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Old 04-14-2013, 10:46 AM   #101
thesloppy
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Originally Posted by rockboy70 View Post
Yup, I ended up having 4 consistent rounds. I'm fine with whatever difficulty, but if the spin and putt previews are there I tend to use them

Oh lord, I could totally live without spin, but without putt preview I'll be on the first hole all day long.
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Old 04-14-2013, 12:30 PM   #102
BYU 14
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Originally Posted by thesloppy View Post
Oh lord, I could totally live without spin, but without putt preview I'll be on the first hole all day long.

This, I don't even mess with the spin, but my putting is average even with preview
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Old 04-14-2013, 02:09 PM   #103
thesloppy
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Could you bump the 4-rounder up to Tour Pro, and have the 1-rounder(s) be at Pro difficulty? That would allow for some variety, and would stave off some of the pain for guys like me, who just enjoy hitting a little ball into the water.
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Old 04-14-2013, 03:44 PM   #104
BYU 14
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Finally starting to click. Opening tournament of the Web.com tour, bogeyed the first hole, then went on to record 7 birdies and win the tournament by 2 strokes at 6 under. Time for a beer
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Old 04-14-2013, 03:58 PM   #105
SirFozzie
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I'll try turning spin off for the first FOFC tournies, which should go up Monday Night.

(I'm not 100% sure of which courses are core, which courses are part of the 14 pack, so don't be surprised if I accidentally set up a DLC course as part of the setup)
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Old 04-14-2013, 04:07 PM   #106
kcchief19
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Tour Pro level is definitely more realistic. I'm assuming that as my golfer develops I will actually get some naturally spin, but right now I feel like I'm playing links golf hitting into greens. On Tour Pro, I'm super erratic. I just started the Web.com Tour and first tournament I finished eight, second tournament I missed the cut.

Thanks for managing the FOFC country club, Foz! You're the best!
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Old 04-14-2013, 04:23 PM   #107
SirFozzie
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Thanks;

The FOFC 1-Round Golf Tour Presents:

The Hawaiian Open (at Kiawah Island)

Wind: Gusty
Teebox: Black
Pin Location: Medium-1
Changes from Pro: Putt Preview, Zoom to Aim, Pin Boosts, Spin OFF


Winner: $1,000,000
Second Place: $600,000
Third Place: $400,000
Fourth Place: $350,000
Fifth Place: $250,000
Below Fifth: $100,000

(money earned goes toward the 1-Round Leaderboard)

Tournament will be open for 4 days starting at 6 PM EDT tonight.
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Old 04-14-2013, 04:36 PM   #108
SirFozzie
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Here's a proposed set up for the one round tour.. It's 12 events, 8 minors, and four majors. Majors will be worth 2.5x as much cash.

One Round Tour

CURRENT- The Hawaiian Open - Hialeah Island (Ocean Course)
Southern Championship (Atlanta)
The Masters (Major) (Augusta)
China Open (Mission Hills)
Scottish Cup (Royal Troon)
British Open (Major) (Saint Andrews)
Louisiana Championship (TPC Louisiana)
Empire Open (Oak Hill Country Club)
US Open (Major) (Pebble Beach)
Kentucky Championship (Valhalla)
Golden Bear Challenge (Muirfield)
The Platinum Trout (Major) (TPC Sawgrass)

Any suggestions? Should we put DLC courses in this (or the four rounder?)
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Old 04-14-2013, 04:46 PM   #109
SackAttack
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Would prefer no DLC courses for tour events. One-offs, fine, but if we're doing a tour thing, stick to core courses for those.
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Old 04-14-2013, 04:50 PM   #110
SirFozzie
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Alright, was afraid of overlap, there's only 20 courses (only!) and I wanted to see if folks wanted to play different courses. I'll make sure that the eight courses that weren't picked for one rounders are picked for the four round tour.

And did I go too far? I'm already getting feedback that Zoom to Aim is a bit too far..
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Old 04-14-2013, 04:53 PM   #111
SackAttack
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It's not just zoom to aim being turned off. It's that plus gusty winds.

I'm not going to spend an hour putting up a +50 in a masochistic setup. The tour sounds fun, and I'm fine with turning off putt previews, pin boosts, and even spin.

