Front Office Football Central  

Go Back   Front Office Football Central > Main Forums > Werewolf Games
Register FAQ Members List Calendar Mark Forums Read Statistics

Reply
 
Thread Tools
Old 07-09-2008, 05:42 PM   #1551
Passacaglia
Coordinator
 
Join Date: Oct 2000
Location: Big Ten Country
Quote:
Originally Posted by hoopsguy
The duplicant isn't the only path to scan you.

It is, if we lynch the guy you have your vote on.
Passacaglia is offline   Reply With Quote
Old 07-09-2008, 05:44 PM   #1552
jeheinz72
Pro Rookie
 
Join Date: Feb 2006
Location: Fresno, CA
In addition, if RendeR is the one who is lynched, Hoops moves to 2nd Officer, does that aid him in any way (or does Telle also moving up aid him, she does have about a 20% shot at being infected)?
jeheinz72 is offline   Reply With Quote
Old 07-09-2008, 05:45 PM   #1553
KWhit
Coordinator
 
Join Date: Jan 2003
Location: Conyers GA
Quote:
Originally Posted by hoopsguy View Post
Point #1 - I honestly don't get why you would think it is bad I'm playing against one too many opponents rather than one too few? This is the worst reason of all the ones you listed, in my opinion. Beyond that, neither of us can prove the point if we aren't Spawn. We'll see in the post-game, but I will be absolutely shocked if there were only two starting spawn.

I think in Spawn 2 we started with 2 spawn. There are a lot of conversions in this ruleset unfortunately.

And the issue isn't are there 2 or 3. It's the fact that you were using 4 (which BK's post said was completely incorrect) in your calculations to indicate that we should lynch an engineer tonight. Now is not the time to lynch an engineer. How can you not see that?
KWhit is offline   Reply With Quote
Old 07-09-2008, 05:46 PM   #1554
PurdueBrad
Grizzled Veteran
 
Join Date: Jul 2007
Location: DeKalb, IL
Okay, here is my change.

unvote no lynch

vote Hoopsguy

Primarily for these two reasons:

1- A no lynch vote is starting to feel like a place where the spawn can hang out and say, "Well I didn't vote to lynch so-and-so" in the instances where we are wrong and I don't want to be left in that group.

2- I am curious by Hoops trying to turn the vote on first the engineers and then on the officers. In one sense, maybe he was trying to address the hard issue that we'll have to confront eventually but on the other hand, it was a bit strong and fairly cavalier in that there was little discussion of how strong the negative consequences could be if we're wrong.
PurdueBrad is offline   Reply With Quote
Old 07-09-2008, 05:47 PM   #1555
hoopsguy
General Manager
 
Join Date: Oct 2000
Location: Chicago
KWhit, you are about as right on this one as you were on your Lathum strategy last game.

Look at my signature! I pretty passionately believe that a lynch is the right option every game. So don't give me "prevailing wisdom" ... that argument has zero bearing on me as good/evil in any given game. In fact, I'm kind of proud going against the prevailing wisdom when it is wrong.

Very clear post = hmm, you say it is two? Is that how clear it is? I maintain it is a big mistake to assume you understand the intent of the moderator. I think 4 is consideraly more likely than 2, no matter what the first post said.

Officers - my earlier argument "against Engineers" was about giving a free pass to four players because they are important for a day. The goal is catching spawn, right? That is mine, and that is why I agreed with the idea that taking a hard look at officers (especially with two cleared) was the better move. I know I should be scanned.

Do you not understand my point that the duplicant does not have to scan Path for us to get value out of his scans, at least for part of the game?
hoopsguy is offline   Reply With Quote
Old 07-09-2008, 05:47 PM   #1556
KWhit
Coordinator
 
Join Date: Jan 2003
Location: Conyers GA
I have to leave soon, so I'll be leaving my vote where it is. I encourage you guys to think it through, but Hoops is as good a lynch target as any tonight.
KWhit is offline   Reply With Quote
Old 07-09-2008, 05:48 PM   #1557
hoopsguy
General Manager
 
Join Date: Oct 2000
Location: Chicago
Quote:
Originally Posted by Passacaglia View Post
It is, if we lynch the guy you have your vote on.

