07-09-2008, 08:48 PM | #1701 |
Coordinator
Join Date: Aug 2001
Location: Buffalo, NY
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Vote No Execution.
I don't trust hoops, and I don't believe PF is a spawn at this point. Better we all live another day than waste a body we still need to get this hulk back into the sky. |
07-09-2008, 08:49 PM | #1702 | |
Coordinator
Join Date: Feb 2003
Location: Seattle, WA
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Quote:
Me too!
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We have always been at war with Eastasia. |
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07-09-2008, 08:49 PM | #1703 |
Grizzled Veteran
Join Date: Nov 2007
Location: non white trash MD
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was just califry for people who are voting no lycnh, or unvoting someone for a no lynch thats all
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Dominating Warewolf for 0 games! GIT R DUN!!! |
07-09-2008, 08:50 PM | #1704 | |
Coordinator
Join Date: Aug 2001
Location: Buffalo, NY
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Quote:
You're wrong, there mus be a 1/3 total vote to execute someone. Either guy needs 8 to get killed, nothing less will work. |
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07-09-2008, 08:50 PM | #1705 | |
Hall Of Famer
Join Date: Dec 2002
Location: Mass.
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Quote:
I might be wrong, but I understood it differently.. I thought he said 1/3+1 of the active players in the game to force a lynch.. No execution votes being higher than the lynch vote doesn't matter in stopping the lynch if the leading lynch vote getter receives enough votes (1/3+1) to force the lynch.. BK simply asked if people don't want to vote for a lynch, that we say so with vote no execution in the thread is all |
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07-09-2008, 08:50 PM | #1706 |
Coordinator
Join Date: Feb 2003
Location: Seattle, WA
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And in regard to Alan's earlier post (I better hurry up to make sure he didn't change his mind) :
UNVOTE HOOPSGUY VOTE NO LYNCH
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We have always been at war with Eastasia. |
07-09-2008, 08:50 PM | #1707 | |
Coordinator
Join Date: Jan 2001
Location: Not too far away
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Quote:
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07-09-2008, 08:50 PM | #1708 |
College Starter
Join Date: Jan 2005
Location: Little Rock, AR
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vote no execution
this is very frustrating |
07-09-2008, 08:51 PM | #1709 | |
Grizzled Veteran
Join Date: Nov 2007
Location: non white trash MD
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Quote:
or if more than on get there than the one with the most.
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Dominating Warewolf for 0 games! GIT R DUN!!! |
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07-09-2008, 08:52 PM | #1710 |
Coordinator
Join Date: Aug 2001
Location: Buffalo, NY
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Its an ungodly ruleset BK, but I'll be damned if I'm not getting into things.
Ok I'm out till later on, gotta close up shop. |
07-09-2008, 08:52 PM | #1711 |
General Manager
Join Date: Oct 2000
Location: Chicago
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07-09-2008, 08:52 PM | #1712 |
Head Coach
Join Date: Jul 2001
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I'm willing to vote no lynch as well, debating to do this or not.
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07-09-2008, 08:53 PM | #1713 |
Coordinator
Join Date: Jan 2001
Location: Not too far away
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Crap. I worked up all the changes from today's actions and saved the file, which I forgot to then email myself at home.
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07-09-2008, 08:53 PM | #1714 |
Hall Of Famer
Join Date: Dec 2002
Location: Mass.
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I guess my idea of how the doctor should play while on the planet is different than a normal seer in WW games.. it sounds like Path also has the same viewpoint, but alot of other people don't...
My thought is we want to try to get off this planet by day 4-5.. In the meantime, Path doesn't necessarily want to find spawns, he wants to clear important members whom he thinks are not spawns.. and put them in the one place that they can't be harmed or converted.. Once we fill up the brig with path + 3 others, we hopefully have everything ready to take off (or will soon).. and once in space, the doctor(s) shift gear trying to isolate the spawns from the remainder of the non-cleared people. At that point if he finds a spawn, we take the 1 for 1 and move on.. but until we get into the air, I think clearing people is just as important. Once in space I believe conversions cant happen anymore (or maybe that was last game and not this one.. or maybe I just imagined that all together.. I should re-read the rules on that to make sure) |
07-09-2008, 08:53 PM | #1715 | |
Head Cheerleader
Join Date: Oct 2003
Location: Caught somewhere between Raising Hell and Amazing Grace...
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Quote:
Ahhhh, got it. Thanks for the explanation. |
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07-09-2008, 08:53 PM | #1716 |
General Manager
Join Date: Oct 2000
Location: Chicago
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Danny, if you do be prepared for some serious discussion tomorrow. You are the guy that I'm going to be doing some post "dumpster diving" on tonight.
