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Old 06-26-2008, 04:13 PM   #151
Eaglesfan27
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Madden's main producer on OS has said that they have already started working on a patch that will be released much sooner than previous patches and for the first time they are adding a feature with the patch - accelerated clock


Here is his latest post updating the progress on the accelerated clock code:

Update again!

Today we turned on the code and everything worked! We decided to keep it off in the final 2 minutes. Maybe next year we can have that as an option (as well as an option for the run-off amount)...but we still want to keep risk as low as possible.

Next up is:
- Add the option to turn it on/off to the advanced options screen
- Hook up some sort of UI effect so the clock actually looks like it's counting down fast instead of just "snapping" to having less seconds.
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Old 06-26-2008, 04:18 PM   #152
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Good news.
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Old 06-26-2008, 04:24 PM   #153
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Not the first time its been in the game..... or am I wrong?
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Old 06-26-2008, 04:28 PM   #154
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First time it's been in a 360/PS3 version, but it was (is?) in the PS2/Xbox version a few years ago.
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Old 07-08-2008, 02:20 PM   #155
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Toss this one on the hype bonfire.........

Quote:
“Madden NFL revolutionized the industry by making music of multiple genres – from both established acts and brand-new artists – an essential emotional component of the videogame experience and the NFL season itself... Not only have we changed the gaming culture forever, we continue to move the needle musically for millions of people around the world. Madden NFL will always be recognized as the game that made the music matter in videogames.”

In related news, Al Gore invented the internet.
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Old 07-08-2008, 02:28 PM   #156
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BWAHAHAHAHAHHAHAHAHAHAHAHAHAHAHA!
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Old 07-08-2008, 02:31 PM   #157
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Madden definetely takes the cake for worst music to ever be implemented into video games. If it weren't for those NFL Films songs in the background, I'd have the whole thing on mute permanently.
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Old 07-08-2008, 02:46 PM   #158
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Yeah, thank goodness for the NFL Films music.
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Old 07-08-2008, 03:04 PM   #159
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Madden definetely takes the cake for worst music to ever be implemented into video games. If it weren't for those NFL Films songs in the background, I'd have the whole thing on mute permanently.

The times I have bought Madden over the last few years, the very first thing I did was to go into options and turn off all non-NFL Films music.

And the first game series that made music matter in videogames was Final Fantasy.
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Old 07-09-2008, 12:32 AM   #160
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HAHAHAHA!! They have a whole article up about it too.

http://www.gamedaily.com/articles/fe...-nfl-09/?biz=1

Why do I get the feeling more time is put into the soundtrack than their DB AI?
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Old 07-09-2008, 08:39 AM   #161
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Why not just allow us a very flexible custom soundtrack feature and forget the stuped EA Tracks crapola?
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Old 07-09-2008, 09:36 AM   #162
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Why not just allow us a very flexible custom soundtrack feature and forget the stuped EA Tracks crapola?

The PC version always had that. Much better than the 1 or 2 songs from their soundtrack I could handle.
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Old 07-09-2008, 09:53 AM   #163
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I can't believe I spelled that "stuped". Quality control has bottomed out here.
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Old 07-09-2008, 09:57 AM   #164
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Why not just fix the DB AI and other nagging game issues and forget the stuped EA Tracks crapola?

Fixed.
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Old 07-09-2008, 10:00 AM   #165
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Gotta think user-selected music wouldn't take much time to implement.
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Old 07-09-2008, 10:31 AM   #166
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Gotta think user-selected music wouldn't take much time to implement.

This is EA we're talking about here. That could take an entire development cycle.
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Old 07-09-2008, 12:36 PM   #167
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Toss this one on the hype bonfire.........



In related news, Al Gore invented the internet.

....he is also saving the planet from global warming. Errr, that is after he turns off the 74 billion lights in his house .
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Old 07-21-2008, 07:18 AM   #168
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LOL......this should really inspire the masses. A Madden developer at E3 admitted that the only changes that were made to the 2009 code were to add online dynasty support. Even known bugs were left 'in the game' due to them being 'low item priority'...........

http://nutweasel.blogspot.com/2008/0...nd-madden.html

Quote:
EA Madden developer: "We didn't touch any of the code outside of adding true online league support."

