07-13-2006, 02:07 PM | #1301 | |
College Starter
Join Date: Nov 2003
Location: California
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I have a strong feeling the Overlord isn't going to let us liftoff. |
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07-13-2006, 02:09 PM | #1302 | ||
Grizzled Veteran
Join Date: Nov 2004
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You are absolutely crazy. We started with 85 units of water. We now have 22. Think about that.
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07-13-2006, 02:10 PM | #1303 | |
Head Coach
Join Date: Oct 2002
Location: Colorado Springs
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If our water plant is operational, stores do not matter at all. It ONLY comes into play when we have a busted water plant. |
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07-13-2006, 02:11 PM | #1304 | ||
Grizzled Veteran
Join Date: Nov 2004
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Then why is our supply going down so much?
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07-13-2006, 02:12 PM | #1305 | |
Grizzled Veteran
Join Date: Nov 2004
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The rules do say we shouldn't be using it. Who the hell is drinking the wrong water?
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07-13-2006, 02:12 PM | #1306 | |
College Starter
Join Date: Nov 2003
Location: California
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We are dumping water to store Crystilium. |
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07-13-2006, 02:15 PM | #1307 | |
Grizzled Veteran
Join Date: Nov 2004
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Thats crazy, we are going to run out of water. We're all going to die.
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07-13-2006, 02:16 PM | #1308 | |
Grizzled Veteran
Join Date: Nov 2004
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Who signed me up for this suicide mission?
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07-13-2006, 02:16 PM | #1309 | |
H.S. Freshman Team
Join Date: Jul 2006
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1 mission to the wig (assuming it only takes one more) 1 mission to get water 1 mission to get crystal 3 missions=more than we can do tomorrow. I think we can all agree that if we are on planet for 5 days, then we've as much as lost. No, what makes more sense is this. 1. Bullet scans and cures chubby. 2. engineers fixes water plant and security HQ. 3. Dubb passes out phasers. 4. Captain kills the slaves. 5. We guard the engine room, water plant, and cargo hold, in that order. 6. We go on a crystal mission. Hopefully enough to leave. (if not see step 10) 7. If enough to leave, we try to leave. 8. We root out and defeat the spawn. 9. Victory 10. We go back to the wig and find whatever it is we need to find. 11. We leave. Go to step 9. -Talgian |
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07-13-2006, 02:18 PM | #1310 |
General Manager
Join Date: Oct 2000
Location: Chicago
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Well, Schmidty clearing Dubb's statement is obviously not what I expected to happen. So it looks like I'm a goner today.
If there is another person out there who could test me, you would find that my statements are true as well. We haven't seen any actions from the Overlord today, which leads me to believe he is involved with this chain of events. I'm not expecting you guys to believe me here, as I probably wouldn't in your position either. But come 9:45 PM tonight, you are going to need to look for new theories because this one is going to be shown as wrong. There isn't some spawn role that will allow me to show up as a survivor. Go ahead and have an empath test that tomorrow if you guys still have lingering doubts. In the meantime, what would you like me to repair? I'll go down doing my duty for the ship and the crew. |
07-13-2006, 02:21 PM | #1311 | ||
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Join Date: Nov 2004
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Or....things could go from bad to worse when we take off b/c the overlord is going to attack again if we don't finish him off. There is absolutely no reason barkeep would give us a chance to finish him off and there be no reason to it. Think about it, would you run a game where people could waste 2-3 days for no reason? Or would you give them the choice. 1. Leave when you like, but once your up, your ship is going to get messed up again just like it did on day 2. 2. Stay a little while longer, kill the overlord, and the whole ship won't take another hit. I say this is much more likely than Barkeep sending us on a wild goose chase for no reason.
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07-13-2006, 02:21 PM | #1312 |
H.S. Freshman Team
Join Date: Jul 2006
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We drink 1 unit of water a day. The water plant makes 1 water per person (although you'd think it could make 17, since it could make 17 when we had a full crew, and now we're smaller). Our water went down by 43 units to make room for the cargo, the rest has been consumption. But the plant was broken. We need to get off planet.
