilla Blitz
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Join Date: Oct 2000
jefk: One minute. Not bad hop there, rookie. Almost as fast as Ardent.

Tasan: Nope, the PSI lab for Africa isn't done yet. Sterling Ice also forgot to start the construction in time to get the thing done by the end of the November, so training can't start there until the end of December. Unless something really gets messed up, that looks like "never". Sorry.

Tellistto: Thanks. I think a couple of times we killed the last alien on supply ships in the grav-lifts at the east end of the craft, but I don't remember if that was on missions where we torched the command center with missiles or not. A lot of times we've had to go in and get them at the command center, though. It sures seems a safe bet to blow it apart early in the mission, anyway.

Blade: Yeah, been a bit quiet down there, and with everyone coming out of the infirmary at EU COM, our bases are at full power. I really don't have a good idea for how many missions are left for us to play.

Maybe some rough math would help...

We just detected our 168th UFO, and that has generated 103 missions (although a handful of these aren't from UFO sightings). That means that roughly 61% of UFO sightings result in missions. We're detecting about 1.5 UFOs a day now. If there are another 18 days to go, we'll have, um, let's see (does math), another 16 or 17 missions? A lot can happen in that time.

One factor working against missions is that our fusion balls tend to blow apart the smaller UFOs instead of forcing them to crash land. One factor working towards more missions is that the number of UFOs we're detecting is increasing every month.

Ardent: Only time will tell.

One more thing. Photos are up for mission 101, the USA COM supply ship attack.

Last edited by Godzilla Blitz : 06-16-2004 at 11:10 PM.
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Old 06-16-2004, 11:35 PM   #171
kingfc22
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Location: Morgan Hill, CA
ME!!!! ME!!!!

USA
USA
USA
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Old 06-17-2004, 12:35 AM   #172
Dawgfan1980
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Join Date: Dec 2002
Location: Seattle, WA
Am I still on a waiting list? If I am, lemme at um!
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Old 06-17-2004, 04:01 AM   #173
3ric
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Join Date: Dec 2000
Location: Sweden
Private 3ric V reporting for guard duty. Sir.
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Indiana: A TCY VC - year 2044 - the longest running dynasty ever on FOFC!
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Old 06-17-2004, 06:06 AM   #174
DeToxRox
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Location: Michigan
i'll world tour .. USA can be next on my list
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Old 06-17-2004, 07:22 AM   #175
Alf
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Join Date: Jan 2001
Location: Rennes, France
Alf reporting for this crucial mission !
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Old 06-17-2004, 10:19 AM   #176
jerk3616
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Join Date: Aug 2001
Location: In a tree...
I can honestly say that I just happened to look in before I left for the evening, and the 1-minute response was just coincidence. However, if I said that I just happened to be hanging out in a tree across the street from a certain X-Com commander, cell phone in one hand and a pair of binoculars in the other, trying to decide if I should continue to wait for the call or leave the tree and root through his garbage...you'd buy that as coincidence too, right?

I'm also starting to realize that my body of work as a poster to this forum has now contained the words "assless chaps", "clown makeup", "feces", and a reference to being a voyeur.

I think I should take a nap. I'm starting to creep myself out.
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Old 06-17-2004, 11:03 AM   #177
Tellistto
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Join Date: Apr 2002
Location: Whitman, MA
Reporting in, GB.
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Old 06-17-2004, 01:45 PM   #178
Wolfpack
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Join Date: Feb 2003
Location: Raleigh, NC
Quote:
Originally Posted by jerk3616
I can honestly say that I just happened to look in before I left for the evening, and the 1-minute response was just coincidence. However, if I said that I just happened to be hanging out in a tree across the street from a certain X-Com commander, cell phone in one hand and a pair of binoculars in the other, trying to decide if I should continue to wait for the call or leave the tree and root through his garbage...you'd buy that as coincidence too, right?

I'm also starting to realize that my body of work as a poster to this forum has now contained the words "assless chaps", "clown makeup", "feces", and a reference to being a voyeur.

I think I should take a nap. I'm starting to creep myself out.

Dude, those are some of the most common topics on the board. You fit right in. Don't worry about it.
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Old 06-17-2004, 04:48 PM   #179
SplitPersonality1
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Join Date: Jun 2001
Location: Grafton, WI
Quote:
Originally Posted by jerk3616
I can honestly say that I just happened to look in before I left for the evening, and the 1-minute response was just coincidence. However, if I said that I just happened to be hanging out in a tree across the street from a certain X-Com commander, cell phone in one hand and a pair of binoculars in the other, trying to decide if I should continue to wait for the call or leave the tree and root through his garbage...you'd buy that as coincidence too, right?

