05-17-2006, 02:12 PM | #101 |
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Shaun
Primelord seeing these issues too. http://www.operationsports.com/fofc/...6&postcount=61 http://www.operationsports.com/fofc/...1&postcount=69 |
05-17-2006, 02:16 PM | #102 |
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05-17-2006, 02:21 PM | #103 |
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Sorry I have been posting in the wrong thread. I didn;t realize we had another one.
I think the code for having players try to score from 2nd is not working. At least when you are managing the game (I would assume it is the same code as the fast sim). In 5 games I have seen a dozen or so situations where a runner on 2b failed to try to score after a base hit. A runner has only tried to score from 2nd once in all my games. I am also concerned about the Sac Bunt. I have failed in 5 straight attempts to bunt a runner over. There are certainly sample size concerns with all of this, but it seems to be a pretty clear issue. |
05-17-2006, 02:58 PM | #104 | |
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With your history as a statistics guy I find this statemtent more than a little ironic. |
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05-17-2006, 03:10 PM | #105 | |
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Offensively? Not good. I have to run to the grocery store and then to my umpire job, so I can't revisit this until later tonight, but I will post my 1955-1957 league leaders when I return, and try to compare them with real-life totals. Just off the top of my head, far too many 50+ HR hitters. |
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05-17-2006, 05:00 PM | #106 | |
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Hah. I didn't word that particularly well. I'll try again. A dozen occurances of a situation is certainly a small sample size. However if you expect something to happen roughly 50% of the time and instead it only happens 9% of the time in the first 12 occurances, there is pretty strong supporting evidence that something could be off. Although it is certainly far from conclusive. |
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05-17-2006, 05:10 PM | #107 | |
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Just an FYI, I'm seeing similar results in the PBP. While watching a series of games last night, I had two instances of single, single, single, bases loaded. Also had a two out double where a runner of decent speed didn't score from first. Mine is a small sample size as well, but I believe the baserunning logic is off a bit. |
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05-17-2006, 06:02 PM | #108 |
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To be fair the very next game I played had several players scoring from 2B and going from 1st to 3rd.
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05-17-2006, 11:40 PM | #109 | |
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1955 Real Life Top 5 (NL): Willie Mays - 51 Ted Kluszewski - 47 Ernie Banks - 44 Duke Snider - 42 Eddie Mathews - 41 1955 PureSim Top 5 (NL): Willie Mays - 71 Duke Snider - 56 Ernie Banks - 53 Eddie Mathews - 52 Ted Kluszewski - 50 1956 Real Life Top 6 (NL): Duke Snider - 43 Joe Adcock - 38 Frank Robinson - 38 Eddie Mathews - 37 Willie Mays - 36 Wally Post - 36 1956 PureSim Top 6 (NL): Ernie Banks - 63 Willie Mays - 60 Duke Snider - 58 Ted Kluszewski - 52 Eddie Mathews - 51 Frank Robinson - 50 1957 Real Life Top 5 (NL): Hank Aaron - 44 Ernie Banks - 43 Duke Snider - 40 Willie Mays - 35 Eddie Mathews - 32 1957 PureSim Top 5 (NL): Eddie Mathews - 55 Willie Mays - 53 Ernie Banks - 49 Gus Zernial - 47 Hank Aaron - 46 By my count, one guy in that three year period topped 50 homers in real life. Two if you count Mickey Mantle doing it in 1956 in the American League. In baseball history, if I've done my addition right (source: http://www.baseball-reference.com/le..._season.shtml), there have only been 39 50-homer seasons in all of baseball history. In PureSim, it happened 13 times in the NL alone, and an additional six times in the American League. 19 in 3 years compared with 39 in, let's say, 90 years. That stands out a little bit. Other stats, such as triples, those seem okay. Willie Mays hit 20 triples in real life in 1957, but only 18 in PureSim '57. It seems like it's mostly the homers that are eye-popping. I'm curious what that says for park effects, that doubles and triples are okay (and maybe even a little lower than real life equivalents) but homers are stratospheric. |
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05-18-2006, 06:25 AM | #110 | |
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05-18-2006, 06:31 AM | #111 |
