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Old 04-14-2009, 07:19 AM   #151
Thomkal
Head Coach
 
Join Date: Oct 2000
Location: Surfside Beach,SC USA
I agree with JAG's points. Three things I would add:

1. Don't really need those wands of stone to mud if you have a shovel.

2. Your armor has absolutely no plusses to armor class, and your chain mail is -2. Magical armor is tough to come by in this variant, so I would boost yours as much as possible, especially those you are likely to keep around for a while-the chain mail and helm.

3. I've seen people pick Ray of Frost as one of their spells. I understand the benefits to picking it, but in my opinion its a waste of a spell pick. Take Magic Missile and that frees you up to take something like Mana Burst, which is a must since its your first long range area of effect spell. I'm not a big fan of Polymorph Other either but it does have its uses. I see you improved Magic Missile, do you remember how much damage it was doing for you? Just curious as I haven't improved any of my spells yet.

But like JAG said, good job to get that far in the dungeon with the stats and equipment you had.
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Old 04-14-2009, 08:44 AM   #152
JAG
Grizzled Veteran
 
Join Date: Nov 2000
Location: St. Paul, MN
The only spells I use are magic missile, trap / door destruction, blink, and mana burst. When I get my failure level down some, I'll probably take some big hitters from the other book. Flame strike is a reasonable choice to take down big single enemies, but there are quite a few monsters with res. fire. Two other thoughts after looking at your equipment:

---Check in shops (jewelers / magic wares) for a better ring than a ring of slow digestion. Food / scrolls of satisfy hunger are cheap and light to carry, there are far better enchantments available on rings (my current two are one that adds +3 to int (not that great really) and one that adds +55% to weapon damage). Same with the amulet as the immortality one doesn't really do anything useful.

---I prefer a lantern to a torch at all times, even if the torch doesn't require fuel like the one you have. Fuel is cheap, readily available, doesn't weigh too much, and lasts a long time. Being able to see 2 in each direction vs. 1 is a big help in letting you see what's coming and exploring rooms more quickly.

That's a lot to digest, but hopefully this all helps for your next go at it.
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Old 04-14-2009, 08:45 AM   #153
JAG
Grizzled Veteran
 
Join Date: Nov 2000
Location: St. Paul, MN
I'm up to lvl 25. Not a lot to report, except that I found a nice set of gloves of power in the shop (+5 strength), so finally I feel more like a warrior and don't have to sweat my inventory weight as much, at the cost of some mana.
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Old 04-14-2009, 09:35 AM   #154
Thomkal
Head Coach
 
Join Date: Oct 2000
Location: Surfside Beach,SC USA
Had to face a unique Wormtongue last night and thought it might be a tough fight for me. So saved him until I had cleared the level, checked all my gear and made a plan to attack him. Figured I'd soften him up first with my Blue Dragon Scale Mail Lighting Breath. Well all that planning for naught. One breath=one dead Wormtongue. Dropped a nice Battle Axe of Flame which I'm using as a primary weapon now, but keeping my Undead Slayer and a Mace of Slay Orc in my inventory to take out those specific mobs. Don't usually carry more than one hand-to-hand weapon, so interested to see how this works for me. Level 17 now with Duinath III.
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Old 04-14-2009, 09:56 AM   #155
Thomkal
Head Coach
 
Join Date: Oct 2000
Location: Surfside Beach,SC USA
well keeping the slay orc mace seems like a good idea as I just found an orc pit. I also had a terrible revisiting of Duinath I's death by baby blue dragon when I found another baby blue dragon pit with a few energy hounds thrown in. Thankfully I have a detect monsters mutation so I saw the pit before I opened the door.

I'm actually protected against lightning thanks to my blue dragon scale mail. But thanks to a mutation I'm also vulnerable to all four elemental attacks. If this was a normal character I might chance it, but given this is a comp, and my history with dragon pits in them, I'll not going to attempt it.
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Old 04-14-2009, 10:08 AM   #156
Thomkal
Head Coach
 
Join Date: Oct 2000
Location: Surfside Beach,SC USA
well it wasn't an orc pit, but Lagduf, the Snaga and his escort. My nifty mace and a potion of heroism made short work of him. He dropped....a normal scimitar. *&^&*&!
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Old 04-14-2009, 10:41 AM   #157
JAG
Grizzled Veteran
 
Join Date: Nov 2000
Location: St. Paul, MN
Quote:
Originally Posted by Thomkal View Post
thanks to a mutation I'm also vulnerable to all four elemental attacks

Yikes, that's an awful mutation. I found my first pack of hounds this morning too, fire hounds. I went down a level and I was stuck in the middle of them. I tried blinking and stayed stuck in their midst so they happily breathed all over me. Fortunately I had resist fire so after my first failed blink I just mana burst most of them to death then picked off the few stragglers that were left. Hounds (specifically time hounds) and summoners are my two most hated classes of monsters.
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Old 04-14-2009, 10:51 AM   #158
Malificent
High School JV
 
Join Date: Oct 2000
Location: Durham, NC, USA
I'm level 31 now - about 1600' deep and I'm pretty buff as it goes - I have two stats (DEX and CON) that are maxed out at 40+. Artifact weapon and main armor. My biggest issue at the moment is that freaking mutation that causes the level to reset. I just had the 4th time where I had a great vault that I was slowly working my way through and the level reset before I had a chance to grab any items.

And no mutalist to be found, unfortunately. I have a lot of great mutations, but this one is starting to really bug the living snot out of me.
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Old 04-14-2009, 12:17 PM   #159
Sporkimata
High School JV
 
Join Date: Oct 2000
Location: Kennewick WA
Thanks for the tips. What amazes me about this game is how I'm learning something new every time I play it. I love the competition and hope we can get another down the road now that I'm getting the hang of it.
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Old 04-14-2009, 02:38 PM   #160
Sporkimata
High School JV
 
Join Date: Oct 2000
Location: Kennewick WA
I keep getting a fatal error when hitting a hallucinating gas trap. Anyone else experience this and any clue to fix it?
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Old 04-14-2009, 03:30 PM   #161
Thomkal
Head Coach
 
Join Date: Oct 2000
Location: Surfside Beach,SC USA
Quote:
Originally Posted by Sporkimata View Post
I keep getting a fatal error when hitting a hallucinating gas trap. Anyone else experience this and any clue to fix it?

There does seem to be some kind of bug with hallucinations. Here's a link to a thread that discusses it along with a bunch of stuff. You might look earlier in the thread to see if its discussed more or not.

Z+Angband 0.3.2 stable release - Page 9 - Angband Forums
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Old 04-14-2009, 04:02 PM   #162
Malificent
High School JV
 
Join Date: Oct 2000
Location: Durham, NC, USA
Quote:
Originally Posted by Sporkimata View Post
Thanks for the tips. What amazes me about this game is how I'm learning something new every time I play it. I love the competition and hope we can get another down the road now that I'm getting the hang of it.

