06-22-2006, 09:10 AM | #1301 | |
Coordinator
Join Date: Oct 2000
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Quote:
Sorry for not naming you. Between closing on the condo, huge meetings at work, packing, and OOTP testing, I'm even more scatter brained than usual. |
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06-22-2006, 10:17 AM | #1302 |
High School JV
Join Date: Oct 2002
Location: Chicago, IL
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Too bad velocity is still not considered. It should have an effect on stealing bases along with the pitcher's ability to hold runners on.
Weather should be there too. Silly. |
06-22-2006, 11:00 AM | #1303 |
n00b
Join Date: Jun 2004
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Thanks Troy, i'm glad to hear about the stats, hopefully it's confirmed. I'd like to be able to look back many years, possibly even select a year, but i'll take last year and 2 years ago as a start. It will at least get me playing again. Looking back 5-10 year won't be a game breaker.
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Houston GM - IFL |
06-22-2006, 11:03 AM | #1304 |
n00b
Join Date: Jun 2004
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... oops, browser messed up and posted twice
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Houston GM - IFL Last edited by Stevebsfan : 06-22-2006 at 11:36 AM. |
06-22-2006, 01:10 PM | #1305 | |
Hall Of Famer
Join Date: Sep 2002
Location: Troy, Mo
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Quote:
Excellent!! I would also like to see mph mean something in ootp. Seeing closers in 6.5 who top out at 89 mph just.. just... well, reminds me of Izzy and all. Is there a chance Markus can make that rating mean something? |
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06-22-2006, 01:43 PM | #1306 | |
College Starter
Join Date: Jun 2001
Location: The Dirty
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Quote:
What's wrong with closers that top out at 89? Seems like that describes a handful of successful guys (like Hoffman and fomerly Foulke)... |
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06-23-2006, 02:37 PM | #1307 | |
Hall Of Famer
Join Date: Sep 2002
Location: Troy, Mo
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Quote:
Yeah.. I can see a few who do.. and Izzy has been effective. |
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06-23-2006, 06:11 PM | #1308 |
Pro Starter
Join Date: Feb 2004
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For those that have found a way to go ahead and play this game (I FM'ed myself out last week, so I'm back), what is the difference between a catcher's position rating at catcher and their catching ability rating?
I think I saw this one on the fix list, but how in the world did this game get past beta and v1.00 without keeping positional filters in tact on the roster pages? Still amazed at how unpolished things are. |
06-23-2006, 06:37 PM | #1309 |
Pro Starter
Join Date: Feb 2004
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Someone mentioned this before, but the customizable views and filters definitely kick ass. Easily the coolest thing I've ran across in this game yet.
Allows you to do stuff like this... Last edited by sovereignstar : 06-23-2006 at 06:39 PM. |
06-23-2006, 06:50 PM | #1310 |
Pro Starter
Join Date: Jul 2001
Location: Not Delaware - hurray!
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That's in patch 1.02 - which, for some reason, is not available yet.
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06-23-2006, 07:09 PM | #1311 | |
SI Games
Join Date: Oct 2000
Location: Melbourne, FL
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Quote:
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06-23-2006, 07:14 PM | #1312 |
Coordinator
Join Date: Jan 2002
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Is there an MLB roster file anywhere yet?
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Down Goes Brown: Toronto Maple Leafs Humor and Analysis |
06-23-2006, 07:52 PM | #1313 | |
Pro Starter
Join Date: Jul 2001
Location: Not Delaware - hurray!
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Quote:
Yeah, that's what I figured. I'm just a little less than patient
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06-23-2006, 08:14 PM | #1314 | |
College Starter
Join Date: Jun 2001
Location: The Dirty
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Quote:
I know they were working on a massive project for MLB with all real rookies for all levels. Think it was Cubby and somebody. Check the mods forum or something like that. Edit: Here's the MLB quickstart thread http://ootpdevelopments.com/board/sh...d.php?t=123258 Here's the Cubby/Rolen roster thread http://ootpdevelopments.com/board/sh...d.php?t=121849 There are tons of logos, roster sets, facepacks, etc. Last edited by miked : 06-23-2006 at 08:16 PM. |
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06-23-2006, 08:24 PM | #1315 |
College Starter
Join Date: Jun 2001
Location: The Dirty
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Dola- Looks like the roster isn't out yet. The quickstart I believe is an imported 6.5 league with all the logos and everything in correct format (png instead of bmp). People are reporting some wacky stats though, and I'm not sure if it's complete with all minors.
