01-11-2006, 04:56 PM | #1201 |
College Starter
Join Date: Oct 2000
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Does anyone know if it's possible to add last names and first names to game's database for when the game generates fictional players?
Although the range of last names and first names isn't bad, there seems to be a rather limited range. When you play with a fictional universe, it'd be a bit easier to keep track of everyone if there were a greater variety. |
01-11-2006, 05:10 PM | #1202 | |
High School Varsity
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Quote:
This is the same case I'm facing.
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01-11-2006, 07:13 PM | #1203 | |
High School JV
Join Date: Mar 2003
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Quote:
Yes, you get an error saying something about we've encountered a serious error blah blah blah making an error report, then right after that something about a virtual function call or somesuch? After I get that, I just restart WSM and it works fine (not restarting Comp). |
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01-11-2006, 08:29 PM | #1204 | |
College Benchwarmer
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New Vieira is exagerated for Bourillon since his ratings are nowhere close to those of vieira (he is still a very good player). |
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01-11-2006, 10:48 PM | #1205 |
n00b
Join Date: Sep 2002
Location: chicago
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8. When making a transfer offer for a player the team will reraise you. For example player A is valued at $10k, I make a bid of $10k. The other team will come back to me with a counter offer of $50k. I'll make my counter offer of $40k. The other team will give me a second counter offer of $55k and they won't budge off this new higher price. A few months later I can make another 10k bid and I'll accept the first counteroffer of $50k because that's usually what they're worth. This reraising gets annoying after a while.
Don't get wrong, I don't mean to nitpick, this is a wonderful game that was developed, my compliments to your whole crew at SI. But since you seem to be listening I wanna throw my 2 cents in. Thanks. |
01-11-2006, 10:49 PM | #1206 | |
Pro Starter
Join Date: Feb 2004
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I decided to take a look at what a fictional MLS league would look like and ughhh.. Out of 428 Americans (based in America): 2 Josh Allens 2 David Bells 2 Adam Browns 2 Ryan Clarks 3 Dombrowskis 3 Chris Flores 2 David Flores (10 Flores overall) 2 Jason Gomez 2 David Hall 2 Chris Henderson 2 John Hunt 2 John Miller 3 Kevin Miller 2 Tim Miller And it just goes on. That's horrible. Last edited by sovereignstar : 01-11-2006 at 11:04 PM. |
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01-11-2006, 11:23 PM | #1207 | |
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This is one I actually don't consider a bug, and in fact I think it's a good thing. Without it, there would never be ANY punishment for negotiating offers. Fact is, there's isn't always room to manuever, and I think this is a team's way of indicating that. I know this doesn't happen all the time, so from my view it seems like an intended feature.
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01-11-2006, 11:46 PM | #1208 | |
College Starter
Join Date: Oct 2000
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It's not that bad in England, but it still could use work, IMHO. You think this is bad, though, try a fictional league in EHM. -That- is horrible, and unplayably so. I'm not finding it to be a huge issue in FM, as the game is perfectly playable in its current state. I do have to admit, though, that the similar names make it challenging to keep track of players in the news and remember which player is which. I've got two Robinsons on my team, and it seems like every team I play has a Robinson on it, and my scout finds a Robinson I should acquire almost every month. Early in one match I saw my defender, by the name of Watson, set up my striker, named Robinson, for a beautiful goal. I pumped my fist...then realized that the two players were from the other team. They had a defender named Watson and a striker named Robinson as well. It's mostly little things like that. Basically, I just am imagining that in my fictional world there were about 100 families that procreated like bunnies, and the rest were wiped out by Bubonic Plague. It works, and I have fun. Having said that, it would be great if there were a way to add more names to the database when FM generates a new fictional game start. Last edited by Godzilla Blitz : 01-11-2006 at 11:51 PM. |
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01-12-2006, 03:08 AM | #1209 | |
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Quote:
And the crowd sing: There's only 2 Josh Allens, 2 Josh Allens, there's only 2 Josh Allens...
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01-12-2006, 07:21 AM | #1210 |
College Benchwarmer
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"There's only 2 Andy Goram's" has to be one of the cruelest but funniest chants I've heard...
