01-18-2006, 09:33 PM | #1101 |
High School Varsity
Join Date: Jan 2002
Location: Sylvania, Ohio
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Thanks, the help is very much appreciated. Im DLing OpenOffice right now and I should be able to figure this out.
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01-18-2006, 10:09 PM | #1102 |
lolzcat
Join Date: Oct 2000
Location: sans pants
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Hi Marmel!
__________________
Superman was flying around and saw Wonder Woman getting a tan in the nude on her balcony. Superman said I going to hit that real fast. So he flys down toward Wonder Woman to hit it and their is a loud scream. The Invincible Man scream what just hit me in the ass!!!!! I do shit, I take pictures, I write about it: chrisshue.com |
01-18-2006, 10:12 PM | #1103 |
High School Varsity
Join Date: Jan 2002
Location: Sylvania, Ohio
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Ok, I give up. I cleared the week 2 table in stats.dat and renamed the .old as the .sav file. Now Im getting "runtime error 70, permission denied" when I try to open the league. Im just going to go find a GDS support email and hope they can fix the problem along with any additional damage I did.
For people like me who have no clue what they are doing, I recommend using caution. |
01-19-2006, 12:24 AM | #1104 | |
College Prospect
Join Date: Oct 2000
Location: Mountain View, California
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I think you've gone a tad off the deep end, Skydog.
This: Quote:
is fine - maybe a bit on the snippy side, but sure, I know how seeing the same bug report over and over can get annoying. But you should have left it there - there's no reason to continue engaging with JG after that point. By appearing ban-happy and overly defensive, you merely create an image of yourself as someone who values his insider-status with the game developers over the opinion of the community. Since it's your domain and board, you're obviously free to do with it what you will. But it's not your community. Word to the wise. |
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01-19-2006, 12:43 AM | #1105 |
Hall Of Famer
Join Date: Oct 2002
Location: Massachusetts
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careful brill. you don't have enuf posts to criticize the mod without fear of being banninated. LOL
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01-19-2006, 07:39 AM | #1106 | ||
Coordinator
Join Date: Mar 2002
Location: Dayton, OH
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Quote:
Quote:
Quoted for emphasis. That was a totally unnecessary argument, and reading that one of JG's posts got deleted is even worse than actually reading the argument. This reminds me of the time when an entire thread got deleted on the grounds that it might upset some guy who occasionally visited and happened to also create a FOF mod that somebody valued very highly. Silly.
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My listening habits |
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01-19-2006, 08:27 AM | #1107 | |
Coordinator
Join Date: Sep 2004
Location: Chicagoland
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Quote:
One of the fundamental concepts of software QA is to reproduce issues and log them with as much detail as possible. Sometimes it is only through the accumulation of these reports that a clear picture of the nature of the problem emerges. As far as I'm concerned, this was exactly what John Galt was doing. As he noted, it's not like he was simply saying "this sucks", but he was offering another very-detailed example of the issue at hand. Now, if Arles has said that he knows exactly what the problem is, but just hasn't fixed it yet, that's one thing. However, if he's still doing discovery on the problem, I doubt that having others log their experiences, in detail, will be a detriment to his process. And before you ask, I do speak from experience, having managed QA for everything from small pieces of software to large enterprise apps. |
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01-19-2006, 08:47 AM | #1108 |
Head Coach
Join Date: Oct 2000
Location: Colorado
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I guess the Squeeky Wheel Initiative reached its statute of limitations?
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01-19-2006, 08:57 AM | #1109 | |
Banned
Join Date: Oct 2000
Location: Astoria, NY, USA
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Quote:
hee hee hee...i'm giggling like a prepubescent girl just thinking about what the easy joke coulda been. lol |
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01-19-2006, 09:19 AM | #1110 | |
Pro Starter
Join Date: Oct 2000
Location: Cary, NC
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Quote:
I'm not speaking for Arlie, and he may feel differently (and frankly, it might help to know if this batch of reports is helping or not), but as a game developer my worst fear are bugs that people DON'T talk about. I hate seeing "I can't believe a patch was released that did not include a fix for bug X" when I've never even HEARD of bug X. Too many game players assume that if they discover a bug, the developer has discovered the bug, and so don't mention it. As a result, I've never complained about too many bug reports. I've engaged in debates as to whether or not something was a bug, or how a feature should work, but the only time I've ever said "okay, you can stop posting about it now" is if I also include the "I've figured out exactly what's going on and have it fixed, so recheck it in the next patch." I haven't seen Arlie say he's got enough info on the polls. You've quoted him as saying he's got one case figured out. And the posts you're bashing seem to indicate that there might be other problems. And each one has had a slightly different take on the problem, illustrating a slightly different case, which helps figure out what the underlying cause is. So all you're doing is quashing potentially useful information.