Abner: "Wow, really? The CPU still won't put players on the IR?"

EA Madden developer: "No, we didn't mess with it. It's a "low item priority." (I think he meant to say low priority item, but I got the idea. It was day three. We were all gassed.) We did finally add online league support even though we knew going in that only 3-5% of the people would even try it."
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Old 07-21-2008, 08:09 AM   #169
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If that's true, that would mean a 2-year dev cycle for 2010, which could be awesome.
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Old 07-21-2008, 08:32 AM   #170
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If that's true, that would mean a 2-year dev cycle for 2010, which could be awesome.

That's a mighty big assumption. Most would say that the code hasn't changed much in 3 years and this is just another indication that it's business as usual at EA Sports.
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Old 07-21-2008, 08:49 AM   #171
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Hey, the 09 version of the game isn't even out and they're already announcing new things coming to the '10 version!!! On-field refs FTW!!!!!!!!!!!!!!! This must be the kind of innovation that comes with the 2 year development cycle. I stand corrected, gstelmack.

http://loot-ninja.com/2008/07/20/on-...o-madden-2010/
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Old 07-21-2008, 09:00 AM   #172
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I think I will wait about a week to see what people think of Madden this year.
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Old 07-21-2008, 09:28 AM   #173
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That's a mighty big assumption. Most would say that the code hasn't changed much in 3 years and this is just another indication that it's business as usual at EA Sports.

Yeah, there was pretty much no work to do to get it running on the 360 and PS3...
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Old 07-21-2008, 09:56 AM   #174
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Yeah, there was pretty much no work to do to get it running on the 360 and PS3...

Exactly my point. This is now the 3rd iteration on the 360. I guess you're right in that it's technically 2 years, but they haven't done anything with it since the initial upgrade to the 360 (PS3 was nothing more than a port and a lousy one at that). To be honest, even the game engine in the initial offering on the 360 obviously contained virtually identical AI to the previous PS2/Xbox version of the game. The AI mistakes on the old generation popped up in the new version. The only difference there was that they had a lot of pretty new graphics and animations to cover up the fact that the game engine itself changed very little despite promises of 'rebuilding the game from the ground up'.
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Old 07-21-2008, 12:06 PM   #175
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LOL......this should really inspire the masses. A Madden developer at E3 admitted that the only changes that were made to the 2009 code were to add online dynasty support. Even known bugs were left 'in the game' due to them being 'low item priority'...........

http://nutweasel.blogspot.com/2008/0...nd-madden.html

Isn't that taking it completely out of context since he's not talking about the entire game, but only the code of the franchise mode that wasn't changed?
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Old 07-21-2008, 12:12 PM   #176
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lollerstakes @ Mizzou. You know I never really paid attention to his posts regarding EA stuff...but the more I read them the more I think Mizzou might have some serious issues going on upstairs.
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Old 07-21-2008, 12:21 PM   #177
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Isn't that taking it completely out of context since he's not talking about the entire game, but only the code of the franchise mode that wasn't changed?

If I'm paying $60 for a game, I want every problem from the previous version fixed in addition to meaningful enhancements. I doubt you'd disagree with that.
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Old 07-21-2008, 12:30 PM   #178
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LOL......this should really inspire the masses. A Madden developer at E3 admitted that the only changes that were made to the 2009 code were to add online dynasty support. Even known bugs were left 'in the game' due to them being 'low item priority'...........

http://nutweasel.blogspot.com/2008/0...nd-madden.html

Quote:
Originally Posted by Deattribution View Post
Isn't that taking it completely out of context since he's not talking about the entire game, but only the code of the franchise mode that wasn't changed?

Quote:
Originally Posted by Mizzou B-ball fan View Post
If I'm paying $60 for a game, I want every problem from the previous version fixed in addition to meaningful enhancements. I doubt you'd disagree with that.

