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Old 06-25-2006, 03:42 AM   #1251
Ragone
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yaya for cwill
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Old 06-25-2006, 04:26 AM   #1252
Icy
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Thanks a lot cwill. If this tool really works i'll buy the game, waiting for the ones that have it to confirm it.
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Old 06-25-2006, 07:33 AM   #1253
GrantDawg
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cwill:

"This application has failed to start because MFC71.DLL was not found. Re-installing may fix the problem"

Any help?
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Old 06-25-2006, 07:35 AM   #1254
GrantDawg
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Never mind. Found it on-line.
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Old 06-25-2006, 07:55 AM   #1255
GrantDawg
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For the record, the minute adjustment works. I don't know about the sliders yet, but at least that part can be adjusted with Cwill's work. Thanks man. You are a hero.
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Old 06-25-2006, 08:06 AM   #1256
GrantDawg
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As a side note, I turned auto-save off and simmed ahead (I was at the begining of training camp) to see if the minute change works. Goodness the injuries! I had about 8 starters out for significant time by the time it got to the first pre-season game. What sucked was that I couldn't change my depth chart except for two players pre-game! Once in the game, I had to make all of my adjustments as the game was playing behind me. That's just stupid. They really did make some stupid design desicion in this game.

BTW, I had no idea how long anyone predicted to be injured since the sim info flew by, and I can't find anywhere that tells you that information. There is so much that is missing or hard to get to in this game. I like the ideas behind much of it, but so much of it is not executed very well (and the fact that it is really a console port is mostly to blame).
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Old 06-25-2006, 09:39 AM   #1257
Raiders Army
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The minutes work great. I had decent stats for 8 minute quarters. I turned down the interceptions, but I think it was inconclusive since I was playing Vince Young against the Ravens in week 2. He had two interceptions with the second in the third quarter. He got injured on the second interception when he tried to make the tackle. Andrew Walter came in and on his first pass threw an interception. That's probably pretty realistic, but I'm not sure if the slider worked.

On a side note, I really like the fact that if my QB can't practice during the week it makes a huge difference. I also like the fact that I have to determine how much the 2nd string practices and how that affects their improvement/decline.

During practices, I've found that some will give you a 6-7% boost on the play (mostly just the pass skeleton and running contact practices) and the full offense/defense contact practices give you a 20% boost. I've been trying to get my plays to a 20%, 40%, 60%, or 80% level before the full offense/defense contact practices to maximize my money plays.
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Old 06-25-2006, 09:41 AM   #1258
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Quote:
Originally Posted by GrantDawg
BTW, I had no idea how long anyone predicted to be injured since the sim info flew by, and I can't find anywhere that tells you that information. There is so much that is missing or hard to get to in this game. I like the ideas behind much of it, but so much of it is not executed very well (and the fact that it is really a console port is mostly to blame).
You can find out how long they'll be out in the injury report. It's by their name when you pull them up. I have Vince Young pinched nerve-1 week
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Old 06-25-2006, 09:58 AM   #1259
MizzouRah
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Excellent! I just bought the game!!
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Old 06-25-2006, 10:23 AM   #1260
Emiliano
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I don't have the game, but thanks for doing this cwill. Awesome job. Now I'm tempted again...
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Old 06-25-2006, 10:35 AM   #1261
Eaglesfan27
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Quote:
Originally Posted by cwilloughby
Allright...

Enough with the fake rumors :P.

Here is the first version of the setting application. Unzip the file and run the executable. Click Load and find your career file. Then edit to your delight. When done click Save. The program automatically creates a backup of the original when you save, it can be found as Career[#].bak in the appropriate career folder. As this is a 3rd party program that modifies your career files, use it at your own risk. While it is still in its infancy, I recomend keeping your own backups of everything before you let this little guy have his way with it.

At this point, you can set the quarter length, and sliders which affect the exhibition and career games for the career you edit. I didn't get a chance to test the sliders enough to know if there is a difference or not. If these sliders don't seem to work, there is at least one more set that I can try within the data file (go EA storing multiple copies of the same data in the save file).

Along the same lines, I couldn't get accelerated clock to work yet. It seems that either: A) EA has hardcoded this as disabled, which would make sense with all of the coach in between play crap, or B) I'm changing it in the wrong place (same possibility as the sliders above).