Wrong, I would assume 2nd officer. And, I might argue, make more decisive decisions rather than 1/2 training people. But no reason to go off on that tangent now ....
hoopsguy is offline   Reply With Quote
Old 07-09-2008, 05:49 PM   #1558
Barkeep49
Coordinator
 
Join Date: Jan 2001
Location: Not too far away
Quote:
Originally Posted by hoopsguy View Post
Look at my signature!

The guy in your sig is an idiot. Trust me.
Barkeep49 is offline   Reply With Quote
Old 07-09-2008, 05:49 PM   #1559
PurdueBrad
Grizzled Veteran
 
Join Date: Jul 2007
Location: DeKalb, IL
If Hoops is lynched, he has some pretty strong abilities. Does somebody move up in the ranks or do we have to train them or do we just lose that position?
PurdueBrad is offline   Reply With Quote
Old 07-09-2008, 05:50 PM   #1560
PurdueBrad
Grizzled Veteran
 
Join Date: Jul 2007
Location: DeKalb, IL
Quote:
Originally Posted by hoopsguy View Post
Wrong, I would assume 2nd officer. And, I might argue, make more decisive decisions rather than 1/2 training people. But no reason to go off on that tangent now ....

I've been fairly on the ball with everything that has happened thus far except for this. Exactly what happened with the half-training, if somebody doesn't mind explaining it to me.
PurdueBrad is offline   Reply With Quote
Old 07-09-2008, 05:51 PM   #1561
hoopsguy
General Manager
 
Join Date: Oct 2000
Location: Chicago
Quote:
Originally Posted by KWhit View Post
I think in Spawn 2 we started with 2 spawn. There are a lot of conversions in this ruleset unfortunately.

And the issue isn't are there 2 or 3. It's the fact that you were using 4 (which BK's post said was completely incorrect) in your calculations to indicate that we should lynch an engineer tonight. Now is not the time to lynch an engineer. How can you not see that?

Look at my vote! I never voted for an engineer. I strongly suspect one, but I did listen to the group rather than going commando on the vote. I also pointed out in the posts that the argument was about excluding a gruop of four from review/consideration.

And the issue is 2, 3, and 4 since you say the post was "very clear". Obviously not, if you are arguing that there are two. There are a ton of roles on both sides, so the conversion stuff should be balanced out by all the special powers we have as villagers. You argued the same thing (I'm pretty sure it was you) when you said that we shouldn't lynch on Day 1!!!
hoopsguy is offline   Reply With Quote
Old 07-09-2008, 05:51 PM   #1562
KWhit
Coordinator
 
Join Date: Jan 2003
Location: Conyers GA
Quote:
Originally Posted by hoopsguy View Post
KWhit, you are about as right on this one as you were on your Lathum strategy last game.

Look at my signature! I pretty passionately believe that a lynch is the right option every game. So don't give me "prevailing wisdom" ... that argument has zero bearing on me as good/evil in any given game. In fact, I'm kind of proud going against the prevailing wisdom when it is wrong.

Very clear post = hmm, you say it is two? Is that how clear it is? I maintain it is a big mistake to assume you understand the intent of the moderator. I think 4 is consideraly more likely than 2, no matter what the first post said.

Officers - my earlier argument "against Engineers" was about giving a free pass to four players because they are important for a day. The goal is catching spawn, right? That is mine, and that is why I agreed with the idea that taking a hard look at officers (especially with two cleared) was the better move. I know I should be scanned.

Do you not understand my point that the duplicant does not have to scan Path for us to get value out of his scans, at least for part of the game?

You should be proud of me. I changed my vote away from No Lynch.



I don't KNOW that you're a spawn. I have no idea. But you are by far the most compelling choice I have tonight because of the reasons I laid out. I could be wrong (in fact, I probably am since the odds of any one person being a spawn are pretty low), but your actions look more suspicious than anyone else.
KWhit is offline   Reply With Quote
Old 07-09-2008, 05:52 PM   #1563
Passacaglia
Coordinator
 
Join Date: Oct 2000
Location: Big Ten Country
Quote:
Originally Posted by hoopsguy View Post
Wrong, I would assume 2nd officer. And, I might argue, make more decisive decisions rather than 1/2 training people. But no reason to go off on that tangent now ....

