Front Office Football Central  

Go Back   Front Office Football Central > Archives > FOFC Archive
Register FAQ Members List Calendar Mark Forums Read Statistics

Reply
 
Thread Tools
Old 11-04-2004, 10:50 PM   #101
Gary Gorski
Wolverine Studios
 
Join Date: Oct 2003
hmm, apparently a bug in the system here - I have planned to release a patch tomorrow afternoon. I will find this bug and kill it tonight so that its patched tomorrow. My apologies for the bug and the delay it will cause you in playing but I will get it fixed for you tomorrow.
__________________
Wolverine Studios
http://www.wolverinestudios.com
Gary Gorski is offline   Reply With Quote
Old 11-04-2004, 10:51 PM   #102
Ben E Lou
Morgado's Favorite Forum Fascist
 
Join Date: Oct 2000
Location: Greensboro, NC
Quote:
Originally Posted by Gary Gorski
hmm, apparently a bug in the system here - I have planned to release a patch tomorrow afternoon. I will find this bug and kill it tonight so that its patched tomorrow. My apologies for the bug and the delay it will cause you in playing but I will get it fixed for you tomorrow.
Cool. You may not see this, because it is on the previous page now, but I edited the post to add a screen shot. Perhaps it can provide you some clues.
__________________
The media don't understand the kinds of problems and pressures 54 million come wit'!
Ben E Lou is offline   Reply With Quote
Old 11-04-2004, 10:59 PM   #103
Gary Gorski
Wolverine Studios
 
Join Date: Oct 2003
actually Ben, Im going to be up for another 20 minutes or so - if you wanted to email me your leaguename.tpb file I could fix the error in your file for you and send it back

EDIT - I found the bug and while the patch tomorrow will fix it if you want to continue on with that save Im going to have to go in and edit something through the code that frees up your guy as GM so if you send me that file and also send the career.tpb file that is in yourleaguename folder then I will be happy to fix it for you so you can continue your career.
__________________
Wolverine Studios
http://www.wolverinestudios.com

Last edited by Gary Gorski : 11-04-2004 at 11:05 PM.
Gary Gorski is offline   Reply With Quote
Old 11-04-2004, 11:05 PM   #104
Ben E Lou
Morgado's Favorite Forum Fascist
 
Join Date: Oct 2000
Location: Greensboro, NC
Quote:
Originally Posted by Gary Gorski
actually Ben, Im going to be up for another 20 minutes or so - if you wanted to email me your leaguename.tpb file I could fix the error in your file for you and send it back
I just uploaded it. Grab it [HERE].
If you e-mail it back, please zip it up, as I'm going to bed now, and that sucker will take up over half of my e-mail inbox quota, I think.
__________________
The media don't understand the kinds of problems and pressures 54 million come wit'!
Ben E Lou is offline   Reply With Quote
Old 11-04-2004, 11:07 PM   #105
Gary Gorski
Wolverine Studios
 
Join Date: Oct 2003
Quote:
Originally Posted by SkyDog
I just uploaded it. Grab it [HERE].
If you e-mail it back, please zip it up, as I'm going to bed now, and that sucker will take up over half of my e-mail inbox quota, I think.

Ok, I will fix it up and email it back (zipped) - my only suggestion once you get it back is to wait until the patch tomorrow before you venture off into more seasons so your GM player doesnt get stuck again
__________________
Wolverine Studios
http://www.wolverinestudios.com
Gary Gorski is offline   Reply With Quote
Old 11-04-2004, 11:08 PM   #106
Ben E Lou
Morgado's Favorite Forum Fascist
 
Join Date: Oct 2000
Location: Greensboro, NC
Will do. I won't really have time to play until after the Tucker game tomorrow night (around 10pm-ish) anyway. Thanks for the excellent service!

--Ben
__________________
The media don't understand the kinds of problems and pressures 54 million come wit'!
Ben E Lou is offline   Reply With Quote
Old 11-04-2004, 11:12 PM   #107
MizzouRah
Hall Of Famer
 
Join Date: Sep 2002
Location: Troy, Mo
Gary has been providing some great customer service indeed.

Hats off...