It would be nice if a few of you could test different slider settings to see if you notice a difference. Some of you have played the game far more than me, and would probably notice a difference. In the mean time, I'll continue testing and trying to track down the true location of the sliders (if currently wrong), and the possibility of making the accelerated clock work.

Enjoy!
Chris W.


Excellent! Thanks for your work on this. I'm trying it now.
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Old 06-25-2006, 10:41 AM   #1262
Eaglesfan27
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Off to play my first game now. I'm going with 9 minute quarters and I turned interceptions for both sides all the way down. I also bumped QB accuracy and WR catching a bit. I'll let you know if it seems to have made a change in the stats in a bit.
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Old 06-25-2006, 11:00 AM   #1263
Capital
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Quote:
Originally Posted by Eaglesfan27
Off to play my first game now. I'm going with 9 minute quarters and I turned interceptions for both sides all the way down. I also bumped QB accuracy and WR catching a bit. I'll let you know if it seems to have made a change in the stats in a bit.
Thanks for the update as I am curious of the results. Also, how long does it take to play a game? Either with 5 minute quarters or the 9 minute quarters?
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Old 06-25-2006, 11:13 AM   #1264
hawk4669
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Quote:
Originally Posted by GrantDawg
Never mind. Found it on-line.

Getting the same message...the .dll error message.

I found the file online, but am unsure where to put it. Any thoughts?

Thanks in advance,
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Old 06-25-2006, 11:19 AM   #1265
MizzouRah
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Press [ from the playcalling screen to see a replay, challenge a play, or call a timeout.

Someone asked this a bit ago.

Let us know how the new settings work EF!
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Old 06-25-2006, 11:25 AM   #1266
hawk4669
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Nevermind...answered my own question.

Cheers!
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Old 06-25-2006, 12:06 PM   #1267
cwilloughby
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Thanks for the kind words guys!

Unfortunately, as I suspected it looks like the set of sliders that I am modifying within the career are the wrong ones. I'll look into it a little more tonight, and hopefully I can map it up to the right set.

I'll keep you posted.
Chris W.

Last edited by cwilloughby : 06-25-2006 at 12:07 PM.
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Old 06-25-2006, 12:08 PM   #1268
Raiders Army
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Awesome man. Regardless of the sliders, just modifying the quarters is a giant leap towards accurate stats.
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Old 06-25-2006, 12:17 PM   #1269
dbd1963
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I'm still seeing a few interceptions in practice after bumping the sliders down 30 notches on each side. I see that CWil didn't think these were the right sliders. I can't say that the INTs were excessive though, they looked legit. But I had never noticed the INT problem in practice anyway. Haven't been able to play long enough to get to the next game.

I wonder if 8 minutes is too long, conisdering that 5 minutes very nearly gets you to NFL average. It looks about 10% off at 5 minutes. Maybe 6 minutes is enough. I'm trying 7 minute quarters, but don't think I can get back to this game today. Lots of things to do.
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Old 06-25-2006, 12:21 PM   #1270
jbmagic
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Quote:
Originally Posted by Raiders Army
Awesome man. Regardless of the sliders, just modifying the quarters is a giant leap towards accurate stats.


That awesome news.

How is the sim stats looking? Pretty realistic?
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Old 06-25-2006, 12:30 PM   #1271
Raiders Army
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8 minutes appeared to be too long. I only played one game and there were about 200 yds passing and 140 yds rushing for both the Raiders and Ravens. I'll see what happens in week four with 7 minute quarters.
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Old 06-25-2006, 12:39 PM   #1272
MizzouRah
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I can't even get the game to install, shit. Works fine when I try on my kids pc. The splash screen comes up, then I click install.. cd spins up and nothing after that. Weird.
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Old 06-25-2006, 12:51 PM   #1273
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Old 06-25-2006, 01:04 PM   #1274
dbd1963
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I had that problem too, and it turned out to be related to my CD/DVD drive drivers. See if you've got the latest drivers instaled.

If I got it working on this Dell laptop, which gawd only knows what is wrong with it but everything that can go wrong does.. then most people can probably get it running.
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Old 06-25-2006, 01:16 PM   #1275
Eaglesfan27
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Ok, I just finished my first game. I think it took about an hour and 20 minutes to play with 9 minute quarters. I had to do a few practices before I started the game.

First the good:

- I loved how the Ravens worked the run and the play action.

