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Old 07-14-2006, 03:13 PM   #1751
Abe Sargent
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Np. Btw theere WAS a door there. But we blasted through it instead of using my leet engineering skills.
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Old 07-14-2006, 03:15 PM   #1752
Alan T
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Quote:
Originally Posted by Anxiety
Np. Btw theere WAS a door there. But we blasted through it instead of using my leet engineering skills.


Why open doors when we have phasers!
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Old 07-14-2006, 03:16 PM   #1753
SnDvls
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alan as 2nd officer you still have an AP left then and can promote someone
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Old 07-14-2006, 03:18 PM   #1754
kingfc22
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Quote:
Originally Posted by SnDvls
I would have to say from the three accounts presented that those three have all moved up on my trust list.

all three posted within 2 mins of eachother and similar accounts. no way the spawn could have been that organized that quickly.

thanks guys.

No problem Capitan.
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Old 07-14-2006, 03:20 PM   #1755
SnDvls
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another though...since the overlord is wounded and week do we want to try to lift off or go back and finish him off tomorrow?

something to talk about today
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Old 07-14-2006, 03:21 PM   #1756
Alan T
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Ok, the two possibilities for job changes as I see it are:

1) Swaggs to Warden - We need a warden, I think its pretty important that we have one to start safeguarding the people we trust in the brig, or lock up those who we dont trust as the case may be. Questions I have are: Can we have Swaggs take the job of Warden with Chubby still warden? What should we do about Chubby for now? He technically can still do his warden role with AP right but not in our favor.. perhaps we should do something to prevent that before it bites us?

2) Bek to some role: I know some people said medic wouldn't be that hot since he can only cure wounds.. but right now half our security staff is injured, and they are likely going to keep staying busy protecting things. We need them healthy, so having him as a medic might not be a bad thing.

Neither would take effect till tommorrow, so I would like to get other people's thoughts on this so I can make one of these moves today.
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Old 07-14-2006, 03:22 PM   #1757
Abe Sargent
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I say we try to lift off.
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Old 07-14-2006, 03:23 PM   #1758
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So right now we have 4 wounded. Are we going to make bek a doctor? Even if he might be spawn we could order him to use both his AP's to heal wounds.
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Old 07-14-2006, 03:23 PM   #1759
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Quote:
Originally Posted by Alan T
Ok, the two possibilities for job changes as I see it are:

1) Swaggs to Warden - We need a warden, I think its pretty important that we have one to start safeguarding the people we trust in the brig, or lock up those who we dont trust as the case may be. Questions I have are: Can we have Swaggs take the job of Warden with Chubby still warden? What should we do about Chubby for now? He technically can still do his warden role with AP right but not in our favor.. perhaps we should do something to prevent that before it bites us?

2) Bek to some role: I know some people said medic wouldn't be that hot since he can only cure wounds.. but right now half our security staff is injured, and they are likely going to keep staying busy protecting things. We need them healthy, so having him as a medic might not be a bad thing.

Neither would take effect till tommorrow, so I would like to get other people's thoughts on this so I can make one of these moves today.

I would change someone to warden...don't make it public who so the spawn don't attack him.

chubby can't do anything as I can change his orders w/ 3 AP left.
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Old 07-14-2006, 03:23 PM   #1760
kingfc22
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Dola

That would allow us to heal 4 people in two days.
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Old 07-14-2006, 03:24 PM   #1761
SnDvls
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Quote:
Originally Posted by kingfc22
So right now we have 4 wounded. Are we going to make bek a doctor? Even if he might be spawn we could order him to use both his AP's to heal wounds.


I think someone asked this and was told we can't make a Dr.

alan PM BK and confirm it.
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Old 07-14-2006, 03:25 PM   #1762
SnDvls
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and qwik should be fully healed tomorrow as he has done no action for 2 cycles. (last night and today)
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Old 07-14-2006, 03:27 PM   #1763
SnDvls
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with 15 players left how many spawn do we think we have

I have 9 people (including myself) pretty high on my trust list.
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Old 07-14-2006, 03:27 PM   #1764
KWhit
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Quote:
Originally Posted by Fouts
*takes a moment to remember our dear departed Captain*





It was fun guys.