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01-12-2006, 07:50 AM | #1211 |
SI Games
Join Date: Oct 2000
Location: Melbourne, FL
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Names - you can add them using the editor, it uses the names available to players in the game database. This is why the American name range is smaller than the English one (simply put there are a fair few more English players in the game than Americans)
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01-12-2006, 09:08 AM | #1212 | |
High School Varsity
Join Date: May 2004
Location: Camano Island, WA
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Quote:
Have you followed the real life transfer dealings of Liverpool trying to get Simao from Portugal? Or any number of other high profile transfers? If a team doesn't want to give up a player, they will continue to negotiate higher, forcing you to decide how important this transfer really is. And value is their "market" value, not their value to the team. That's why, if you know the player is worth more than the "market" value, you've got to increase your bid, sometimes significantly. So no, I don't think this is a bug either |
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01-12-2006, 01:07 PM | #1213 | |
College Starter
Join Date: Oct 2000
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Quote:
Aha. Cool. Thanks. So if I've got this correct, I can go open up the game editor before I start a new game, and open up the main database, then either: 1. Change the last names of some of the existing players from the nations I want to use in my game, or... 2. Create some new players of the desired nationalities? Would doing this have the effect of creating a greater range of player names for newly generated players in an existing game? Also, it's the "players" section of the database that I should be looking at, then editing the "names" fields in that section? |
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01-12-2006, 01:31 PM | #1214 |
Pro Starter
Join Date: Feb 2004
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Adding enough names to make a difference via the editor = monumental task = laissez faire
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01-12-2006, 01:47 PM | #1215 | |
College Starter
Join Date: Oct 2000
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Quote:
You think so? I'm not being facetious here, but I was honestly thinking I could just go in and replace half of the high-frequency names (Robinson, Watson, Kerr, McDonald, etc.) with ones with a little more flavor. Could probably do close to ten names a minute once you get a system down. Ten minutes a day for a week = 700 new names and 700 of the overused names gone. I'd probably pull names off a census list and just cut and paste into the correct fields in FM. I would think that would make a difference. Heck, just cutting the number of Robinsons in half in my game would be great, and I can do that in five minutes tops. I wouldn't be aiming to get at all the names, mind you, rather the ones from the countries I'm playing (UK and Ireland). |
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01-13-2006, 07:34 AM | #1216 |
n00b
Join Date: Mar 2005
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Another issue: I run the highlights in the game slightly faster than normal. If the game goes to the tactical menu from a pitch highlight, then it repeats all the action that happenend. I only mention this as a bug because it wasn't an issue that was present in the 2005 version and it just seems so odd watching about 10 seconds of highlights while the players on the pitch are standing around waiting for the sub announcements.
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01-13-2006, 07:49 AM | #1217 | |
Hattrick Moderator
Join Date: Jan 2003
Location: Pintendre, Qc, Canada
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Quote:
this happens to me with the highlights and text commentary speeds set straight in the middle and yes, it is very odd. Reminds me of the one time I officiated in a pee-wee hockey game that was shown on TV locally and we had the kids waiting before a face-off so the TV could come back from its commercial break FM
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01-13-2006, 08:42 AM | #1218 | |
SI Games
Join Date: Oct 2000
Location: Melbourne, FL
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Quote:
Set all name counts to 0 and you'll find a level bias and more variety. |
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01-13-2006, 09:18 AM | #1219 | |
Rider Of Rohan
Join Date: Jul 2001
Location: Port Angeles, WA or Helm's Deep
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Anyone?
Quote:
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01-13-2006, 09:46 AM | #1220 |
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Location: Edinburg,TX
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I would like to know this too WSU.
I would also like some definitions for some of the ratings categories. Pace, natural fitness, and a couple others I am not sure exactly how they impact things or what they are. I have guesses but I am sure they are wrong. Also, is there any known way to reduce a players Aggression rating?
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01-13-2006, 11:24 AM | #1221 | |
High School Varsity
Join Date: May 2004
Location: Camano Island, WA
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Quote:
About every other version of the game this info is in the manual, but I checked FM2006 and it isn't in there. Download Marc's Hints and Tips Guide from SI's site. Appendix A has a detailed description of all the attributes. I think some of the attributes never change or change very little. Aggression seems to be one of them. If you think about it, it makes sense. Maybe as a player gets older they "mellow" a little bit but that's probably about it. As for the favorite moves, I can't help you there. Maybe if you guys had some questions on some of them, you could post them and we could discuss them. Maybe we could figure them out together. |
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01-13-2006, 11:33 AM | #1222 | |
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And here is the link to said document. http://www.sigames.com/downloads.php?type=view&id=358
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01-13-2006, 11:42 AM | #1223 | |
Rider Of Rohan
Join Date: Jul 2001
Location: Port Angeles, WA or Helm's Deep
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Quote:
Likes Ones and Twos (or Ones-Twos): This sounds to me like the soccer version of a give-and-go. Doesn't dive into tackles: Tackles are less violent and thereby less prone to fouls? Plays tricks: Ummmm... Sets the tempo: I understand what this is saying, but I'd like to know more of what bearing it has in game terms.
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01-13-2006, 11:43 AM | #1224 |
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Thanks guys. Did not know about this tip guide. Only previous version I had was CM 00/01, and right now I have WSM '06 download version, which isn't real big on detailed information in the help area.