What does the 2nd officer have to do with it? Not to fill in blanks for you, but are you suggesting he can train someone? Or assign a trainer? I don't see that in the rules.
Passacaglia is offline   Reply With Quote
Old 07-09-2008, 05:53 PM   #1564
hoopsguy
General Manager
 
Join Date: Oct 2000
Location: Chicago
Quote:
Originally Posted by KWhit View Post
I have to leave soon, so I'll be leaving my vote where it is. I encourage you guys to think it through, but Hoops is as good a lynch target as any tonight.

I'm as good a lynch target as any other villager, I guess. Except that I can guard/spy and have a phaser. And that I actually bother to, you know, try to think through the ruleset in a way that helps win rather than just following the tide.

But other than that, you are 100% correct.
hoopsguy is offline   Reply With Quote
Old 07-09-2008, 05:54 PM   #1565
hoopsguy
General Manager
 
Join Date: Oct 2000
Location: Chicago
Quote:
Originally Posted by Passacaglia View Post
What does the 2nd officer have to do with it? Not to fill in blanks for you, but are you suggesting he can train someone? Or assign a trainer? I don't see that in the rules.

I'm confused, you said that we lose out on an ability if we lynch RendeR?
hoopsguy is offline   Reply With Quote
Old 07-09-2008, 05:54 PM   #1566
KWhit
Coordinator
 
Join Date: Jan 2003
Location: Conyers GA
Quote:
Originally Posted by hoopsguy View Post
Look at my vote! I never voted for an engineer. I strongly suspect one, but I did listen to the group rather than going commando on the vote. I also pointed out in the posts that the argument was about excluding a gruop of four from review/consideration.

And the issue is 2, 3, and 4 since you say the post was "very clear". Obviously not, if you are arguing that there are two. There are a ton of roles on both sides, so the conversion stuff should be balanced out by all the special powers we have as villagers. You argued the same thing (I'm pretty sure it was you) when you said that we shouldn't lynch on Day 1!!!

Once again....

I am saying that "it is very clear" that the original number of Spawn WAS NOT FOUR. You continuing to misrepresent my argument to benefit yourself only makes me more confident in my vote.

But I still love you.
KWhit is offline   Reply With Quote
Old 07-09-2008, 05:55 PM   #1567
hoopsguy
General Manager
 
Join Date: Oct 2000
Location: Chicago
Quote:
Second Officer (Rank 3) (1 AP per cycle)

Give Order: Day OnlySame as Captain’s EXCEPT that he may not modify any other person’s order. 1 AP

Assign Personnel Day Only He may change the position of any member of the enlisted crew (so Private to Slave Master, Galley Master to Medic, etc). This goes into effect the next day cycle. There may not be more than 1 Galleymaster or Slave Master1 AP

Train Officer Day Only The Second Officer may choose a member of the Crew to become an officer (this player will assume the lowest available rank). The Second Officer must train this person on two days (need not be consecutive) in order for the person to become an officer.

Second officer definitely has impact on personnel. Of course, Path would have you believe I don't understand the rules
hoopsguy is offline   Reply With Quote
Old 07-09-2008, 05:56 PM   #1568
PurdueBrad
Grizzled Veteran
 
Join Date: Jul 2007
Location: DeKalb, IL
I'm off to get ready for softball. I'll try to check in quickly in about ten minutes (which likely means 4 more pages of stuff) before I go.

I am waiting to put in my night action until I see if something important got damaged by slaves today. IF nothing was, then I will be working on the engines, likely with my chief engineer.
PurdueBrad is offline   Reply With Quote
Old 07-09-2008, 05:57 PM   #1569
hoopsguy
General Manager
 
Join Date: Oct 2000
Location: Chicago
Quote:
Originally Posted by KWhit View Post
Once again....