Thanks for running a great game, BK!
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Old 07-14-2006, 03:28 PM   #1765
kingfc22
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I think right now we are very vulnerable to an attack. We have so many people exhausted that it might be best for us to lift off so that they can not convert anymore.
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Old 07-14-2006, 03:28 PM   #1766
Fouts
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Pretty cool fight. Sad the Captain died, but at least we can finish off the Overlord tomorrow.
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Old 07-14-2006, 03:30 PM   #1767
Alan T
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Looking at the rules it says I can only move someone to an enlisted crew position:


Enlisted Crew:

Medic (1 AP per cycle)
Galley master (1 AP per cycle)
Sergeant-at-Arms (1 AP per cycle)
Security Crewman (1 AP per cycle)
Warden (1 AP per cycle)
Slave Master (1 AP per cycle)
Privates (1 AP per cycle)
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Old 07-14-2006, 03:37 PM   #1768
kingfc22
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Right now my COT:

AlanT - no doubt
SnDvls - very high
Path - pretty high
Anxiety - pretty high
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Old 07-14-2006, 03:45 PM   #1769
kingfc22
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So is there anything else we can do during this day shift?
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Old 07-14-2006, 03:46 PM   #1770
Alan T
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Quote:
Originally Posted by kingfc22
So is there anything else we can do during this day shift?


Yeah, Sndvls still has to possibly deal with Chubby today, and I need to figure out who to promote to what.
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Old 07-14-2006, 03:56 PM   #1771
Schmidty
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Damn, that sucks about KWhit.

On the other hand, it sounds like the Overlord is really hurt bad. I say that we finish him off. If we don't, he could mess with the atmosphere and wreck any lift-off that we try.

It also looks like I've been promoted to Security Chief, so I'm going to have to actually perform night actions and stuff.
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Old 07-14-2006, 04:01 PM   #1772
path12
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I guess I can go and do some repairs on the berths now. Planning on resting tonight.
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Old 07-14-2006, 04:14 PM   #1773
Barkeep49
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Following the semi-tragic results of the mission against the Overlord, path gets busy with repairs in the Sleeping Quarters
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Old 07-14-2006, 04:27 PM   #1774
path12
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I'm mostly out until later, likely after lynch.
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Old 07-14-2006, 04:34 PM   #1775
Barkeep49
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The crew is called to attention. Out of his office comes Alan T seen in his second officer's uniform for the first time. "I am pleased to announce that after his valiant effort on the away team mission that Kingfc will be our new Warden. That is all
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Old 07-14-2006, 04:46 PM   #1776
Fouts
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Congrats King!
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Old 07-14-2006, 05:17 PM   #1777
kingfc22
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BK - Do I have any AP to put people into the brig tonight?
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Old 07-14-2006, 05:45 PM   #1778
Talgian
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Hi guys, I'm back from work and all read up. Sounds like quite an eventful day.

Sndvls, I think you should order chubby to lock you up in the brig, after you order a lift-off. This way they can't corrupt you, which would be a good thing. Heck, you can lock yourself with those you trust from the away mission to ensure a nice, safe night. Or maybe a trusted engineer or two so we can ensure fixing. I dunno.

As to the liftoff, if this thing is so hurt, I say we try a liftoff. It clearly exhausted most of its power on Day 2, and it used some more power on Day 3 to limit our crystalilium mining. I doubt it can have that much power considering it had to have expended some fighting you, and it's heavily wounded.
Quote:
Originally Posted by Barkeep49
This ship is much heartier then the Wig and would be able to lift off successfully even if the atmosphere was hostile. Now whether the Overlord has the power or intention to make the atmosophere hostile and what kind of damage the ship might take, is a whole different matter.
BK even said we'd be able to lift off, albeit with some possible damage. But considering the overlord's state, that would probably be miminal, if any. Let's get out of here.