Todd
MizzouRah is offline   Reply With Quote
Old 11-04-2004, 11:19 PM   #108
Gary Gorski
Wolverine Studios
 
Join Date: Oct 2003
Ok Ben, I sent the file back to you - LMK if you didnt get it because of your email being too full or something.
__________________
Wolverine Studios
http://www.wolverinestudios.com
Gary Gorski is offline   Reply With Quote
Old 11-04-2004, 11:39 PM   #109
jbmagic
Pro Starter
 
Join Date: Apr 2004
gary awesome support for the game...


skydog nice to use trying out TPB 2005....you been awesome for ootp
jbmagic is offline   Reply With Quote
Old 11-05-2004, 12:30 AM   #110
Pumpy Tudors
Bounty Hunter
 
Join Date: Oct 2000
Location: Pittsburgh, PA
Great game. Loving it so far. Thanks for the PM you sent me, Gary. I appreciate it!
__________________
No, I am not Batman, and I will not repair your food processor.
Pumpy Tudors is offline   Reply With Quote
Old 11-05-2004, 01:20 AM   #111
skrath
Mascot
 
Join Date: Oct 2000
Location: Melbourne, Australia
Gary, I am very impressed with the game and also your quick and pleasant customer service. I always believe in helping out a fellow sports sim coder, so I purchased it today. Well done on yours (and GD's) successes so far.
__________________
JBL, CollegeJBL and EuroJBL Fantasy Basketball Universe: http://jblfl.com
skrath is offline   Reply With Quote
Old 11-05-2004, 02:28 AM   #112
Jesse_Ewiak
Banned
 
Join Date: Apr 2004
Hmm...I actually loved TPB. Even if in my fictional 16-team league, I am not quite in the top tier after six years of trying. Anyway...looks like more money going into Gary's bank account soon from me. Damn you Grey Dog Software!
Jesse_Ewiak is offline   Reply With Quote
Old 11-05-2004, 02:36 AM   #113
CHEMICAL SOLDIER
College Starter
 
Join Date: Jul 2002
Location: Henderson, Nevada
Sounds like an immersive game. Gotta beat Ratchet & Clank first though.
__________________
Toujour Pret
CHEMICAL SOLDIER is offline   Reply With Quote
Old 11-05-2004, 02:46 AM   #114
Chief Rum
Hall Of Famer
 
Join Date: Oct 2000
Location: Where Hip Hop lives
Gary, great game. Gary, awful manual.

Sorry, we just need more detail than this.

For instance, I am really frustrated right now because, for the life of me, I can't figure out how to put a player on the trade block.

If anyone knows how, please let me know. Thanks.

CR
__________________
.
.

I would rather be wrong...Than live in the shadows of your song...My mind is open wide...And now I'm ready to start...You're not sure...You open the door...And step out into the dark...Now I'm ready.
Chief Rum is offline   Reply With Quote
Old 11-05-2004, 02:52 AM   #115
Chief Rum
Hall Of Famer
 
Join Date: Oct 2000
Location: Where Hip Hop lives
I figured it out. For those who don't know, go under the "Offer Trade" button on the Roster screen, and simply drag your chosen player down to the trade block box (the empty box below your end of the roster screen).

CR
__________________
.
.

I would rather be wrong...Than live in the shadows of your song...My mind is open wide...And now I'm ready to start...You're not sure...You open the door...And step out into the dark...Now I'm ready.
Chief Rum is offline   Reply With Quote
Old 11-05-2004, 03:20 AM   #116
dubb93
Grizzled Veteran
 
Join Date: Nov 2004
Well going into the 3rd season of my "serious" dynasty with the bulls.

The first season was horrible. We had a worse record than the bobcats(read: worst record in the league), but still managed to get the 4th pick in the draft. On top of this we were horribly over the cap and couldn't sign anyone. The bright spot of the season was Ben Gordon who led our team in scoring with 15.2ppg.

In the offseason we used the 4th pick to get another PF, just what we needed(sarcasm here). PF Isaac Datcher from Fresno State a college Jr. He came in his Rookie year and won ROY honors dropping 10 and grabbing 8 a game. Ben Gordon increased him average to 21.9ppg and both our other big men had breakout years, Curry and Chandler. We were actually in 1st place untill the final stretch of the season found us dropping 18 of the last 20 and getting swept in the first round by the Pacers. Still we were 40-42.