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I was wondering what the overall league totals looked like? I hadn't really seen too much of a variance and have been getting excellent results in my replays. Maybe I was looking too much at the aggregate totals. I'll look into this,
In the meantime this can all be tweaked. If you click on "Options and Utilities" from the association home screen that will bring up a dialog. From that dialog click on the "Association Settings" tab. At the bottom of that dialog there is a checkbox that reads "Use custom simulation settings for this association." Check that box and then click the "edit" button next to it. You should see a screen like this: Playing around with those settings may help. Note, I will continue to strive to improve the "out of the box" results. |
05-18-2006, 10:18 AM | #112 | |
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I think SackAttack can handle himself. |
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05-18-2006, 11:03 AM | #113 | |
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pics? |
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05-18-2006, 11:04 AM | #114 |
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No Picz Plz K Tks
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05-18-2006, 11:07 AM | #115 |
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I've really enjoyed this one so far. It's quite challenging in that the statistical correlation to ratings is pretty widely varied from what I've seen so far. Some guys have great ratings but consistently struggle while I've had nice performances from youngsters with still-developing ratings.
I do have a question. Is there a way to change the roster numbers once you've begun an association? I started quickly but really dislike having only 35 players total in the organization. |
05-18-2006, 12:23 PM | #116 |
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I'm having a blast with this for that reason as well. It's really forcing me to look at the numbers as much as I'm looking at the ratings and that's a good thing.
In just playing around with the game, I did run into a bug last night: I set up a classic puresim league, with the MLB framework. I just let the game name all the teams and reagions. Set finances to equal. Also had fictional players selected. Everything looked fine until after year 1. The game generated something like 2500 players for the draft. (the 5 round rookie draft). Teh players in the draft seemed fine, but once I hit FA, all hell broke loose. There were 10-12 superstars in the FA pool who had never played a game. It didn't look like they'd been on any team the previous year. No stats, just incredible ratings. I did the same thing with a 28 team league and everything played out fine. |
05-18-2006, 01:04 PM | #117 |
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i've noticed that some balls that are hits end up with red text anyways (some HR's for example) instead of green text. minor really
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05-18-2006, 01:05 PM | #118 |
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in 1917 just had my first VIEWED instance of back-to-back HR's, although i've been quick simming the majority of games.
oh, and are steals of home ALWAYS successful or is it just me? I think I've succeeded every time i've tried (2-3 times with a guy who does have a speed of 88 though) |
05-18-2006, 01:15 PM | #119 | |
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This might be an artifact from the last PureSim, when red text indicated a 'special' play, like an out becoming a hit/HR or vice versa (OF robbing the HR). |
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05-18-2006, 01:17 PM | #120 | |
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Meh. Even for contemporary totals, it's a lot, but it's more a lot in the mid-50's than it would be in the late '90s. Shaun, aggregate totals are probably also high, because dudes who might've hit 5 HR might be hitting 15. I don't know if I can go back and get the total # of HR hit for years that are already in the books, but anecdotally speaking I can say I've had some double-digit HR guys who weren't really much in the way of power hitters. Not a lot of guys like that, but some. So the aggregate totals aren't as much a concern to me as the 50+ HR issue. |
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05-18-2006, 06:08 PM | #121 | |
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Troy, I saw a very similar post on the puresim website as well (don't know if it was you) so Shaun should be aware of the problem. He also had an issue with the MLB Framework setting.
