07-08-2006, 08:43 AM | #1451 |
assmaster
Join Date: Feb 2001
Location: Bloomington, IN
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I'm seriously hoping that enough OOTP folks gave Puresim a try to convince Markus to code the wacky little baseball into the games. I actually watch Puresim games because of that little feature. It was a good idea implemented spectacularly.
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07-08-2006, 09:03 AM | #1452 | |
College Benchwarmer
Join Date: Jan 2003
Location: Hartford
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Quote:
The fact that 6 or 7 weeks after release there isn't a 'real' MLB roster released yet tells me plenty. |
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07-08-2006, 09:16 AM | #1453 | |
Pro Starter
Join Date: Jan 2001
Location: Burke, VA
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Quote:
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07-08-2006, 09:56 AM | #1454 | |
Pro Starter
Join Date: Jan 2004
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Quote:
For Puresim or OOTP 06? Last edited by Galaril : 07-08-2006 at 09:56 AM. |
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07-08-2006, 10:32 AM | #1455 | |
College Benchwarmer
Join Date: Jan 2003
Location: Hartford
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Quote:
Well for Puresim it tells me that there isn't a huge community and there isn't a young demographic who insists on playing current MLB. For OOTP it tells me that it's a lot more work then it used to be. Having to have every level filled with players, having more levels and overall it being more difficult tells me that we will probably see fewer quality OOTP mods in the future as it's more timeconsuiming then ever. |
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07-08-2006, 10:49 AM | #1456 | |
Coordinator
Join Date: Nov 2003
Location: The Great Northwest
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Quote:
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07-08-2006, 12:48 PM | #1457 | |
Pro Starter
Join Date: Jan 2001
Location: Burke, VA
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Quote:
If you are still confused as to why this game is so difficult to grasp, go back to page one and read the tread again - you've missed quite a bit. |
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07-08-2006, 12:57 PM | #1458 |
Pro Starter
Join Date: Apr 2004
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Toddzilla
Have you try patch 2 yet? Seems like there a lot of people postive so far about it on the ootp forums. |
07-08-2006, 12:59 PM | #1459 | |
Coordinator
Join Date: Nov 2003
Location: The Great Northwest
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Quote:
No when I first started it up I took about 3-4 hours learning the interface and the game. Click on New Game, check the box that says Major League Baseball and you have a league that resembles Major League Baseball, how difficult is that? |
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07-08-2006, 01:01 PM | #1460 | |
College Benchwarmer
Join Date: Jan 2003
Location: Hartford
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Quote:
I think there is a quickload template you can get on the OOTP board that has all the right team names and what not. It doesn't have the real players, but the structure is right as far as I know. |
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07-08-2006, 02:46 PM | #1461 |
assmaster
Join Date: Feb 2001
Location: Bloomington, IN
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I'm using the MLB 2.0 quickstart from the Mod Team (or whatever they call themselves). Real players, real logos all the way from MLB through the rookie leagues.
Personally, I think some of the player ratings are a bit off ( ), but the quickstart is complete. |
07-08-2006, 03:08 PM | #1462 | |
Pro Starter
Join Date: Jan 2001
Location: Burke, VA
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Quote:
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07-08-2006, 04:17 PM | #1463 |
Hall Of Famer
Join Date: Sep 2002
Location: Troy, Mo
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Where has Troy been? I would love to hear some thoughts from him on patch #2.
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07-08-2006, 04:28 PM | #1464 | |
High School Varsity
Join Date: Dec 2000
Location: Detroit, MI, U.S.A
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Quote:
Where did you aquire this MLB quickstart? I've been looking all over for an MLB set-up but I haven't found one yet. Maybe I'm just looking in the wrong spots though
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It's true, it's true. |
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07-08-2006, 04:38 PM | #1465 |
High School Varsity
Join Date: Oct 2000
Location: The Dawg Pound
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__________________
Member of the Underground Browns. Cavs. Tribe. Buckeyes. Period. |
07-08-2006, 09:10 PM | #1466 | |
Head Coach
Join Date: Oct 2000
Location: Green Bay, WI
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Quote:
Moving into his new place in, what, Denver, I think? |
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07-09-2006, 12:46 AM | #1467 |
General Manager
Join Date: Jun 2006
Location: Chicago, IL
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The quickstart doesn't really work. It's imported from 6.51 and the game had some major importing problems. Just sim a season and you'll see what I mean. No HBP, too many complete games, etc.