We move to the offseason with over 27 mill in cap space and the big prize Shaq sitting in the waits, so I make the move and offer him the max contract. 141 mill over 6 seasons. No one else had the cap room, and Miami had just come off a season in which Shaq missed the entire last 2 months of the year and the playoffs. This came with a price as when Shaq is 39, he will be due 30 mill by us and untill then the free agency period is off limits.

Other than this one major signing it appears that CPU teams always resign 4/4 and over guys. I also noticed that guys who wanted 15 mill on day 1 lower to around 5-8 by day 15ish. But anyway I head into my 3rd season with a team I feel very good about.

PG Kirk Hinrich
SG Ben Gordon
SF Isaac Datcher
PF Eddie Curry
C Shaq
6th Tyson Chandler
7th Leandro Barbosa
8th Jim Jackson
spot players: Kareem Rush, Scott Costello(rookie 1st rounder), Stephen Abrams(2nd year 2nd rounder), Clarence Weathersoon, Jake Voskuhl

With 6'10 236, 6'11 285, and 7'1 340 across my front line(and 7'1 235 on the bench) I don't see how any team will match up against us, especially when all of these guys are very talented offensive players. My only worry is that we are really only 8 deep.

Last edited by dubb93 : 11-05-2004 at 03:22 AM.
dubb93 is offline   Reply With Quote
Old 11-05-2004, 05:15 AM   #117
Ben E Lou
Morgado's Favorite Forum Fascist
 
Join Date: Oct 2000
Location: Greensboro, NC
Quote:
Originally Posted by Chief Rum
Gary, great game. Gary, awful manual.
Gotta agree with both of these sentiments. The manual definitely needs more detail. I was excited to see that it was 41 pages long, so I printed the whole thing out before I really even started playing, but I'm not sure printing it out did much but waste paper. The one positive (and I hope other developers are listening) is that it was made available as a PDF--an easy print, *much* easier, for example, than hitting F1 everywhere to print out the Solecismic help screens. I mentioned one specific: no explanation of what the ratings do. There are plenty of other details like this that probably should be added.
__________________
The media don't understand the kinds of problems and pressures 54 million come wit'!
Ben E Lou is offline   Reply With Quote
Old 11-05-2004, 07:36 AM   #118
Gary Gorski
Wolverine Studios
 
Join Date: Oct 2003
Fair enough CR and Ben - that's a valid critique and something I will look to do better in the future. Maybe if there are FAQs I can produce an addendum to the manual or a quick tips sheet or something. I have to say that in all honesty the manual was pretty much the last priority on the list - far below making the game work right and play great because alot of people will have the game and not even know there is a manual

There's always room for improvement so I will improve - does make me happy though if someone's biggest gripe is that the manual isn't so good - a far, far cry from what the biggest complaints were the last time around
__________________
Wolverine Studios
http://www.wolverinestudios.com
Gary Gorski is offline   Reply With Quote
Old 11-05-2004, 09:59 AM   #119
jbmagic
Pro Starter
 
Join Date: Apr 2004
i second that i like to know what each rating means too

thanks

Last edited by jbmagic : 11-05-2004 at 11:40 AM.
jbmagic is offline   Reply With Quote
Old 11-05-2004, 10:15 AM   #120
VPI97
Hokie, Hokie, Hokie, Hi
 
Join Date: Mar 2001
Location: Kennesaw, GA
I bought the game last night based on this thread. Great work, Gary!

It's been fun despite the fact that I have yet to break 30 wins in a season (3 years). Of course, since I started as the Hawks, that just means I'm treading water...I'll have $35 mil in cap room the next offseason, so hopefully things will improve.
VPI97 is offline   Reply With Quote
Old 11-05-2004, 11:11 AM   #121
jbmagic
Pro Starter
 
Join Date: Apr 2004
here some good Info, that Gary said for roles that your coach, gm and assistants has..