I am saying that "it is very clear" that the original number of Spawn WAS NOT FOUR. You continuing to misrepresent my argument to benefit yourself only makes me more confident in my vote.

But I still love you.

What you mean and what you post may be two separate things. But if you end up getting me lynched over this you are going to look back on it and say, "Boy, that really was a pretty stupid reason to suspect Hoops"
hoopsguy is offline   Reply With Quote
Old 07-09-2008, 05:57 PM   #1570
KWhit
Coordinator
 
Join Date: Jan 2003
Location: Conyers GA
Quote:
Originally Posted by hoopsguy View Post
I'm as good a lynch target as any other villager, I guess. Except that I can guard/spy and have a phaser. And that I actually bother to, you know, try to think through the ruleset in a way that helps win rather than just following the tide.

But other than that, you are 100% correct.

I always enjoy and respect your analysis and your play. Which is why I continue to be amazed that you are arguing against the validity of this statement by our game-master:

Quote:
But if the fear of turbulence isn’t enough it’s what happens as the emergency lights start to come on that really frightens people: there are sightings of Spawnlings. Not at all once, so people aren’t sure if there is more than one (though through later reexamination it becomes clear that there couldn’t be more than 3), but there was definitely a Spawnling aboard. And then there wasn’t.

Not sure why you continue to argue this.
KWhit is offline   Reply With Quote
Old 07-09-2008, 05:58 PM   #1571
PurdueBrad
Grizzled Veteran
 
Join Date: Jul 2007
Location: DeKalb, IL
Do we want to consider having RendeR (second officer) using, as a day action, the reassign to try and get us one more engineer (although I guess we've picked up claph) or maybe one more security person? I know that means we sacrifice one of another position but it may be worth it.
PurdueBrad is offline   Reply With Quote
Old 07-09-2008, 05:58 PM   #1572
jeheinz72
Pro Rookie
 
Join Date: Feb 2006
Location: Fresno, CA
Ditto. I don't see why hoops continues to insist that it's in any way plausible that we started with 4 Spawn.
jeheinz72 is offline   Reply With Quote
Old 07-09-2008, 05:58 PM   #1573
hoopsguy
General Manager
 
Join Date: Oct 2000
Location: Chicago
Will it make you better if I say there are more likely to be 3 than 4? I do feel that is the case, in part because of that post.

But I don't buy at all that the game started 21-2.
hoopsguy is offline   Reply With Quote
Old 07-09-2008, 05:58 PM   #1574
jeheinz72
Pro Rookie
 
Join Date: Feb 2006
Location: Fresno, CA
Quote:
Originally Posted by PurdueBrad View Post
Do we want to consider having RendeR (second officer) using, as a day action, the reassign to try and get us one more engineer (although I guess we've picked up claph) or maybe one more security person? I know that means we sacrifice one of another position but it may be worth it.

I don't think we need another engineer with clap on board.
jeheinz72 is offline   Reply With Quote
Old 07-09-2008, 05:59 PM   #1575
jeheinz72
Pro Rookie
 
Join Date: Feb 2006
Location: Fresno, CA
Quote:
Originally Posted by hoopsguy View Post
Will it make you better if I say there are more likely to be 3 than 4? I do feel that is the case, in part because of that post.

But I don't buy at all that the game started 21-2.

What makes you think that BK would intentionally misrepresent the # of starting spawn?
jeheinz72 is offline   Reply With Quote
Old 07-09-2008, 05:59 PM   #1576
PurdueBrad
Grizzled Veteran
 
Join Date: Jul 2007
Location: DeKalb, IL
Quote:
Originally Posted by jeheinz72 View Post
I don't think we need another engineer with clap on board.

True, although security might be important, particularly if we do end up casting off Hoops.
PurdueBrad is offline   Reply With Quote
Old 07-09-2008, 06:01 PM   #1577
hoopsguy
General Manager
 
Join Date: Oct 2000
Location: Chicago
Quote:
Originally Posted by jeheinz72 View Post
Ditto. I don't see why hoops continues to insist that it's in any way plausible that we started with 4 Spawn.