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You Stole Fizzy Lifting drinks! You bumped into the ceiling which now has to be washed and steralized, so you get NOTHING! You lose! |
01-13-2006, 11:54 AM | #1225 | |
Pro Starter
Join Date: Feb 2004
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Quote:
Dufus. |
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01-13-2006, 12:16 PM | #1226 | |
Coordinator
Join Date: Jul 2003
Location: Here and There
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Quote:
1. That's correct, player 1 passes to player 2, runs past the defender, and player 2 passes the ball back to him. 2. Means he won't slide tackle. I think it can be taken two ways, less fouls, but also less likely to win the ball back. 3. Likes to try training ground tricks (step overs, etc.) in games. Cristiano Ronaldo is a good example. 4. To me it means someone in the midfield who controls distribution of the ball and dictates how quickly the team is moving the ball forward. |
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01-13-2006, 12:26 PM | #1227 | ||||
High School Varsity
Join Date: May 2004
Location: Camano Island, WA
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Well, let's give this a try. I haven't heard of some of these, but we can try to figure them out. Who knows, maybe Marc can step in and let us know what they really mean.
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I haven't played the game far enough to really tell what bearing these labels have on the game. I'm not sure if they are in addition to their attribute ratings or just a description of the ratings themselves (also giving a glimpse into some of their hidden ratings). Edit: I type too slow. Last edited by scooter : 01-13-2006 at 12:27 PM. |
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01-13-2006, 12:42 PM | #1228 | |
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Quote:
That's a given. Have you not noticed I have been getting less intelligent as the weeks go bye. edit: there's a good example. I ask a question and put a period at the end. I shall leave it that way though.
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You Stole Fizzy Lifting drinks! You bumped into the ceiling which now has to be washed and steralized, so you get NOTHING! You lose! Last edited by Cringer : 01-13-2006 at 12:43 PM. |
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01-13-2006, 12:45 PM | #1229 | |
Hattrick Moderator
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Quote:
then, you're the proof that the "intelligence" skill is one that can go down with time, if not in the game, at least in real life FM
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01-13-2006, 12:54 PM | #1230 |
Grizzled Veteran
Join Date: Oct 2000
Location: Edinburg,TX
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Yes, that rating does go down.
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You Stole Fizzy Lifting drinks! You bumped into the ceiling which now has to be washed and steralized, so you get NOTHING! You lose! |
01-13-2006, 01:18 PM | #1231 | |
Rider Of Rohan
Join Date: Jul 2001
Location: Port Angeles, WA or Helm's Deep
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Good stuff, thanks for the input.
Quote:
Another one I recalled is: Likes to run around the keeper (or something like that). I'm guessing that this is sort of like running the goalie in hockey - sort of an intimidation/disruption tactic?
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01-13-2006, 02:08 PM | #1232 |
College Benchwarmer
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Nope. It's when the keeper comes out in a one-on-one to narrow the angle, and the striker faces a choice between shooting now, passing if there's a teammate nearby, or trying to dribble 'round the keeper.
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01-13-2006, 02:13 PM | #1233 | |
Rider Of Rohan
Join Date: Jul 2001
Location: Port Angeles, WA or Helm's Deep
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Quote:
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It's not the years...it's the mileage. |
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01-13-2006, 02:50 PM | #1234 | |
College Starter
Join Date: Oct 2000
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Quote:
Humm. I must be looking in the wrong place for the names information. All I see is a "person" section in the editor, but I don't see anyplace where there is a count value for a name, so I'm starting to think I'm looking in the wrong place to start with. Sorry to trouble you with this, but could you outline the path to the names' section after I get the editor open and the database loaded? |
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01-13-2006, 03:06 PM | #1235 |
n00b
Join Date: Mar 2005
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"Sets the tempo" to me means that this player will dominate the speed of the game based on his pace attribute and not what you may have established in the team settings. These are typically the guys you would want to see running with the ball or doing forward runs if they have other skills that compliment this.
Guys with slower pace will pick be "compelled" to get moving so that they can support the teammate with the tempo. You get someone with high pace, acceleration, and dribbling skill that also has this special, then you could really put pressure on opposing defenses. |
01-13-2006, 04:42 PM | #1236 | |
Pro Starter
Join Date: Feb 2004
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Quote:
Yeah, I've got no idea as to what Marc is referring to either. |
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01-14-2006, 10:54 PM | #1237 |
Coordinator
Join Date: Dec 2000
Location: Scottsdale, Arizona
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What does natural fitness mean...i see a great young wing back im salivating over, and physically has it all(pace, stamina, strength)...but he has a 5 in natural fitness....should this worry me?