- I told McNabb to not force it in, and to scramble if he didn't see anyone open after 3 progressions, he did that well.

- Jamal Lewis was a beast to stop. If I didn't have at least 2 men around him, I was likely screwed.

- The CPU will sub guys in if the starter is dead tired without you doing it. Westbrook was subbed out and Addai in during the 1st half for me without me doing it.


- I loved the flow of the game. Despite unrealistic pancakes, the O-Line D-Line interaction felt good.

- Both Carter and Detmer looked very bad on some deep throws where they underthrew the guy, overthrew the guy, or just threw it way wide.

- Based upon the stats, Carter only threw 2 interceptions all game, and McNabb and Detmer each only threw one in a half, I think the sliders ARE the right sliders. However, I'll play another game (or 5 ) over the next few hours and will post further stats to see if it is really working.


The bad: Lito Sheppard muffed 2 punts. Hopefully, it was just an aberation. Both were he just dropped it before even being hit.

McNabb threw it into his O-lineman's back on one play.

My receivers dropped a lot of balls, but we did have a bad week of practice according to my receivers coach, so this could actually be a good thing. I just hope if I get a very good possession receiver, he isn't dropping this many balls.


Onto the stats:

135 total plays from scrimmage with 9 minute quarters. This is despite the Ravens having a 10 point lead and working the clock down to 3 seconds left with 4 minutes left in the 4th quarter. By the way, I'd hate to see the CPU do this with 5 minute quarters!

Ravens beat us 27-17.


Eagles Stats:

In a half, McNabb 9 of 22 for 100 yards, 0 TD, 1 INT. I counted 6 dropped balls, including 3 by Peerless Price (why did I sign him to a relatively big deal? ). McNabb was sacked twice as well.

Koy Detmer 5 of 15 for 69 yards, 0 TD, INT, 2 sacks. (I counted 3 dropped balls.)


Westbrook: 10 carries for 38 yards, long of 9. In a half.

Addai: 10 carries for 53 yards, long of 32, 1 TD. Oh yeah, the CPU does sub guys in if the starter is tired. Addai got the 32 yard TD in the 1st half when he was subbed in for Westbrook for a play or two.

McNabb 7 carries for 52 yards (I told him not to force it in and to scramble if he got through his 3rd read without seeing anyone open.) Long of 18.


L.J. Smith led the team with 4 catches for 42 yards, 1 drop.

R. Brown had 3 catches for 34 yards with 1 drop.

C. Jackson, the rookie, had 1 catch for 24 yards. 2 drops.

Westbrook 1 catch for 23 yards, 0 drops.

Peerless Price, 2 catches for 22 yards, 3 drops.

Ritchie, 2 catches for 20 yards, 0 drops.

Addai 1 catch for 4 yards, 0 drops.


Dawkins led the team with 11 tackles. Trotter had 10 tackles.

Kearse had 3 sacks. Walker had 1 sack.

Dawkins and Sheppard each had 1 interception.


Akers made 1 of 2 FG (made 27, missed 55)

R. Plackeimer, my rookie punter, had 7 punts for 36.1 avg with a shank of 19 on one play.

L. Sheppard had 5 KR for 90 yards, long of 28.

He had 1 PR for a return of 11 yards.



Ravens Stats:

Quincy Carter: 15 of 30 for 213 yards with 2 TD 2 INT, 4 sacks. Long of 54.

Jamal Lewis had 24 carries for 126 yards, 1 TD, long of 57.

Chester Taylor 13 carries for 28 yards.

Quincy Carter 4 carries for 12 yards.


D. Mason had 5 catches for 82 yards, 1 TD, 0 Drops, long of 54.

C. Moore had 2 catches for 44 yards, 1 TD, 2 drops.

T. Heap had 3 catches for 37 yards, 1 drop.

Clayton had 2 catches for 27 yards. 1 drop. He burnt me on one play and was wide open deep, but Quincy overthrew him on that play.

Ray Lewis led the team with 12 tackles. E. Reed had 10 tackles.

A. Weaver lead the team with 3 sacks.

C. Mcalister and E. Reed each had a pick.

S. Rolle led the team with 2 passes defended.

D. Zastuvil had 6 punts for 34.3 avg.

D. Mason had 1 KR for 14 yards.



I'm debating on dropping down to 8 minute quarters as the play total is a bit high. However, I'm MUCH happier with these stats post sliders.
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Old 06-25-2006, 01:18 PM   #1276
Eaglesfan27
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Quote:
Originally Posted by cwilloughby
Thanks for the kind words guys!