Yeah, another competition would be fun, especially with a heavy magic using class like a mage.
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Old 04-14-2009, 04:20 PM   #163
Thomkal
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Join Date: Oct 2000
Location: Surfside Beach,SC USA
Quote:
Originally Posted by Malificent View Post
Yeah, another competition would be fun, especially with a heavy magic using class like a mage.

well the winner gets to decide the next competition, so there's some incentive for you.
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Old 04-14-2009, 06:24 PM   #164
Malificent
High School JV
 
Join Date: Oct 2000
Location: Durham, NC, USA
My new weapon of choice:

The Broad Sword of Brutality (3d5) (+22, +95%) (+4)

It increases your strength, stealth, and perception by 4. It does extra damage from frost. It is especially deadly against orcs and demons. It uses psychic energy to strike great blows. It sustains your charisma. It provides resistance to blindness and confusion. It slows your metabolism. It produces an electric sheath. It provides protection from demons and orcs. It cannot be harmed by the elements. You found it in a vault at 1850'.

Yum!
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Last edited by Malificent : 04-14-2009 at 06:24 PM.
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Old 04-14-2009, 06:57 PM   #165
Thomkal
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Join Date: Oct 2000
Location: Surfside Beach,SC USA
wow, that sword is just brutal! I'm completely jealous
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Old 04-14-2009, 07:09 PM   #166
Malificent
High School JV
 
Join Date: Oct 2000
Location: Durham, NC, USA
Some random advice/thoughts:
  • Stealth has to be one of the most underrated abilities in the game. My stealth is monstrous right now thanks to several items and I can wander through huge groups of monsters killing them one at a time without waking the others. Saves me so much time and pain getting ganged up on.
  • For inventory space saving, stick with one healing potion type - whatever the biggest one you can easily afford a lot of. If you get smaller stuff, ignore them. Bigger, better potions - save them in the house until you pile up enough to carry with you.
  • Carrying a bundle of identify scrolls is really useful, but also really heavy. But I hate carrying around a staff of perception, because those always seem to get burned up, leaving me with no identify. Rods are the way to go, for sure.
  • When you reach midgame and you get lots of pits of random monsters, leaving way more items than you can carry and/or care to sort through, just clear out any scrolls and staves on the floor and then start throwing around some fireballs - that will burn anything that isn't magical, saving a bunch of work.
  • The most annoying creatures have to be the summoners. I hate those guys. I mean, I *really* hate those guys. They can turn what should be a quick and easy fight into a long and involved one or occasionally into a battle to my death when someone summons in really powerful creatures.
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Old 04-14-2009, 08:07 PM   #167
Malificent
High School JV
 
Join Date: Oct 2000
Location: Durham, NC, USA
Code:
Name : Duinith Age 18 STR: 37.0 Sex : Male Height 78 INT: 35.3 Race : Amberite Weight 189 WIS: 27.3 Class : Chaos-Warrior Social Class 78 DEX: 36.5 Magic : Chaos CON: 40+ Patron : Balo CHR: 28.0

Code:
+ Skill 38 Level 32 Max Hit Points 601 % Deadliness 310 Experience 458942 Cur Hit Points -717 + To AC 99 Max Exp 458942 Max SP (Mana) 162 Base AC 30 Exp to Adv. 61058 Cur SP (Mana) 137 Gold 166285 (Miscellaneous Abilities) Fighting : Superb Perception : Superb Blows/Round : 6+1 Bows/Throw : Excellent Sensing : Superb Shots/Round : 0.83 Saving Throw: Chaos Rank Disarming : Excellent Avg.Dam./Rnd: 189 Stealth : Chaos Rank Magic Device: Superb Infra-Vision: 10' [Miscellaneous information] Preserve Mode: ON Small Levels: ON Maximum Level Reached: 64 (3200') Stat Intrnl Rce Cls Mod Actual Currnt abcdefghijkl@ Str: 28.0 1 2 6 37.0 4........2... Int: 27.3 2 1 5 35.3 ..5.......... Wis: 25.3 2 0 0 27.3 ......s...... Dex: 27.5 2 1 6 36.5 .3....1..2... Con: 28.0 3 2 7 40+ ...6.....2s.s Chr: 28.0 2 -2 0 28.0 s............ Skill abcdefghijkl@ BonusSP: ............. Stealth: 43.....3...41 Search : 4.5.......... Infra : ......1...... Tunnel : ............. Speed : ......1...... Blows : ............. abcdefghijkl@ Acid : .......+..... Elec : ......+..+... Fire : ............. Cold : .....++...... Poison: ......+...... Fear : ............. Light : ..........+.. Dark : ............. Shard : ............. Blind : +............ Conf : +............ Sound : ............. Nether: ......+...... Nexus : ............. Chaos : ............+ Disnch: ............. abcdefghijkl@ Reflect : ............. Aura Acid: ............. Aura Fire: ............. Aura Elec: +...........+ Aura Cold: ............. No Magic : ............. Free Actn: .+.......++.. SeeInvis.: ..+...+...... Hold Life: ............. Telepathy: ............. SlwDigstn: +............ Regen. : ...+..+.....+ Levitate : ............. PermLite : ....++....+.. Mutate : ......+...... Patron : ............+ Good Luck: ....+........ WeirdLuck: ............. Pass Wall: ............. GhulTouch: ............. abcdefghijkl@ Pr Animal: ......+...... Pr Evil : ............. Pr Undead: ............. Pr Demon : +............ Pr Orc : +............ Pr Troll : ............. Pr Giant : ............. Pr Dragon: ............. Cursed : ............. AutoCurse: ............. Teleport : ............. NoTeleprt: ............. Aggravate: ............. DrainStat: ............. Drain Exp: ............. Slow Heal: ............. Can't Eat: ............+ EvilCurse: .............

You have defeated 13213 enemies.


Top 10 deepest kills

1 Clubber demon Level 61 (3050')
1 Malekith the Accursed Level 57 (2850')
1 Aranea Level 57 (2850')
1 Strygalldwir Level 56 (2800')
1 Necromancer Level 56 (2800')
1 Vrock Level 55 (2750')
1 Mezzodaemon Level 54 (2700')
1 Headless ghost Level 53 (2650')
1 Bodak Level 53 (2650')
1 Ghoulking Level 53 (2650')


Mutations

You can teleport at will.
You can consume solid rock.
You can switch locations with another being.
You can emit bright light (-2 stealth).
You have horns (dam. 2d6).
You occasionally stumble into other shadows.
Electricity is running through your veins (-1 CON).