-Talgian
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Old 07-14-2006, 05:47 PM   #1779
Talgian
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Quote:
Originally Posted by kingfc22
BK - Do I have any AP to put people into the brig tonight?
This doesn't go into effect until the next day cycle.
Quote:
Assign Personnel Day Only He may change the position of any member of the enlisted crew (so Private to Slave Master, Galley Master to Medic, etc). This goes into effect the next day cycle. There may not be more than 1 Galleymaster or Slave Master1 AP

-Talgian
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Old 07-14-2006, 08:18 PM   #1780
Abe Sargent
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Quiet. Vote Chubby
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Old 07-14-2006, 08:23 PM   #1781
Talgian
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It's a little over an hour before actions are due.

BK has said we could lift off, the only risk is that the overlord may be able to alter the environment.

The overlord seems pretty damaged and drained, so I don't think it's much of a risk, if at all. Staying on planet means the spawn can plant another spawn tonight. If we're off planet, they can't. I'd rather be off planet and risk minor damage (which I don't think will happen), than the virtual garauntee of more spawn.

Any thoughts? Any good reason not to?

-Talgian
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Old 07-14-2006, 08:55 PM   #1782
Talgian
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Also, so long as I have the soapbox...

Is anyone else worried about the safety of our captain? Judging from the away missions, he has been acting with the best interests of the crew at heart, so there's not much a reason to think he's a spawn. I certainly wouldn't want to be on a ship with a spawn who has 3 AP and can order anyone to do anything. It seems prudent for sndvls to lock himself (and maybe others if he trusts them) in the brig, and hopefully someone guards it.

Of course, this is assuming we lift off tonight. If not, I don't see us winning, because it becomes an endless cycle of making the captain spawn so he won't liftoff.

-Talgian
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Old 07-14-2006, 09:10 PM   #1783
dubb93
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OK, just read my PM.

It seems that we got to the overlord, and the people around me except Alan were fighting like they had absolutely no training at all. At that point, KWhit had to do something desperate, so he actually offered himself in a kamikaze attack and is quickly struck down. After this, we kinda stand in shock, until Anxiety fires a shot.

At that point, the battle begins again, and it is a draw until the overlord lands one more big attack injuring King and driving us back and out.

My PM does not say we did well, in fact it says we could have done poor, it is hard to say. My PM does not say the overlord is injuries, weakened. In fact, after reading it, I would say we did a real shitty job, and the overlord isn't weakened at all.
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Old 07-14-2006, 09:18 PM   #1784
Abe Sargent
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Based on my reading of the pm, and we may have different versions of the story from different perspectives, the overlord is wounded.
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Old 07-14-2006, 09:27 PM   #1785
Chubby
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Well one thing is for sure, I outlived you bulletsponge
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Old 07-14-2006, 09:31 PM   #1786
Chubby
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time check
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Old 07-14-2006, 09:38 PM   #1787
Barkeep49
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Another day, another anti-climatic vote. Really life would be much simpler if all the Spawn were as forth coming as you feel these last two have been. As time ticks down Chubby tells Talgian, Bek, Anxiety, and Fouts that “Have fun in the brig.”

With this, the crew has had enough. Yet again there is a certain sense of glee as the crew sets to killing one of their own.
Chubby tries to hide, but it does him little good. The crew is upon him like a pack of hyenas on carrion. When all is said and done, there is the inevitable outcome and you learn that not only was he a bad guy but he appears to be a special mysterious kind, properly called a LURKER SPAWN

Ship’s Status

Room Reports
Engine Room – Fully Operational
Water Plant – Fully Operational
Cargo Hold - Fully Operational(Maximum Capacity: 85 units)
Water Supply – 6 units
Crystilium Supply – 79 units
Security Headquarters Fully Operational
Brig – Empty
Weapons Locker – 3 phasers