Hoops, if you're repairing, work on the water plant. We already have 2 on HQ. -Talgian |
07-13-2006, 02:22 PM | #1313 | ||
Grizzled Veteran
Join Date: Nov 2004
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He just wants to take the doctor with him.
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07-13-2006, 02:23 PM | #1314 | ||
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I'm sure at this point, hoops is actually going to do anything. He'll act like he is, but see the faking your job section of the rules.
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07-13-2006, 02:25 PM | #1315 | |
Pro Starter
Join Date: Jul 2001
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when bullet examines chubby we'll know more that's for sure. |
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07-13-2006, 02:28 PM | #1316 |
General Manager
Join Date: Oct 2000
Location: Chicago
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SnDvls, Dubb - I absolutely think that the doctor should look at Chubby and not at me.
I don't know if there is another role that could look at me or not - another empath, duplicant, whatever. But if that doesn't happen, and the votes stay where they are, then we are going to be down another man to the spawn. We haven't gotten one yet and voting for me is not going to get you one today despite what you believe right now. |
07-13-2006, 02:28 PM | #1317 | |
Coordinator
Join Date: Jan 2003
Location: Conyers GA
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No, he'll probably go ahead and work. I think he's the Unaware Spawn. |
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07-13-2006, 02:28 PM | #1318 |
Coordinator
Join Date: Jan 2003
Location: Conyers GA
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Yes, bullet - you should examine Chubby.
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07-13-2006, 02:29 PM | #1319 |
General Manager
Join Date: Oct 2000
Location: Chicago
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The only positive coming out of this is that you will have one less mouth to feed when it comes to water.
But if you thought today was a shitstorm with Dubb and I going back and forth with accusations, tomorrow is going to be really bloody with Dubb, Schmidty, and pretty much everyone else looking for some kind of explanation for what happened here today. I'm trying to help us avoid that by getting today right. |
07-13-2006, 02:30 PM | #1320 | |
Coordinator
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07-13-2006, 02:31 PM | #1321 |
General Manager
Join Date: Oct 2000
Location: Chicago
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Updated vote count, as of Post #1319:
Hoops - Dubb (950), KWhit (987), Alan T (993), Path (1018), Qwik (1023), Schmidty (1155), Swaggs (1165), Anxiety (1172), Raiders (1193), SnDvls (1195), Talgian (1197), Fouts (1284) Dubb - Hoops (1051) I'm willing to move my vote, but given that it doesn't matter in the least right now who really cares? |
07-13-2006, 02:34 PM | #1322 |
Pro Starter
Join Date: Sep 2005
Location: TX
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ok i just caught up, im going to probe Chubby, if he turns up to be a spawnling i will then vote for hoops. has raiders posted today?
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07-13-2006, 02:37 PM | #1323 | ||
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-Talgian |
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07-13-2006, 02:42 PM | #1324 |
Coordinator
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Location: Not too far away
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Sad at the suspicions of his crew mates hoopsguy sulks off to the water plant to repair it. Meanwhile, good ole doc bulletsponge takes Chubby into the sickbay. They come out a while later and both men look mighty grim.
Last edited by Barkeep49 : 07-13-2006 at 02:42 PM. |
07-13-2006, 02:43 PM | #1325 | |
Coordinator
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Location: Conyers GA
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At least sponge isn't dead. |
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07-13-2006, 02:43 PM | #1326 |
Coordinator
Join Date: Apr 2001
Location: Early, TX
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hoops shouldn't have been allowed anywhere near the water.