But crazy winds alone are usually enough for me to go :-/

Crazy winds plus no zoom to aim? I'm out. I'll stick to the one-offs.
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Old 04-14-2013, 04:53 PM   #112
BYU 14
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I would like to keep zoom to aim
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Old 04-14-2013, 04:57 PM   #113
mauchow
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I wish I could play No cross-platform play seems lame.
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Old 04-14-2013, 05:00 PM   #114
SirFozzie
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mauchow: You can always set up tournaments with the same setup through the EA site, and then report your results.

Alright, consider this tournament a test (worth 25% of the normal money), I'll pick a new starting tournament on thursday when this tournament finishes.with zoom to aim reinstalled.

Here's the list of TW14 courses: Where do you want the first tournament to be held?

Standard Edition

Muirfield Village (new)
Oak Hill (new)
Mission Hills (new)
TPC Louisiana (new)
Royal Troon (new)
Pinehurst No. 2 (restored version)
Valhalla
Augusta National
Pebble Beach
St. Andrews
TPC Sawgrass
Oakmont
Royal Birkdale
Torrey Pines
East Lake
Spyglass Hill
Crooked Stick
PGA National
Atlanta Athletic Club
Kiawah Island


Historical adds a few more, but I'm not sure we all have historical, so I'm leaving them out
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Old 04-14-2013, 05:02 PM   #115
SirFozzie
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also, if someone wants to build a schedule for the four round tour, go right ahead, and I'll plug it in as we go.
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Old 04-14-2013, 05:03 PM   #116
thesloppy
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Originally Posted by SackAttack View Post
It's not just zoom to aim being turned off. It's that plus gusty winds.

I agree with that to some degree....I don't particularly care for super high winds, but I'd be more than willing to suffer through practically any difficulty and options, with the zoom turned on. Without the zoom AND high winds I'd probably ragequit pretty quick, if I even bothered to try.
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Old 04-14-2013, 05:06 PM   #117
SirFozzie
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No problem. I set gusty winds because this is Hawaii and usually the winds are huge up there for the tournament openers
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Old 04-14-2013, 05:58 PM   #118
SackAttack
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I agree with that to some degree....I don't particularly care for super high winds, but I'd be more than willing to suffer through practically any difficulty and options, with the zoom turned on. Without the zoom AND high winds I'd probably ragequit pretty quick, if I even bothered to try.

Bingo. I'll deal with the winds. I'll deal with no zoom if there are no winds.

I won't even bother if both are present because fuck that. That's not fun. I'd rather shove my dick in a coffee grinder.
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Old 04-14-2013, 06:11 PM   #119
BYU 14
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Well, would still like zoom, but through 11 at Hawaii I am only +1, but I think a lot of that is because there are not many fairway hazards on tis course. Hopefully I am not jinxed now
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Old 04-15-2013, 08:23 AM   #120
Ajaxab
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No zoom to aim is really tough. I made the mistake of adjusting too far off the fairway and got stuck in the thick grasses on hole #4 at Hawaii. 10 strokes/hacks later, they cut my losses and sent me to the next hole. Killed my round with that.

Like others, I don't mind high winds if we have zoom to aim.
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Old 04-15-2013, 11:19 AM   #121
finketr
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Any suggestions? Should we put DLC courses in this (or the four rounder?)

so, even though i'm a PS3 player, i wouldn't use DLC unless it's free...

just saying.
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Old 04-15-2013, 09:02 PM   #122
cmp
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Went +2 in Hawaii. Bogeyed 14, 15, and 16 before getting a birdie on 17 to settle things down at the end. No zoom to aim was the toughest part for me.
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Old 04-16-2013, 04:22 PM   #123
SirFozzie
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Ok, four round tournament is up (will be live at 6 PM EDT):

Course Condition Slow
Start Time Tuesday, Apr 16 06PM
End Time Sunday, Apr 21 05PM
Rounds 4
Tries 1
Submissions 1
Weather Sunny
Wind Gusts Off
Random Wind Off
Tee Black
Flagstick Easy - 2
Wind Breezy
Second Cut Length Average
Difficulty Amateur
Swing Difficulty Normal
Putt Preview On
Swing Meter On
Green Grid On
Boost Pins Off
True View Off
Ball Spin Off
Motion Controller Off
Holes 18
Wind Display On
Strike Meter Sticky
Zoom to Aim On
Time of Day Live
Shot Shaping Normal
Boost Pins 0


(Note: The flagstick position will change from round to round)

Winner: $1,000,000
Second Place: $600,000
Third Place: $400,000
Fourth Place: $350,000
Fifth Place: $250,000
Below Fifth: $100,000
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Old 04-16-2013, 07:42 PM   #124
SackAttack
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That looks much more less masochistic.
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Old 04-16-2013, 08:40 PM   #125
rockboy70
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Originally Posted by SackAttack View Post
That looks much more less masochistic.