"In terms of player development thats primarily the head coach and that plays a role in whether or not the player gets an increase in ratings during the season and after training camp"

"in terms of scouting its a group effort between the GM and 4 coaches (with each one weighted differently) so the better their evaluating skills the more accurate their assesment will be."

"game strategy is by the head coach - the assistants are mainly for help in evaluating players and are there for you to develop to maybe be a head coach later"
jbmagic is offline   Reply With Quote
Old 11-05-2004, 11:11 AM   #122
Gary Gorski
Wolverine Studios
 
Join Date: Oct 2003
Thanks VPI97 - hope you enjoy it

jb - I believe there is a thread on that at they grey dog forums (for some reason I thought maybe even you asked that question there) - Ive got to run to lunch now but if you havent found it I will point it out to you when I come back
__________________
Wolverine Studios
http://www.wolverinestudios.com
Gary Gorski is offline   Reply With Quote
Old 11-05-2004, 11:17 AM   #123
John Galt
Pro Starter
 
Join Date: Oct 2000
Location: The Internets
Quote:
Originally Posted by John Galt
A couple questions/requests:

Can someone with the full game assess the draft and free agency AI? Without knowing the details there, it is impossible to know the overall quality of the game.

Also, does the game require administrative rights to install (the demo doesn't)?


Internal thread bump.
__________________
I do mind, the Dude minds. This will not stand, ya know, this aggression will not stand, man. - The Dude
John Galt is offline   Reply With Quote
Old 11-05-2004, 12:21 PM   #124
Gary Gorski
Wolverine Studios
 
Join Date: Oct 2003
JG - I don't think the game would require administrative rights to install - at least I didnt program anything intentionally into it that would cause that and if the demo didnt then the full version should be no different since its the same install with a different exe

I can asses the draft and free agency AI (they're very solid) but I think you'd probably rather hear from someone other than the developer on that
__________________
Wolverine Studios
http://www.wolverinestudios.com
Gary Gorski is offline   Reply With Quote
Old 11-05-2004, 12:39 PM   #125
John Galt
Pro Starter
 
Join Date: Oct 2000
Location: The Internets
Quote:
Originally Posted by Gary Gorski
JG - I don't think the game would require administrative rights to install - at least I didnt program anything intentionally into it that would cause that and if the demo didnt then the full version should be no different since its the same install with a different exe

I can asses the draft and free agency AI (they're very solid) but I think you'd probably rather hear from someone other than the developer on that

Thanks.

Now, someone tell me about the draft and free agency AI. Pretty, please.
__________________
I do mind, the Dude minds. This will not stand, ya know, this aggression will not stand, man. - The Dude
John Galt is offline   Reply With Quote
Old 11-05-2004, 12:46 PM   #126
Gary Gorski
Wolverine Studios
 
Join Date: Oct 2003
FWIW JG I'd be happy to answer any questions you have if you have specific ones - if you want just general feedback on it, like I said, I would be happy to provide that but it probably means more coming from someone else
__________________
Wolverine Studios
http://www.wolverinestudios.com
Gary Gorski is offline   Reply With Quote
Old 11-05-2004, 12:57 PM   #127
The_herd
College Starter
 
Join Date: Jul 2001
Location: Fort Lackland, Texas (San Antonio)
Quote:
Trade AI is excellent. One of the better trade models I've seen in a text sim. In the 6 seasons I've played I've only seen a coulple deals that didn't make sense for one of the teams. But even those trades were far from one sided. Free agent AI is really good as well. There is a realistic amount of movement. I've seen players take less money just to get out of a bad situation and I've seen players on bad teams stay because they could offer more money.

I posted this in Aadik's thread requesting info about the AI. NBA draft AI is tough to judge. The NBA draft has become so much about drafting the best available player and less about need that it makes it tough to judge. Free agency looks to be spot on from what I've seen. Proven players get big deals and guys that have flashed some potential will often have that one team that opens their wallets out of desperation.