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07-13-2006, 02:45 PM | #1327 | |
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I wonder why they both look grim. -Talgian |
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07-13-2006, 02:48 PM | #1328 |
Pro Starter
Join Date: Sep 2005
Location: TX
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damn i couldnt get whats in him out of him. there is something in there but i couldnt get it out. sorry chubby i couldnt save you from the creature within you
Vote Hoops |
07-13-2006, 02:49 PM | #1329 | |
Pro Starter
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Location: TX
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i wonder if tomorow i could try again? yall think he will be saveable tomorow or will be a full blown spawn by tonight? |
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07-13-2006, 02:50 PM | #1330 | |
Coordinator
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Location: Seattle, WA
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Since we're exhausted and IIRC that means there's a small chance of repairs not being made, maybe we should put 3 on the security HQ to be sure? I really think those phasers are needed tonight and want to maximize our chances there.
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07-13-2006, 02:51 PM | #1331 | |
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-Talgian |
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07-13-2006, 02:51 PM | #1332 | |
Pro Starter
Join Date: Feb 2002
Location: ...down the gravity well
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Will I be okay working on it as wounded AND exhausted?
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"General Woundwort's body was never found. It could be that he still lives his fierce life somewhere else, but from that day on, mother rabbits would tell their kittens that if they did not do as they were told, the General would get them. Such was Woundwort's monument, and perhaps it would not have displeased him." Watership Down, Richard Adams |
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07-13-2006, 02:55 PM | #1333 | |
Coordinator
Join Date: Apr 2001
Location: Early, TX
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Will Chubby turn tonight, or at the start of tomorrow? If it's tomorrow, then it's not that big of a deal since we can lynch him before he causes any problems. |
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07-13-2006, 02:55 PM | #1334 |
Head Coach
Join Date: Oct 2002
Location: Colorado Springs
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Vote Hoops
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07-13-2006, 02:56 PM | #1335 | |
Hall Of Famer
Join Date: Dec 2002
Location: Mass.
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Do you have any AP left for daytime? You can reassign him and put someone else in charge of the brig instead of him. All of my AP is spent, so I can't order Chubby to do anything anyways today. |
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07-13-2006, 02:57 PM | #1336 |
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Location: ...down the gravity well
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Shall I work on the sleeping quarters, or back up Hoops?
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"General Woundwort's body was never found. It could be that he still lives his fierce life somewhere else, but from that day on, mother rabbits would tell their kittens that if they did not do as they were told, the General would get them. Such was Woundwort's monument, and perhaps it would not have displeased him." Watership Down, Richard Adams |
07-13-2006, 02:59 PM | #1337 | |||||
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And the captain needs all 3 of his to kill the slaves. Besides, if he's sent in the PM, there's nothing we can do, as he doesn't have another AP to change what he is working on. -Talgian |
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07-13-2006, 03:01 PM | #1338 | |
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-Talgian |
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07-13-2006, 03:01 PM | #1339 |
Pro Starter
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Location: ...down the gravity well
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I will go and work on HQ
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"General Woundwort's body was never found. It could be that he still lives his fierce life somewhere else, but from that day on, mother rabbits would tell their kittens that if they did not do as they were told, the General would get them. Such was Woundwort's monument, and perhaps it would not have displeased him." Watership Down, Richard Adams |
07-13-2006, 03:04 PM | #1340 |
Coordinator
Join Date: Jan 2001
Location: Not too far away
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Adding to the group already there, Qwikshot heads over to the Security HQ to do some work.
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07-13-2006, 03:09 PM | #1341 |
H.S. Freshman Team
Join Date: Jul 2006
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We need to start figuring out a few things.
1. Who is getting phasers? This is big, because it has a direct effect on guarding. 2. What are we guarding? The way I see it, we need to be ready to launch tomorrow. That means engine, cargo, and water. The slaves should be dead, and the phasers handed out, so the HQ isn't a big deal. Now that means if we use the brig, it may be unguarded, but I dunno, it seems like a risk we have to take.There are too many essential places to guard. Also, if we have a vigilante, killing chubby wouldn't hurt. Oh, and, umm, the slaves should be killed. -Talgian |
07-13-2006, 03:10 PM | #1342 |
Coordinator
Join Date: Jan 2003
Location: Conyers GA
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Does Swaggs have any more AP left? It might make sense for him and the slaves to try one more mining mission today.