Slave Pens – Fully Operational
Sleeping Quarters – Damaged. 5 berths requiring repair (enough berths for 14 people to sleep)

Crew Status

Command Staff
Captain - sndvls Exhuasted
First Officer – Talgian
Second Officer - Alan T Exhuasted
Security Chief – Schmidty (2 shots left on phaser)

Engineers
QwikshotWounded
Anxiety
Path
Exhuasted

Medical Staff

Security Staff
Sergeant at Arms - dubb93 Exhuasted
Warden
Galley Master - Raiders Army Wounded
Slavemaster – Swaggs Wounded
Security Crewman - kingfc22 Exhausted Wounded

Scientists
Coffee Warlord
Fouts


Privates

Bek


Deceased
Blade – Executed Day 2 Survivor
Hoopsguy – Executed Day 3 Spawn
Bulletsponge – Killed Night 3 Survivor
KWhit – Killed Day 4 by Spawn Overlord Survivor
Chubby – Lynched Day 4 Lurker Spawn

Orders due by Sunday morning at 10:30 AM

Last edited by Barkeep49 : 07-14-2006 at 09:40 PM.
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Old 07-14-2006, 09:41 PM   #1788
Chubby
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You guys suck
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Old 07-14-2006, 09:51 PM   #1789
Fouts
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Did Chubby just put us in the brig?
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Old 07-14-2006, 09:53 PM   #1790
Barkeep49
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If by "us" you mean you, Anxiety, Talgian, and Bek, why yes, yes he did.
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Old 07-14-2006, 09:54 PM   #1791
Chubby
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Quote:
Originally Posted by Fouts
Did Chubby just put us in the brig?

Actually, I put you in the brig at 10:27 pm EST seeing how I WAS the Warden and all. Cryin shame it's too late to do anything about it.


Have fun
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Old 07-14-2006, 09:56 PM   #1792
Abe Sargent
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I bet at least one of us is a spawn 0 the brig folks I mean
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Old 07-14-2006, 09:58 PM   #1793
Alan T
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. . .

I thought Sndvls said he was going to take care of Chubby...
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Old 07-14-2006, 10:05 PM   #1794
Talgian
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When a spawn chooses people to lock up, it's either because he thinks their time is best spent on doing things outside of the bring or so someone else inside can convert said people.

Considering how many people are in the brig, and the fact that we know not everyone is going to be using one, there are more than enough berths. So it's not like locking up an engineers hurts the survivors, since we don't need to fix the quarters straightaway. Now, if said engineer is a spawn, or spawnling that will manifest this evening (chubby manifested at night), we could be in trouble. Considering the success of the away mission, if anxiety is a spawn, I'd think he's unaware, or an unevolved spawnling. I know it's a big if, but I can't figure out why he's in here.

To be fair, I have no clue why fouts or bek is either. Or me. I can't even do anything at night...oh wait, I'm the first officer now, I can. Okay, so I'm in here, but we should be immediately lifting off, so that's no biggie (no need for away mission planning. If there is, I can always do it during the day). In the interest of full disclosure, I have gone off the ship..twice?

Bek is a private who's left the ship, but other than that has been pretty low-key. Also a strange choice. No harm done to the survivors if he is in here, unless it's to convert.

Fouts has left the left the ship and spends his time studying dead spawn. Either the spawn are worried about him making some big breakthrough, or he's here to convert. I have no clue which it is. Except that haven't the scientists only been researching during the day? Hmmm.

Guarding...well, the brig doesn't seem that important. If I get converted, it can potentially screw up our away missions, but since we're ready to leave, that shouldn't matter. No one else is essential.

I would say Sndvls, the engine, and the cargo are the big places/people to guard. If sndvls is converted, we're never taking off. If we lose the captain right now, we lose the game, since we'd be so delayed in mutining that we'd be on the planet far too long, with too many spawn/overlords hampering us. The engine since I'd like to leave the planet. The cargo hold since we need the crystal, and I don't want anyone leaving the ship that doesn't have to. The water plant would be nice too, but guarding resources are scarce.