It is odd that they don't have a roster set out. I can't think of a past version that didn't have one out within a week of the game's release. It seems they hedged their bets on some guys who care more about their board ego than being part of the mod community. They've taken attacks at others for discussing making their own sets and haven't given any updates on progress or potential releases. That's fine and dandy, but perhaps those are the people who shouldn't be given the keys to the car a couple months before launch to make the rosters. Next year they should open it up to other roster makers so they aren't in a situation where the 2006 opening day rosters are coming out closer to 2007 opening day. |
07-09-2006, 03:08 AM | #1468 | |
Head Coach
Join Date: Oct 2000
Location: Green Bay, WI
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Quote:
Problem is with OOTP 2006, it's more difficult to do some of the customization things that were a snap in the past. Logos didn't really work right for me until the 1.02 beta patch, and quickstarts allowed me to save a league setup, but not to randomize rosters and such whenever I used it. Again, it wasn't 'til 1.02 when they added world templates that that became easier. I'm not surprised rosters aren't out at this point, especially with 17 minor leagues, etc etc. |
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07-09-2006, 04:38 AM | #1469 |
SI Games
Join Date: Oct 2005
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I got pretty much every rosterset maker involved in the beta process but I heard on Friday the first one would be released this weekend.
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07-09-2006, 08:33 AM | #1470 |
General Manager
Join Date: Jun 2006
Location: Chicago, IL
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Thanks Marc, you really are doing a great job with the community.
Rosters have always been a big part of the game. Everyone appreciates the work the guys do on them, it's just in the past there was a lot more communication on the boards about it. It seemed the guys making them this year were more into the power trip than the community. Whatever floats their boat I guess. I think a lot of people didn't even know if the rosters were going to come out or not this year. Figure that maybe the sticky up there isn't really warranted. Nonetheless, I willa dd that the patch is fantastic. Although it didn't add a lot of features I enjoyed in 6.51, it signifigantly improved a lot of areas in the game. You guys did a great job with it. I'd recommend to anyone who is holding off on buying the game to pick it up now. I think if they can get some of the 6.51 features back next year along with some tweaks, the game should be real solid. I'm officially making the switch to 2006 for good and putting my 6.51 league to a proper rest. Last edited by RainMaker : 07-09-2006 at 08:35 AM. |
07-09-2006, 09:57 PM | #1471 |
Pro Starter
Join Date: Jan 2004
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I am wondering is anyone playing this and how is the 1.02 patch? I know the main board ootp says it's good but I don't follow things that are said a games parent forum usually. I would just download the demo but I heard it hasn't been extended or updated yet. I am particularly interested in game managment. Is the one pitch mode working now for solo paleyr or is it still each pitch style only?
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07-09-2006, 10:05 PM | #1472 | |
High School Varsity
Join Date: Dec 2000
Location: Detroit, MI, U.S.A
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Quote:
Would you follow this forum when/if the new Front Office Football is relased, and people say it's good? Just wonderin' And to answer your question, it's better than before, but there's still work to be done. It's a "work in progress" I believe is what they're calling it.
__________________
It's true, it's true. |
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07-09-2006, 10:07 PM | #1473 |
Hall Of Famer
Join Date: Nov 2000
Location: The State of Insanity
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It's working well for me, but I'm not playing 40-50 years at a time
__________________
Check out Foz's New Video Game Site, An 8-bit Mind in an 8GB world! http://an8bitmind.com |
07-09-2006, 10:19 PM | #1474 |
High School Varsity
Join Date: Nov 2003
Location: Olympia, Wa
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I simmed 82 seasons and there are 31 players with 700+ career homers. The leader has just under 1,100.