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07-13-2006, 03:13 PM | #1343 | |
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-Talgian |
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07-13-2006, 03:21 PM | #1344 | |
Coordinator
Join Date: Jan 2003
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Is that true BK? I thought at one time (day one maybe) we were talking about sending out 3 or more away teams. I know that it would be unplanned since sndvls has no more AP, but couldn't Swaggs just go with the slaves. True, I don't see how this fits in with our inability to send missions yesterday, so I'm a little fuzzy on the rules. |
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07-13-2006, 03:27 PM | #1345 | |
Hall Of Famer
Join Date: Dec 2002
Location: Mass.
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Just so I understand what is the importance of killing off the slaves that we saved the captain's AP for it? Not saying I'm against it, but I am trying to understand the reasoning here a little better. I reread up on the pros and cons of the slaves, from what I can see, worst case is if the slave pen gets damaged it can cause the slaves to riot until it gets repaired correct? If the slave pen is not attacked then nothing bad can happen from it? The reason I ask is trying to think about tommorrow. Right now it is obvious to me that there are different camps here on what to do tommorrow. Some people feel its really important to hunt for the Wig, and that likely will take 5 of us to do. Others feel its very important to get the crystals we need and get off this planet. We should be able to do that with another party of 5 tommorrow too right? I guess I'm worrying about what if our crystal party fails tommorrow and we find 0 or not enough crystals... I guess I am wondering why dont we want to keep the slaves around at least for a bit longer here. Wouldnt it be useful for Sndvls to write up missions tonight and then another one tommorrow which could allow Swaggs to take out the slaves on a mining run if we need to? If we are worried about them rioting, lets just make sure we keep the pin guarded. Swaggs has the ability to guard the slaves and gets a bonus in doing so. I guess I'm just trying to figure out whats best for us here, and I don't fully understand the reasoning why we would want to kill them off (at least just yet). |
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07-13-2006, 03:29 PM | #1346 | |
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Location: Mass.
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I thought Barkeep just said yesterday the type of mission we wanted to send them on couldnt be done unplanned. I thought we could still have unplanned away teams for mining. Maybe I misunderstood. |
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07-13-2006, 03:31 PM | #1347 | ||
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Also, if the slaves are living, it's one more place to guard tonight. One more place that we don't have enough people to guard. -Talgian |
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07-13-2006, 03:34 PM | #1348 | |
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Clarification, Barkeep? -Talgian |
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07-13-2006, 03:35 PM | #1349 |
General Manager
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Location: Chicago
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I would like to encourage Chubby, King, and Bek to hurry up and get their votes on me. Don't want to be late to this party or you may find the cool kids questioning you tomorrow
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07-13-2006, 03:37 PM | #1350 | |
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Ok, so lets look at what we need to guard tonight to see how we are looking there. These are my personal thoughts on whats important and not to guard. Others might disagree.. Important: Engine Room Water Plant Semi-important: Cargo Hold Security HQ Others: Slave Pins Sleeping Quarters Individuals That is 4 important or semi-important areas to guard. For guarding tonight we have: Me, Dubbs, Swaggs, Raiders, King. I'm not including Chubby since I honestly have no idea what to expect from him now we know what we do. Since Chubby is our warden, that also means that I also don't think we can expect to fully utalize our brig either. Since we will have our weapons out at that point, I honestly could care less about guarding the Security HQ. If they damage it, we all get stuck with phasers. I can see worse things happening.. So that means 5 people to guard 3 areas. I think we can safely guard the slaves if we want to take that risk. Swaggs -does- get a bonus for guarding it. I'm ok with whatever direction we go here, I just am of the mindset that we need to get off this planet asap, and having them an extra day might be the difference in that happening is all. |
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