07-06-2006, 03:19 PM | #101 |
Pro Rookie
Join Date: Oct 2000
Location: Chicago, Ill
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I'm looking to start a Fictional league with fictional players and teams. Simulate about 50 years of history. and then take over a team and play out each one of their games over the season.
Is this the game for me?
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07-06-2006, 03:32 PM | #102 |
Pro Starter
Join Date: Sep 2003
Location: Toledo - Spain
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Does it have full minors? What about the economic system?
I tried older versions there were no full minors and no waivers, rule 5 draft, etc (not that are working so good in OOTP anyway, but i like them). Has all that been implemented already? How is the rosters management AI? Depending on that and tomorrow's ootp patch i could be willing to buy puresim for my baseball fix.
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07-06-2006, 03:34 PM | #103 | |
High School Varsity
Join Date: May 2006
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Quote:
I think this is an excellent review of the games strength's and weaknesses. I've spent countless hours with the game and would say that if Shaun spent some time tweaking salaries (finances) and the trading AI, it would make the game much more challenging. |
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07-06-2006, 03:46 PM | #104 | |
High School Varsity
Join Date: Dec 2003
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Quote:
I don't want to discourage you from buying this game, I've had fun with it, but it took me several hours to simulate 5 seasons. Lets say it is only 30 minutes per season, I'd have to wait an entire day to start my league. Maybe there is something I can do (outside of buying a new computer) to improve speed. |
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07-06-2006, 03:49 PM | #105 | |
High School Varsity
Join Date: Dec 2003
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Quote:
It has minors. I don't do much with them, and I'm not sure they play out like in OOTP, but you can have guys in AAA, AA, and A. I don't think there are waivers, rule 5 drafts, or any of the nitty gritty details like them. But I'm not sure as I've only played the game for a few days and haven't really looked into how all of that works (I've basically stuck to what pops up on my screen telling me it has to be done). |
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07-06-2006, 07:11 PM | #106 |
College Starter
Join Date: Oct 2000
Location: Pittsburgh, PA
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There are multiple levels of minors, but if you play with real players, you'll only use AAA and maybe AA especially if you start early in history. Basically with real players you'll want to play with 35 or 50 man rosters so you limit the number of fictional players.
No waivers, options or rule 5 draft, mainly due to the issues with the CPU adjusting to those nuances. Each team has a budget that rises proportionally each season or you can edit them every year. No need to worry about stadiums or attendance.
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"It's a great day for hockey" - "Badger" Bob Johnson |
07-08-2006, 11:37 AM | #107 |
College Prospect
Join Date: Oct 2000
Location: Monroe, LA, USA
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I bought Puresim for $14.99 and created a fictional league to sim mirroring my fictional OOTP 6.5 league, i.e. same structure, same starting point, 1950. I've invested more than 30 fictional years in my OOTP league and have had great fun with it. I sim only, btw, simming monthly or weekly until the playoffs and then simming daily and if I reach the championship series, simming games by inning. I've done it that way for several OOTP versions. It is just the way I like to play. I use a 24-team fictional league of two 12-team leagues with three four-team divisions in each league.