Character Equipment

a) The Broad Sword of Brutality (3d5) (+22,+95%) (+4)
You have full knowledge of this item. It increases your strength, stealth
and perception by +4. It does extra damage from frost. It is especially
deadly against orcs and demons. It uses psychic energy to strike great
blows. It sustains your charisma. It provides resistance to blindness
and confusion. It slows your metabolism. It produces an electric sheath.
It provides protection from demons and orcs. It cannot be harmed by the
elements. You found it in a vault at 1850'.
b) a Light Crossbow of Lothlorien (x5) (+23,+100%) (+3)
It increases your dexterity and stealth by +3. It provides immunity to
paralysis. Its shots are not hindered by trees. It fires missiles with
extra might. You bought it in a Deep Warrior Hall in Heduz Town.
c) a Plain Ring of Knowledge [+4] (+5)
It can be activated for restore intelligence every 100-200 turns if it is
being worn. It increases your intelligence and perception by +5. It
sustains your intelligence. It allows you to see invisible monsters. It
cannot be harmed by the elements. You bought it in a High Temple in
Zathdin View.
d) a Pyrite Ring of Toughness [+11] (+6)
It can be activated for restore constitution every 100-200 turns if it is
being worn. It increases your constitution by +6. It sustains your
constitution. It speeds your regenerative powers. It cannot be harmed by
the elements. You found it in a vault at 1300'.
e) a Glass Amulet of Luck
You have full knowledge of this item. It increases your saving throws by
+10. It provides permanent light. You bought it in a Bazaar in Tarquet
Watch.
f) a Brass Lantern of Warmth
It provides resistance to cold. It provides permanent light. It cannot
be harmed by fire. It was dropped by a Snotling in a quest at 500'.
g) The Reinforced Leather Armor 'Saver' (+0,+10%) [8,+15] (+1 to speed)
You have full knowledge of this item. It increases your dexterity and
speed by +1. It increases your infravision by 10 feet. It sustains your
wisdom. It provides resistance to electricity, cold, poison and nether.
It allows you to see invisible monsters, speeds your regenerative powers
and causes mutations. It provides protection from natural creatures. It
cannot be harmed by the elements. It was dropped by a Hardened warrior at
1250'.
h) The Cloak 'Colannon' [1,+14] (+3)
You have full knowledge of this item. It can be activated for teleport
every 45 turns if it is being worn. It increases your stealth by +3. It
provides resistance to acid. It cannot be harmed by the elements. It was
dropped by Smeagol in a quest at 300'.
i) a Shield of Deflection [14,+15] {50% off}
It cannot be harmed by acid. You bought it in a Arcane Shieldsman in
Nardum.
j) a Jewel Encrusted Crown of Might [0,+9] (+2)
You have full knowledge of this item. It increases your strength,
dexterity and constitution by +2. It sustains your strength, dexterity
and constitution. It provides immunity to paralysis. It provides
resistance to electricity. It cannot be harmed by acid. You bought it in
a Advanced Milliner in Heduz Town.
k) The Set of Leather Gloves 'Cammithrim' [1,+10]
You have full knowledge of this item. It can be activated for magic
missile (3d6) every 2 turns if it is being worn. It sustains your
constitution. It provides immunity to paralysis. It provides resistance
to bright light. It provides permanent light. It cannot be harmed by the
elements. It was dropped by a Fire giant at 1450'.
l) a Pair of Metal Shod Boots of Stealth [6,+8] (+4)
It increases your stealth by +4. It cannot be harmed by acid. You bought
it in a Expert Warrior Hall in Ramtel View.


Character Inventory

a) 2 Chaos Spellbooks [Sign of Chaos]
b) 4 Chaos Spellbooks [Chaos Mastery]
c) 23 Purple Speckled Potions of Cure Critical Wounds {25% off}
d) 15 Green Potions of Healing {25% off}
e) 14 Scrolls titled "ala ish lawed" of Teleportation
f) 63 Scrolls titled "foonin odeep" of Identify {5% off}
g) 13 Scrolls titled "khoevs micmur" of Satisfy Hunger
h) a Palladium Rod of Recall {!z!k!d}
i) 3 Palladium-Plated Rods of Enlightenment
j) a Nickel Rod of Detection
k) a Rosewood Staff of Speed (14 charges)
l) a Black Dragon Scale Mail [30] {good}
m) a Ring Mail [12] {average}
n) a Small Shield of Reflection [5,+17]
You have full knowledge of this item. It provides resistance to fire. It
reflects bolts and arrows. It cannot be harmed by the elements. You
bought it in a Arcane Shieldsman in Ramtel View.
o) a Small Shield [5] {good}
p) a Shield [6] {good}
q) a Jingasa [4] {average}
r) a Set of Gauntlets [2] {good}
s) a Katana (3d4) {average}
t) a Hatchet (1d5) {worthless}
It is cursed. It was dropped by a Forest troll in a quest at 2000'.
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Last edited by Malificent : 04-14-2009 at 08:12 PM.
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Old 04-14-2009, 08:08 PM   #168
Malificent
High School JV
 
Join Date: Oct 2000
Location: Durham, NC, USA
[Home Inventory - Ramtel View]

a) 4 Red Mushrooms of Restoring
b) a Scroll titled "ood orgrhov" of *Identify* {25% off}
c) a Rosewood Staff of Speed (5 charges)
d) a Star Ruby Ring of Permanence
It sustains all your stats. It provides resistance to life draining. You
found it in a vault at 1850'.
e) 2 Bronze Rings of Wizardry (+3)
It increases your maximum sp by 3 per level. You found them in a vault at
1850'.
f) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
You have full knowledge of this item. It increases your dexterity by +3.
It provides resistance to acid, shards and nether. It cannot be harmed by
the elements. It was dropped by a Dark elven warrior at 1700'.
g) a Broad Sword (Holy Avenger) (2d5) (+9,+50%) [+4] (+3 attacks) {!d!k}
You have full knowledge of this item. It increases your wisdom by +3. It
provides 3 extra blows per turn. It is especially deadly against demons,
the undead and evil monsters. It sustains your dexterity. It provides
resistance to fear. It allows you to see invisible monsters. It has been
blessed by the gods. It provides protection from evil monsters, the
undead and demons. It was in a chest at 700'.
h) The Trident of Wrath (1d24) (+16,+90%) (+2)
You have full knowledge of this item. It increases your strength and
dexterity by +2. It produces chaotic effects. It is especially deadly
against the undead and evil monsters. It provides resistance to bright
light and magical darkness. It allows you to see invisible monsters. It
has been blessed by the gods. It provides protection from evil monsters
and the undead. It cannot be harmed by the elements. You found it on the
floor at 1300'.