Unfortunately, as I suspected it looks like the set of sliders that I am modifying within the career are the wrong ones. I'll look into it a little more tonight, and hopefully I can map it up to the right set.

I'll keep you posted.
Chris W.

If it isn't the right slider sets, I'm amazed that I didn't have more interceptions against Carter in a long game.
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Old 06-25-2006, 01:20 PM   #1277
Eaglesfan27
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Quote:
Originally Posted by MizzouRah
I can't even get the game to install, shit. Works fine when I try on my kids pc. The splash screen comes up, then I click install.. cd spins up and nothing after that. Weird.

Sorry to hear that you and others are having problems. It installed on both my main computer and my laptop with no issues.
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Old 06-25-2006, 01:23 PM   #1278
astrosfan64
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Quote:
Originally Posted by duckman
Thank you for your thoughtful insight....

More details.

Interface is terrible.

The fact that you can only do two depth chart movements per coach time is terrible.

The slowness between phases is terrible.

Hiring coaches is terrible, the interview is garbage.

For daily Practice, the fact I have to run each play is terrible.

I don't even really like the gameplay mode. Playcalling is terrible.

Good concept, terrible implementation. I wasted my money.
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Old 06-25-2006, 01:28 PM   #1279
GrantDawg
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Alright, played my first preseaon game with 8 minute quarters. CW is right that the sliders are not working. After turning interceptons all the way down, and bumping accuracy up, Tom Brady threw 4 intereceptions and Vick threw 3. I won 41-16, and with the Pats only TD coming from an interception. Vick went 11-24, and Brady went 23-46. Completetions were way too low, and open field tackling horrible. Of course, both of those things might be flukes considering it was one game. The interceptions are a flaw that is carried over from Madden coach-mode.

There were some positives. Punt returners didn't fumble every third punt like in Maddem coch-mode, and they will call for a fair catch. There was also regular subbing for fatigue. I wish the whole team subbed out in the Pre-season like in Madden (btw, if you change the roster in game does it stay that way once it is over?).

There were no injuries, so that is a concern. There probably were too many plays as well. What is the average plays-per-game?
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Old 06-25-2006, 01:32 PM   #1280
Eaglesfan27
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Ok, I guess my game with Quincy Carter was an aberation if Brady threw 4 picks. If you make depth chart changes in game, they don't carry over after the game.
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Old 06-25-2006, 01:34 PM   #1281
Eaglesfan27
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Dola -

I believe average plays per game is about 120. Despite that bad game you had with picks, I'm going to go ahead and play another pre-season game, this time with 8 minute quarters. I don't care too much if I end up with a high number of picks in pre-season. I'll post results after the game again.
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Old 06-25-2006, 01:34 PM   #1282
jbmagic
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Quote:
Originally Posted by GrantDawg
Alright, played my first preseaon game with 8 minute quarters. CW is right that the sliders are not working. After turning interceptons all the way down, and bumping accuracy up, Tom Brady threw 4 intereceptions and Vick threw 3. I won 41-16, and with the Pats only TD coming from an interception. Vick went 11-24, and Brady went 23-46. Completetions were way too low, and open field tackling horrible. Of course, both of those things might be flukes considering it was one game. The interceptions are a flaw that is carried over from Madden coach-mode.

There were some positives. Punt returners didn't fumble every third punt like in Maddem coch-mode, and they will call for a fair catch. There was also regular subbing for fatigue. I wish the whole team subbed out in the Pre-season like in Madden (btw, if you change the roster in game does it stay that way once it is over?).

There were no injuries, so that is a concern. There probably were too many plays as well. What is the average plays-per-game?

NFL averages about 120-125 plays per game. Probably 6 or 7 mins quaters, non accerlation will get close to that.

Also read to lower interceptions is to talk to the QB and Practice some plays with your QB. I don't know if that will help.
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Old 06-25-2006, 01:35 PM   #1283
MizzouRah
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Quote:
135 total plays from scrimmage with 9 minute quarters. This is despite the Ravens having a 10 point lead and working the clock down to 3 seconds left with 4 minutes left in the 4th quarter. By the way, I'd hate to see the CPU do this with 5 minute quarters!