Look, I don't get to pick and choose how people analyze the thread and make their decisions. I get that. However, at the completion of this post I'll have 128 posts in the thread. A lot of them have a good amount of content that you can either trust or distrust.

The idea that people are obsessing over me suggesting a 19-4 ratio in a game is mind boggling to me. I'm done responding to it because I'm getting closer to name-calling than I want to in an online forum where I legitimately like most of the people, including those who are fixating on this point.
hoopsguy is offline   Reply With Quote
Old 07-09-2008, 06:02 PM   #1578
hoopsguy
General Manager
 
Join Date: Oct 2000
Location: Chicago
Quote:
Originally Posted by jeheinz72 View Post
What makes you think that BK would intentionally misrepresent the # of starting spawn?

Done, as of stuff after Post #1467.

What makes you think that BK would telegraph the # of starting spawn?
hoopsguy is offline   Reply With Quote
Old 07-09-2008, 06:03 PM   #1579
jeheinz72
Pro Rookie
 
Join Date: Feb 2006
Location: Fresno, CA
But you're not listening to what we're saying. It's not that a 19-4 ratio would be unfair, it's that the moderator seemingly went out of his way to mention there are no more than 3, yet you choose to fly in the face of that.

I'm ready to drop it, but you have to admit that our POV on this should hardly be that shocking.
jeheinz72 is offline   Reply With Quote
Old 07-09-2008, 06:06 PM   #1580
jeheinz72
Pro Rookie
 
Join Date: Feb 2006
Location: Fresno, CA
Quote:
Originally Posted by hoopsguy View Post
Done, as of stuff after Post #1467.

What makes you think that BK would telegraph the # of starting spawn?

Because my idea on moderators is that almost unfailingly they aim to make the game fair. Goodies/Baddies/Third Factions, I think almost every GM wants to see each side have a balanced shot at a win. I think a rather large part of that is not intentionally misrepresenting facts to a faction to give another an advantage.

Now if BK hadn't mentioned the starting spawn count at all, we wouldn't be having this discussion. But he did, and in a way that made it hard not to notice.

But anyhow, I won't pepper you on this fact again, I just think it strange that you seem so appalled that a great many of us think you are completely baseless in thinking there are more than 3 spawn.
jeheinz72 is offline   Reply With Quote
Old 07-09-2008, 06:06 PM   #1581
jeheinz72
Pro Rookie
 
Join Date: Feb 2006
Location: Fresno, CA
And with that, I'm out, at least for a few hours, possibly until tomorrow AM.
jeheinz72 is offline   Reply With Quote
Old 07-09-2008, 06:08 PM   #1582
hoopsguy
General Manager
 
Join Date: Oct 2000
Location: Chicago
I'm stunned that this is the rationale to vote for me today. If you vote for me because I distrust you, that I get. I don't get the rest of them, however. Particularly Path who has had a chat with me and the option to scan me every day.
hoopsguy is offline   Reply With Quote
Old 07-09-2008, 06:08 PM   #1583
hoopsguy
General Manager
 
Join Date: Oct 2000
Location: Chicago
And with that, I'm out for a little while to hang out with my kid until she goes to sleep. Probably 1.5 hours, give or take.
hoopsguy is offline   Reply With Quote
Old 07-09-2008, 06:10 PM   #1584
jeheinz72
Pro Rookie
 
Join Date: Feb 2006
Location: Fresno, CA
FTR, this isn't the main reason for me.

When innocent, I'm inherently suspicious of those that suspect me. Probably not the wisest tact, but when they come at me with very little (especially the multiple times before Danny said anything) I tend to think I'm being set up. A Spawn setting up an Engineer isn't a bad theory at all.

That and you've made enough minor misnomers and strange posts for it to be go time.
jeheinz72 is offline   Reply With Quote
Old 07-09-2008, 06:12 PM   #1585
RendeR
Coordinator
 
Join Date: Aug 2001
Location: Buffalo, NY
Quote:
Originally Posted by hoopsguy View Post
Without the replicant emerging today, I'm going to be voting for either RendeR or Telle.

If the replicant emerges, then I'll probably act based on the scenario I've outlined above.