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06-23-2006, 09:52 PM | #1316 | |
High School Varsity
Join Date: Mar 2002
Location: My Computer
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Quote:
Actually customizable views and filters were in the release version. The next patch simply fixes the issue of the filters not sticking. |
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06-24-2006, 12:58 PM | #1317 | |
Pro Starter
Join Date: Feb 2004
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Quote:
Uh.. yeah. Could someone that has an inside look into this? |
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06-27-2006, 08:29 PM | #1318 | |
Pro Starter
Join Date: Apr 2004
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Patch 2 update
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Do you guys really think the AI will finally be fix after all these versions? I have doubts because Markus always says "Improve AI" on all his patches he release in the past. I really hope with SI this time the AI bugs finally gets fix. |
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06-27-2006, 11:27 PM | #1319 | |
Hall Of Famer
Join Date: Sep 2002
Location: Troy, Mo
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Quote:
Only time will tell if the "dream team" can push this game to the next level. I wonder if Olajuwon is on this team? |
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06-27-2006, 11:39 PM | #1320 | |
Coordinator
Join Date: Oct 2000
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Quote:
Playing through this build at the moment and running through a long term sim test. I nthe previous build, movement was down, but not down enough. I'm anxious to see how many improvements have been made with this patch. I'm focusing soley on the long term AI of the game. Simming through 30+ seasons at a time and trying to look for glitches and things that don't add up. There are some really good people testing this thing and we've had some terrific discussions on 40 man roster AI decisions, stats vs. ratings decisions, salary for different positions, etc. As of now, I'm leaving my opinions of what I think and don't think can be fixed at the door. You won't be hearing a ton of negative feedback from me until the public release patch is out. I'm not under any NDA, but I don't feel it's fair to bash Markus or Marc or the game until the testing is done and the final patch released. On the flip side, I'm not going to run around screaming "THE GAME IS GREAT, BUY IT NOW" either. I'll give some thoughts on certain builds, both positive and negative however. I'll post some initial thoughts on this build tomorrow. |
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06-27-2006, 11:42 PM | #1321 | |
Head Coach
Join Date: Oct 2000
Location: Green Bay, WI
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Quote:
I would guess one is simply a rating of familiarity with the position, while the other is a rating of actual ability at the position. Kind of like how you can have a guy with 20 fielding at shortstop, but range of, say, 10. He's not a real athletic shortstop, but he doesn't make a lot of mistakes with the glove. A 20/10 catcher for catcher rating and catcher ability rating would probably be a guy who can catch the ball, but doesn't necessarily have the footwork necessary to be successful at throwing runners out. He might have a great arm, say, but be only average at getting out of the crouch and getting the ball down to 2nd/3rd. |
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06-28-2006, 06:54 AM | #1322 | |
Pro Starter
Join Date: Jul 2001
Location: Not Delaware - hurray!
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Quote:
You mean you're leaving the opinions for us at the door, right? You're sharing your opinions with the testing team, correct?
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06-28-2006, 07:53 AM | #1323 | |
Coordinator
Join Date: Oct 2000
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Quote:
Of course. |
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06-28-2006, 08:17 AM | #1324 | |
Hall Of Famer
Join Date: Sep 2002
Location: Troy, Mo
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Quote:
Can't wait to hear how the game is progressing... or regressing. |
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06-28-2006, 08:32 AM | #1325 | |
High School Varsity
Join Date: Jun 2001
Location: Houston, TX
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Quote:
Troy, I'm assuming from your post that you were added to the 'Dream Team' beta group. If so, that's a very, very good thing. Either way, would you be willing to post your examples of bad waiver/transaction AI in this thread. I know it may seem redundant considering you have a direct line to Markus, but IMO we need as many "important" posts in that thread as possible, otherwise it will likely be filled with people's personal pet peeves.