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05-18-2006, 06:45 PM | #122 |
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Boston Red Sox 1917 Edition...Alternate Universe
Starting Rotation (with notable achievements where necessary) Smokey Joe Wood (4x Best Pitcher of the Year, 94-41 with a 1.18 WHIP, career leader in CG, IP and K's) "Baldy" Dick Rudolph (career 69-35 with a 1.22 WHIP) Earl Hamilton (first season with us after spending the first part of his career with STL...career 60-74 with a 1.38 WHIP and an ERA of 3.22, should very much benefit from the increased run support of the best offense in baseball. Already 2-0 with a 1.80 ERA this year) Eddie "Knuckles" Cicotte (career 33-31 with a 1.40 WHIP) - can also be filled by "Gettysburg Eddie" Plank, Jean Dubuc, Bob Groom or Hugh Bedient Lineup (vs. Righties given, lefties is same players slight order change) 2b Eddie Collins (career .306 with a .387 OBP) 1b "Gorgeous George" Sisler (only 24, career .315 AVG and .430 SLG) 3b Red Smith (hit .317 with a .436 SLG in 1916 for me) CF Dutch Zwilling (has only 3 years experience and had a down year in 1916 skewing his stats down, in 1914+1915 he was a .308 AVG .450 SLG guy with 13 HR's each year and 85-100 RBI) RF Dave Robertson ( .283 AVG .390 SLG, led league with 10 HR last year) SS Milt Stock (only 24, still with 91 potential, .281 AVG, .348 OBP) LF Ken Williams ( .263 AVG, first season as a starter, may not last) C Frank Snyder (career .296 AVG, .351 OBP only 23) Yes that's right. Tris Speaker is on the bench! Although to be fair I hadn't realized Williams was underperforming so bad, Speaker will be taking LF from him . Oh yeah did I mention...1912, 1914, 1916 WS Champions Last edited by DaddyTorgo : 05-18-2006 at 06:47 PM. |
05-18-2006, 07:28 PM | #123 | |
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1912, 1915 and 1916 in real life. So far, you're just par for the course. |
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05-18-2006, 07:35 PM | #124 | |
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true that |
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05-18-2006, 07:43 PM | #125 | |
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Interesting. I don't visit the Matrix boards much. OK, I don't visit them at all. Glad someone else has posted it. |
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05-18-2006, 08:48 PM | #126 | |
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There a public beat version 1.01 now available.
http://www.matrixgames.com/forums/tm.asp?m=1135930 Quote:
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05-18-2006, 09:02 PM | #127 |
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Willie Mays just stole second against us on a 1-2 pitch with 2 out.
That's, y'know. I can live with that. That's cool. What bothers me is that the batter singled on the 1-0 pitch following the stolen base. |
05-18-2006, 09:24 PM | #128 |
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Damnit, I thought we had that one squashed.
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05-18-2006, 09:27 PM | #129 | |
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I was going to post on that last night. I have been playing with the 87 Cards and because oft hat I have been frequently stealing bases with Coleman. The count is often mis-matched on when the runner stole the base and when the player hits the ball. |
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05-18-2006, 09:31 PM | #130 |
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brought that up on the beta boards again, guys.. I reported it in betatesting and it seemed to have been fixed up till now
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05-19-2006, 01:54 AM | #131 |
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Is there any way to revert back to a default setting for a ball park? I think I royally screwed up my ball park's configuration for my franchise, considering that I can't seem to set it back to the default photo.
It's stuck as an oversized baseball. I initially used BryanK's stadium thing (had imported it) earlier, but couldn't figure out how to get the ball trajectory stuff to align up with the small picture. I guess it's perfect for the original background setting (which I'm perfectly fine with if I can find that photo!).
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05-19-2006, 02:17 AM | #132 |
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My kingdom for the head of Rich Harden, the ass-sucking bastard.
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05-19-2006, 08:22 AM | #133 |
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I'm reading!
Just as an FYI I am reading this thread and noting any issues (most have already been noted on the Matrix forums)
Thanks. |
05-19-2006, 10:42 AM | #134 |
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Shaun, one thing I'd like addressed is the ability to re-set my offensive strategy once there's a 2-strike count.
