07-13-2006, 06:11 PM | #1451 |
General Manager
Join Date: Oct 2000
Location: Chicago
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Talgian, I'll look forward to playing another game with you sometime. Mabye we'll end up on the same team in that one.
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07-13-2006, 06:14 PM | #1452 |
Coordinator
Join Date: Oct 2000
Location: The Black Hole
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just got on. need to take kids swimming. be back in an hour.
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07-13-2006, 06:22 PM | #1453 |
High School JV
Join Date: Aug 2005
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im here and catching up on todays events as of yet
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07-13-2006, 06:22 PM | #1454 |
Coordinator
Join Date: Jan 2001
Location: Not too far away
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Swaggs you still have your AP.
Also, it looks like I am going to do some actual work tonight so my availability from 8-9:30 will be nonexistant. |
07-13-2006, 06:23 PM | #1455 |
Coordinator
Join Date: Feb 2003
Location: Seattle, WA
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I'm out to go golfing. Back later tonight.
__________________
We have always been at war with Eastasia. |
07-13-2006, 06:25 PM | #1456 |
College Starter
Join Date: Nov 2003
Location: California
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I'm not sure why there is a need for the slaves to die. Talgian wants them dead, hoops keeps saying some (but not all) of the slaves are infected. What am I missing?
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07-13-2006, 06:26 PM | #1457 |
Coordinator
Join Date: Oct 2000
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Does anyone think it would be beneficial for me to kill one of the slaves that went on a mission the first day, or should I hold and guard tonight?
If we are killing all the slaves today, I guess neither of my options would matter. |
07-13-2006, 06:27 PM | #1458 | |
Grizzled Veteran
Join Date: Oct 2000
Location: Syracuse, NY
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Quote:
Which would mean I have mine as well. |
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07-13-2006, 06:27 PM | #1459 | |
Coordinator
Join Date: Oct 2000
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Quote:
I'm not sure either. If the slaves are safely locked up in the pen, I don't see what they can do, other than infect other slaves--which shouldn't matter a whole lot at this point, unless they have some powers or abilities that I am not aware of. |
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07-13-2006, 06:29 PM | #1460 |
Coordinator
Join Date: Jan 2001
Location: Not too far away
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Did I make a mistake? My spreadsheet with recorded actions is at home but I didn't reacall Swaggs going on an away mission today.
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07-13-2006, 06:30 PM | #1461 |
Coordinator
Join Date: Jan 2001
Location: Not too far away
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See that's what happens when you make announcements without records. Swaggs has used his AP, as have all who have gone on away missions.
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07-13-2006, 06:31 PM | #1462 | |
H.S. Freshman Team
Join Date: Jul 2006
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Quote:
-Talgian |
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07-13-2006, 06:36 PM | #1463 | |
Coordinator
Join Date: Oct 2000
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Quote:
Am I missing something? From what I can tell, they can only riot if their pen is in a state of disrepair. In addition to losing their services, we render a pefectly conditioned location useless (which will give the spawns one less thing to destroy, since we will have pretty well ruined its function ourselves), and it takes away my ability to perform a night action and perhaps gather some information. Killing them off pre-emptively makes no sense to me, so please explain. |
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07-13-2006, 06:40 PM | #1464 | |
H.S. Freshman Team
Join Date: Jul 2006
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Quote:
-Talgian |
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07-13-2006, 06:40 PM | #1465 |
High School JV
Join Date: Aug 2005
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wow...very interestng day...at this point i am still thinking things over...but atm im certain about one thing....
Vote Hoopsguy |
07-13-2006, 06:41 PM | #1466 |
Pro Starter
Join Date: Jul 2001
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honestly I think the slaves are of no use to us anymore too.