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-- Greg -- Author of various FOF utilities |
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01-19-2006, 09:40 AM | #1111 | |
Coordinator
Join Date: Jun 2002
Location: The scorched Desert
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Quote:
Well I am going to go on about the poles and don't give a Rats Ass if I am being repetitive or not, so deal with it........... Everytime I go to "The Dollhouse" early in the day the Poles never work right.......twice now both Precious and Bambi have gotten stuck halfway down because the poles aren't greased correctly and I am getting sick of the issue always coming up. Last week one pole had Daisy still at the top, even though Coco had just put a major licking on her and Coco was still below her on the pole. Now I will admit that later in the evening, things are much better with the poles, and all Girls seem to move up and down as they should, which really helps my immersion factor. I don't think I am out of line voicing my concern over this issue with the Poles because I don't want any of these issues to be missed. Skydog just needs to be more understanding while we get these issues off our chest, and not be so faggoty about the whole thing. |
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01-19-2006, 01:58 PM | #1112 | |
Hall Of Famer
Join Date: Sep 2002
Location: Troy, Mo
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Quote:
Bravo RA, bravo! Arlie does not check this thread as often as posts over at his forum. I think it's great people here know exactly how x issue should be fixed, but at least copy it over there as well. Carry on... |
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01-19-2006, 03:16 PM | #1113 | |
College Starter
Join Date: Dec 2000
Location: Roseville, CA
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Quote:
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01-21-2006, 07:53 AM | #1114 |
Morgado's Favorite Forum Fascist
Join Date: Oct 2000
Location: Greensboro, NC
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Ideas sent to Arlie for 1.1 this morning. This list was compiled from the 1.1 ideas thread, and also from a few other sources.
BOWL BOUND COLLEGE FOOTBALL
IDEAS FOR 1.1 AND BEYOND
INTERFACE
E-MAIL/REPORTING
GAMEPLAY
BUG FIXES/TWEAKS/OTHER ISSUES
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The media don't understand the kinds of problems and pressures 54 million come wit'! |
01-21-2006, 09:07 AM | #1115 |
Grizzled Veteran
Join Date: Nov 2003
Location: Murfreesboro, TN
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That list looks good SD. I definitely would like to see a lot of those things, especially the recruiting stuff you mentioned. Hopefully some get added.
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01-21-2006, 09:22 AM | #1116 |
lolzcat
Join Date: Oct 2000
Location: Annapolis, Md
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Nice work compiling that list, SkyDog.
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01-21-2006, 10:02 AM | #1118 |
Pro Starter
Join Date: Jan 2004
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1- These are ones I really agree need to be added if possible:
My team as a whole, if it is a team report/any stats screen ie team leaders should be highlighted in color. 2- How about a bowls screen where all the bowl games are listed and teams that are being considered or at least the tie-ins ie. Peach Bowl SEC #4 team vs. Big East #2 during the season? And when the bowl teams are selected they are filled in as it happens. After the game has been played the score is entered in the page. Freshman All-America Team. Great work on the list SD! |
01-21-2006, 10:08 AM | #1119 | |
Pro Starter
Join Date: Oct 2000
Location: Cary, NC
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Quote:
Basketball sims handle this, but they are a bit better set up by doing depth charts as a simple ordering of the players (and FBCB only has issues when the number of available players drops below 5, which should probably be a forfeit or something instead of a crash). But it seems like football sims could do the same with an extra layer of failsafe logic. It's really frustrating in a football sim to, say, not carry a FB on the roster at all, and instead wanting a RB or TE (or DE or OT) to fill that spot in the formation if I decide to play a formation that needs someone at the "FB" role. Or to not be able to play a "tackle elligible" formation at the goal line where I know my OT has decent hands (something else that should be displayed to me...) And one of these days I'll stop writing utilities and put my money where my mouth is and do something about all my sim gripes (not that I really have time to do so, just a pipe dream...)
__________________
-- Greg -- Author of various FOF utilities Last edited by gstelmack : 01-21-2006 at 10:08 AM. |
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01-21-2006, 10:39 AM | #1120 | |
Pro Starter
Join Date: Sep 2003
Location: Toledo - Spain
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Good list Skydog, awesomne work compilling it all.