I'm also starting to realize that my body of work as a poster to this forum has now contained the words "assless chaps", "clown makeup", "feces", and a reference to being a voyeur.

I think I should take a nap. I'm starting to creep myself out.

I think I like the new guy.


edit: And not "that" way, you freaks.....Not that there is anything wrong with that.

Last edited by SplitPersonality1 : 06-17-2004 at 04:49 PM.
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Old 06-17-2004, 05:21 PM   #180
Glengoyne
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So GB are you thinking that there will only be another 20 or so missions for this whole dynasty?
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Old 06-17-2004, 07:27 PM   #181
Poli
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You heart the new guy?
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Old 06-17-2004, 09:10 PM   #182
Godzilla Blitz
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103rd Mission: More Snakes in Siberia

The ASIA COM Skyranger heads north again, to once again take on Snakemen in the forests near the top of the world. Not sure what’s bringing all these UFOs to Africa and Siberia lately, but we’ll take the fight wherever we can.

ASIA COM seems to get the short end of the best equipment. Only three men will have Flying Suits today. They’ll have to make do with a stock issue tank as well, as they still don’t have a functional Hovertank. The glamour boys at EU COM get all the good stuff.

These short missions don’t give us much opportunity to build up our experience, but we’ll try to make the best of them.

Jeff Nights II leads our men today.

Left Side:
1. Split Personality III (Heavy Plasma, Power Suit)
2. FF Froggies (Heavy Plasma, Power Suit)
3. Jeff Nights II (Heavy Plasma, Flying Suit)
4. Afoci (Heavy Plasma, Flying Suit)
5. Sir Fozzie II (Heavy Plasma, Power Suit)

Right Side:
1. Glen Goyne (Heavy Plasma, Power Suit)
2. Fat Football II (Blaster Launcher, Power Suit)
3. Qwikshot II (Heavy Plasma, Flying Suit)
4. Illinifan V (Heavy Plasma, Flying Suit)
5. Hoops Guy (Heavy Plasma, Power Suit)

The men search the battlefield as the Skyranger drops through the cold, clear, northern skies. The early morning sun throws long shadows over the forests below, and we can’t spot the UFO on the way down. We’ll be coming down on the southeast corner of the battlefield, so the areas to the right of our exit and to the nose of the Skyranger are secure ground. In front of our exit is a small clearing; immediately behind it woods run as far as we can see. There is a line of lightly forested hills that lie to the immediate left of our exit and run parallel with our craft.

The Skyranger drops below the tree line and lands with a bounce on the small clearing. The ramp falls away…

Silence.

Our tank rumbles out of the Skyranger bay, hits the ground, spins, and spots nothing. Glen Goyne and FF Froggies are next out of the Skyranger. They set up firing positions at the landing gear. Our tank begins to move toward a cut in the line of hills to our left. Jeff Nights II and Illinifan V exit the Skyranger, go airborne, and scan the battlefield from above. Suddenly, our tank spots a Snakeman sneaking up on our position through the cut in the hill to our left. Illinifan and Jeff wait for the Snakeman to slither into range, then they open up on the unsuspecting enemy. Plasma blasts crack the silence of the forest and go flying toward the Snakeman. He startles, then turns to flee. Jeff hits him first and knocks him to the ground. He rights himself just as Illinifan blows a hole in his torso that drops him to the ground for good. X-COM 1, Aliens 0.

Things go quiet after that. We deploy our forces and move out. Split Personality III exits the Skyranger and joins Glen. The two men begin west, up over the hill to our immediate left. Sir Fozzie II exits and joins FF Froggies. The two of them move in behind our tank and follow it as it cuts through the ravine that runs through the hill on our left. Hoops Guy and Afoci exit the Skyranger and head straight north to sweep the forests in front of our exit. Fat Football II exits and sets up a position with the Blaster Launcher by the nose of our Skyranger. Lastly, Qwikshot II exits and goes airborne to join Illinifan and Jeff. The three of them then fan our behind and above our position to look for aliens from up high.

Our position expands, but we find no more aliens. The hill on our left is actually the first hill in a pair of small rolling hills that run parallel with our craft. As our tank cuts through the ravine that cuts across them, it spots the medium-size, cross-shaped UFO lying behind the second hill. We can now hear internal UFO doors opening and closing. We’re getting closer. We move in on the craft.

Our tank leaves FF and Sir Fozzie and goes directly towards the door, which faces us, and sets up just to its left. Glen comes over the second hill and then jogs to take up a firing position behind the tank. Split does likewise, but instead of stopping at the tank, he continues past it to check the left side of the UFO for aliens. FF Froggies and Sir Fozzie hold at the edge of the last hill and set up firing positions on the clearing that spreads out to the northwest. Jeff Nights and Qwikshot close in on the UFO from the air.