we need 3 chrys. for liftoff...if we can't get that in a group of 3 of us tomorrow we're in bigger trouble. |
07-13-2006, 06:46 PM | #1467 |
General Manager
Join Date: Oct 2000
Location: Chicago
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Back in an hour, don't pose all your questions at once
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07-13-2006, 06:50 PM | #1468 | |
Coordinator
Join Date: Jan 2003
Location: Conyers GA
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Quote:
Hoops, you're funny. I guess you're not the Unaware Spawn like I thought. |
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07-13-2006, 06:52 PM | #1469 |
Pro Starter
Join Date: Sep 2005
Location: TX
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well whomever is in charge or can kill the slaves can kill them. i understand the risks of keeping them alive, but i just hate to loose a potential asset when we might need them. we dont know what might happen tonight and we might need to do more than just get a few crystalthingies tomorow
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07-13-2006, 06:53 PM | #1470 | |
Pro Starter
Join Date: Sep 2005
Location: TX
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Quote:
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07-13-2006, 06:53 PM | #1471 |
Coordinator
Join Date: Jan 2003
Location: Conyers GA
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I haven't decided what I think about killing the slaves yet. I see both sides of it, but I'm leaning toward keeping them alive one more day.
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07-13-2006, 06:55 PM | #1472 | |
H.S. Freshman Team
Join Date: Jul 2006
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Quote:
If you meant the queen, I have no idea. -Talgian |
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07-13-2006, 06:56 PM | #1473 |
Hall Of Famer
Join Date: Dec 2001
Location: Catonsville, MD
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BK - I don't ever remember you announcing me going off to repair, did you get my PM?
__________________
Check out my two current weekly Magic columns! https://www.coolstuffinc.com/a/?action=search&page=1&author[]=Abe%20Sargent |
07-13-2006, 06:56 PM | #1474 | |
H.S. Freshman Team
Join Date: Jul 2006
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Quote:
-Talgian |
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07-13-2006, 06:57 PM | #1475 | |
Coordinator
Join Date: Jan 2003
Location: Conyers GA
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Quote:
That makes me laugh. It's WSUCougar. |
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07-13-2006, 06:57 PM | #1476 | |
Coordinator
Join Date: Oct 2000
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Quote:
That is my thinking, as well. The captain can kill the slaves at any point, as far as I can tell. But tomorrow, we could need them if we are running low on water or don't get all the crystilium we need. To me, the thing to measure is that how probably is an attack against the slave pen, while it is being guarded, versus their other options. I like having the benefits the slaves bring us + giving the spawn an extra location to have to worry about over the risk of the captain having to potentially use his AP points to kill them, should the pen get damaged. That is my last set of thoughts on the subject. I guess I am glad that I don't have to make the choice. |
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07-13-2006, 06:57 PM | #1477 | |
Pro Starter
Join Date: Jul 2001
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Quote:
ohhhhhh, you are going to feel his wrath now |
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07-13-2006, 06:59 PM | #1478 | |
Hall Of Famer
Join Date: Dec 2002
Location: Mass.
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Quote:
Can I get the bunk on the opposite side of the room from him?? |
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07-13-2006, 07:00 PM | #1479 | |
H.S. Freshman Team
Join Date: Jul 2006
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Quote:
Please don't hurt me. -Talgian |
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07-13-2006, 07:00 PM | #1480 |
Pro Starter
Join Date: Jul 2001
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well the day cycle is almost up and Kwhit still has all his AP (if I'm correct in my caculations, which I've been wrong before)
water isn't a worry yet...I believe the rules say 2 days without water if we need I say we mine tomorrow and try to lift off if we can't I guess we go back to the Wig and then get the F off this place and fast. |
07-13-2006, 07:00 PM | #1481 |
College Starter
Join Date: Nov 2003
Location: California
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I think the slaves might be needed for mining. If we send one scientist to the Wig, and one scientist to research the spawn corpses here, we could need some muscle to grab more crystilium.
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07-13-2006, 07:01 PM | #1482 | |
Rider Of Rohan
Join Date: Jul 2001
Location: Port Angeles, WA or Helm's Deep
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Quote:
__________________
It's not the years...it's the mileage. |
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07-13-2006, 07:02 PM | #1483 |
Coordinator
Join Date: Oct 2000
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Unlike some, I don't feel very confident that the game ends once we get 60+ crystalium.