Quote:
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01-21-2006, 03:50 PM | #1121 | |
Pro Starter
Join Date: Oct 2000
Location: Cary, NC
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Quote:
As I said, no time. The amazing thing about the utilities I write is that I only spend about 4-6 hours a week on them (maybe 10 on a busy week). Besides, if I worked on a football game, mine would concentrate on gameday coaching, as opposed to long mult-season careers like existing sims. Emphasis would be on writing football player AI that reacts realistically, designing plays, and calling them at the right times. I'd love to write a football sim where you can set up the CB by running hitch routes, then finally go long and leave him in the dust. Confuse the QB by disguising defenses. Have the perfect play called and some player screws it up. Let receivers read the coverage and decide what route to run, and have long-time QBs and WRs recognize each other's reads. In other words, I'd be targeting Maximum Football and Madden far more than FOF or BBCF or their ilk. I'd write a coaching sim, not a GM sim.
__________________
-- Greg -- Author of various FOF utilities |
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01-29-2006, 11:59 PM | #1122 | |
Pro Starter
Join Date: Dec 2003
Location: At the corner of Beat Street and Electric Avenue
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Quote:
Where do I sign up for this? Get your arse in gear and write it as soon as possible. |
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02-01-2006, 05:12 PM | #1123 |
College Benchwarmer
Join Date: Apr 2001
Location: Far from home
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So I finally sit down to consider actually gameplanning with the game (I'd only been simming to this point) and realize that this aspect of the game is really tedious. To go through each and every option in the gameplanning and play selection screens and put in a number requires more patience than I have. This makes multiplayer considerably less attractive to me. I am really reluctant about having to spend upwards of two or three hours coming up with a gameplan two or three times a week. I suppose one can craft a basic scheme one tweaks for every game, but even this is a chore relative to FOF's gameplanning.
For those of you who have the game are you actually setting up gameplans without taking time off from work, school and family to do so? The gameplan design just seems unwieldy to me. Thoughts? |
02-01-2006, 05:55 PM | #1124 | |
Pro Starter
Join Date: Sep 2003
Location: Toledo - Spain
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Quote:
I whish a few players would release some basic gameplans for the others to import, like basic west coast, smash mouth etc. I'll try to do some, it's not that we should be afraid of multiplayer gm's copying our tactics, as those would be just basic ones, that everybody would tweak for their players or likings. |
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02-01-2006, 06:31 PM | #1125 |
Hall Of Famer
Join Date: Nov 2002
Location: New Jersey
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I'd be glad to release my Randy/Sedrick high flying offensive gameplan if anyone wants it. Just don't put a fragile QB back there
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02-01-2006, 09:37 PM | #1126 | |
Pro Starter
Join Date: Jan 2001
Location: Burke, VA
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Quote:
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02-01-2006, 09:48 PM | #1127 | |
Hall Of Famer
Join Date: Nov 2002
Location: New Jersey
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Quote:
I plan on continuing it with the new class (despite my QB troubles) once 1.1 is out. By the way, thanks for the compliment
__________________
Retired GM of the eNFL 2007 Super Bowl Champion Philadelphia Eagles (19-0 record.) GM of the WOOF 2006 Doggie Bowl Champion Atlantic City Gamblers. GM of the IHOF 2019 and 2022 IHOF Bowl Champion Asheville Axemen. Last edited by Eaglesfan27 : 02-01-2006 at 09:48 PM. |
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02-06-2006, 08:47 PM | #1128 | ||
Pro Starter
Join Date: Apr 2004
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Arlie Updated news for 1.1
Quote:
Quote:
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02-07-2006, 11:36 AM | #1129 |
College Benchwarmer
Join Date: Dec 2003
Location: Ron, Mexico
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So now that I'm in a bit of a FM funk and pondering purchasing the game, where is everyone with it? Still playing it regularly? Waiting on the new patch? I'm getting the sense it's the latter.
__________________
Hattrick - Seattle Reign (224367) |
02-07-2006, 12:53 PM | #1130 | |
Hall Of Famer
Join Date: Sep 2002
Location: Troy, Mo
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Quote:
I think most are waiting on 1.1 |
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02-09-2006, 04:32 AM | #1131 |
n00b
Join Date: Nov 2005
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Does anyone here know where the (individual players) pass coverage ratings apply. For example, which LB covers the Halfback. Which LB has coverage on the Fullback. Typically the SS is responsible for the Tight End, but where is his coverage responsibilities in Trips or Quads formations. I wonder if these coverage aspects are even modeled in BBCF.
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10-07-2006, 06:01 AM | #1132 | |
Pro Rookie
Join Date: Oct 2002
Location: Honolulu, HI
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Arlie has posted an initial feature list for 1.5
http://www.greydogsoftware.com/forum...ad.php?t=18097 Quote:
I like seeing some inseason recruiting being added.