[Home Inventory - Tarquet Watch]

a) a Brown Spotted Mushroom of Lesser Restoration
b) a Bloody Potion of Restore Intelligence
c) a Yellow Potion of Restore Constitution
d) a Brass Rod of Fire Bolts
e) an Emerald Ring of Damage (+80%)
f) a Light Crossbow of Extra Shots (x4) (+6,+15%)
It provides 1 extra shots per turn. You found it in a wilderness monster
pit.
g) 14 Orcish Arrows of Hurt Animal (1d8) (+1,+0%)
It is especially deadly against natural creatures. You found them on the
floor at 400'.
h) 18 Orcish Arrows (1d8) (+7,+10%)
i) 17 Orcish Arrows (1d8) (+0,+0%)
j) a Small quiver


[Home Inventory - Galran]

a) 2 Bloody Potions of Restore Intelligence
b) 2 Clear Red Potions of Restore Wisdom {25% off}
c) 3 Yellow Potions of Restore Constitution
d) an Aspen Staff of the Magi (3 charges)
e) a Calcite Ring of Sustain Physique
It sustains your strength and charisma. You bought it in a Copper Jeweler
in Heduz Town.
f) an Electrum Amulet of Resistance
You have full knowledge of this item. It provides resistance to acid,
electricity, fire and cold. It cannot be harmed by the elements. You
bought it in a Silver Jeweler in Ramtel View.
g) a Shovel (1d2) (+0,+0%) (+1) {@0}
It increases your ability to dig by +1. You bought it in a Supplies Store
in Tarquet Watch.


[Home Inventory - Zathdin View]

a) 5 Dark Red Mushrooms of Healing
b) 2 Red Potions of *Healing*
c) 2 Metallic Purple Potions of Restore Mana
d) 32 Scrolls titled "niserk bekmon" of Alchemy
e) 2 Scrolls titled "blaaip rog ite" of Dimension Door
f) a Zinc-Plated Wand of Fire Balls (5 charges)
g) a Jade Ring of Fate
It warps fate around you. It was in a chest at 550'.
h) a Star Sapphire Ring of Sound Resistance
It provides resistance to sound. You found it on the floor in a quest at
2150'.
i) an Augmented Chain Mail (Dwarven) (-2) [16,+13] (+2)
It increases your strength and constitution by +2. It increases your
infravision by 20 feet. It provides immunity to paralysis. It cannot be
harmed by acid or fire. You bought it in a Expert Heavy Armoury in Heduz
Town.
j) The Cloak of Thorongil [1,+10]
You have full knowledge of this item. It increases your perception by +3.
It provides immunity to paralysis. It provides resistance to acid. It
allows you to see invisible monsters. It cannot be harmed by the
elements. It was dropped by Shelob, Spider of Darkness in the wilderness.
k) The Set of Gauntlets of Corwin [2,+15] (+4)
You have full knowledge of this item. It can be activated for frost bolt
(8d8) every 7-14 turns if it is being worn. It increases your
constitution by +4. It sustains your constitution. It provides
resistance to cold. It speeds your regenerative powers. It cannot be
harmed by the elements. It was dropped by Azog, King of the Uruk-Hai at
1450'.
l) a Set of Gauntlets of Agility [2,+10] (+4)
It increases your dexterity by +4. You bought it in a Arcane Armoury in
Heduz Town.
m) a Set of Gauntlets (Ghoul Touch) (+6,+10%) [2,+11]
It gives you a paralyzing touch. You found it on the floor in a quest at
2150'.


[Home Inventory - Heduz Town]

a) 49 Inky Black Potions of Cure Serious Wounds
b) 7 Scrolls titled "khoevs micmur" of Satisfy Hunger
c) 4 Tungsten-Plated Wands of Stinking Cloud (43 charges)
d) The Hard Leather Cap of Thranduil [2,+10] (+2)
You have full knowledge of this item. It increases your intelligence and
wisdom by +2. It provides resistance to blindness and confusion. It
gives telepathic powers. It cannot be harmed by the elements. You found
it in a vault in a quest at 2250'.


[Spells]

You have learned 16 spells and/or improvements.

You have 0 tier-1 slots (levels 2-11) remaining.
You have 1 tier-2 slot (levels 2-21) remaining.
You have 2 tier-3 slots (levels 2-31) remaining.
You have 6 tier-4 slots (levels 2-41) remaining.
You have 5 tier-5 slots (levels 2-50) remaining.


Chaos Magic:

Book 1: Cost Fail% Power%
--------------------------------------------------------
Ray of Frost 0 5% 0%
Magic Missile 1 4% +40% specialized
Flash of Light 3 5% 0%
Blink 2 5% 0%
Static Field 4 5% 0%
Mana Burst 5 4% +10% improved
Immolation 7 5% 0%
Fire Bolt 8 5% 0%


Book 2: Cost Fail% Power%
--------------------------------------------------------
Fist of Force 9 5% 0%
Teleport Self 9 5% 0%
Field of Chaos 14 5% 0%
Sonic Boom 15 5% 0%
Fire Ball 18 5% 0%


[Quests]

====Active quests====

Defeat the troll camp south-west of Nardum.

Defeat the troll camp south-west of Nardum.

Defeat the troll camp near Gurthear.

Defeat the troll camp south-west of Nalahim Watch.

Defeat the dragon camp west of Duingurth.

From a Courier in Galran (Danger level 0):
Carry a message to Elelen the Aged in Odhmel Watch.

From a Courier in Agrush Watch (Danger level 0):
Carry a message to Xoril One-eye in Quetarth.

From a Thieves' Guild in Nardum (Danger level 40):
Too many living dead have been hiding in the area south-east of Nelcal City. Discover
their hideout and terminate them all.

From a Mages' Guild in Galran (Danger level 48):
Find the relic 'Tenyo's Despair', which is hidden in an underground temple, north of Nelcal
City.

From a Castle in Heduz Town (Danger level 53):
Kill one Mystic, who is guarding dungeon level 53. (2650ft)

From a Keep in Gurthear (Danger level 54):
A Vore has been troubling the area near Nardum. Track it to its den and destroy it.

From a Thieves' Guild in Zathdin View (Danger level 55):
Find the relic of Balli Stonehand, which is hidden in a tower dungeon, east of Duingurth.


From a Keep in Nardum (Danger level 64):
We have heard that a number of terrors of the deep have been spotted in the area near Nardum.
Discover their den and kill them all. (Current)

Kill Oberon, King of Amber, who is guarding dungeon level 99. (4950ft)

====Finished quests====

Defeat the orc camp south of Ankhi. (Finished)

Defeat the giant camp south-east of Ankhi. (Finished)

Defeat the troll camp west of Agrush Watch. (Finished)

Defeat the troll camp north-west of Agrush Watch. (Finished)

Defeat the giant camp west of Duingurth. (Finished)

Defeat the undead camp west of Ninkib. (Finished)

Defeat the troll camp north of Agrush Watch. (Finished)

Defeat the troll camp south of Nalahim Watch. (Finished)

Carry a message to Decado the Suave in Duingurth. (Finished)

Kill 8 White harpies by Day 22, 11:00 AM. (Finished)

Kill 15 Fruit bats by Day 22, 11:20 AM. (Finished)

Kill 7 Ravens by Day 22, 12:05 PM. (Finished)

Kill 4 Giant pink frogs by Day 22, 12:28 PM. (Finished)

Kill 6 piles of Creeping copper coins by Day 22, 12:51 PM. (Finished)

(Danger level 1): Smeagol has been killing people in the area near Zathdin View. Track him to his
den and destroy him. (Finished)