The trade AI is damn tough to exploit. I've made 2 trades that I thought were definately in my favor. Using Memphis, I pried Eddie Curry and a big contract away from the Bulls in exchange for some expiring contracts. Curry was on the trading block and demanding a trade at the time, so I'm sure the Bulls were happy to dump him and and clear cap space. I was using Philly in the other trade and I sent Andre Iguodala (3 current and 3.5 potential) and a 2nd to Atlanta for Josh Childress (my scouts rated him at 3 current and 4 potential). However, in both cases the players I traded for failed to develop to their full potential and I ended up in a cap mess because of it.

Players that demand a trade and end up on the block can be had for under their value, but the AI still won't give them away. Teams also will not take really bad contracts off your hands. No matter what else you offer to entice them.

To make things short. AI certainly isn't a reason to shy away from this game.
__________________
Oakland Raiders: HFL's 1970 AC West Champs
The_herd is offline   Reply With Quote
Old 11-05-2004, 01:02 PM   #128
Danny
Head Coach
 
Join Date: Jul 2001
I'm still involved, but maybe not quite as biased as Gary .

The FA AI and draft AI are both very good. The computer controlled teams do a nice job of evaluating their need positions and balancing whether to take the best player available or a need position. I have seen a GM with a young stud PG, take another PG early in the 1st round because they were easily the best player. They shifted the new draft pick over to shooting guard and the two players formed a great combo.

As for free agency, it is very realistic. Players will generally go for the most money possible, but sometimes will opt to sign on with someone who has a better shot at winning. Player ammounts are very realisitc. Ai teams will sometimes overplay solid players to keep them around like they do in the NBA. Most players resign with their current team as in most cases, they can offer the most amount of money.

Last edited by Danny : 11-05-2004 at 01:03 PM.
Danny is offline   Reply With Quote
Old 11-05-2004, 01:15 PM   #129
John Galt
Pro Starter
 
Join Date: Oct 2000
Location: The Internets
Thanks. Skydog, if you are around, I'd love to hear your opinions on the offseason stuff.

One problem that I've seen is in a 10 team fictional league with a fantasy draft, there is WAY too much talent available. I don't know if this carries over to other smaller sizes. After the draft is over, you can pick up all sorts of quality players (4 basketball potential or three and half current). My whole starting lineup is rated 4 plus basketballs (and we are getting killed early in the season) and I saw players with 4 basketballs in the late rounds (albeit with ugly contracts).
__________________
I do mind, the Dude minds. This will not stand, ya know, this aggression will not stand, man. - The Dude

Last edited by John Galt : 11-05-2004 at 01:15 PM.
John Galt is offline   Reply With Quote
Old 11-05-2004, 01:19 PM   #130
Gary Gorski
Wolverine Studios
 
Join Date: Oct 2003
Quote:
Originally Posted by The_herd
The trade AI is damn tough to exploit. I've made 2 trades that I thought were definately in my favor. Using Memphis, I pried Eddie Curry and a big contract away from the Bulls in exchange for some expiring contracts. Curry was on the trading block and demanding a trade at the time, so I'm sure the Bulls were happy to dump him and and clear cap space. I was using Philly in the other trade and I sent Andre Iguodala (3 current and 3.5 potential) and a 2nd to Atlanta for Josh Childress (my scouts rated him at 3 current and 4 potential). However, in both cases the players I traded for failed to develop to their full potential and I ended up in a cap mess because of it.


Not trying to be mean or anything but I have to admit reading this did make me smile because its exactly the experience I was going for with the game. One minute you think you're on top of the world with a great trade or draft pick only to have reality come crashing down on you leaving you with players who didn't pan out exactly as you expected and a cap mess to dig out of to boot!

Again, no offense but a major goal was to bring forth a sim where you didn't know you that the guy you just traded for or drafted guarantees you a championship 2-3 years down the line. Who knows, maybe another time Childress and Curry would have developed and you would have had a great team on your hands. I'm extremely pleased to see it working the way it was meant to.
__________________
Wolverine Studios
http://www.wolverinestudios.com
Gary Gorski is offline   Reply With Quote
Old 11-05-2004, 01:22 PM   #131
John Galt
Pro Starter
 
Join Date: Oct 2000
Location: The Internets
Quote:
Originally Posted by Gary Gorski
Not trying to be mean or anything but I have to admit reading this did make me smile because its exactly the experience I was going for with the game. One minute you think you're on top of the world with a great trade or draft pick only to have reality come crashing down on you leaving you with players who didn't pan out exactly as you expected and a cap mess to dig out of to boot!