Encouraging, thanks!
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Old 06-25-2006, 01:37 PM   #1284
GrantDawg
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Quote:
Originally Posted by jbmagic
NFL averages about 120-125 plays per game. Probably 6 or 7 mins quaters, non accerlation will get close to that.

Also read to lower interceptions is to talk to the QB and Practice some plays with your QB. I don't know if that will help.


But how does that help cut down on opponents int's? That's the problem. Vick throwing three (especially this game's Vick) is no biggy. But Brady throwing 4 with a 50% completion rate? Definite problem.
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Old 06-25-2006, 01:37 PM   #1285
Neuqua
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Quote:
Originally Posted by astrosfan64
I wasted my money.

So give it to a poor college student (me) and you'll have the sound mind of knowing your money was put to good use


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Old 06-25-2006, 01:39 PM   #1286
jbmagic
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Quote:
Originally Posted by GrantDawg
But how does that help cut down on opponents int's? That's the problem. Vick throwing three (especially this game's Vick) is no biggy. But Brady throwing 4 with a 50% completion rate? Definite problem.


Good point.

I hope the sliders when fix will help with that.
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Old 06-25-2006, 01:46 PM   #1287
GrantDawg
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Does that 120-125 include xp and kick-offs?

Last edited by GrantDawg : 06-25-2006 at 01:46 PM.
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Old 06-25-2006, 02:27 PM   #1288
Eaglesfan27
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About to start my 8 minute quarter against the Steelers now. After a rough start to the week, I have McNabb looking good in practice, while my scouts think Big Ben looks relatively bad at the moment. I'll post stats after the game.
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Old 06-25-2006, 02:43 PM   #1289
jbmagic
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Quote:
Originally Posted by GrantDawg
Does that 120-125 include xp and kick-offs?


In 2005 the NFL average 125 plays per game total between both teams.

It includes runs, passing,fg attempts, punts and kickoffs.

http://www.nfl.com/stats/teamsort/NF...r?sort_col_1=4

There was 32,021 total plays between the 32 teams in the NFL in 2005

32,021/32 teams=1000.66

1000.66/16 games=62.54

62.54 x 2 teams=125 total plays per game
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Old 06-25-2006, 02:43 PM   #1290
Raiders Army
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Quick question on talking to your players. When you choose strategy instead of motivation, how do you finalize it? I pick all of the options, but I'm unable to continue. The only thing I see is to cancel out.
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Old 06-25-2006, 02:49 PM   #1291
jbmagic
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Join Date: Apr 2004
I read this at operation Sports forum

Quote:
NO IN-GAME or IN-PRACTICE INURIES in the game at all. The only way to get injury in this game is to sim a practice or a game

Is this true for those who have the game?
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Old 06-25-2006, 02:52 PM   #1292
kcchief19
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Quote:
Originally Posted by GrantDawg
But how does that help cut down on opponents int's? That's the problem. Vick throwing three (especially this game's Vick) is no biggy. But Brady throwing 4 with a 50% completion rate? Definite problem.
From Tom Brady's real-life game log:

Date Opp Cmp Att Pct Yds Yds/Att TD Int 1st Sck Rtg

Nov. 27 KC 22 40 55.0 248 6.2 1 4 14 3 42.5

It's a problem if it happens 5 times out of 16 -- it's not if it happens 1 out of 16 times.
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Old 06-25-2006, 03:18 PM   #1293
Moss84
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Join Date: Apr 2005
I have the Xbox version.

The only time I have seen injuries is when you do sim through your practice time or games. I have not seen a player go down with an injury in practice or during a game at all.

I have also read that the game engine is from Madden 2006. In my experiments in the past using Madden 2006 in coach mode, it was difficult to decrease the amount of interceptions even with the adjusted sliders. (increasing QB awareness and WR catch)

The only real bug/glitch that I have seen during a game (besides the Madden come back code) is when your QB play actions with a RB, turns around and throws it in thte wrong direction for a fumble that the defense always returns for a TD. I have seen this happen twice now.