You trying to divert attention from your leap of faith in the first post? You said "the only changes that were made to the 2009 code", not "the only changes that were made to the 2009 franchise mode code". So feel free to rail on them for not cleaning up more franchise mode bugs, but stop making it look like they didn't touch anything else, either.
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Old 07-21-2008, 12:36 PM   #179
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You trying to divert attention from your leap of faith in the first post? You said "the only changes that were made to the 2009 code", not "the only changes that were made to the 2009 franchise mode code". So feel free to rail on them for not cleaning up more franchise mode bugs, but stop making it look like they didn't touch anything else, either.

Fine. Modify my comments, but I posted my source. If I was trying to mislead, I would have never posted the source. As you said, they certainly deserve the venom for no changes on the franchise mode. I have no idea why this guy was stupid enough to even admit that in the first place.
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Old 07-21-2008, 12:55 PM   #180
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Bull. You were trying to make it sound like no changes were made to the entire game.
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Old 07-21-2008, 01:03 PM   #181
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Bull. You were trying to make it sound like no changes were made to the entire game.

Well, I'm sure that there were massive enhancements to the rest of the game. After all, EA is know for lots of innovation while fixing bugs from the previous year's version of a game.
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Old 07-21-2008, 01:19 PM   #182
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So that makes an obvious twist of someone's statement fair play?
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Old 07-21-2008, 01:26 PM   #183
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So that makes an obvious twist of someone's statement fair play?

As I stated, there was no twisting involved. It was a mistake to not be more clear given that I posted a link that specified cited that it only involved the dynasty, but I didn't twist anything. The post spoke for itself. My lack of clarity doesn't change the fact that EA aren't interested in actively improving their product by fixing the known issues.

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Old 07-24-2008, 01:46 PM   #184
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Preview of Madden 09 from E3 conference build.........

GameShark | Previews | E3 2008: Madden NFL 09 Preview
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Old 07-25-2008, 01:52 PM   #185
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Interesting post on OS from a main developer that was talking about QB numbers and said that a patch for Madden will be out on release date which is certainly a change from the prior modus operandi. In previous posts, he has said that the patch will add an accelerated clock to the game as well as fix a few issues. Here is a copy of the post in question:


Some CPU QB stats in Madden 09 - Page 13 - Operation Sports Forums



Quick update for everyone...there hasn't been much time for this as we've been preparing stuff for the day 1 patch, but we were able to get some games in with an adjusted INT slider...I think you'll like the results:

Peyton Manning vs. Bengals (5 min qtrs, All-Pro, all sliders default except User INT's reduced to zero):
20/34 (58%) 185 yards | 2 TD / 0 INT

Peyton Manning vs. Bengals (5 min qtrs, All-Pro, all sliders default except User INT's reduced to zero):
24/34 (70%) 220 yards | 3 TD / 1 INT

Tom Brady vs. Bengals (8 min qtrs, All-Pro, all sliders default):
36/45 (80%) 336 yards | 3 TD / 2 INT

Tom Brady vs. Vikings (8 min qtrs, All-Pro, all sliders default except User INT's reduced to zero):
32/46 (69%) 317 yards | 2 TD / 0 INT

Peyton Manning vs. Bengals (5 min qtrs, Pro, all sliders default):
13/24 (54%) 131 yards | 1 TD / 2 INT


I'm going to try and do another post sometime this weekend to talk about the new slider system and how it works because it is a little more complicated this year in how it works with Madden IQ. I definitely understand it all now though.

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Old 07-29-2008, 10:51 AM   #186
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Madden's main producer on OS has said that they have already started working on a patch that will be released much sooner than previous patches and for the first time they are adding a feature with the patch - accelerated clock


Here is his latest post updating the progress on the accelerated clock code:

Update again!

Today we turned on the code and everything worked! We decided to keep it off in the final 2 minutes. Maybe next year we can have that as an option (as well as an option for the run-off amount)...but we still want to keep risk as low as possible.

Next up is:
- Add the option to turn it on/off to the advanced options screen
- Hook up some sort of UI effect so the clock actually looks like it's counting down fast instead of just "snapping" to having less seconds.