Again, no offense but a major goal was to bring forth a sim where you didn't know you that the guy you just traded for or drafted guarantees you a championship 2-3 years down the line. Who knows, maybe another time Childress and Curry would have developed and you would have had a great team on your hands. I'm extremely pleased to see it working the way it was meant to.

Maybe I'm being unclear. It seems to me that the amount of high level talent is the same in a 30 team as in a 10 team league. Maybe I'm wrong or my scouting is too generous, but almost every starter in the league is a 4 basketball or higher player. In a 30 team league, I remember having much lower quality starters. Maybe my impression is wrong, but I'm worried the talent pool isn't shrunk enough in smaller leagues.
__________________
I do mind, the Dude minds. This will not stand, ya know, this aggression will not stand, man. - The Dude
John Galt is offline   Reply With Quote
Old 11-05-2004, 01:26 PM   #132
Danny
Head Coach
 
Join Date: Jul 2001
I don't think you were being unclear, I think you accidently didn't realize Gary quoted The Herd's post
Danny is offline   Reply With Quote
Old 11-05-2004, 01:27 PM   #133
John Galt
Pro Starter
 
Join Date: Oct 2000
Location: The Internets
Quote:
Originally Posted by Danny Drickman
I don't think you were being unclear, I think you accidently didn't realize Gary quoted The Herd's post

Oops.
__________________
I do mind, the Dude minds. This will not stand, ya know, this aggression will not stand, man. - The Dude
John Galt is offline   Reply With Quote
Old 11-05-2004, 02:21 PM   #134
John Galt
Pro Starter
 
Join Date: Oct 2000
Location: The Internets
One other thing I'd like to see. It would be great if trades would allow the computer to exceed 15 players and account for which players it would have cut. It is easy for the user to do that, but once the season starts (and every team has 15 players), trades become very hard to do.
__________________
I do mind, the Dude minds. This will not stand, ya know, this aggression will not stand, man. - The Dude
John Galt is offline   Reply With Quote
Old 11-05-2004, 02:26 PM   #135
Ben E Lou
Morgado's Favorite Forum Fascist
 
Join Date: Oct 2000
Location: Greensboro, NC
JG:

I can't really speak to trade or FA AI yet. Look back at my post about my career. I was in no position to make any significant trades or sign any FA's.
__________________
The media don't understand the kinds of problems and pressures 54 million come wit'!
Ben E Lou is offline   Reply With Quote
Old 11-05-2004, 02:28 PM   #136
John Galt
Pro Starter
 
Join Date: Oct 2000
Location: The Internets
Quote:
Originally Posted by SkyDog
JG:

I can't really speak to trade or FA AI yet. Look back at my post about my career. I was in no position to make any significant trades or sign any FA's.

Damn you Dark Jedi!!!!
__________________
I do mind, the Dude minds. This will not stand, ya know, this aggression will not stand, man. - The Dude
John Galt is offline   Reply With Quote
Old 11-05-2004, 03:34 PM   #137
Gary Gorski
Wolverine Studios
 
Join Date: Oct 2003
JG - just FYI someone posted here about the administrator thing for TPB 05

http://dynamic2.gamespy.com/~fof/for...ad.php?t=31567

I'll take a look - my guess is its with the elicense since there was no elicense on the demo and it didnt ask you on the demo install to be the admin
__________________
Wolverine Studios
http://www.wolverinestudios.com
Gary Gorski is offline   Reply With Quote
Old 11-05-2004, 05:02 PM   #138
Danny
Head Coach
 
Join Date: Jul 2001
Quote:
Originally Posted by John Galt
Maybe I'm being unclear. It seems to me that the amount of high level talent is the same in a 30 team as in a 10 team league. Maybe I'm wrong or my scouting is too generous, but almost every starter in the league is a 4 basketball or higher player. In a 30 team league, I remember having much lower quality starters. Maybe my impression is wrong, but I'm worried the talent pool isn't shrunk enough in smaller leagues.