Elsewhere, Hoops and Afoci continue to sweep the woods in front of our exit, with Illinifan in the air behind them for support.

Suddenly, FF Froggies and Sir Fozzie spot a Snakeman approaching in the clearing to their right, about 25 meters away. Both men open fire, but Sir Fozzie is faster and more accurate. Sir Fozzie’s first shot catches the Snakeman in the head. Its entire left side is blown away in the hit. The Snakeman falls gurgling to the ground. X-COM 2, Aliens 0.

Once again things fall quiet. Over the next few minutes we complete the search of the exterior of the UFO. All the remaining aliens must be inside the UFO. We close in with everyone.

We’ll try to bust the UFO from two points at once, and our men move in position to do so. At the main entrance to the UFO, Glen Goyne and Qwikshot take cover behind our tank, while Jeff Nights II sets up over the door. Afoci sets up just to the right side of the entrance. At the corner of the UFO to their right, Hoops Guy, FF Froggies, Sir Fozzie, and Split get ready as Fat sets up to blow a hole in the side of the UFO with the Blaster Launcher. Illinifan waits on top of the UFO, just above the spot where Fat will blow our hole. Fat will start us off, and then FF Froggies and Hoops Guy will lead the charge into the UFO. Once they draw attention, we’ll send Glen, Afoci, and Qwikshot in the front door.

On three. One. Two. Three!

Fat fires the Blaster Missile. It winds through the woods and slams into the square corner of the UFO. The explosion blows a hole in the side and kicks back a torrent of flame into the woods near the corner. With Hoops Guy right behind him, FF Froggies tears around the corner and into the UFO…

Three Snakemen! Holy shit! Two to his right, at the shattered command center. One to his left, right in front of the main entrance. As the stunned aliens turn to react, FF Froggies fires on full-auto at the closer alien to his right, from five feet away. FF Froggies still can’t hit shit. All his shots slam into the bulkhead to the alien’s right. This alien spins, aims at FF, and—

Is drilled by Hoops Guy in the chest! The alien screams and tumbles backwards to the floor. The other two aliens turn to open up on FF and Hoops Guy just as Glen Goyne, Qwikshot, and Afoci come pouring into the UFO through the main entrance. Glen smashes the butt of his Heavy Plasma into the back of the skull of the Snakeman near the door, then dives right as the remaining alien turns away from FF and Hoops Guy to fire on this new threat. Qwikshot, right on Glen’s heels, gets off a shot just before the alien. He blows a chunk out of the creature’s shoulder just as the Snakeman fires on full-auto. Plasma races toward the men at the front door but the Snakeman’s aim is thrown off by Qwikshot’s hit: the plasma tails up and rips into the UFO’s roof. Afoci, right behind Qwikshot, drops to the ground and fires a shot through Qwikshot’s legs that skewers the Snakeman in the stomach. The alien squeals, doubles over, and falls. Wow! Nice work, men! Now that’s the way to run a UFO assault: 30 seconds, three dead aliens. Well done, men. Except for you, FF Froggies. X-COM 5, Aliens 0.

And with that, our threat sensors fade to green.

Kills: Afoci, 1; Glen Goyne, 1; Hoops Guy, 1; Sir Fozzie II, 1; Illinifan V, 1.
KIA: None.
Wounded: None.
Attribute Improvements: Afoci, Glen Goyne, Hoops Guy, Sir Fozzie II, Illinifan V, Jeff Nights II, Qwikshot II.
Final score: 142.
Mission Notes:
I was happy with the final assault. We brought a ton of firepower on what could have been a treacherous situation.

FF Froggies is the second worst shot I have ever seen. He has missed just about every chance we have given him to make a kill. Today’s opportunity—an unawares alien from five feet—was a Christmas present, and he still blew it. How could he miss three times from such close range? More time on the range with you, my man!
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Old 06-17-2004, 09:18 PM   #183
Godzilla Blitz
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Glengoyne: It's hard to say what will happen, as one mistake could spin things badly negative, but if things go positively, I'd say we'll fall somewhere in the "10-20 missions left" range. We are definitely in the end game one way or the other.

Jerk, Kingfc, 3ric, Dawgfan, and Tellistto: You're in! You'll won't get to the base until about December 3rd, but I'll post stats when you arrive.
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Old 06-17-2004, 10:21 PM   #184
gkb
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Location: Colorado
Oh man did I miss the waiting list call????
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Old 06-17-2004, 10:24 PM   #185
Godzilla Blitz
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Nope. You're number six. We're still looking for four more from the waiting list.
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Old 06-17-2004, 10:28 PM   #186
gkb
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WooHOO!
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Old 06-17-2004, 11:18 PM   #187
Rich1033
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Location: Sylvania, Ohio
I need to get back in on the action. Count me in.
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Old 06-18-2004, 05:24 AM   #188
Breeze
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Location: Northern Suburbs of ATL
FF Frogies can go to Mars despite his Psi rating since he can't hit anything anyway.