Quote:
Originally Posted by hoopsguy View Post
OK, I'm going to put a vote out there now - not on PackerFanatic - to see if we can get some kind of discussion going around the Officer/Spawn theory. Heinz/Danny can wait until tomorrow if the replicant isn't coming into play. They'll be working together again tonight - right?

VOTE RENDER

Quote:
Originally Posted by hoopsguy View Post
Render - initial tweak of suspicion from me with his "throw out a vote and we'll follow" post yesterday, although I didn't comment on it (publicly) at the time. I'll dig up post # if people need to see it. I'm certainly not the only guy who gets bad vibes from those kinds of posts.

Today - we now have two members of the officers cleared by the seer. Regardless of Path's faction, he probably isn't giving fake clears yet (would he?). I know my allegiance, so that leaves RendeR + Telle.

I'm going with my gut on RendeR over the odds on Telle (2 away missions). Her "very successful" initial mission could have been just a good random.org result, but it sounds like today was a good one as well. That is enough to temper my worries about her to a level below RendeR, although I'll likely return to her tomorrow if we lynch RendeR and find him good.


Ok so basically you're assuming that one of the officers MUST be a spawn and simply voting for one of the two of us not yet cleared? Correct? I just want to be clear on what you think you have against me here.

Pure guesswork. Cool.

Quote:
Originally Posted by oliegirl View Post
VOTE PACKERFANATIC

Unfortunately, there isn't an overwhelming case against him, but I dont' agree with a no lynch vote and of the candidates we have, he is the most expendable.

This is my own reasoning from day 1. Scientists can be replaced and aren't needed to give orders or use actions etc etc etc at this point in the game.


Bleh. No understanding of why suddenly I'm getting flak. I'm just doing my frakin' job.

I'll vote later on, I want to see what comes of all this.
RendeR is offline   Reply With Quote
Old 07-09-2008, 06:23 PM   #1586
Danny
Head Coach
 
Join Date: Jul 2001
I'm going in the pool for a bit, so i will be back a littler later as well.
Danny is online now   Reply With Quote
Old 07-09-2008, 06:25 PM   #1587
oliegirl
Head Cheerleader
 
Join Date: Oct 2003
Location: Caught somewhere between Raising Hell and Amazing Grace...
Dinner is on it's way, so I'm out for a little while...I'll be back about 9ish and then likely out til after deadline/tomorrow morning.

I plan on sleeping tonight if at all possible, I'm exhausted and don't want to end up shooting the wrong person in my foggy brained haze If you'd rather I spy/guard someone, speak up in the next 10 minutes or so please...
__________________
Quote:
Originally Posted by mccollins View Post
haha - duck and cover! Here comes the OlieRage!
oliegirl is offline   Reply With Quote
Old 07-09-2008, 06:45 PM   #1588
saldana
Pro Starter
 
Join Date: Aug 2005
Location: Bethlehem, Pa
Quote:
Originally Posted by jeheinz72 View Post
Was saldana in that slave pen, guarding is, anyone know? Wouldn't Danny sense him as well?

i was sleeping, and oliegirl spied on me to prove it...i didnt guard because the security system was on when i put my action in

as for those voting for me, do you really think the spawn slept last night?
saldana is offline   Reply With Quote
Old 07-09-2008, 06:47 PM   #1589
Barkeep49
Coordinator
 
Join Date: Jan 2001
Location: Not too far away
As I stated earlier I am out now until most likely around 10 PM, possibly later. I don't expect there to be any revelations on the order of the Slave riot tonight.
Barkeep49 is offline   Reply With Quote
Old 07-09-2008, 06:54 PM   #1590
hoopsguy
General Manager
 
Join Date: Oct 2000
Location: Chicago
RendeR, I would argue that mapping out probability with "known" facts (3 of 5, when I include myself, are not spawn) is much further from guessword than a lot of others have done up to this point.