Before the patch I simmed several 100+ year leagues and never saw numbers close to that. |
07-09-2006, 10:34 PM | #1475 | |
Head Coach
Join Date: Oct 2000
Location: Green Bay, WI
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Quote:
Post that in the tech support forum. It's worth bringing to folks' attention. I would also suggest re-running the test with new player generation and seeing if this is normal for you, or if it's a one-off. We had one guy getting double play numbers 2x higher than they should have been, but nobody else could reproduce it. |
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07-10-2006, 01:58 AM | #1476 | |
General Manager
Join Date: Jun 2006
Location: Chicago, IL
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Quote:
Not saying that should happen, but it isn't as far fetched as you might think. If you think of playing 82 seasons with the current structur and steroid era of baseball, how many 700 homer guys will we have at this pace in 82 years? I could name 5 or so young guys right now who have legit shots at 700 homers. A-Rod could end up with 900+. |
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07-10-2006, 02:06 AM | #1477 |
SI Games
Join Date: Oct 2005
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What SackAttack said, the Tech support baord is the way forward.
We are directing every issue, however small, through this forum so we can manage the whole process as best we can. |
07-10-2006, 08:59 AM | #1478 | |
assmaster
Join Date: Feb 2001
Location: Bloomington, IN
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Quote:
That's a great point. |
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07-10-2006, 10:00 AM | #1479 |
College Benchwarmer
Join Date: Oct 2000
Location: Highlands Ranch, CO, USA
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Very true about the current pace of home runs. That said, I think I'll cut down on them when I get a serious career started. I preferred when 50 home runs in a season was a big deal and 60 was almost unthinkable.
__________________
Some knots are better left untied. |
07-10-2006, 09:39 PM | #1480 | |
Pro Starter
Join Date: Jan 2004
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Quote:
All due respect to OOTP's boards but they aren't FOFC boards |
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07-10-2006, 09:53 PM | #1481 |
Hall Of Famer
Join Date: Sep 2002
Location: Troy, Mo
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We are FOFC.
Although we could be... SSC (sports sim central) Last edited by MizzouRah : 07-10-2006 at 09:55 PM. |
07-10-2006, 10:01 PM | #1482 |
High School Varsity
Join Date: Nov 2003
Location: Olympia, Wa
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Gamerankings should link FOFC game threads to their review section.
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07-11-2006, 08:40 AM | #1483 | |
Hall Of Famer
Join Date: Sep 2002
Location: Troy, Mo
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Quote:
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07-11-2006, 01:46 PM | #1484 | |
n00b
Join Date: Jul 2006
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Quote:
To me ambitious is like me taking my 2 for Tuesday Subway to work with me and thinking I could feed my best friend co-worker and then deciding to feed all the other people in the building as well. Everybody gets something......but is anybody really any better off than they were? |
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07-11-2006, 02:11 PM | #1485 |
Coordinator
Join Date: Oct 2000
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Sorry guys, I have been extremely busy with a move and no stable internet connection. (that all changes on Friday, right in time for a business trip to Seattle for a week).
I believe the progress has been pretty steady. There are still issues I'm concerned about. Long term salary structure got way out of wack in the released patch. There is fewer movement of players in patch 2, but it's still to high. It needs to be lowered. The forty man roster is also an issue still. All of that said, there are a ton of things that are greatly improved. Reliever usage at the end of the games is incredibly improved from where it was at. I think the in game AI decisions have improved overall. I'm encouraged by how the process is working. I still believe there is more to go, but I think SI is on the right track. |
07-11-2006, 03:02 PM | #1486 | |
College Starter
Join Date: Oct 2000
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Quote:
This thread has mad troll-attracting skills.
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07-11-2006, 03:23 PM | #1487 | |
n00b
Join Date: Jul 2006
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Quote:
Bottom line. I coach and get paid to do it not a Rec league volunteer. It is always better to do a few things and do them all well than do many things but only do a few of them well. Don't waste time putting in more stuff until you can do what you already do well. Last edited by rwd59 : 07-11-2006 at 03:25 PM. |
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07-11-2006, 03:26 PM | #1488 | |
Mascot
Join Date: May 2006
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07-11-2006, 04:16 PM | #1489 | |
n00b
Join Date: Jul 2006
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Quote:
No I am the same me I have been on the OOTP forums for years. I just came here because of an OOTP thread and decided to register here today. I've had OOTP since OOTP '99 but this one I am just not sure I want. I screwed up and got the demo when it first came out (like I have every other version of OOTP before this one). It led me towards not buying. But they supposedly made strides with the latest patch so I am still considering it. However they are having problems extending the demo. Probably a good thing anyway because I probably should wait a patch or 2 more before trying the demo again anyway. One thing I do know for sure about this years OOTP.... I wouldn't have bought Puresim without it. The question is will I go back? Just don't know right now. |
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07-11-2006, 04:32 PM | #1490 |
Mascot
Join Date: May 2006
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6.5 was directly responsible for me buying Puresim too. I haven't even looked at it since OOTP2006 came out, but I understand where you're coming from. 6.5 was about a version and a half more than what the old engine could support.