Just my $.02 (okay, really more of a $.07 post, but still)

-Talgian
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Old 07-14-2006, 10:11 PM   #1795
Talgian
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Quote:
Originally Posted by Talgian
Fouts has left the left the ship and spends his time studying dead spawn. Either the spawn are worried about him making some big breakthrough, or he's here to convert. I have no clue which it is. Except that haven't the scientists only been researching during the day? Hmmm.
I forgot to include a clarifier (well, a question, so I guess it's an obstrusifier). I'm really up in the air about why fouts would be in there. On the one hand, he could spawn to convert us. On the other, converting a scientist close to a breakthrough that hurts a spawn would really help them. So I'm really unsure. Oh, I promised a question...so what do we think he is?

Not that I'm sure about anyone. It would be pointless to be Talgian and the 3 Spawns, LIVE! at 10:30. No, it would make more sense to put 1 spawn in, so they can make 1 convert and cast suspicion on everyone else in the brig.

Oy.

-Talgian

This was a valid $.02 post.
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Old 07-14-2006, 10:15 PM   #1796
bulletsponge
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Quote:
Originally Posted by Chubby
Well one thing is for sure, I outlived you bulletsponge


Now that were both dead in goina kick your undead butt
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Old 07-14-2006, 10:24 PM   #1797
dubb93
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Can we get clarification on why the weapons locker only has 3 phasers in it?
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Old 07-14-2006, 10:26 PM   #1798
Alan T
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I think I am a little frustrated by a few things. I still don't necessarily know what we have gained by prolonguing our exposure on this planet. As far as I can tell, we have lost our captain and have an injured security personal to show for it.

I am a little frustrated that Chubby was able to pull off that stunt when we all knew he was going to end up being a spawn anyways. Sndvls said a few times that he was going to take care of him, but he didn't.

So in pertaining to those two points, I guess i now have a few questions..

Can the captain even give the lift off order at night? I looked over the rules, and the only thing I could see is that giving orders is day time only.


As for the Brig.. why Anxiety, Talgian, Fouts and Bek?

Because of what Anxiety said and how he said it roughly when I did, and what my PM said about Anxiety's actions today I don't really suspect him much at all. Dubbs said he watched Fouts all night last night and Fouts never left or did anything. So if he is a spawn, he either converted today, or for some reason wasn't a part of the bullet killing last night. (I trust Dubbs pretty strongly, so don't see he would have lied about Fouts at least).

Talgian, I don't really have a horrible feel about because I think he has been pushing for some of the same ideas that I have had about lifting off.. I don't really think a spawn would be in a hurry to leave the planet.. I guess I could be wrong though.. the only negative about Talgian is that he has been very pushy and rather manipulative with some of his actions or desires so far this game. This is my first game with him, so I don't know his play style at all, but it hasnt sit well with me and in some cases feels like a common "helpful wolf" strategy. If I had to bet, I don't -think- Talgian is a spawn, but it wouldn't suprise me.

Bek being the 4th in there.. I really don't have much of a feel on him at all. Nothing he has done so far really stands out or jumps out at me... He's been rather under the radar this game so far. If one of the 4 is a spawn, I would probably guess him..


This got me to thinking though.. why would the spawn then place those four in there together? We would assume one was a spawn based on their jobs. I don't see any huge reason why Bek or Anxiety would be locked up at all to prevent them from doing stuff at night. Maybe another possibility is Chubby was just having some fun with us and wanted us to go on a wild goose chase with 4 survivors.
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Old 07-14-2006, 10:29 PM   #1799
Barkeep49
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Quote:
Originally Posted by dubb93
Can we get clarification on why the weapons locker only has 3 phasers in it?
Two were discharged on the assualt on the Spawn Overlord.
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Old 07-14-2006, 10:30 PM   #1800
dubb93
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Quote:
Originally Posted by Barkeep49
Two were discharged on the assualt on the Spawn Overlord.

So then, who has phasers tonight?
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