If you are coming at this as a good guy, then I would expect you to find my thought process sound, if not be pleased with the conclusion.
hoopsguy is offline   Reply With Quote
Old 07-09-2008, 06:58 PM   #1591
saldana
Pro Starter
 
Join Date: Aug 2005
Location: Bethlehem, Pa
Quote:
Originally Posted by PackerFanatic View Post
UNVOTE NO LYNCH
VOTE SALDANA

The only other person that has a vote that I feel could be spawn, and he came down on me quite hard - plus he is fairly expendable.

wow...you thought that was "quite hard"...that was a love tap in WW terms...i actually had reasons (been off the ship, exhausted, supported killing the slaves, suggested sending new people off the ship, and was the only injured person trying to use it as an excuse to to take an action today)
saldana is offline   Reply With Quote
Old 07-09-2008, 07:01 PM   #1592
hoopsguy
General Manager
 
Join Date: Oct 2000
Location: Chicago
Starting with the last vote count post from PF, this is what I show for the votes as of Post #1481:

PackerFanatic (6) - (1090), Tyrith (1129), saldana (1136), Marc Vaughan (1153), The Jackal (1201), Schmidty (1371), Olie (1410)
hoopsguy (5) - jeheniz72 (1219), path (1414), KWhit (1431), Danny (1434), Purdue (1444)
saldana (2) - mccollins (1226), PackerFanatic (1358)
jeheniz72 (1) - claphamsa (805)
claphamsa (1) - Telle (1028)
Render (1) Hoops (1384)

No lynch (3) - Mrs. Schmidty (957), Passacaglia (1206), bulletsponge (1277)

No votes:
Alan T
Render
Telle
LoneStarGirl
Chubby
hoopsguy is offline   Reply With Quote
Old 07-09-2008, 07:04 PM   #1593
hoopsguy
General Manager
 
Join Date: Oct 2000
Location: Chicago
PackerFanatic will move his vote to me and I'll move mine to him. Then he will be one vote away from the minimum and I'll be two away from the minimum for getting voted off.

As my published trust list shows, there are quite a few people I trust less than PackerFanatic. I'm not 100% sure what to make of the run on me in terms of assessing him, but I guess it makes me feel a smidge better than I would otherwise in voting for him. I still think it is much more likely to be villager/villager here.

OK, kid is done with dinner so I'm out for another hour or so. I'll definitely be around for deadline.
hoopsguy is offline   Reply With Quote
Old 07-09-2008, 07:17 PM   #1594
saldana
Pro Starter
 
Join Date: Aug 2005
Location: Bethlehem, Pa
Quote:
Originally Posted by hoopsguy View Post
KWhit, you are about as right on this one as you were on your Lathum strategy last game.

Look at my signature! I pretty passionately believe that a lynch is the right option every game. So don't give me "prevailing wisdom" ... that argument has zero bearing on me as good/evil in any given game. In fact, I'm kind of proud going against the prevailing wisdom when it is wrong.

Very clear post = hmm, you say it is two? Is that how clear it is? I maintain it is a big mistake to assume you understand the intent of the moderator. I think 4 is consideraly more likely than 2, no matter what the first post said.

Officers - my earlier argument "against Engineers" was about giving a free pass to four players because they are important for a day. The goal is catching spawn, right? That is mine, and that is why I agreed with the idea that taking a hard look at officers (especially with two cleared) was the better move. I know I should be scanned.

Do you not understand my point that the duplicant does not have to scan Path for us to get value out of his scans, at least for part of the game?

bold is mine...i remember the star wars game, when i put in my opening post that it would be "a pretty basic game of werewolf", and then sat back and cringed everytime someone said "oh, well Sal said it was a basic game, so it couldnt have xxxxx mechanic in it"...that and watching people try to read into Lightsaber colors that were utterly meaningless... i have to agree with hoops on this one

also, i was in the Spawn I game when we had the fake scan...it is absolutely a valid suspicion...no way i am holding that against hoops.

i am much more inclinded to lean toward supporting him against render...i really didnt like his attempted ingratiation towards hoops yesterday
saldana is offline   Reply With Quote
Old 07-09-2008, 07:27 PM   #1595
Danny
Head Coach
 
Join Date: Jul 2001
I'm also not set in my vote for Hoops specifically. I did want to see more than one person on the block though, so I am happy for that.
Danny is online now   Reply With Quote
Old 07-09-2008, 07:28 PM   #1596
RendeR
Coordinator
 
Join Date: Aug 2001
Location: Buffalo, NY
Quote:
Originally Posted by hoopsguy View Post
RendeR, I would argue that mapping out probability with "known" facts (3 of 5, when I include myself, are not spawn) is much further from guessword than a lot of others have done up to this point.