__________________
"Teams don't want to make the trip anymore," says Hawaii coach June Jones. "They come here, we kick their ass, they go home." Fire Ron Lee. |
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10-07-2006, 08:59 AM | #1133 |
Pro Starter
Join Date: Jan 2001
Location: Burke, VA
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Um.....Fixing the polls? Hello?
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10-07-2006, 10:24 AM | #1134 |
Bounty Hunter
Join Date: Oct 2000
Location: Pittsburgh, PA
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Arlie's list says he's fixing the polls. There's more to the list than the piece TazFTW posted.
__________________
No, I am not Batman, and I will not repair your food processor. |
10-07-2006, 10:54 AM | #1135 |
High School Varsity
Join Date: Jun 2003
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The full list has around 15 items and actually looks pretty good. It probably will get me back into the game for at least a little while.
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wbatl1 |
10-07-2006, 01:59 PM | #1136 |
Hall Of Famer
Join Date: Sep 2002
Location: Troy, Mo
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I hope some of you post thoughts when the patch comes out. I'm deep into my TCY career right and don't want to get confused.
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10-07-2006, 03:12 PM | #1137 |
Hall Of Famer
Join Date: Nov 2002
Location: New Jersey
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I'll be posting thoughts when the patch comes out, and might resume my old BBCF Dynasty (or if the patch isn't compatible, start a new one.)
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10-07-2006, 03:53 PM | #1138 |
Pro Starter
Join Date: Jan 2001
Location: Burke, VA
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w00t!
I've been waiting for a significant fix for this game, and I hope the next update is a big step toward improving it - I'll certainly jump back in and my fingers are crossed for improved poll logic. |
10-16-2006, 04:16 PM | #1139 | |
Pro Rookie
Join Date: Oct 2002
Location: Honolulu, HI
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Two more features of the upcoming patch
http://www.greydogsoftware.com/forum...ad.php?t=18250 Quote:
__________________
"Teams don't want to make the trip anymore," says Hawaii coach June Jones. "They come here, we kick their ass, they go home." Fire Ron Lee. |
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10-16-2006, 06:20 PM | #1140 |
Pro Starter
Join Date: Jan 2001
Location: Burke, VA
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Hotkey support! I'm happy, and I'm sure SkyDog is too...
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10-21-2006, 01:22 PM | #1141 |
Grey Dog Software
Join Date: Nov 2000
Location: Phoenix, AZ by way of Belleville, IL
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10-21-2006, 09:22 PM | #1142 |
Pro Starter
Join Date: Jan 2004
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These are a few things I have mentioned on the BBCF board but never got a reply from Arlie on any of them. They are the only small nit picky things I like to see resolved or at least responded to I post it here sinceI know Arlie comes on here often.
1.This relates to the transfer period. I noticed that the durability rating for the players is not available, you have to go to the team roster and than go to the attributes. That is going to three screens to get something that could be on the transfer screen. It would be great to get the all the players Durability rating on the front screen when looking at players transferring 2.Here is one suggestion for the pregame schedule screen. I mean the "weeks schedule of games screen" where you select preview and play the game you want. In the post season or bowl games time period how about adding the location of the game under the teams. I know that modders who make the custom bowl game logos to the real world bowls this might involve to get the Cotton Bowl in Dallas,TX. It would be good to know where each bowl game is being played even the default fictional bowl games. So if e.g.the Grape Bowl is one the bowls where is it Idaho or San Fran, California etc? This can be important for some teams. If a bowl game is in Idaho and Idaho St. is in the Bowl it could be ahome game type game for them. They would get the home field advantage as well. Even if a team is not from that city but say e.g. a bowl in Utah with Colorado vs North Carolina, Colrado would get a smaller than the usual full home field advantage since they are playing close to home and their fans can more easily travel to their. 3.As I mentioned before the service academies e.g. Air force, Navy and Army should be restricted from players going into the draft early since they all have 4 or 8 year commitments and can't get out of them. I just had two players granted the Heisman winner from the previous season and a 4.5 DT but still two early guys heading to the draft in one year from Air Force? See below I have pasted the early draft list. Also, I thinking the running wishbone needs to be looked at it seems no matter what I do in game planning my QB throws the ball 60% 75% of the time and runs rarely in the wishbone though he has high runnning 85 and high instincts 77. I think the problem with the wishbone is that the QB doesn't have enough keepers in the wishbone. Same thing with the wingback. It feels like the wishbone is the same as the balanced attack in the game engine. 