I tried Puresim at the reduced price and find that although the game is interesting, I don't like it, at least right now, as much as OOTP 6.5 (I don't even want to attempt OOTP 2006 after reading everything about it.) I've played abouut half a season of my Puresim league for comparison. Here are some specific things I found I don't like about Puresim. 1. No league splits for stats. That is a major annoyance for me. In my two-league association, I can't split the stats by league like I can in OOTP and like MLB does. At least it isn't easily done on the stat page and I haven't found a way to do it. If there is, let me know. 2. Slower simming. It just sims slower than OOTP 6.5. I'm going to go back and create a new association and check all my decisions in setting up the association to make sure I set it up for faster simming, and I'm going to look at the way minors are set up. I don't sim minors but I'm wondering if I set up my association the best way to speed up that process. So I want to do the whole setup process again. 3. The layout of the game. I find it easier to manage lineups and my rotation and minors with OOTP. Now honestly it may just be that I'm so used to the OOTP setup that I need to give Puresim more of a chance, but my impression is that the OOTP screens are more user friendly. Puresim is very interesting. If I didn't have OOTP, I'm sure I would be playing Puresim. But right now I think OOTP 6.5 is better for the way I play. I'm keeping Puresim on my hard drive though and doing the updates and watching how it develops, and I wish the designer a lot of success. I might eventually become a Puresim convert. I'm interested in any comments regarding simming a fictional association with Puresim. |
07-08-2006, 12:09 PM | #108 | |
College Benchwarmer
Join Date: Jan 2003
Location: Hartford
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Quote:
1. I bet if you bring that up on the boards that can get into a future patch. 2. It doesn't sim as quickly as OOTP 6.5 3. One of the best things about OOTP 6.5 is the ease of moving players between minors and the ability to quickly put together a rotation and lineup. That is one of the things that OOTP06 that ruined. Puresim could use some work in improving the ease of lineup/minor league set-up. |
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07-08-2006, 12:12 PM | #109 |
College Starter
Join Date: Oct 2000
Location: Pittsburgh, PA
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JW,
1. The only way to see League by League splits is using the HTML almanac. I agree it would be nice to have a league filter within the game. 2. It is definitely slower. There aren't any league settings that would speed it up. The only place that I know if is the XML which can tweak how often the teams evaluate players, etc. 3. There are some places where I feel it takes a couple of extra clicks. For example, if on the Modify Roster and you activate a player he doesn't show up on the roster screen. No quick way to get to the minors. I think some of the screens could show more information as well (modify lineups in particular). However, overall after a couple of seasons, I've found it doesn't take me long to get the information that I need. I would encourage you to give it some time especially since you are used to OOTP. I didn't have that hurdle.
__________________
"It's a great day for hockey" - "Badger" Bob Johnson |
07-08-2006, 12:17 PM | #110 |
Hall Of Famer
Join Date: Sep 2002
Location: Troy, Mo
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I would agree, ootp 6.51 does ALOT right.
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07-08-2006, 12:59 PM | #111 |
College Prospect
Join Date: Oct 2000
Location: Monroe, LA, USA
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[quote=lynchjm24]1. I bet if you bring that up on the boards that can get into a future patch.
QUOTE] I did, some time ago on the Matrix board, and now I remember correctly Shaun said what henry296 said, that you can only do it in the almanac right now, not on the stat page, but that was a future consideration. I think I'll make that comment again. As for henry296's comment about adjusting things in the xml, how do you do that, and what would be the disadvantages? One thing I did today was go back and create an association with 35-man rosters instead of 60, the fictional league default, and I found that sim speed seemed to pick up a lot, even though I don't sim minors. But then I'm not sure if a 35-man fictional roster has enough minor league players to work correctly over several seasons. |
07-08-2006, 01:04 PM | #112 |
College Benchwarmer
Join Date: Jan 2003
Location: Hartford
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QUOTE]
As for henry296's comment about adjusting things in the xml, how do you do that, and what would be the disadvantages? [/quote] The game doesn't play out the minors any longer. Every week you see that 'updated statistics' on the screen and it is simulating stats for the minor leaguers. I do not think there is really anything in the XML that is going to speed up the game for you. That is part of the reason why I play a 10 team league, it's just faster. |
07-14-2006, 01:27 PM | #113 |
Pro Starter
Join Date: Apr 2004
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Today is the last day of the sale.
Anyone else picking it up? |
07-14-2006, 01:27 PM | #114 | |
Head Coach
Join Date: Dec 2001
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Quote:
no
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"Don't you have homes?" -- Judge Smales |
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07-14-2006, 01:51 PM | #115 |
High School JV
Join Date: Dec 2005
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yes
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07-14-2006, 02:13 PM | #116 | |
Coordinator
Join Date: Sep 2003
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Quote:
Not until players develop during the season. |
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07-14-2006, 03:45 PM | #117 |
College Prospect
Join Date: Jun 2005
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Bought and am playing it a lot.