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I failed Signature 101 class. |
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06-28-2006, 09:27 AM | #1326 | |
Coordinator
Join Date: Oct 2000
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Quote:
I have been added to the "dream team" beta group. I'll be more than happy to add anything tonight. I simmed through one 45 season test last night and started another long run today. I'll compare the two and see what happens. Early, early, early thoughts on the first test (I had about ten minutes to go through things this morning, not a lot of time): 1) Less movement from the AI, but still a bit much. They are still tweaking their 40 man rosters more frequently than I'd like. I may test a run tonight without 40 man rosters and see how the AI reacts. 2) Looking through the hall of famers, there were a lot more hitters than pitchers in it. I have no idea what the reasons are at this point or if anything is wrong there. 3) There was a dominant hitter in the sim test. The guy had like 15 all star appearences, 6 MVP's, hit 800 HR and had 3300+ hits. He was a 1B. 4) When looking through the hall of fame pitchers I found something pretty cool: The guy ended up winning something like 258 games or so. Around age 31 or 32 he was traded when he was at his peak in performence. I rolled my eyes and went "good lord, what the hell". Then I looked at the trade. He was shipped for one of the top three hitters in the league and a prospect. The team he was traded to needed pitching badly and the team he was traded from needed hitting in the worst way. Very nicely done. 5) It seemed more HOF players played with only 1 or 2 teams throughout their careers and in looking at about 7 or 8 of them, none finished their career in the minors. |
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06-28-2006, 09:38 AM | #1327 |
College Starter
Join Date: Nov 2004
Location: Out of Grad School Hell :)
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What years were your sim run, and did you use the model historical stats option? I'm assuming fictional players.
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06-28-2006, 10:53 AM | #1328 |
Coordinator
Join Date: Oct 2000
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fictional players, I started from 2006 on, default settings
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06-28-2006, 11:07 AM | #1329 |
Pro Starter
Join Date: Apr 2004
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Troy
Looking forward to your honest review with the AI for waivers, trades, releases, minor league promotions and demotions,etc |
06-28-2006, 11:16 AM | #1330 |
SI Games
Join Date: Oct 2005
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Me too! I want you guys to be happy!
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06-28-2006, 11:24 AM | #1331 | |
Coordinator
Join Date: Oct 2000
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Quote:
No matter what you guys think of OOTP or Markus, I can promise you the quote above is true. I asked Marc what I could/couldn't say about the beta builds. He told me to fire away and say anything I wanted. That's stand up IMHO. It's MY decision not to be very critical until the final build is released. I don't think it's fair to be part of the process testing things and then slamming the game. Marc, Markus and SI have all been stand up to this point. |
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06-28-2006, 01:40 PM | #1332 |
Pro Starter
Join Date: Jul 2001
Location: Not Delaware - hurray!
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I think Markus, Marc and SI are stand-up guys and will do their darndest to get the game up to snuff. However, I don't think everyone's going to be happy. Not because it won't eventually become a great game, but because there's always going to be someone somewhere who thinks the AI stinks because he can trade Mr. A for Mr. B. There will ALWAYS be someone...
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06-28-2006, 02:24 PM | #1333 |
College Starter
Join Date: Jun 2001
Location: The Dirty
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My brief thoughts on the beta patch. First off, Markus has been checking in pretty often and trying to address our concerns. I think part of the problem with some of the issues is that the player evaluation seems to be some secretive, hidden code. Compared to 6.5, where you could set percentages based on certain weights, it's apparently been incorporated in and can't be changed by the user. That is why the AI seems to make some wacky decisions, IMO.