Last edited by Breeze : 06-18-2004 at 05:24 AM.
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Old 06-18-2004, 08:43 AM   #189
fantastic flying froggies
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Location: Sunny South of France
I don't understand why this shooting thing doesn't work... I'm doing everything they taught me in basic training...
I do have one question though. On this heavy plasma thing, which end am I supposed to point at the alien ?
And this trigger thing you keep mentionning, remind me again what it does exactly ?

Or maybe just gimme a blaster laucher ? I shoud be able to hit an alien 5 feet in front of me with that thing, shouldn't I ?

Last option, I seem to have a pretty good throwing characteristic. Maybe you should just give me some grenades and push me in the damn UFO !!!
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Old 06-18-2004, 08:43 AM   #190
fantastic flying froggies
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Quote:
Originally Posted by Breeze
FF Frogies can go to Mars despite his Psi rating since he can't hit anything anyway.

Damn ! Breeze has now seen through my plan to go to Mars...
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Old 06-18-2004, 10:05 AM   #191
illinifan999
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Location: VA
I'll just *wait* up here on the UFO, you guys go ahead.
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Old 06-18-2004, 10:10 AM   #192
Fonzie
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Location: Illinois
Reporting for duty sir.
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Old 06-18-2004, 12:53 PM   #193
Travis
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Join Date: Aug 2001
Location: Canada eh
Ready to roll whenever you need me sir. I should last longer than my last incarnation (in fact, you may be hard pressed to top that one )
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Old 06-18-2004, 12:54 PM   #194
Coffee Warlord
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Location: Colorado Springs
Quote:
Originally Posted by Travis
I should last longer than my last incarnation (in fact, you may be hard pressed to top that one )

Been there, done that.
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Old 06-18-2004, 02:39 PM   #195
Glengoyne
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Whoot another mission another kill!

Not to mention this one was in Hand to Hand with a Snakeman. Something for my memoirs.
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Old 06-18-2004, 03:01 PM   #196
SirFozzie
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Location: The State of Insanity
Nice. Finally got my first kill. Need to get better quick if I want to go to Mars
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Old 06-18-2004, 09:41 PM   #197
Godzilla Blitz
College Starter
 
Join Date: Oct 2000
Update

November 27

For the first time in a long time, nothing happens. All is quiet.

November 28

A supply UFO touches down at the British Sectoid base. Sachmo parks his Firestorm in the airspace above it, but runs low on fuel and has to return before the thing takes off again. We send our EU COM Skyranger loaded with men, but the UFO proceeds to take off and get away. Missed opportunity.

November 29

Once again, there is no UFO activity.

Crappy's team of researchers unlock the secrets of Grav Shield Defences. These will allow our bases to remain hidden from nearby UFOs. Not sure if it matters at this point, but we begin building a facility at all five of our bases.

November 30

The month ends with a wimper. No UFO sightings, but big news: Italy becomes the fourth European country to sign a pack with the aliens. It withdraws its portion of our funding immediately. Britain, Germany, Italy, and France have alled abandoned the human cause. Traitors.

December 1

PSI reports for November are due in later today, but before that happens, the USA COM Interceptor engages in some fierce dueling over American airspace: Around 3AM it knocks out a tiny scout (I think these are the ones that look for our bases) about 200 miles from our base; ten minutes later it forces a medium Ethereal scout to crash land in Minnesota, about 100 miles from our Fargo base. Two UFOs downed in a ten-minute time span!

We prepare the USA COM Skyranger to make the short jaunt. They'll strike once the sun comes up.

On board:
Ardent Enthusiast, Airhog II, Wade Moore, AStott, Klayman III, Alf III, Achilles, Sublime II, Jeeber D, Katon II

Ethereals, men. Be careful.

Last edited by Godzilla Blitz : 06-18-2004 at 09:41 PM.
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Old 06-18-2004, 10:44 PM   #198
Poli
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Join Date: Apr 2002
Location: Wentzville, MO
This was why the Magic 8 Ball was against me.
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Old 06-19-2004, 09:02 AM   #199
Alf
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Location: Rennes, France
yeah, Ethereals, take care !
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Old 06-19-2004, 11:22 AM   #200
Kodos
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Join Date: Jun 2001
Remember boys. Try to be a serial Ethereal killer!
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