(Danger level 1): Kill the 5 Metallic green centipedes that are guarding dungeon level 1. ( 50ft)
(Finished)

(Danger level 1): Grip, Farmer Maggot's dog has been running amok in the area near Heduz Town. Track
it to its home and slay it. (Finished)

(Danger level 4): A Green icky thing has been lurking in the area near Anmer. Track it to its
stronghold and destroy it. (Finished)

(Danger level 7): Robin Hood, the Outlaw has been killing people in the area south of Zathdin View.
Track him to his lair and destroy him. (Finished)

(Danger level 9): We have heard that a number of raiders have been seen in the area near Ramtel View.
Discover their lair and slay them all. (Finished)

(Danger level 9): Orfax, Son of Boldor and his followers have been spotted in the area north-east of
Heduz Town. Find his lair and exterminate him. (Finished)

(Danger level 9): A Novice archer has been discovered in the area south-east of Ramtel View. Track
him to his lair and terminate him. (Finished)

(Danger level 10): Some yeeks have been troubling the area south of Ramtel View. Discover their lair
and kill them all. (3 levels) (Finished)

(Danger level 11): We have heard that a number of swarming insects have been running amok in the area
near Tarquet Watch. Discover their hideout and slay them all. (Finished)

(Danger level 11): A number of wizards have been seen in the area south-east of Galran. Discover
their lair and slay them all. (Finished)

(Danger level 12): Brodda, the Easterling and his minions have been spotted in the area near Galran.
Find his lair and kill him. (Finished)

(Danger level 12): Kill the 5 Knight archers that are guarding dungeon level 12. ( 600ft) (Finished)

(Danger level 12): Recently, terrors of the deep have been running amok in the area
south-east of Galran. Discover their lair and kill them all. (Finished)

(Danger level 13): Kill the 5 Skeleton orcs that are guarding dungeon level 13. ( 650ft) (Finished)

(Danger level 13): A Hill orc and his legion have been rampaging the area north-west of
Heduz Town. Find their home and slay them. (Finished)

(Danger level 15): A Dark elf and his gang have been seen in the area south of Agrush Watch. Find
their den and slay them. (Finished)

(Danger level 16): A Baby green dragon has been killing people in the area south-west of Galran.
Track it to its home and slay it. (Finished)

(Danger level 16): Golfimbul, the Hill Orc Chief and his minions have been spotted in the area
north-east of Tarquet Watch. Find his hideout and kill him. (Finished)

(Danger level 16): Too many nagas have been lurking in the area north-west of Anmer. Discover their
den and slay them all. (Finished)

(Danger level 16): Clear 1 level of a certain mine north of Ramtel View. (Finished)

(Danger level 17): A Kobold chieftain and its minions have been hiding in the area near
Tarquet Watch. Find their hideout and destroy them. (Finished)

(Danger level 17): Many venomous insects have been hiding in the area near Tarquet Watch. Discover
their abode and kill them all. (Finished)

(Danger level 18): Boldor, King of the Yeeks and his followers have been running amok in the area
south-west of Heduz Town. Find his stronghold and terminate him. (Finished)

(Danger level 19): A Giant black dragon fly has been lurking in the area north-west of Duingurth.
Track it to its lair and terminate it. (Finished)

(Danger level 19): A Dark elven priest and his gang have been spotted in the area north-east of Heduz
Town. Find their lair and destroy them. (Finished)

(Danger level 20): Lots of spirits have been running amok in the area north-west of Tarquet Watch.
Discover their den and kill them all. (Finished)

(Danger level 21): A Black mamba has been lurking in the area south-west of Agrush Watch. Track it to
its stronghold and kill it. (Finished)

(Danger level 21): A Dweller on the threshold and its minions have been troubling the area north-east
of Duingurth. Find their den and kill them. (Finished)

(Danger level 22): Clear 2 levels of a certain ruin near Heduz Town. (Finished)

(Danger level 23): A Hill giant has been lurking in the area west of Tarquet Watch.
Track him to his hideout and slay him. (Finished)

(Danger level 23): Ulfast, Son of Ulfang and his minions have been hiding in the area north of Galran.
Find his den and destroy him. (Finished)

(Danger level 25): Many elves have been spotted in the area south of Ninkib. Discover their abode and
kill them all. (Finished)

(Danger level 25): Several raiders have been terrorizing the area south-west of Heduz Town. Discover
their den and slay them all. (Finished)

(Danger level 26): Clear 2 levels of a certain underground temple south-east of Zathdin View.
(Finished)

(Danger level 26): A Griffon and its gang have been spreading evil in the area north-west of Anmer.
Find their den and kill them. (Finished)

(Danger level 27): A Carrion has been rampaging the area south-west of Anmer. Track it to its hole
and slay it. (Finished)

(Danger level 27): Clear 2 levels of a certain lair north-east of Agrush Watch. (Finished)

(Danger level 27): Clear 2 levels of a certain lair south-west of Duingurth.
(Finished)

(Danger level 27): A bunch of raiders have been running amok in the area north of Heduz Town.
Discover their stronghold and destroy them all. (Finished)

(Danger level 29): Find the relic of Wrath, which is hidden in an underground temple, south-east of
Galran. (Finished)

(Danger level 29): Mime, the Nibelung has been seen in the area north-west of Heduz Town. Track him
to his lair and terminate him. (Finished)

(Danger level 31): Kill the 5 Blue dragon bats that are guarding dungeon level 31. (1550ft) (Finished)

(Danger level 31): A bunch of biting insects have been troubling the area north-west of
Heduz Town. Discover their hideout and terminate them all. (Finished)

(Danger level 32): A Giant grey ant has been rampaging the area south-west of Duingurth. Track it to
its lair and exterminate it. (Finished)

(Danger level 33): Too many freezing monsters have been hiding in the area north-west of Agrush Watch.
Discover their home and kill them all. (Finished)

(Danger level 33): A Hardened warrior and his followers have been troubling the area north of Agrush
Watch. Find their lair and kill them. (Finished)

(Danger level 34): Clear 2 levels of a certain lair south-east of Anmer. (Finished)

(Danger level 35): Some venomous insects have been spotted in the area near Ninkib.
Discover their lair and kill them all. (Finished)

(Danger level 38): Find the relic 'Firestar', which is hidden in an underground city, south-west of
Heduz Town. (Finished)

(Danger level 44): A Troll priest and his followers have been spreading evil in the area south of
Gurthear. Find their hideout and slay them. (Finished)

(Danger level 45): Clear 2 levels of a certain crypt north-west of Zathdin View. (Finished)

(Danger level 45): A group of living dead have been lurking in the area west of Heduz
Town. Discover their den and kill them all. (Finished)

(Danger level 48): A Ghost has been spreading evil in the area north of Gurthear. Track it to its
abode and terminate it. (Finished)



[Message Log (last 50 messages)]