As for the 40-man thing, it's getting better with each iteration. Initially, I couldn't even keep track of 1 day's worth of moves, but the AI still tends to put guys that don't even make the roster on the 40-man. And I'm not just talking about Rule 5ers. I'll have to look in more detail when I get home, but it appears to me that when the AI has a small need, say a SS, it claims every single SS it can find on the waiver wire, and then assigns some of them before deciding which one to use. The when it decides it didn't promote a guy and doesn't really need him, it waives him. It is getting better, but I think the way the computer handles the 40-man still needs work, and that will solve many of the hyper-active waivers and promotion/demotion stuff. |
06-28-2006, 02:36 PM | #1334 |
Head Coach
Join Date: Oct 2000
Location: Green Bay, WI
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I wonder if part of the problem might not be the delayed reaction with contract signings.
The computer is going apeshit over waiver claims because, well, if it hasn't got an alternative in the minors, it has no alternative. |
06-28-2006, 06:44 PM | #1335 | |
Pro Starter
Join Date: Apr 2004
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Markus speaks on the AI.
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06-28-2006, 07:36 PM | #1336 | |
College Starter
Join Date: Jun 2001
Location: The Dirty
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Quote:
He's not really speaking on the AI, he's asking people to e very specific about their AI complaints considering most people just whine about the terrible AI and don't provide any examples. He's replied a few times in that thread, but I'm not sure how he's going to fix what everyone is complaining about. I have a feeling most of this will be potential patch 3 material... |
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06-28-2006, 07:56 PM | #1337 | |
Pro Starter
Join Date: Apr 2004
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Quote:
true Kinda odd he asking this late in the process and he didnt just look in the OOTPBB 2006: Technical Support Forum. They reported a lot there already about the AI. |
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06-28-2006, 08:30 PM | #1338 | |
College Starter
Join Date: Jun 2001
Location: The Dirty
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Quote:
Eh, it's sort of scattered in that forum between what are real problems and what's nitpicking. He's trying to consolidate it and is obviously feeling confident in the progress of patch 2 to try and either reach a little or tackle as many of these small issues (sac bunts, winning run scoring while fielders turn DP with 0 outs, etc). Who knows how much of it is actually possible... |
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06-28-2006, 10:44 PM | #1339 |
Dark Cloud
Join Date: Apr 2001
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On the Beta Patch (and in general...)
I'm frustrated in general. Not so much at the fact that they're trying to get it right, but the fact that we're dealing with these issues at all. There are major flaws that we're still seeing in this game that mostly likely aren't going to go away. It's almost as if, when we fix one problem with a beta patch, that other problems that didn't exist before crop up. That to me, is really, really disappointing. Like I said, I have no issues with progress. But it seems to me that there is SO much crammed into this game and that they tried to do, that while it might give them a foundation for future editions of what might turn out to be a decent game (I'm reserving the whole "excellent" comment because I still think there are too many issues to be worked out), I am not convinced at this moment that it's going to even have the sort of long-term playability that previous versions have had for me. And for a person who LOVES the OOTP concept because of what it allows me to do and what sort of depth it gives to my dynasties and the range in which I can create and develop, this latest version comes up extremely short in its ability to satisfy -- especially from the perspective of a solo player. My hope is that, with all of the prodding and posting from those of us on this "dream team" will get the game to a point where it's stable and persistently playable. I'm not a nitpicker like some of the folks -- dream teamers excluded..they've been great -- who are complaining about every little sort of thing as if the game is going to make them feel as if they are Billy Beane or Brian Cashman sitting as a wheeler and dealer. But, I do think that this game -- even in spite of what it lacks -- in previous versions didn't frustrate me NEARLY to the degree that this version has. And the worst part is, it's almost as if when you bring something up there is this big surprise like "what? it doesn't work? well, gee..we didn't know that" and you feel like there would have been a ton of this sort of basic, rudimentary work that had been done before..and yet, it took a lot of people shelling out a lot of cash for a product they thought was finished, only to find out that now they had to get together and do some work pro bono to make it work the way it should've or how the people testing it originally should've done. The fact is, for people who really enjoy the game or frankly..want an extremely immersive baseball sim, there aren't a ton of options out there. More than before, sure, but..its not a huge field. This game had strengths and has seemingly sold them out for the possibility of getting better in the future. The gamble there is, the future might contain the usual cast of "fanboys", but the serious game who actually spends money on the game is less likely to shell out the cash, especially when buying text sims are impulse purchases to begin with. I mean, even if a console or boxed game is bad..I can usually justify the purchase. Not always the case with a text sim that might get purchased, downloaded and played briefly before its forgotten about on a massive hard drive for some other game. I have hope that it'll get better sooner than later, but that will remain to be seen. The fact that I've lost more universes in this iteration of the game, in not quite a month...than in any of the previous editions combined. As overwhelming as a game like EHM was when I purchased it late last year, I managed to delve in and the game engrossed me a lot...more than I'd expect a hockey game to. OOTP is built to be the sort of game with that same sort of replayability, immersiveness and just endless possibilities. But if the fundamentals aren't there, all we're doing is paying money to ask someone to eventually create a game that might be worthwhile to play. I have hope, but I'd like to have more than that...as we get further into this. We. shall. see.