Maybe too much so. Just shot a -13 in the first round. My golfer is level ~50, and I've been spending attributes points and upgrading clubs as I go along. I'll hang back to see how others fare.
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Old 04-16-2013, 10:55 PM   #126
SackAttack
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Maybe too much so. Just shot a -13 in the first round. My golfer is level ~50, and I've been spending attributes points and upgrading clubs as I go along. I'll hang back to see how others fare.

Not everybody is at the same place you are. Making it crazy masochistic to give you a challenge is a cock up the ass without lube to people who haven't leveled as far as you have.
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Old 04-17-2013, 08:42 AM   #127
BYU 14
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Not everybody is at the same place you are. Making it crazy masochistic to give you a challenge is a cock up the ass without lube to people who haven't leveled as far as you have.

Far more eloquent than I could have stated it

I shot a -6 at level 16 and had a bogeyless round, so I am fine with it. If anything is changed maybe only putting preview, but definitely don't remove zoom to aim.
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Old 04-17-2013, 09:40 AM   #128
rockboy70
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Far more eloquent than I could have stated it

I shot a -6 at level 16 and had a bogeyless round, so I am fine with it. If anything is changed maybe only putting preview, but definitely don't remove zoom to aim.

Yeah, been playing a bunch of the career mode as well, figured I might be over leveled compared to most. I think I should be able to create a guy from scratch to use just for the FOFC tourneys, if not I'll drop out.
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Old 04-17-2013, 10:15 AM   #129
BYU 14
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Yeah, been playing a bunch of the career mode as well, figured I might be over leveled compared to most. I think I should be able to create a guy from scratch to use just for the FOFC tourneys, if not I'll drop out.

It's all good, it sets the bar high for the rest of us
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Old 04-18-2013, 05:22 PM   #130
SirFozzie
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Did -9 on round 1, I think we'll need to toughen things up, just for realism's sake..


Some thoughts: Create new guys for the one and four round tours
Turn Off Putt Preview
More Wind?
Make the swing tougher? (Right now the penalties for a bad swing are neglible)


Any? All? What should we be looking at?
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Old 04-18-2013, 06:12 PM   #131
BYU 14
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Did -9 on round 1, I think we'll need to toughen things up, just for realism's sake..


Some thoughts: Create new guys for the one and four round tours
Turn Off Putt Preview
More Wind?
Make the swing tougher? (Right now the penalties for a bad swing are neglible)


Any? All? What should we be looking at?

I like these suggestions, so basically will have a set of golfers we only use for the FOFC tournaments then correct?
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Old 04-18-2013, 09:41 PM   #132
kcchief19
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I would favor making a tweak at a time rather than pulling on a bunch of levers at once and swinging back and forth between ridiculously easy and ridiculously hard.

Turning off putt preview would be a major first step. I shot a 58 in my last round and I may have taken 19 putts. Once you get the hang of putting, it's almost impossible to miss even long hairy putts with preview on.

Is "Difficulty" the main issue? I'm getting really good results in my career mode in terms of a challenge and the only thing I've done is change the difficulty to Tour Pro. I think bumping up to Pro and turning off putt preview would give us a challenge.

I'll be honest, I have zero interest in creating an FOFC-only golfer.

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Old 04-18-2013, 09:42 PM   #133
Ajaxab
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I had two rounds where my putting got really hot and two rounds where it was just so-so. Didn't think I could match a -14 round, but managed that in round 3.

I like the idea of creating new guys. The other option would be to just get things going seriously when people have leveled up their existing players as I think the game caps how good a given player can get. It's a shame the game doesn't enforce level caps for tournaments. That would make our lives a whole lot easier.

