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Old 04-28-2005, 08:46 AM   #1051
Ben E Lou
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More on trades...




Quote:
MAY 29, 2103
Indians receive Samuel Gonzales (CF), Enrico Montolio (RP) and Shaun Kelley (SP)
Cubs receive Kevin Hunter (RF), Kevin Kaufman (3B), Bruce Hathorne (C) and Woody Wilson (SP)
Gonzales: 76/76, 32yo, $1.1M x 1

Montoli 57/57

Kelley: 47/56




for




Kevin Hunter: 69/69

Kevin Kaufman: 68/68

Bruce Hathorne: 69/69

Woody Wilson: 65/73, 18yo




Backup CF for a marginal pitching prospect.

Quote:
MAY 31, 2103
Indians receive Troy Thacker (RP), Tony Ray (C), Jason Strinka (3B), Scott Rothleutner (CF), Lewis Merritt (SP), Cecil Tuchman (SP), Lionel Sagum (SS), Rob Randolph (1B) and Daniel Larkin (2B)
Cubs receive Nathan Baker (SP)



Troy Thacker: 49/60

Tony Ray: 63/63

Jason Strinka: 37yo, 71/71, $1M x 3 years, 81 contact, 95 range, 80 arm

Scott Rothleutner: 59/59

Lewis Merritt: 52/52

Cecil Tuchman: 69/69

Lionel Sagum: 68/68

Rob Randolph: 67/67

Daniel Larkin: 62/62




for




Baker: 74/74, 30yo, $1.4M x 5 yrs. Baker was 4-3, 5.29 in Cle, 6-5, 3.69 after the trade




An aging-but-still-decent 3B for a mediocre-looking SP. Heck, with that many guys changing places two days after another trade, I'm mildly impressed that no one got traded right back from 2 days ago.

Quote:
JUNE 11, 2103
Cubs receive Pedro Morgovejo (RF) and Philip Grosby (SS)
Athletics receive Clay Miller (CF)



Morgovejo: 69/69

Grosby: 50/50




for




Miller 64/72




Marginal backup OF for marginal prospect OF

Quote:
JUNE 27, 2103
Padres receive Ryan Kontorovich (RF), Tony Novickis (2B), Hector Fernandez (1B) and Charles Hofer (C)
Marlins receive Doug Walters (RP) and Wesley Williams (1B)
Kontorovich: 69/69

Novickis: 67/78, 28yo, $18K until 2106 arb.

Fernandez: 64/74

Hofer: 67/95, 21yo, $18K until 2106 arb.




For




Walters: 82/82, 31yo, $2M x 5 yrs

Williams: 73/73, 32yo, $670K x 3 yrs




Excellent catching prospect for backup 1B Williams (56 con, 88pwr) and an All-Star RP.

Quote:
JULY 5, 2103
Orioles receive Todd Eby (1B), Glenn Sheridan (SP) and Curt Bannikov (3B)
Blue Jays receive Eric Wanamaker (SP) and Adam Eamigh ©
Eby: 65/65

Sheridan: 84/84, 38yo, $12.4M x 1yr

Bannikov: 61/61




for




Wanamaker: 72/81, 25yo, $316K x 2yrs

Emigh: 71/71




Old, expensive good SP gets salary-dumped for a pretty solid SP prospect. Both Toronto and Baltimore are in the thick of race for Wild Card. Toronto had lost money 3 straight seasons, and seven of last eight. Baltimore's finances have been more stable recently, finishing in the black a little more often than in the red.