I enjoy the game very much. I think it is a step in the right direction for EA.
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Old 06-25-2006, 03:23 PM   #1294
Raiders Army
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Quote:
Originally Posted by jbmagic
I read this at operation Sports forum



Is this true for those who have the game?
Not true. I had Vince Young get injured in my last game.
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Old 06-25-2006, 03:41 PM   #1295
bselig
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I've been running Vince Young 30+ times a game and he hasn't been hurt so far.
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Old 06-25-2006, 03:59 PM   #1296
Eaglesfan27
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Join Date: Nov 2002
Location: New Jersey
I haven't seen any injuries during practice or games yet. Maybe that can be changed via sliders at some point, since RA has had it happen at least once.

I think these sliders might be the real sliders. I maxed out WR catching this game, and each WR corp only had 1 dropped ball. Big Ben did throw 3 picks, but two of them were late in the game when he was forcing it in since his side was down.

Overall, another very fun game.

We beat the Steelers 28-14. We ran 66 plays. They ran 44. However, I strategized much more in this game and therefore ate more clock. Also, I ran the ball over 40 times counting McNabb's scrambles. That eats clock and leads to less plays. Therefore, I think 8 minutes is going to be the sweet spot for me. It took me an hour and 20 minutes to play 8 minute quarters.

Stats:

McNabb 16 of 24 for 197 yards with 3 TD's 1 INT and 2 sacks.

Addai 18 carries for 76 yards with a long of 12.

Westbrook 18 carries for 42 yards with 1 TD. Long of 7.

McNabb 5 carries for 51 yards long of 22.

Ritchie 1 carry for 4 yards.

Price 4 catches for 70 yards. He had my only drop.

L.J. Smith 5 catches for 53 yards, 3 TD's. McNabb was looking for him everytime we entered the red zone.

C. Jackson 3 catches for 42 yards.

Westbrook 1 catch for 20 yards.

Ritchie 3 catches for 12 yards.


Sheppard led the team with 6 tackles. Dawkins and Trotter each had 5 more.

Kearse led the team with 2 sacks. 4 other guys had 1.

S. Brown led the team with 2 INT's. Dawkins had 1 too.


R. Plackmeier had 5 punts with an average of 36.1

Sheppard had 2 KR with a 14.0 avg.

Sheppard had 3 PR with a 9.0 avg. Long of 12.


Big Ben was 9 of 16 for 86 yards, 1 TD, 3 INT. It was raining. I'm not sure if that mattered. He was also sacked 6 times, and we got constant pressure on him.

Bettis (he didn't retire after the SB in this game) had 18 carries for 56 yards. Willie Parker was out injured.

Staley had 3 carries for 8 yards.

Krieder had 1 carry for 4 yards.


Hines Ward had 4 catches for 50 yards and a TD. They had 5 other receivers with 1 catch. Only 1 drop among them.

T. Polamalu led the team with 12 tackles. J. Farrior had 9 tackles.

Farrior lead the team with 2 sacks.

D. Townsend had their only pick which he returned 71 yards for a TD (it was a pass into the flat that he jumped.)

C. Gardocki had 7 punts for a 36.5 avg.

A. Randel-El had 4 KR avg of 21.0.
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Last edited by Eaglesfan27 : 06-25-2006 at 04:00 PM.
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Old 06-25-2006, 04:02 PM   #1297
Eaglesfan27
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Location: New Jersey
Dola -

Oh yeah. As if there was any doubt that this was based on Madden, Pittsburgh had a chance to stop us on 3rd and 1 with about 4 minutes to go in a pivotal play. The camera switched from my pressbox to the dramatic camera that first started appearing in either Madden 05 or 06 and the heartbeat sound could be heard.
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Old 06-25-2006, 04:11 PM   #1298
jbmagic
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Join Date: Apr 2004
Going to pick this game up today at Best Buy for 29.99.

Seems like you guys are having fun with it.

How the end of game decisions by the AI teams? Is the AI being smart when they have a lead and when they are behind at end of games?
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Old 06-25-2006, 04:28 PM   #1299
Oilers9911
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Join Date: Jan 2006
Great job by CWill with the utility but how pathetic is it that people like CWill have to create such a utility at all? The great EA can't even produce a realistic game without the help of one of their customers. And ONE person is reporting ONE in-game injury? That is a total joke.
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Old 06-25-2006, 04:29 PM   #1300
MizzouRah
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Join Date: Sep 2002
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Anyone have a Liteon cd rom or dvd player? Both my dvd and cd rom are Liteon players and I still can't get this friggin game to install.

Shit!
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