I also like the idea of turning off putt preview. Putt preview and spin were the two crutches that could go. Anyone played the difficulty above Tour Pro? I'm not sure what the settings are there offhand.
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Old 04-19-2013, 03:40 AM   #134
thesloppy
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If the intent is to level the playing field, wouldn't it be better if we all used the same pro golfer (Tiger Woods, I'm assuming) every time, or for at least one/some of the tourneys? Then everybody would be at exactly the same level, and it would never change.
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Old 04-19-2013, 09:17 AM   #135
kcchief19
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That would make sense to a degree. I'd actually be OK with people playing with any golfer they want. I'd use my own created golfer regardless because I like the consistency and want my golfer to earn experience every time I play.

Ajaxab has a good point, which is that the golfer level is a short-term problem. Unless this game has improved dramatically from previous versions, your golfer is going to top out after a period of time and won't get better. My golfer is already about a 64 or so, and I don't think I'm playing that much.
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Old 04-20-2013, 09:28 PM   #136
cmp
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I'd be willing to play anyway the group wanted to. I'm enjoying the game quite a bit so far.
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Old 04-25-2013, 12:39 AM   #137
SirFozzie
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Sorry, I've been fairly quiet, and I never got a chance to put up new tournaments (or record the last tournaments), I'm going through some rough shit right now, and been online very little.

Anyone want co-ownership to set this kinda thing up, or do folks not mind if service gets a bit sporadic the next few days or weeks?
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Old 04-29-2013, 10:33 AM   #138
SirFozzie
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BTW, we'll have a couple years to play this game, as Kotaku is reporting the series is going to take a year off next year as part of the EA cutbacks
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Old 05-07-2013, 05:01 PM   #139
BigDPW
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Just purchased the game and joined the country club. Any activity of the club recently?
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Old 06-06-2013, 02:48 PM   #140
SackAttack
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Revisiting the idea of DLC courses, apparently the 14-course pack is going to be 50% off next week (June 11-17); 1600 points, down from the usual 3200.
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Old 06-06-2013, 04:50 PM   #141
BigDPW
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I went and got the DLC courses at a weak moment a few weeks ago and have not been disappointed.

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Old 06-06-2013, 07:41 PM   #142
Blackadar
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For those who like golf, keep your eyes on this one:

Perfect Parallel Golf

So far it looks pretty sweet.

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Old 06-06-2013, 10:07 PM   #143
thesloppy
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This game is weird, because on the surface it's the best game of golf I've ever played on PC or console...but yet it bores me to tears. It's seems to always be the last game I want to play, and so I never do. It looks and plays great, and I enjoy it well enough, while I'm actually playing it, but it just seems kind of antiseptic. There's lots of stuff to do, but absolutely nothing driving you to do it. It's a great game of golf, set in a completely sterile world.

It could totally be me though, maybe I've just played my fill in video game golf.
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Old 06-06-2013, 10:20 PM   #144
SirFozzie
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I found that when I was doing the FOFC group, I had a reason to play.. otherwise not so much.

We should restart the tournaments at some point if people want.
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Old 06-07-2013, 08:01 PM   #145
BigDPW
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Originally Posted by SirFozzie View Post
I found that when I was doing the FOFC group, I had a reason to play.. otherwise not so much.

We should restart the tournaments at some point if people want.

I would love to participate in some club tournaments. Unfortunately I was too late to the party to play in any of the early ones. Maybe next week for US Open week would be a good time to set up some new ones. If you need someone to help commish as you mentioned earlier I am happy to help.
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Old 06-07-2013, 08:17 PM   #146
kcchief19
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This game is weird, because on the surface it's the best game of golf I've ever played on PC or console...but yet it bores me to tears. It's seems to always be the last game I want to play, and so I never do. It looks and plays great, and I enjoy it well enough, while I'm actually playing it, but it just seems kind of antiseptic. There's lots of stuff to do, but absolutely nothing driving you to do it. It's a great game of golf, set in a completely sterile world.
I'm pretty much in the same spot. I actually started struggling recently, which on one level annoyed me but on another level intrigued me. I thought it was encouraging the game was getting tougher as I got better. Then I went to upgrade my golfer and realized that at some point the game reset my clubs -- I was now playing with the Starter level clubs. I upgraded my clubs and now I've won two tournaments in a row, including winning the British Open by 20-some odd shots.