I can probably give you a solid answer John. It appears there is more talent because there is. If the pro league only had 10 teams, would there suddenly be less guys of major talent? I dont think so. It does become a league of superstars, but so would the NBA if they dropped down to 10 teams.

Now, I completely understand where you're coming from and I guess it's more of a personal taste thing. Ideally, the game would have the option of creating a league based upon a pro league level of talent or creating a league to get even more of a fictional feel by applying the talent level based on the number of teams in the league.
Danny is offline   Reply With Quote
Old 11-05-2004, 05:05 PM   #139
CHEMICAL SOLDIER
College Starter
 
Join Date: Jul 2002
Location: Henderson, Nevada
Ok, Can I start a real Fictional league with selectable cities? How is stat tracking ?
__________________
Toujour Pret
CHEMICAL SOLDIER is offline   Reply With Quote
Old 11-05-2004, 05:08 PM   #140
Ben E Lou
Morgado's Favorite Forum Fascist
 
Join Date: Oct 2000
Location: Greensboro, NC
Quote:
Originally Posted by Danny Drickman
I can probably give you a solid answer John. It appears there is more talent because there is. If the pro league only had 10 teams, would there suddenly be less guys of major talent? I dont think so. It does become a league of superstars, but so would the NBA if they dropped down to 10 teams.

Now, I completely understand where you're coming from and I guess it's more of a personal taste thing. Ideally, the game would have the option of creating a league based upon a pro league level of talent or creating a league to get even more of a fictional feel by applying the talent level based on the number of teams in the league.
Ugh. First bad design decision revealed.

How many teams are in the NBA? Guess I need to restart so that the talent matches up with the teams.
__________________
The media don't understand the kinds of problems and pressures 54 million come wit'!

Last edited by Ben E Lou : 11-05-2004 at 05:09 PM.
Ben E Lou is offline   Reply With Quote
Old 11-05-2004, 05:09 PM   #141
FBPro
College Starter
 
Join Date: Aug 2001
Location: SE
Quote:
Originally Posted by CHEMICAL SOLDIER
Ok, Can I start a real Fictional league with selectable cities? How is stat tracking ?

Pretty good from what I've seen and this is my exact setup. I'm only about 15 or so games into the season but there are lots of stats tracked and each player even has a game by game record for the current season.
__________________
GM RayCo Raiders-est. 2004-2012
Charter member of the IHOF-RayCo GM
GM Tennessee Titans PFL 2011-2014
GM Tennessee Titans FOWL 2020-2025
FBPro is offline   Reply With Quote
Old 11-05-2004, 05:19 PM   #142
CHEMICAL SOLDIER
College Starter
 
Join Date: Jul 2002
Location: Henderson, Nevada
Quote:
Originally Posted by FBPro
Pretty good from what I've seen and this is my exact setup. I'm only about 15 or so games into the season but there are lots of stats tracked and each player even has a game by game record for the current season.

That's all Im really after is stat tracking plus the added create a league feature.
pLAYED THE HELL OUT OF stb 2 years back and now am looking to upgrade.
__________________
Toujour Pret
CHEMICAL SOLDIER is offline   Reply With Quote
Old 11-05-2004, 05:20 PM   #143
CHEMICAL SOLDIER
College Starter
 
Join Date: Jul 2002
Location: Henderson, Nevada
Dola: But first I need to Rush through Ratchet & Clank then I'll be all hooped up.
__________________
Toujour Pret
CHEMICAL SOLDIER is offline   Reply With Quote
Old 11-05-2004, 06:17 PM   #144
Gary Gorski
Wolverine Studios
 
Join Date: Oct 2003
Quote:
Originally Posted by SkyDog
Ugh. First bad design decision revealed.

How many teams are in the NBA? Guess I need to restart so that the talent matches up with the teams.


Feelings on this go both ways Ben - some think it should be like Danny pointed out - a league of great players (which it would be if the NBA was only ten teams - when you expand the leagues to the sizes they are now and in the NBA's case that is 30 the talent gets diluted) and some think it should be normalized for the number of teams.