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07-09-2008, 08:55 PM | #1717 |
Coordinator
Join Date: Feb 2003
Location: Seattle, WA
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For the record, I was nervous about that.
__________________
We have always been at war with Eastasia. |
07-09-2008, 08:55 PM | #1718 | |
Pro Starter
Join Date: Aug 2005
Location: Bethlehem, Pa
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Quote:
but this isnt a normal werewolf game...the doctor is the center of the COT...if we change that center, we lose the entire circle from that point forward...if we lose Path, we promote the medic, who we cannot necessarily trust. |
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07-09-2008, 08:56 PM | #1719 |
Pro Rookie
Join Date: Feb 2006
Location: Fresno, CA
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Alan and the rest be danged, I"m staying where I am, even if it doesn't look like I'll get an answer on if I'm right any time soon.
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07-09-2008, 08:56 PM | #1720 | |
College Starter
Join Date: Jan 2005
Location: Little Rock, AR
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Quote:
People ALWAYS think you are nuts, which is why you are an easy lynch target early in the game, same goes for Lathum |
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07-09-2008, 08:56 PM | #1721 |
Head Coach
Join Date: Jul 2001
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07-09-2008, 08:58 PM | #1722 |
College Starter
Join Date: Jan 2005
Location: Little Rock, AR
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Do all the orders about fixing parts of the ship have to be in by now? I wish i could help
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07-09-2008, 08:59 PM | #1723 | |
General Manager
Join Date: Oct 2000
Location: Chicago
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Quote:
In past games, that is why we've had the doctor scan the medic. We still have the duplicant as a scanning option, since that wasn't burned today. And if you have the seer cleared upon death, then everything he scanned up to that point is trusted (greater trust on more recent scans, due to conversion concerns, mitigated by protection schemes, yada, yada, yada). The act of clearing Path actually gives the wolves more incentive to come after him, if you want to invert your logic. I don't 100% believe this argument, but I think the optimal seer strategy is a more complex topic than your quoted post. |
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07-09-2008, 09:00 PM | #1724 |
Head Coach
Join Date: Jul 2001
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I will ask again for Jeheinz and I, will a security guard please guard the cargo hold. I haven't seen any confirmations about this or not.
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07-09-2008, 09:00 PM | #1725 |
General Manager
Join Date: Oct 2000
Location: Chicago
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07-09-2008, 09:01 PM | #1726 | |
General Manager
Join Date: Oct 2000
Location: Chicago
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Quote:
I'm not all that inclined to post publicly on night security actions, as that provides a Spawn roadmap. If we don't talk about it in the thread, there is a chance we'll double-guard. But I think the odds are pretty slim that you won't find anyone there. |
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07-09-2008, 09:01 PM | #1727 |
College Starter
Join Date: Jan 2005
Location: Little Rock, AR
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07-09-2008, 09:01 PM | #1728 |
Head Coach
Join Date: Jul 2001
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It's deadline now, no lynch for another day. I'm glad we had a vote that went to the end though, could at least tell us something later.
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07-09-2008, 09:01 PM | #1729 |
Pro Rookie
Join Date: Feb 2006
Location: Fresno, CA
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Yeah, ditto Danny's post. Our work is potentially meaningless if it isn't. Also, if someone guards the cargo hold does that protect Danny and I inherently?
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07-09-2008, 09:02 PM | #1730 |
Pro Starter
Join Date: Aug 2005
Location: Bethlehem, Pa
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07-09-2008, 09:02 PM | #1731 |
Coordinator
Join Date: Jan 2001
Location: Not too far away
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Deadline has passed
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07-09-2008, 09:02 PM | #1732 |
Hall Of Famer
Join Date: Dec 2002
Location: Mass.
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Barkeep.. kind of important to know but I can't find it in the rules anywhere so not sure if I am thinking of a past spawn game or this one...
Once we lift up from the planet, current spawnlings will continue to form into spawns, but no more spawnlings can be planted to convert anyone right? |
07-09-2008, 09:03 PM | #1733 | |
Hall Of Famer
Join Date: Dec 2002
Location: Mass.