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07-14-2006, 05:29 PM | #118 |
High School JV
Join Date: Jun 2006
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I don't even like baseball, but I've enjoyed Puresim. I bought before it went on sale, but I don't regret it. Of the games I've recently bought, it gets the most of my game-time.
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07-14-2006, 07:20 PM | #119 |
High School Varsity
Join Date: Feb 2006
Location: Edge of the Great Dismal Swamp
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I'm going to buy it right now.
Things like players not developing in season and the lack of league-by-league splits in the game are problems, but the strong support that Shaun Sullivan gives his games, the generally positive vibes that the game has generated, and the low price have convinced me to give PureSim a shot.
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Input A No Input |
07-14-2006, 07:34 PM | #120 |
College Starter
Join Date: Oct 2000
Location: Edmond, OK
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I bought before it went on sale as well, and I've enjoyed it. It's not as deep overall as OOTP, but it's solid and doesn't have near the issues the new OOTP has. It looks like I'll skip buying the new OOTP this year, most likely.
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07-15-2006, 08:26 PM | #122 |
High School Varsity
Join Date: Dec 2004
Location: Midlothian, TX
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I bought it. I don't like baseball, but I really apprecieate Shaun and the way he represents himself and his product.
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Lonnie |
07-18-2006, 11:53 PM | #123 | |
Pro Starter
Join Date: Apr 2004
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PureSim Baseball 2007 v1.20 Update Now Available
Quote:
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07-19-2006, 12:39 AM | #124 |
Hall Of Famer
Join Date: Nov 2000
Location: Behind Enemy Lines in Athens, GA
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So off I go to grab the patch & install it, decide to grab one of the face packs from one of the third-party sites & install it too.
I install the face pack just fine. I install the patch just fine. I hit the "Quick Start" option in my Start Menu & get a message about how there's new images in the mods folder (or something like that) and that the game needs to rebuild the image database file which may take a few seconds. Well folks, 25 minutes later I stil can't get the fucking game to start. Well, that's not quite true: "PureSim Baseball 2007 is already running" is the message I get when trying to open it. Check my processes & sure enough, there it is, running merrily along at 84,212k Mem Usage ... except that I can't access it or see it anywhere except the Windows Task Mgr. Don't know which one has screwed it up, the face pack installation or the patch, but it's pretty frustrating right now ... compounded by the fact that I haven't received the "registeration" (sic) email in order to activate an account at the support fourm, so right now all I can do is bitch about it here. Dammit all to hell & gone, I knew I ought to wait several days before installing the patch, just to make sure there weren't any problems, but I figured "eh, this thing has been tested a bunch, it'll be fine". When will I ever learn to listen to my good first instincts? (and even if it's picture-related instead of patch-related, I wouldn't be dealing with this aggravation right now if I hadn't of gone to get the patch). edit to add: Now 40 minutes later, I've shut down the app, restarted it, etc, etc. still can't get it to do a damned thing except sit there running, albeit "invisibly" for lack of a better word.
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"I lit another cigarette. Unless I specifically inform you to the contrary, I am always lighting another cigarette." - from a novel by Martin Amis Last edited by JonInMiddleGA : 07-19-2006 at 12:40 AM. |
07-19-2006, 09:00 AM | #125 | |
n00b
Join Date: Oct 2000
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Quote:
I know how you feel. Un-installed 2005 to save some hard drive space, somehow lost a .dll file the game has never worked since. I've tried everything. I hate to give up , but I have. This game will never play on my current notebook. Drives my fricken crazy!!!!!!! |
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07-19-2006, 12:04 PM | #126 |
Hall Of Famer
Join Date: Nov 2000
Location: Behind Enemy Lines in Athens, GA
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FYI - it seems as though the patch creates a "running invisible" problem unless you've installed WinXP Service Pack 2.
Or at least the problem was solved for me once that loooong ass update was installed.
__________________
"I lit another cigarette. Unless I specifically inform you to the contrary, I am always lighting another cigarette." - from a novel by Martin Amis |
07-19-2006, 12:09 PM | #127 |
Head Coach
Join Date: Dec 2001
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Still haven't bought it.
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"Don't you have homes?" -- Judge Smales |
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