So reading this the accelerated clock will be in this years version for sure? I really miss that feature.
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Old 07-29-2008, 10:57 AM   #187
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Not for sure, as the developers have backed off saying what is officially in the patch. However, they have said that a patch will be out release date barring some unforeseen circumstances. They will officially announce what is in the patch "a few days before release" once everything is cleared for it to be released. They have also said in previous posts (such as the one you quoted) that accelerated clock was working in this patch, so unless it becomes broken, I think it is very likely to be included.
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Old 07-29-2008, 11:39 AM   #188
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Maybe some day they'll get around to putting "save in the middle of a game" back in so I can actually play a franchise (or dynasty in NCAA).
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Old 07-29-2008, 01:13 PM   #189
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Apparently, Accelerated clock will not be included in the patch on release date. I wonder if Greg can comment on the statement that MS does not allow patches to be more than 4 MB's?


Here is a post from a developer responding to a question about the patch:

Again, I want to disagree. We are trying to patch Day 1 because we have the luxury of seeing feedback in NCAA. Are all of the NCAA issues present in Madden? No. We did notice a few that were and that were easy to fix so we want ahead and fixed them. To me it wasn't an 'oh sh*i*t we better fix that' decision. It was more of a 'why not fix it if we have some time?' type of decision.


I thought I was quite frank about our decision to patch in my post Friday. Patches are tricky because they are a damned if you do/damned if you don't situation. Let me be even more crystal clear with my thoughts on patching. We should and will patch the game if there are major issues with the product. We plan to do one more patch once the game is out and we've had some time to absorb the feedback.

Some additional bits of information to help understand patching a little better. MS actually limits the size of our combined patch. This means that the combined size of our patches cannot exceed 4MB. With this restriction, we can't fix everything. We have to focus our energy on high priority issues that will allow us to fall under the 4MB limit. Accelerated Clock will not be included in patch 1 becaue that alone put us over the 4MB limit. The good news with accel clock is that we got it working, proving that we can patch in data which has historically been a no-no for us. We are investigating another solution for providing features to consumers post-launch so that we can still get accel clock out for 09.

Phil
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Old 07-29-2008, 01:38 PM   #190
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Apparently, Accelerated clock will not be included in the patch on release date. I wonder if Greg can comment on the statement that MS does not allow patches to be more than 4 MB's?

That EA post sure seems reasonable to me. I assume the data changes are in their UI.
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Old 07-29-2008, 02:08 PM   #191
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I don't understand how features that are in very old Madden games are so difficult to get in present day releases...
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Old 07-29-2008, 02:25 PM   #192
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I'm wondering what alternate method they are evalating for getting the accelerated clock out to the consumers for 09? I can't imagine them actually sending out additional discs.
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Old 07-29-2008, 03:15 PM   #193
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Favre was in a Buccs uniform on the Madden site as reported by Pasta Padre. It has been taken down since then.
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Old 07-29-2008, 03:24 PM   #194
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They've put him up there in a few different uniforms per people on OS. They also have simmed and posted the results of multiple seasons with Favre on different teams. I'm sure they are relishing the additional publicity that Favre is bringing to himself and as a secondary effect the game.
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Old 07-29-2008, 03:30 PM   #195
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I'm wondering what alternate method they are evalating for getting the accelerated clock out to the consumers for 09? I can't imagine them actually sending out additional discs.

It sounds to me like they couldn't fit the acc clock into the same patch as everything else. I'm pretty sure they can still put it out in patch form, but just not packaged in with 100 or so other fixes.
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Old 07-29-2008, 03:35 PM   #196
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Re-read the post I quoted. It says Accelerated clock alone is over 4 MB which would preclude them from putting it in any patch. I guess maybe if they found a way to code it so it was under 4 MB, they might be able to do it as a patch, but that seems unlikely to me from the way it is worded.
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Old 07-29-2008, 03:37 PM   #197
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Free DLC maybe?
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Old 07-29-2008, 03:59 PM   #198
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Free DLC maybe?

Ahh! That does seem to me to be the most likely alternate method. Hopefully, they can get MS to approve it.
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Old 07-29-2008, 05:00 PM   #199
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Good grief, already talking about patching the game Day 1.

Most definitely a "wait and see" on this one as well as Head Coach.
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Old 07-29-2008, 05:01 PM   #200
Icy
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Join Date: Sep 2003
Location: Toledo - Spain
I guess we PS3 users won't get acc time either...
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