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Current Dynasty:The Zenith of Professional Basketball Careers (FBPB/FBCB) FBCB / FPB3 Mods Last edited by Young Drachma : 06-28-2006 at 10:45 PM. |
06-28-2006, 11:09 PM | #1340 |
Dark Cloud
Join Date: Apr 2001
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Dola --
Marc and all of them have been very responsive throughout the process and it's been a good experience and I'm glad I'm able to contribute. That post was more a culmination of my experience with the game from Day 1 to now, because I'd been holding back from a post like that until I felt like I had a handle on exactly what I'd thought. That said, I do hope things get better as we go on and have confidence that they'll do their best to at least try to make that happen and that's all you can ask from people.
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06-29-2006, 12:27 AM | #1341 | |
Coordinator
Join Date: Nov 2003
Location: The Great Northwest
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06-29-2006, 12:44 AM | #1342 | |
Dark Cloud
Join Date: Apr 2001
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Quote:
I'm not frustrated with the process at all. That rant was weeks old and just never made its way out.
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Current Dynasty:The Zenith of Professional Basketball Careers (FBPB/FBCB) FBCB / FPB3 Mods |
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06-29-2006, 01:22 AM | #1343 | |
Coordinator
Join Date: Nov 2003
Location: The Great Northwest
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06-29-2006, 02:03 AM | #1344 |
SI Games
Join Date: Oct 2005
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There are so many different opinions on things it's actually quite hard to get as handle on what is important which is why we're trying to get people into one thread and consolidate the core issues.
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06-30-2006, 12:16 PM | #1345 | |
Pro Starter
Join Date: Apr 2004
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Marc Duffy Update:
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06-30-2006, 01:01 PM | #1346 |
College Starter
Join Date: Nov 2004
Location: Out of Grad School Hell :)
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I'm still shocked at how many features from previous versions of the game were left out. They really should have killed the OOTP name, and gave this SI edition a whole different name. Doesn't look like any of them are coming back with this build.
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06-30-2006, 01:23 PM | #1347 |
College Starter
Join Date: Nov 2004
Location: Out of Grad School Hell :)
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And to add insult...........SI is now discounting the game on their own "all star special", real original. Way to kick us loyal supporters in the balls after sticking with you. Discounting the fucking game 4 weeks after it came out.
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06-30-2006, 01:38 PM | #1348 | |
College Prospect
Join Date: Jun 2005
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Quote:
Err, nevermind. See it now. Last edited by dervack : 06-30-2006 at 01:40 PM. |
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06-30-2006, 01:41 PM | #1349 |
Hall Of Famer
Join Date: Nov 2000
Location: The State of Insanity
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Hopefully you castigate Shaun for the same thing. After all, Puresim's dropped in price too. Damn them. Damn them all.
Oh, btw, I hope you don't get hit by any of the sarcasm flying around in my post.
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06-30-2006, 01:41 PM | #1350 | |
College Starter
Join Date: Nov 2000
Location: A negative place
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