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01-14-2006, 10:59 PM | #1238 | |
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Hattrick - Seattle Reign (224367) Last edited by MikeVick7 : 01-14-2006 at 11:01 PM. |
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01-14-2006, 11:01 PM | #1239 |
Coordinator
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he has 17 accel, 18 agil, 17 pace, 17 stam...so the stam can override the natural fitness?...hes 18, so i would love him if its not that big a deal
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Underachievement The tallest blade of grass is the first to be cut by the lawnmower. Despair It's always darkest just before it goes pitch black. Demotivation Sometimes the best solution to morale problems is just to fire all of the unhappy people. http://www.despair.com/viewall.html |
01-14-2006, 11:03 PM | #1240 | |
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Hattrick - Seattle Reign (224367) Last edited by MikeVick7 : 01-14-2006 at 11:03 PM. |
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01-14-2006, 11:03 PM | #1241 |
Coordinator
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thanks for the help buddy!
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Underachievement The tallest blade of grass is the first to be cut by the lawnmower. Despair It's always darkest just before it goes pitch black. Demotivation Sometimes the best solution to morale problems is just to fire all of the unhappy people. http://www.despair.com/viewall.html |
01-14-2006, 11:07 PM | #1242 |
Coordinator
Join Date: Jul 2003
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Not to precisely contradict what MikeVick said, but you'll have a lot of trouble keeping a player with a 5 fit between matches.
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01-14-2006, 11:12 PM | #1243 | |
College Benchwarmer
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01-14-2006, 11:15 PM | #1244 |
Coordinator
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I think you'll be fine if you have a 6-7 break, but a Sat/Sun and Wed schedule might prove overwhelming.
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01-15-2006, 08:22 AM | #1245 | |
SI Games
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Quote:
If they aren't then add some more players into the game and that will have the desired effect. *Micheal from SI makes the editor and to be honest its not something I play with myself (as I'm paranoid about finding out information on player potentials etc. and so avoid it like the plague ). Last edited by Marc Vaughan : 01-15-2006 at 08:23 AM. |
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01-15-2006, 11:33 AM | #1246 |
College Benchwarmer
Join Date: Oct 2003
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Taking advantage of the prefered foot?
Could someone give a little rundown on how you set up players to take advantage of which foot they prefer?
Are there generally accepted stategies when it comes to corner or free kick takers? Thanks |
01-15-2006, 01:08 PM | #1247 | |
College Starter
Join Date: Oct 2000
Location: Calgary
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Quote:
For corners, I look for players with: Corners, Flair, Decisions For free kicks, I look for players with: Free Kicks, Flair, Long Shots, Decisions On my Conference National squad, I don't have the luxury of multiple players for set pieces. I have one left-footed midfielder who takes all corners and free kicks. If you want an out-swinging corner, you place a left-footed player on the left corner, and a right-footed player on the right-corner. Do the opposite for an in-swinging corner. What I've found helped is when I actually ventured into the set piece instructions. Instead of just having players 'forward', I've given specific instructions to players with the best jumping/heading ability. And make sure to flood the box with players who have good 'off the ball' ratings so they can jump on rebounds. Last edited by Karim : 01-15-2006 at 01:09 PM. |
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01-15-2006, 01:10 PM | #1248 | |
Pro Starter
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This is purely my personal opinion from real soccer, and has nothing to do with experiences from FM. For Corners: If you have big, tall, relatively immobile guys as your main targets, you want an in-swinging corner. Meaning, a right-footer from the left side, or a left-footer from the right side. If you have quicker, smaller guys who rely more on motion to make a play in the air, you want an out-swinging corner, or a left-footer from the left side, right-footer from the right side. For Free Kicks: If you want to encourage shooting, you want a right-footer from the left, or left-footer from the right. If you want to encourage crossing/passing, you want a left-footer from the left, or a right-footer from the right.
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01-15-2006, 02:45 PM | #1249 | ||
College Benchwarmer
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Quote:
Quote:
Thanks guys, printed out both posts, very helpful. |
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01-15-2006, 06:26 PM | #1250 |
College Benchwarmer
Join Date: Dec 2003
Location: Ron, Mexico
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Ok, after 10 seasons of playing this game I finally coached my way into the EPL. So when I finally get up to the big time, I am a little confused by the new loan rules as they are different than what is listed from the Championship all the way down to the Conference.
When it says, "Maximum of five domestic based players allowed on loan in a season" and "Maximum of two domestic based players allowed on loan at one time," does this mean England players only or domestic as in players in the EU? I currently have two England players on a full season loans right now and whenever I try to loan another player, whether it be from England, Argentina, Spain or Italy...etc, the loan option is greyed out. Is this correct? Shouldn't I be able to bring in a player on loan from Brazil or Argentina or some place like that? Also, I don't remember this being the loan rules for the EPL in last year's game. Is this a brand new rule?
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