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07-11-2006, 07:11 PM | #1491 |
n00b
Join Date: Jul 2006
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You know, I was wondering why, if this is a total rewrite, many of the same problems exist that existed before? Als0, Puresim 2007 is nothing like the previous version I had (2004). I got it back then when I had a hardware problem that only affected OOTP.
Last edited by rwd59 : 07-11-2006 at 07:13 PM. |
07-11-2006, 08:01 PM | #1492 | |
High School Varsity
Join Date: Mar 2002
Location: My Computer
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Quote:
The easiest/most likely explanation is that some of the errors were in the design. As a result, while the code may be different, the original flaw remains. |
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07-11-2006, 08:54 PM | #1493 |
n00b
Join Date: Jul 2006
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I know OOTP is probably no different than any other game that is being sold to the public with the intention of making a profit but if there were areas known to be broke and he had access to SI's help why not get the help needed to fix those things rather than put the same bad/broken design into the new code. And if they did give all the help they could, then why not remove them from the game. I would rather be told "it can't be done correctly" than give me back a broken feature.
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07-11-2006, 09:10 PM | #1494 |
College Benchwarmer
Join Date: Jan 2003
Location: Hartford
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If you haven't patched, don't bother. I patched tonight to check out Cubbyfan's rosters. The AI is no better as far as I can tell on the rosters. The AI made just ridiculous changes to my minor league teams - 31 year olds were demoted from AAA to Rookie level. Just the typical scores of crazy moves every few days. If it's improved it's still close to ready for prime time.
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07-11-2006, 09:47 PM | #1495 | |
College Starter
Join Date: Oct 2000
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Quote:
__________________
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07-11-2006, 10:30 PM | #1496 | |
n00b
Join Date: Mar 2001
Location: Texas, USA
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Quote:
It's rather hidden, and I'm surprised that given the many legitimate complaints they didn't herald it, but if you'll turn on commissioner mode, you can then go to the "home\options & ballparks" page of your minor league team and there is a check box that allows you to "Prevent any AI roster changes". I've tried it and so far it seems to work. The check box, for some reason, seems to only be available in commissioner mode. |
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07-11-2006, 10:51 PM | #1497 |
Head Coach
Join Date: Oct 2000
Location: Green Bay, WI
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I've been protesting over roster moves for a while. The biggest issue for me was in early 1.02, I had a relief pitcher with pretty good potential but only 10 endurance. AI kept trying to make him a starter, I kept changing him back to a closer.
I haven't had that perfect storm crop up again, so I don't know if the game is still doing that, but the whole 'AI messes with minor leaguers when it shouldn't' bit is something I've been very vocal about on the patch team. I don't mind the AI using discretion to field legal rosters and the like, but it shouldn't be moving players around the levels without my consent, and it shouldn't be overriding my personnel decisions. Not if I'm the damn general manager. |
07-11-2006, 11:54 PM | #1498 |
Dark Cloud
Join Date: Apr 2001
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My big issue with the new patch is the memory issues that are persistent. If you have a league that's large, its going to lag like nobody's business, especially the longer the league goes. No matter how fast the machine is...
Beyond that, I'm ok with the progress made to this point. I'll be interested to see what makes it in the next patch, really and what big discoveries are made, etc.
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Current Dynasty:The Zenith of Professional Basketball Careers (FBPB/FBCB) FBCB / FPB3 Mods |
07-12-2006, 01:43 AM | #1499 |
SI Games
Join Date: Oct 2005
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The memory is something we are going to tackle further. 1.0.2 is better than 1.0.1 but no where near perfect.
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07-12-2006, 06:23 AM | #1500 | |
College Benchwarmer
Join Date: Jan 2003
Location: Hartford
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Quote:
It does it for all the teams though. I just had to keep running the computer manager because for some reason the game kept hanging on players in DFA for other teams. |
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