I can look at allowing a choice in a patch though.
__________________
Wolverine Studios
http://www.wolverinestudios.com
Gary Gorski is offline   Reply With Quote
Old 11-05-2004, 06:30 PM   #145
jbmagic
Pro Starter
 
Join Date: Apr 2004
gary

can you also please add an option for IR to 5 games like the nba?

the IR for 5 days you can keep as an option too for people that like it that way too..


then we can have a choice of either 5 days or 5 games on IR or none at all



thanks

Last edited by jbmagic : 11-05-2004 at 06:31 PM.
jbmagic is offline   Reply With Quote
Old 11-05-2004, 06:54 PM   #146
Galaril
Pro Starter
 
Join Date: Jan 2004
Gary,
Just checking is the patch imminent?
Galaril is offline   Reply With Quote
Old 11-05-2004, 07:11 PM   #147
MizzouRah
Hall Of Famer
 
Join Date: Sep 2002
Location: Troy, Mo
Quote:
Originally Posted by SkyDog
Ugh. First bad design decision revealed.

How many teams are in the NBA? Guess I need to restart so that the talent matches up with the teams.

Only for you non-default league structure people. j/k

30 teams, I believe. I just used all defaults.


Todd

Last edited by MizzouRah : 11-05-2004 at 07:11 PM.
MizzouRah is offline   Reply With Quote
Old 11-05-2004, 07:24 PM   #148
JonInMiddleGA
Hall Of Famer
 
Join Date: Nov 2000
Location: Behind Enemy Lines in Athens, GA
Well, it's not quite a record for me, but it's way above average in the past couple of years -- Played the demo for about 2 hours and then made the purchase.

And that's in spite of a couple of early errors. Those were stuff that was already announced for the first patch, and stuff that was easy to avoid without compromising game play in the least. Combined with the amount of support I've seen from the developer both at their forum & here ... hell, buying this became a no-brainer.

Nice job Gary & Co.
__________________
"I lit another cigarette. Unless I specifically inform you to the contrary, I am always lighting another cigarette." - from a novel by Martin Amis

Last edited by JonInMiddleGA : 11-05-2004 at 07:25 PM.
JonInMiddleGA is offline   Reply With Quote
Old 11-05-2004, 08:34 PM   #149
Gary Gorski
Wolverine Studios
 
Join Date: Oct 2003
Thanks JIMGA - for those wondering about the patch it should be available within the next 1-2 hours I would think. It was tested earlier today and I needed to clean up one additional bug so it will be on its way to the server soon. I will post the list of fixes as well
__________________
Wolverine Studios
http://www.wolverinestudios.com
Gary Gorski is offline   Reply With Quote
Old 11-05-2004, 09:29 PM   #150
Gary Gorski
Wolverine Studios
 
Join Date: Oct 2003
For anyone interested, a patch is scheduled to be released tonight. It will cover the following things.

Patch 1.1 is due out tonight. Here are the fixes it makes.

- Fixed RTE 9 when attempting to access players at end of depth chart
- Fixed RTE 381 when game would crash during 2D gameplay
- Fixed bug that allowed players to play games in the D-League while injured
- Fixed bug that left players on IR in depth chart
- Fixed bug causing the CPU to not sub out a fouled out player
- Fixed bug causing conference name not to display after viewing playoff bracket
- Fixed bug preventing GMs from signing with a new team in PureGM mode
- Allowed users to drop icon for subs in the box itself rather than just on the name
- Added display of bench stats on the main game screen
- Reduced number of technical fouls on coaches

Its not out yet - when it is I will let you know and maybe Ben can sticky a post about it for a day or so. BTW, I want to thank everyone for the support on the forum here. This has been a very impressive thread and I'm flattered by the compliments and overwhelming support by the community. Thank you all very much for checking out the demo and commenting on it - and for those of you yet to check out the demo - what the heck are you waitin on?
__________________
Wolverine Studios
http://www.wolverinestudios.com

Last edited by Gary Gorski : 11-06-2004 at 08:13 AM.
Gary Gorski is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is On
Forum Jump


All times are GMT -5. The time now is 01:51 AM.



Powered by vBulletin Version 3.6.0
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.