The Fastitocalon crushes you.
You receive a dose of poison!
The Fastitocalon gets zapped!
The Fastitocalon misses you.
You miss the Fastitocalon. <7x>
The Fastitocalon bites you.
The Fastitocalon gets zapped!
The Fastitocalon bites you.
The Fastitocalon gets zapped!
The Fastitocalon misses you.
The Fastitocalon crushes you.
You receive a dose of poison!
The Fastitocalon gets zapped!
The Fastitocalon bites you.
The Fastitocalon gets zapped!
The Fastitocalon bites you.
The Fastitocalon gets zapped!
The Fastitocalon misses you.
The Fastitocalon crushes you.
You receive a dose of poison!
The Fastitocalon gets zapped!
The Fastitocalon ignores the attack.
The Fastitocalon bites you.
The Fastitocalon gets zapped!
The Fastitocalon misses you.
The Fastitocalon crushes you.
You receive a dose of poison!
The Fastitocalon gets zapped!
The Fastitocalon crushes you.
You receive a dose of poison!
The Fastitocalon gets zapped!
The Fastitocalon bites you.
The Fastitocalon gets zapped!
The Fastitocalon misses you. <2x>
The Fastitocalon crushes you.
You receive a dose of poison!
The Fastitocalon gets zapped!
The Fastitocalon misses you.
The Fastitocalon bites you.
The Fastitocalon gets zapped!
The Fastitocalon crushes you.
You receive a dose of poison!
The Fastitocalon gets zapped!
The Fastitocalon crushes you.
You receive a dose of poison!
The Fastitocalon gets zapped!
You feel very good.
In your pack: 23 Purple Speckled Potions of Cure Critical Wounds {25% off} (c).
The Fastitocalon breathes fire.
What's with that weirdo with the teeth? You die.
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Old 04-14-2009, 08:10 PM   #169
Malificent
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Ahhhh, YASD. Did a quest that was too tough for my level and paid the ultimate price. He did 500+ hp with that last fire breath. Woo-boy. At some point, I lost the fire resistance I had and didn't realize it and it cost me. This will probably be my entry, since I don't think I'll be able to build him back up that high by next Monday.
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Old 04-14-2009, 09:05 PM   #170
Thomkal
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wow Mali, surprised to see a death report from you given those stats and items. That will teach you to keep an eye on your resistances. Great job, certainly will be tough to beat.
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Old 04-15-2009, 08:59 AM   #171
JAG
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Join Date: Nov 2000
Location: St. Paul, MN
Well, I've got a clear target to hit now. I'm up to level 27 and had some highs and lows last night and this morning.

Highs: Found the Phial of Galadriel (sp?) from a quest, also The Hard Leather Cap of Thranduil [2,+10] (+2) in a quest (res blind + nexus, +2 int/wis, telepathy) and in a shop found a ring of permanence (sustain all stats, hold life) and in another shop found a decent weapon of Westernese (+2 str/dex/con, free action, see invis., kill/protect orc,troll,giant). Now that I've got the key resists (minus poison) covered, I'm doing some diving to try and find some stat potions.

Low: Veterans are stupid too. I accidentally destroyed my chaotic weapon when going through a bunch of stuff I picked up (I liked it for the extra MPs). I identified The Hard Leather Cap of Thranduil on the floor and thought I had picked it up...but I didn't. I'm used to a different option for picking items up which has caused me to backtrack and pick things up again multiple times. Well this time I didn't backtrack so the artifact is lost for good. Sigh...

On my most recent full dive I found a level with 3 lesser vaults, one with some stat pots. That one had a Mezzodaemon but fortunately Bullroarer the Hobbit (friendly) was in the vault and cleared out a lot of the bad guys. (tip: friendly uniques can't be killed by other monsters, but they can kill any non-uniques). Nothing else was too terribly difficult. I'm on another level with visions of death floating through my mind and I forgot to bring scrolls of detection with me, so this should be interesting...
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Old 04-15-2009, 10:34 AM   #172
Thomkal
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Join Date: Oct 2000
Location: Surfside Beach,SC USA
Ooof on losing out on an artifact like that JAG. There are a couple different options for picking stuff up if you didn't know that already. You can have it pick things up by default or not and prompt to pick things up or not. It's the first two options under Inventory Options. Good luck the rest of the way, but get that poison resist!
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Old 04-15-2009, 11:11 AM   #173
JAG
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Location: St. Paul, MN
Quote:
Originally Posted by Thomkal View Post
Ooof on losing out on an artifact like that JAG. There are a couple different options for picking stuff up if you didn't know that already. You can have it pick things up by default or not and prompt to pick things up or not. It's the first two options under Inventory Options. Good luck the rest of the way, but get that poison resist!

Yeah, I set a number of options that don't really affect the gameplay but just make things how I like them, but after my initial setup, I haven't touched it. For whatever reason I didn't set the pickup command to my usual (don't pick up by default, don't prompt by default). The thing that annoys me especially was losing telepathy since it's usually only available via the head slot and I don't nearly have a good enough char to just slap a helm of telepathy on. Oh well, hopefully I'll find a nice random artifact to stick on my head and I do have a couple decent items for that equipment slot. I'd really like to upgrade my weapon / amulet and a few other spots. Upgrading the weapon would be tough without some other better equipment though due to losing free action / see invisible.

re: poison resistance...I know, it'll only take one drolem to ruin my character at this point. And my detection abilities are basically non-existent.
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Old 04-15-2009, 03:45 PM   #174
Tasan
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Join Date: Feb 2001
Location: Houston, or there about
Balo is one funny dude.

Upon reaching level 20, he turned me into a female vampire. Yay.

So is sunlight gonna harm me now, or can I do a "drink blood" attack that steals life for me? I wish I had more time right now for this game, I'm digging it.
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Old 04-15-2009, 03:56 PM   #175
path12
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Join Date: Feb 2003
Location: Seattle, WA
OK, been really busy since Friday and am behind but plan to play a bunch tonight.

Question I saw last night -- what do you do with friendly uniques? I saved and quit with Bullroarer in the same room but couldn't target him.

Also, I'm just at level 9 -- should I start with quests now? I'm not finding anything worthwhile in either the dungeons or the stores.

Balo mutated my spell potential way down. I've got 6 SP points now. Yeesh.
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Old 04-15-2009, 04:00 PM   #176
Thomkal
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Originally Posted by JAG View Post
Yeah, I set a number of options that don't really affect the gameplay but just make things how I like them, but after my initial setup, I haven't touched it. For whatever reason I didn't set the pickup command to my usual (don't pick up by default, don't prompt by default). The thing that annoys me especially was losing telepathy since it's usually only available via the head slot and I don't nearly have a good enough char to just slap a helm of telepathy on. Oh well, hopefully I'll find a nice random artifact to stick on my head and I do have a couple decent items for that equipment slot. I'd really like to upgrade my weapon / amulet and a few other spots. Upgrading the weapon would be tough without some other better equipment though due to losing free action / see invisible.

re: poison resistance...I know, it'll only take one drolem to ruin my character at this point. And my detection abilities are basically non-existent.