In my mind, we are most likely going to get hit in the engines at some point in the very near future and are likely going to have to deal with the overlord, via the side quest of finding and investigating the Wig. If our ship gets damaged, our water supply is going to come into play. |
07-13-2006, 07:03 PM | #1484 |
H.S. Freshman Team
Join Date: Jul 2006
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I guess it depends on whether you seem them as a potential asset or a potential risk. I look around and see we need 3 crystal. We can get that ourselves, easy. We don't need the slaves for it. So, they have no real way of being an asset, and are therefore nothing but a potential risk. Even more so since their negative effects are so ambigious.
-Talgian |
07-13-2006, 07:04 PM | #1485 |
Pro Starter
Join Date: Jul 2001
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here's another thought for killing the slaves today...Swaggs could then be promoted to Warden tomorrow by the 2nd officer since we in all likely hood will be offing Chubby
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07-13-2006, 07:07 PM | #1486 | |
H.S. Freshman Team
Join Date: Jul 2006
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Quote:
-Talgian |
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07-13-2006, 07:07 PM | #1487 | |
Coordinator
Join Date: Oct 2000
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Quote:
Not a bad thought on using personnel, but it would take an extra day to go into effect since the promotion doesn't become valid until the following day cycle. |
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07-13-2006, 07:09 PM | #1488 |
Coordinator
Join Date: Oct 2000
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Maybe I have misinterpreted "Lift Off," but from reading it, I take it as meaning that we have what we came from and we are taking the hell off and the game is over.
Looking at it again, does it mean that are just put in a suspended state until we weed out the spawn? |
07-13-2006, 07:10 PM | #1489 |
Pro Starter
Join Date: Jul 2001
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we also still have a miricle worker role that can help us if the chrys. or water are attacked and diminished.
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07-13-2006, 07:11 PM | #1490 | |
Pro Starter
Join Date: Jul 2001
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Quote:
correct...we lift off, but still have to eliminate the spawn and keep them from adding new members too!!! |
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07-13-2006, 07:11 PM | #1491 |
Pro Starter
Join Date: Jul 2001
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dola - once we lift off it prevents the spawn from adding new members
done to clarify my last post |
07-13-2006, 07:12 PM | #1492 |
Pro Starter
Join Date: Jul 2001
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also from reading the rules kwhit will have 3 AP at night and can kill the slaves then too.
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07-13-2006, 07:16 PM | #1493 |
Coordinator
Join Date: Oct 2000
Location: The Black Hole
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The only problem I have with all of this is the machinations of everyone. We seem to have a plan, but it's public. It also seems as if certain individuals are pushing us to do certain things. When it looks as if we have things well in hand, that's when I'm most worried. This seems too easy. My spider sense is going off.
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07-13-2006, 07:16 PM | #1494 |
Coordinator
Join Date: Oct 2000
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Can I be promoted today, so that it will go into effect for tomorrow?
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07-13-2006, 07:19 PM | #1495 | |
H.S. Freshman Team
Join Date: Jul 2006
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Quote:
-Talgian |
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07-13-2006, 07:20 PM | #1496 | |
Hall Of Famer
Join Date: Dec 2002
Location: Mass.
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Quote:
I asked about something like this earlier today but no one really responded. I think the second officer needs an AP to do this though, which I dont think he has today |
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07-13-2006, 07:29 PM | #1497 |
College Starter
Join Date: Nov 2003
Location: California
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Last game we left the planet and we had to keep water from people because we were running out. Not looking forward to that again. I think it is a moot point though. This game has more to do with planetside things, like the Overlord and The Wig.
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07-13-2006, 07:41 PM | #1498 |
Coordinator
Join Date: Oct 2000
Location: The Black Hole
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Okay. It seems as if my work is done here tonight, although I'm still concerned with the way things are going. Hopefully we made the right choice with hoops. My beer-addled mind is not helping either.
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07-13-2006, 07:42 PM | #1499 | |
Hall Of Famer
Join Date: Dec 2002
Location: Mass.
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Quote:
Why would you say this? Everyone has voted for hoops. he's confessed.. why would he be the wrong choice? |
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07-13-2006, 08:10 PM | #1500 |
Coordinator
Join Date: Oct 2000
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This whole "lift off" concept adds an entirely different dynamic to the game.
Is it fair to say that we can no longer mine once we have lifted off? If that is the case, our water will be in short supply in a hurry if we don't lynch a spawn nearly every time. Not much room to breathe. |
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