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Quote:
guarding the cargo hold protects it from any damage. It does not protect anyone in the hold from being attacked. They have to specifically guard you as a person for that to occur |
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07-09-2008, 09:03 PM | #1734 |
College Prospect
Join Date: Apr 2008
Location: Nicholasville, KY
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07-09-2008, 09:03 PM | #1735 |
General Manager
Join Date: Oct 2000
Location: Chicago
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07-09-2008, 09:04 PM | #1736 |
Grizzled Veteran
Join Date: Nov 2007
Location: non white trash MD
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__________________
Dominating Warewolf for 0 games! GIT R DUN!!! |
07-09-2008, 09:05 PM | #1737 | |
Pro Rookie
Join Date: Feb 2006
Location: Fresno, CA
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Quote:
That's disconcerting because if Danny is spawn (and admittedly, same logic applies to me) he can just not work and attack me and nothing gets done, right? |
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07-09-2008, 09:05 PM | #1738 | |
Head Coach
Join Date: Jul 2001
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Quote:
So since you've only been lynched as a villager once out of 30+ games than if we lynch you, the chance of you being a villager is only about 3% |
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07-09-2008, 09:05 PM | #1739 |
Coordinator
Join Date: Jan 2001
Location: Not too far away
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If you had thought about what needed to happen on Day 2 when the crew landed yesterday, this day would not have been it. The ship is still damaged, somewhat severely & little Crystilium has been found. Yet, based on what has happened? It felt like a good day. Perhaps you're no closer to finding a Spawn, but after the destruction of the slave riot, made only slightly worse today before they could be rounded back up, and the decision that every person is needed to help at this point, you're feeling pretty good about things.
Room Reports Engine Room – Damaged 9 man cycles to repair Water Plant – Damaged (Non Operational) 6 cycles to repair Cargo Hold - Damaged 4 man cycles to repair (Maximum Capacity: 125 units) Water Supply – 87 units (Enough reserves for a little less than 4 days at current consumption) Crystilium Supply – 16 units (at least 75 required) Security Headquarters Operational (Undamaged) Brig – path12, Alan T, KWhit Weapons Locker – 3 unspent phasers (2 spent) Slave Pens – Operational (Undamaged) Sleeping Quarters – Damaged. 18 berths requiring repair (enough berths for 5 people to sleep) The Crew Command Staff Captain - Alan T First Officer – Kwhit Wounded Second Officer - Render Exhuasted Security Chief - Hoopsguy Exhuasted Ensign - Telle Chief Engineer - Tyrith Exhuasted Engineers PurdueBrad Exhuasted Danny Exhuasted JeHeinz72 Exhuasted Claphamsa Trainer - mccollins Medical Staff Doctor - path12 Wounded Medic - The Jackal Wounded Medic - bulletsponge Exhuasted Security Staff Sergeant at Arms - oliegirl Exhuasted Warden - Passacagalia Exhuasted Galley Master - Schmidty Exhuasted Slavemaster - Saldana Security Crewman - Mrs. Schmidty Exhuasted Scientists LoneStarGirl PackerFanatic Wounded & Exhuasted Privates Marc Vaughn Chubby Wounded Slaves 17 slaves accounted 3 slaves dead Last edited by Barkeep49 : 07-09-2008 at 09:06 PM. |
07-09-2008, 09:06 PM | #1740 |
Pro Rookie
Join Date: Feb 2006
Location: Fresno, CA
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Of course he'd essentially out himself as Spawn should that happen, but if it means we all die of thirst then who cares for the Spawns right?
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07-09-2008, 09:06 PM | #1741 |
General Manager
Join Date: Oct 2000
Location: Chicago
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07-09-2008, 09:07 PM | #1742 |
Hall Of Famer
Join Date: Dec 2002
Location: Mass.
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Looks like we need Tyrith and Purduebrad to help in the cargo hold too. Probably should have all of our engineers help there tonight...
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07-09-2008, 09:07 PM | #1743 |
Grizzled Veteran
Join Date: Nov 2007
Location: non white trash MD
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this is wierd, since we dont learn from night kills.... there are just more spawn
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Dominating Warewolf for 0 games! GIT R DUN!!! |
07-09-2008, 09:07 PM | #1744 |
Pro Rookie
Join Date: Feb 2006
Location: Fresno, CA
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Crap, looks like we'll need more manpower (all engineers to be safe?) at the cargo hold
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07-09-2008, 09:07 PM | #1745 |
General Manager
Join Date: Oct 2000
Location: Chicago
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07-09-2008, 09:08 PM | #1746 | |
Coordinator
Join Date: Feb 2003
Location: Seattle, WA
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Quote:
You shouldn't get confirmations for something like that in thread. Security moves should be secret so the spawn don't know for sure who will be where.
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We have always been at war with Eastasia. |
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07-09-2008, 09:09 PM | #1748 | |
Coordinator
Join Date: Feb 2003
Location: Seattle, WA
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Quote:
Yeah, I felt kinda bad about leading that charge. But just kinda.
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We have always been at war with Eastasia. |
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07-09-2008, 09:09 PM | #1749 |
Head Coach
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07-09-2008, 09:10 PM | #1750 |
Head Coach
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