4. I also, want to see a way to choose the walkons or the scholarship players after the final week of recruiting when the AI just fills your spots. So for example I have three scholarships left after the last week of recruiting but don't get any of the players I offered scholarships too. It seems the ai randomly selects players to take those scholarships or add players to my roster if no scholarships are available. So if I am trying to get a center, Wide reciever and /or a safety but don't get any of those players the AI should try to get a player that matches those needs if albeit a lesser recruit level. They should not be giving away scholarships e.g. to a punter a fourth string fullback and a kicker . 5.The option system ran more like a real option in the game engine with teams running the option passing 10 times and running 60 times. I never get that. I always see the AI passing 45 times and running 25 times or something like that. 6. A quick note durability ratings on players cards and the actual shown on the roster screens or recruiting,transfers screens are not the same. I am assuming this is in correct? I wonder if this is the only rating that isn't universally applied on the various screens. Last edited by Galaril : 10-21-2006 at 09:24 PM. |
11-13-2006, 10:36 AM | #1143 |
College Prospect
Join Date: May 2005
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11-13-2006, 08:04 PM | #1144 | |
Pro Starter
Join Date: Apr 2004
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From Arlie
Quote:
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12-27-2006, 09:53 PM | #1145 | |
Pro Starter
Join Date: Jan 2001
Location: Burke, VA
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Quote:
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12-31-2006, 06:33 AM | #1146 |
lolzcat
Join Date: Oct 2000
Location: Annapolis, Md
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So, for some reason I have fired this up again, afrter hearing that the latest patch had made the game far better. I'm doing my best to look past some of the quirks that remain... but I still get the overall feel that a lot of the game just isn't built for a fairly small school (I'm playing in the MAC, and getting a variety of weird things that I think are related).
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12-31-2006, 09:55 AM | #1147 |
lolzcat
Join Date: Oct 2000
Location: Annapolis, Md
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cross-posted from the GDS forums, it seems there's more traffic here...
- - - After hearing about the new patching, and watching a little college football of late, I'm giving this game another run. I am (prehaps regrettably) playing as a small conference team from the MAC, starting with a prestige rating of 40, which is basically what I prefer. Anyway... I'm having two issues of frustration, and wondering if anyone here can either confirm or correct my impressions. I may have raised these some time ago when I first purchased the game, but it seems both are unresolved, or are at least still baffling to me. #1 -- I don't know what moves the team prestige, or how that is calculated, but intuitively, I'd expect that a season exceeding reasonable expectations would tend to bring prestig upward, at whatever rate. My BGSU team ran the table in-conference, won the conference championship game in a blow out, and lost a close game to Iowa in the Motor City Bowl -- by pretty much any account, a very solid season for a MAC team, I would think. However, my team's prestige dropped after that year... admittedly it was by a smaller increment than it droped the preceding 6-6 season (so it seems at least partially rational) but I have trouble imaging what I'd need to do to get my 40 prestige team out of that rut if a conference title and 10-4 season isn't enough to even move us slightly upward. #2 -- I am sensing that the prestige number is tied to multiple things, which may not make sense. Again with my BGSU team -- after the 10-4 conference championship season, my roster was still littered with players who were upset about how the team wasn't doing well. My best guess is that this in-game function is governed by the prestige rating, rather than whatever sort of "recent success" measure might seem to make more sense. Honestly, my team goes 8-0 in its conference and wins the conf title easily, and my team is full of guys moping around because the team isn't winning games? I don't see how I can ever end up with a team full of anything but malcontents at this rate. Any insight would be welcome. I've always had a general sense that playing as a smaller conference team was an imperfect fit in this game. I'm wondering if there are any settings or adjustments I might be able to make to better accomodate the kind of reaction that I'm looking for, in game, to the kind of successes that a team like this ought to be shooting for. |
12-31-2006, 10:21 AM | #1148 |
lolzcat
Join Date: Oct 2000
Location: Annapolis, Md
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Dola... looks like I was ringing this exact same bell back last year at this time, while we were awaiting patch 1.04 or thereabouts. So it goes.
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12-31-2006, 10:27 AM | #1149 |
General Manager
Join Date: Oct 2004
Location: New Mexico
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I have not seen anything like problem #2, although I don't think it will be a long term problem - a player's happiness is, I think, based partly on how well the school meets his needs, in terms of recruiting. So if you keep recruiting players who value a team's prestige, you will see that problem persist. But if you recruit players who want something else, you will be fine.
I don't know how to explain prestige movement in the game. |
12-31-2006, 11:28 AM | #1150 |
College Starter
Join Date: Nov 2000
Location: South Florida
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Simulating the rise and fall of school prestige is a dicey affair...just look at Rutgers (rise) and Nebraska (fall).
Last edited by SFL Cat : 12-31-2006 at 11:28 AM. |
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