It's the same problem that every other role-playing sports game has had a problem with -- the end game. It's fun while you're learning and overmatched, it's fun when you get the hang of it and win, then it sucks when you just continue to win.

Then again, if you tricked out the AI to make it tougher, I'd feel cheated too.

In an odd way the goofy challenges and games (like target practice) that were integral to the game a few incarnations ago almost added more color to the game. You reach a certain point where you're just playing a round of golf with no real reward.
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Old 06-08-2013, 07:26 AM   #147
Ajaxab
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Originally Posted by thesloppy View Post
This game is weird, because on the surface it's the best game of golf I've ever played on PC or console...but yet it bores me to tears. It's seems to always be the last game I want to play, and so I never do. It looks and plays great, and I enjoy it well enough, while I'm actually playing it, but it just seems kind of antiseptic. There's lots of stuff to do, but absolutely nothing driving you to do it. It's a great game of golf, set in a completely sterile world.

It could totally be me though, maybe I've just played my fill in video game golf.

Antiseptic is a good word for the experience, but I'm still enjoying it in spite of its antiseptic flavor. From what I've read, the developers are a bit handcuffed by the PGA in trying to create more of a lively golf atmosphere. I had known that each golfer needed to be individually licensed making that process of acquiring a bunch of golfer licenses a headache. What I hadn't known was that even shot arcs are licensed. So without purchasing the license to shot arcs, EA apparently can't even represent the shots of players we don't even see as this violates some agreement the PGA has with a company who does this work. Even putting up shot arcs of your playing partner(s) would add some atmosphere to the sterile tournaments, but that isn't allowed.

There really is a good game of golf here, but something needs to be done to make tournaments more interesting.
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Old 06-08-2013, 07:30 AM   #148
Ajaxab
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I'm pretty much in the same spot. I actually started struggling recently, which on one level annoyed me but on another level intrigued me. I thought it was encouraging the game was getting tougher as I got better. Then I went to upgrade my golfer and realized that at some point the game reset my clubs -- I was now playing with the Starter level clubs. I upgraded my clubs and now I've won two tournaments in a row, including winning the British Open by 20-some odd shots.

It's the same problem that every other role-playing sports game has had a problem with -- the end game. It's fun while you're learning and overmatched, it's fun when you get the hang of it and win, then it sucks when you just continue to win.

dola

What level are you playing at and what level is your golfer Chief? I'm playing on Tour Pro with a level 96 control golfer. My power is still horrible in spite of being a 90, but on default Tour Pro settings, it is still very easy to win any tournament that isn't at Augusta or Bethpage. I may have to move up a difficulty level or customize the level I'm on.

Also, anyone know how to improve swing speed? Mine is always slow. That may have something to do with my being one of the worst drivers on the PGA tour.
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Old 06-08-2013, 10:41 AM   #149
Vince, Pt. II
Pro Starter
 
Join Date: Sep 2009
Location: Somewhere More Familiar
So I picked this up yesterday so I could "practice" at Spyglass, since I get to play there in three weeks (/humblebrag). Fired up a quick play round, didn't touch the settings and shot a 65 with Ricky Fowler, including an ace on 15 or 16. Where do I need to put the difficulty level (I didn't use spin or putt preview) to get a challenge out of this game? I haven't played any versions of this game in about 5 years, and while I used to be very good, this round would have been amazing even back in my regular playing days.
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Old 08-22-2013, 10:51 AM   #150
SackAttack
Head Coach
 
Join Date: Oct 2000
Location: Green Bay, WI
Been getting back into this, and I'm rediscovering why I put it down for a while in the first place. The wind effects drive me crazy.

Apparently it doesn't matter what direction the wind is - in your face, left-to-right/right-to-left, or at your back - you're gonna have to club up if you want to reach your target.

I had a downhill tee shot with a 12 mph tailwind. Should've been good, assuming I didn't totally fuck up the swing, for 300 yards with my golfer. Nope. 230 (and that's pretty routine for the serious tailwinds).

A crosswind of 3-4 mph? Not gonna blow your ball of target, but you will probably need to step up two clubs above what you 'should' need. Maybe I'm just completely off target in what effect I'm thinking a 3 mph crosswind 'should' have, but I've had shots where I've clubbed up, struck the ball well, and had the modest crosswind say 'lol no green for you; enjoy some sand'.
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