You'll seldom, for example, see a bunt attempt with two strikes and a non-pitcher at the plate. Jackie Robinson used to do it, but he's the exception, not the rule. If a strategy other than "Swing Away" (Enter) is used, and yields a 2-strike count, we should have the option to discontinue that strategy for the remainder of the at-bat. |
05-19-2006, 11:55 AM | #135 | |
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Quote:
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05-21-2006, 01:16 PM | #136 | |
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From Shaun at his forum.
Quote:
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05-21-2006, 01:19 PM | #137 | |
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dola
Also there a Beta patch 1.02 out already that fixes these issues before the official 1.1 update patch comes out. Quote:
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05-21-2006, 02:17 PM | #138 |
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THANK YOU!!!
This was one of my biggest complaints with the game. It does so many thing incredibly well, but I wanted more stats and splits. I understand that some of these things have very little to do with the actual game mechanics, but I love statistics. Always have, always will. The more stats, the better and happier I'll be. The rest of the game is really impressing me. Career arcs are done very well and as I've said before, I'm looking at stats as much as I am ratings. Really, really looking forward to the first patch now. Last edited by TroyF : 05-21-2006 at 02:50 PM. |
05-21-2006, 02:35 PM | #139 |
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Is there any way to change the ratings columns in free agency to display stats instead? I know the far right column has the stat line, but sometimes you want to sort by a specific stat, not just BA/HR/RBI.
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05-21-2006, 05:22 PM | #140 |
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I am surprised not to see any great analysis from SkyDog. I always enjoy reading his testing of the various baseball games.
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05-21-2006, 07:23 PM | #141 | |
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Yes does seem kind of odd. I guess he's been really busy.. hence his expansion of mod duties. |
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05-21-2006, 07:53 PM | #142 |
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is there another link for the 1.02 beta? that one doesn't work
Last edited by DaddyTorgo : 05-21-2006 at 07:54 PM. |
05-21-2006, 08:57 PM | #143 |
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trade logic could still use a little tweaking. i just traded Mike Myers straight up for Juan Pierre after trading Damon + Wells for Beckett
and Andruw Jones for Timlin + Wakefield Last edited by DaddyTorgo : 05-21-2006 at 08:59 PM. |
05-21-2006, 09:24 PM | #144 | |
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Damon+wells for beckett is reasonable. Jones for Timlin and Wakefield is alittle off; unless they were trying to dump salary or were very in need of pitching. And Pierre for Myers is not that bad if ateam really was looking for alefty relief specialist. |
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05-21-2006, 10:25 PM | #145 | |
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In real life, I'd agree. In PureSim...well, in manage mode, with speed of 100 he seldom ever gets thrown out. It's one of those things where if he gets on first, he might as well be on third because I'm running with him. Dude who can steal 200 bases = far more valuable to me than a lefty relief specialist. |
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05-21-2006, 11:16 PM | #146 | |
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That is true is valid. I do agree the trade AI needs some minor adjustment. It would also be nice to shop more than one player. So, say like in your case you wanted to unload Wakefield and would include Timlin.It would be great to be able to shop the two or three palyers to other teams. Also, on a related note , is there a trade block to put players on? |
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05-21-2006, 11:21 PM | #147 | |
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yesss. please let me shop more than one player. and i thought at one point i saw something about a trade block on one player card, but cant find it anymore |
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05-22-2006, 01:11 AM | #148 | |
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Seems like that link is dead now. Others can't get it either. http://www.matrixgames.com/forums/tm.asp?m=1137764 Maybe the official update 1.1 is coming. |
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05-22-2006, 01:07 PM | #149 |
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managing a game in the demo, i cant for the life of me find a way to bring in a relief pitcher....
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05-22-2006, 01:08 PM | #150 | |
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ah did it. click the pitcher in the lineup, then click the replacement. |
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