Hey JAG,

It just occurred to me that preserve artifacts is on, so it is possible you will get another shot at that helm. I don't normally play with it on, but did so for the newbies in the comp.
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Old 04-15-2009, 04:02 PM   #177
Thomkal
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Originally Posted by Tasan View Post
Balo is one funny dude.

Upon reaching level 20, he turned me into a female vampire. Yay.

So is sunlight gonna harm me now, or can I do a "drink blood" attack that steals life for me? I wish I had more time right now for this game, I'm digging it.

Yep sunlight is going to hurt you now unless you have resist light. Be careful of artifact light sources too.
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Old 04-15-2009, 04:12 PM   #178
Thomkal
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OK, been really busy since Friday and am behind but plan to play a bunch tonight.

Question I saw last night -- what do you do with friendly uniques? I saved and quit with Bullroarer in the same room but couldn't target him.

Also, I'm just at level 9 -- should I start with quests now? I'm not finding anything worthwhile in either the dungeons or the stores.

Balo mutated my spell potential way down. I've got 6 SP points now. Yeesh.

Hey Path,

not too familiar with friendly uniques, but I assume you can do what I do with a normally "friendly" Farmer Maggot at the town level. Shoot him with a distance weapon/magic missile/area of effect spell/item. You don't have to target him. Just get in a line with him and shoot in the direction he's from you. If you want to keep him friendly, he may wander around the dungeon and kill things for you which can be good or bad.

As for quests, would have to see your equipment and resists, but you might be able to do swarming insects if you have a way to detect monsters, light up a room, and area of effect spells to take things out quickly or you will be overwhelmed. Perhaps a Potion of Speed will help too. If you follow the road north, you will get to the town of Zathdin View which has a couple of lower level quests-make sure you have detect invisible options handy.

6 MP? Oooof.

This variant of Angband is perhaps the most "stingiest" of any I've run across when it comes to good equipment in the dungeon. I went several levels down before I finally got a piece of armor with a + on it with Duinath III here. Try going "next door" to Galran to your south and east a little for a large variety of stores.
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Old 04-15-2009, 04:13 PM   #179
JAG
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Hey JAG,

It just occurred to me that preserve artifacts is on, so it is possible you will get another shot at that helm. I don't normally play with it on, but did so for the newbies in the comp.

I think the kicker with preserve artifacts is that the artifact will reappear only if it hasn't been identified when you leave the level. I left it ID'ed (and even *ID'ed* since I had a scroll on me) on the ground. *smacks forehead again*
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Old 04-15-2009, 04:17 PM   #180
JAG
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Quote:
Originally Posted by Tasan View Post
Balo is one funny dude.

Upon reaching level 20, he turned me into a female vampire. Yay.

So is sunlight gonna harm me now, or can I do a "drink blood" attack that steals life for me? I wish I had more time right now for this game, I'm digging it.

Both. Use the 'U' command to see your vampire power and any other random ones you may have received from mutations. Light will damage you (it's basically impossible for you to travel by day, use Control-T to see what time it is in-game if you're in the dungeon) unless you have resist light, then you're alright. Might want to check jeweler stores to see if you can find a ring of light and dark resistance. As a vampire you get lots of cool resistances too, res cold, res poison, hold life, maybe see invisible? And some stat boosts too I believe. All in all you got a pretty fortunate transformation.
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Old 04-15-2009, 04:31 PM   #181
Thomkal
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Originally Posted by JAG View Post
I think the kicker with preserve artifacts is that the artifact will reappear only if it hasn't been identified when you leave the level. I left it ID'ed (and even *ID'ed* since I had a scroll on me) on the ground. *smacks forehead again*

Ah you are right, I stand corrected.
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Old 04-15-2009, 04:37 PM   #182
Thomkal
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Have to say I'm really enjoying the monster pits in this version. On the level I'm on now I just had a ranger/druid pit, and now I've found a "cold" pit-freezing spheres, cold vortex, frost giants, white baby dragons, etc. Now if only the Rod of Fire Balls I got from one of the rangers would just activate...
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Old 04-15-2009, 05:05 PM   #183
path12
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As for quests, would have to see your equipment and resists, but you might be able to do swarming insects if you have a way to detect monsters, light up a room, and area of effect spells to take things out quickly or you will be overwhelmed. Perhaps a Potion of Speed will help too. If you follow the road north, you will get to the town of Zathdin View which has a couple of lower level quests-make sure you have detect invisible options handy.

6 MP? Oooof.

Man, I got nothin'. Seriously. Finding tons of everburning lanterns and torches and average weapons. I did manage to find one *enchant armor* scroll in a store which got my mail up to +7, but other than that I've got a basic cap, sword and boots. I can't even find a bow or sling in a dungeon or a store as of yet (I've been down to 450' in the dungeon so far).

Balo has twice given me chaotic main gauches, but those only give me 2 blows with an avg of 7 or 8 damage (plus my beak attack). With my plain broad sword I get those same 2 blows but an avg of 12 damage/blow.

Well, I'm not likely to win this particular competition anyway at this point so might as well give a quest a shot tonight. I'll try those other towns for stores too.

EDIT: Forgot, I did find a wand of fire bolts that I'm holding onto as well, though my magic skills are bad enough I'll probably fry myself trying it.
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Last edited by path12 : 04-15-2009 at 05:06 PM.
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Old 04-15-2009, 09:14 PM   #184
Thomkal
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Man, I got nothin'. Seriously. Finding tons of everburning lanterns and torches and average weapons. I did manage to find one *enchant armor* scroll in a store which got my mail up to +7, but other than that I've got a basic cap, sword and boots. I can't even find a bow or sling in a dungeon or a store as of yet (I've been down to 450' in the dungeon so far).

Balo has twice given me chaotic main gauches, but those only give me 2 blows with an avg of 7 or 8 damage (plus my beak attack). With my plain broad sword I get those same 2 blows but an avg of 12 damage/blow.

Well, I'm not likely to win this particular competition anyway at this point so might as well give a quest a shot tonight. I'll try those other towns for stores too.

EDIT: Forgot, I did find a wand of fire bolts that I'm holding onto as well, though my magic skills are bad enough I'll probably fry myself trying it.