If you are coming at this as a good guy, then I would expect you to find my thought process sound, if not be pleased with the conclusion.


Spoken like a true spin master, however you're defending something I'm not attacking. I am attacking your presumption that there MUST be a spawn among the officers. I'm simply saying you have no way to know that, you're assuming it. You may well be right, but you're still guessing, pulling something out of your ass.

My next question has to be why? Why try to deflect the execution away from packer and onto me? You have no real reasoning outside of your assumption that there MUST be a spawn in the command group.

So why don't you explain it to us? Convince me that you have something other than gut instinct and a guess at what the GM would do to go on?



On another note: I can train privates to become Officers, it takes 2 days. I started to train Chubby on day 1, I then saw that we needed a second medic and assigned Bulletsponge to be a medic today. Tomorrow I will complete Chubby's training and on day 4 he will be available as a new Ensign.

Anyone else have questoins for me? I'll give you whatever I have.
RendeR is offline   Reply With Quote
Old 07-09-2008, 07:31 PM   #1597
RendeR
Coordinator
 
Join Date: Aug 2001
Location: Buffalo, NY
Quote:
Originally Posted by saldana View Post
...
i am much more inclinded to lean toward supporting him against render...i really didnt like his attempted ingratiation towards hoops yesterday


Excuse me? what attempted...what? What did I do yesterday? I don't recall saying much of anything about or to Hoops yesterday?
RendeR is offline   Reply With Quote
Old 07-09-2008, 07:33 PM   #1598
saldana
Pro Starter
 
Join Date: Aug 2005
Location: Bethlehem, Pa
PackerFanatic (6) - (1090), Tyrith (1129), saldana (1136), Marc Vaughan (1153), The Jackal (1201), Schmidty (1371), Olie (1410)
hoopsguy (5) - jeheniz72 (1219), path (1414), KWhit (1431), Danny (1434), Purdue (1444)

in all my games of werewolf, i dont think i have ever seen a run on a player in that short of span unless it was supported by a positive seer scan...especially a player of hoops' reputation.





saldana is offline   Reply With Quote
Old 07-09-2008, 07:35 PM   #1599
saldana
Pro Starter
 
Join Date: Aug 2005
Location: Bethlehem, Pa
Quote:
Originally Posted by RendeR View Post
Excuse me? what attempted...what? What did I do yesterday? I don't recall saying much of anything about or to Hoops yesterday?

you asked him to essentially tell you who to vote for when he was resisting the no lynch idea...it felt very much to me like you were trying to align yourself with him by following his lead, regardless of what it was.
saldana is offline   Reply With Quote
Old 07-09-2008, 07:36 PM   #1600
LoneStarGirl
College Starter
 
Join Date: Jan 2005
Location: Little Rock, AR
Quote:
Originally Posted by KWhit View Post
My thoughts on Hoops and why I'm voting for him:

Adamantly argued against No Lynch when the prevailing wisdom indicates that one shouldn't lynch unless you have a reason to vote against someone on day one in a game like this with such important external objectives.

Ignored the very clear initial post by BK on how many Spawn we started out with. He did this to pursue a lynch of an engineer - a very important role for us right now.

When that didn't work, turned to the officers going on the offensive with the attitude of "An officer pretty much has to be a Spawn, so go after the other two - not me." He knows he will be scanned soon, so he wants to take others down before he is.

Wants the replicant to scan Danny and not the doc to clear him.

This is very compelling...but I dont know if it sounds like hoops the spawn
LoneStarGirl is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is On
Forum Jump


All times are GMT -5. The time now is 11:25 PM.



Powered by vBulletin Version 3.6.0
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.