Yeah definitely try the other towns. I mentioned earlier in the thread that I was having some of the same problems as you. The other towns definitely have a lot more to choose from. Galran is bigger and a little closer, and if you are lucky you might get a courier quest to bring you back to the home town or the other town I mentioned. Can get you a nice chunk of change.
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Old 04-15-2009, 11:58 PM   #185
path12
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Location: Seattle, WA
Great. Now I've been mutated into an incredible coward. I'm gonna need to carry tons of boldness potions.
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Old 04-16-2009, 12:40 AM   #186
Tasan
College Starter
 
Join Date: Feb 2001
Location: Houston, or there about
I'm actually OK with my vampire. Something on me either protects me from light (I didn't see anything saying that) or its just not bothering me, because I've been running around in daylight to no ill affect. Another bonus is the food requirement. Its like having a slow metabolism plus regular food doesn't do anything for you, you just bite something and you're full. Now I figured out the purpose to all those townfolk running about ;- )
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Old 04-16-2009, 12:41 AM   #187
Tasan
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Join Date: Feb 2001
Location: Houston, or there about
Oh and scroll of satisfy hunger works on me as well, which is a bonus when I'm up against a bunch of "bad tasting" opponents.
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Old 04-16-2009, 05:34 AM   #188
Thomkal
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Great. Now I've been mutated into an incredible coward. I'm gonna need to carry tons of boldness potions.

Man Path, you seemed to have gotten the grumpy demon patron out of all of us.
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Old 04-16-2009, 05:36 AM   #189
Thomkal
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I'm actually OK with my vampire. Something on me either protects me from light (I didn't see anything saying that) or its just not bothering me, because I've been running around in daylight to no ill affect. Another bonus is the food requirement. Its like having a slow metabolism plus regular food doesn't do anything for you, you just bite something and you're full. Now I figured out the purpose to all those townfolk running about ;- )

You should be able to tell what it is unless its an item that needed to be *Identified* Do a Shift-C for your character sheet, then n for next page to see your resistances if you haven't figured that out already.
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Old 04-16-2009, 07:12 AM   #190
Thomkal
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Have to say I'm really enjoying the monster pits in this version. On the level I'm on now I just had a ranger/druid pit, and now I've found a "cold" pit-freezing spheres, cold vortex, frost giants, white baby dragons, etc. Now if only the Rod of Fire Balls I got from one of the rangers would just activate...

Have to say though that they are a little less enjoyable when you return to the same level and get another "cold" pit. They should be rarer than that.
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Old 04-16-2009, 11:24 AM   #191
JAG
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Join Date: Nov 2000
Location: St. Paul, MN
The current dungeon I'm romping through is a vault-fest. Every level I've been on has had at least one (not to mention every level giving me 'visions of death flashing through my head'). It makes it slow to clear out, but I've found some decent stuff. I replaced my gloves of power with artifact gloves that basically do the same thing but had better enchantments. I found The Steel Helm of Hammerhand (+3 str/dex/con, woohoo) so I don't feel as bad about losing that other cap. I could stand an improvement in the weapon department and hopefully I'll come across some int pots because 27 mana isn't cutting it, but I have come across some stat pots (mostly CON / CHA). And still no poison resistance. Other than that, things are going great. Only 1-2k from lvl 28.
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Old 04-16-2009, 12:04 PM   #192
path12
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Man Path, you seemed to have gotten the grumpy demon patron out of all of us.

Yeah, I'm about ready to bag it. I might start another character just to explore Z+ a little more -- there are some things I really like about it.
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Old 04-16-2009, 04:30 PM   #193
Thomkal
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Join Date: Oct 2000
Location: Surfside Beach,SC USA
I got my revenge against the mage quest that killed my other character, hurrah!
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Old 04-17-2009, 11:02 AM   #194
JAG
Grizzled Veteran
 
Join Date: Nov 2000
Location: St. Paul, MN
Still chugging along, helped by some insomnia last night. I predictably ran into some poison breathers, but fortunately no major ones (some bats and hounds). I was in the midst of a vault when I got a perfect patron gift ('allow me to remove thine enemies' or something like that)...must have been a mass genocide and I got to scoop up the loot with zero risk. It didn't extend the entire way through and I detected a chaos drake when I had no chaos res., so I gave up on that (another tip, if in doubt, run away). There was a pit nearby with a bunch of warriors and the king of the Neblungs that was too tough for me...he hit to disenchant, stole 5k gps, and could self-heal completely when I couldn't do near enough damage to him. In the warrior pit were black knights that not only hit hard but cast cause wound spells, so I unfortunately had to give up fighting there as well. I explored dungeons and did some quests for a while (I got blasted by Balo when I hit lvl 29 after leveling up from a quest...good thing I wasn't in the middle of fighting). Stats are coming along fairly well. And finally when I returned to town at the end of the night I found a shield of res. that had poison resistance as well. Hurrah. Still got a chance to pull this off. My lack of familiarity with Z might do me in though because I don't remember a lot about the monsters (been playing more of T.O.M.E. the past couple years). For example I was next to a phantom beast, didn't seem to be a big deal, until I realized he was hitting me for 100 damage per turn in melee, far more than just about anything I had fought. Anyway, having fun, gotta get some more kill power and then I'll feel safer. It's nice having mana around 70ish instead of 22 that it had been for a while.
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Old 04-18-2009, 10:41 AM   #195
Thomkal
Head Coach
 
Join Date: Oct 2000
Location: Surfside Beach,SC USA
Still alive at Level 23. Just found my first artifact-the Phial of Galadriel, the normal first artifact found by many. Still nice to have a light source that doesn't need fuel, and now I can get rid of my rod of illumination. Only at 800' so need to dive some. Balo very nicely provided me with free action gauntlets so I should be fine around 1000' and deeper.
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Old 04-19-2009, 07:42 AM   #196
Thomkal
Head Coach
 
Join Date: Oct 2000
Location: Surfside Beach,SC USA
Just a reminder that the comp ends tomorrow at 11:59 EST-so far only Mali has posted an official entry. Even if you can't beat his level, would love to see your character dump to see what happened with your version of the character. Hope you all enjoyed the comp as much as I did.
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Old 04-19-2009, 09:08 AM   #197
Malificent
High School JV
 
Join Date: Oct 2000
Location: Durham, NC, USA
I toyed around with the character for a little while after my painful death, but couldn't quite get up the momentum again - in the meantime, been toying with some other class types.
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Old 04-19-2009, 09:12 AM   #198
Thomkal
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Join Date: Oct 2000
Location: Surfside Beach,SC USA
Quote:
Originally Posted by Malificent View Post
I toyed around with the character for a little while after my painful death, but couldn't quite get up the momentum again - in the meantime, been toying with some other class types.

Can't blame you after getting so far. Had a hard enough time getting into Duinath II when I had such a good start with I. III is the best though. And that rogue I had you test the file on is pretty fun too in this variant. I don't usually play rogues, but he's pretty rocking with a sling in his hand and backstab ability.
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Old 04-19-2009, 05:38 PM   #199
Godzilla Blitz
College Starter
 
Join Date: Oct 2000
I got stuck catching up on some work stuff, so I didn't really have time to get back to this until this weekend. I figured it was a bit late to make any sort of a serious run.

I'll likely end up playing the game more though. It's fun.
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Old 04-19-2009, 06:51 PM   #200
Thomkal
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Join Date: Oct 2000
Location: Surfside Beach,SC USA
That's cool GB. Part of the reason for doing a comp was to get people to try a roguelike and hopefully like it. Feel free to ask questions and post character dumps here if you want some advice and help.
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