Quote:
JULY 8, 2103
Athletics receive Brian Livengood (2B), Samuel Alvaro (SP) and Brian D'Alessandro (RP)
Nationals receive Dan Bell (RP)
Livengood: 74/74, $1.85M x 5, 32yo, thumbs-up player, former All Star with 93 speed

Alvaro: 66/66




for




Bell: 83/83, 29yo, $1.6M x 5




Interesting trade. Actually, what is most interesting about it is Livengood's 74 rating. The league is now at 8/7, and he's hit .303 with a .485 slugging percentage since the deal. He has a low (66) health rating, which is what I think is bringing his overall rating down, because everything else is pretty solid-looking, and he's a thumbs-up guy. At any rate, the bottom line is that this is the trade of a pretty decent starting 2B for a solid relief pitcher. Both appear to still be in their prime, but the 2B is older. Bell's control is only 70, so he isn't really a viable closer. I could see myself making this trade from either side, depending on the circumstances, so I guess I really can't poo-poo it too badly.

Quote:
JULY 9, 2103
Giants receive Sean West (CF)
White Sox receive Peter Sanders (C), Ric Capoccia (CF), Joe Rosolio (LF) and Todd Liszewski (2B)
West: 84/87, 23yo, $316K until 2104 arb.




For...




Sanders: 67/67

Capoccia: 61/97, 18yo, $10K until 2106 arb.

Joe Rosolio: 82/82, 31yo, $3M x 2, thumbs-up player

Liszewski: 67/68




OK. Now we're getting into the time of year where maybe some bigger trades will be made. West has 88 contact, 81 power, 92 eye, but is a below-average fielder in a key positin in CF. I can see why some teams would like his bat, but I wouldn't trade for him personally. I value up-the-middle defense more highly than that. That being said, he's definitely a better and cheaper player than Rosolio. Capoccia is an interesting case. He was only drafted 2(4) by the Giants this year, leading me to wonder if he didn't have a ratings increase after the trade. Either way, he's definitely somewhat of a risk. If he doesn't pan out, the Giants easily get the better end of this trade. If he fully pans out, the White Sox do. I guess, then, it is a pretty justifiable trade overall.


Quote:
JULY 10, 2103
Reds receive Joey Veselinovski (SP)
Red Sox receive Justin Schuster (LF) and Luis Parra (SP)
Veselinovski: 67/87, 23yo, $13K until 2106 arb.




For




Schuster: 75/75, 28yo, $1.9M x 5 yrs

Parra: 72/72, 27yo, $26K until 2105 arb.




Schuster was .259-19-82 for Cincy in '02, .269-19-75 in '01, a decent starter, but I'm not sure he was good enough to trade a developing SP prospect for him. Veselinovski does, however, have a couple of blemishes, mainly a 60 health rating, and endurance of only 55. I wouldn't deem this trade outrageous by any means, but it could be considered questionable.

Quote:
JULY 13, 2103
Padres receive Bennie Feuerstein (LF), James Patterson (RP), Wade McGibbon (SP) and James Connor (C)
Royals receive Rudy Matteo (SP)



Feuerstein: 72/72, 31yo, $800K x 1. pinch-hitter with 77 con, 78 pwr

Patterson: 82/82, 23yo, $316K until 2105 arb.

McGibbon: 56/62

Connor: 65/65




for




Matteo: 84/84, 31yo, $2.6M x 3. He was really stinking it up at 3-3, 7.65 pre-trade. In 5 starts since the trade, he is 1-0, 4.83.



A pinch hitter and a good, young relief pitcher for a starter who hadn't shown much in the last 2 ˝ seasons ('01: 7-11, 4.45, '02: 6-10, 5.28) to justify even a $2.6M salary. If Matteo gets his career back on track, KC's GM looks like a genius for getting him for just a relief pitcher and a bench player. If he doesn't, and Patterson becomes a star closer somewhere, get ready for KC fans to start gathering in the corn fields with pitchforks and torches.


Quote:
JULY 16, 2103
Padres receive Marty Davis (LF), Dallas Woolsey (RP), Joey Patton (RP), John Wilson (SP), Steve Weber (SP) and Roberto Rivera (CF)
White Sox receive Paul Masopust (2B) and Juan Ramirez (SP)
Davis: 77/77, 28yo, $316K until 2104 arb.

Woolsey: 60/60

Patton: 69/69

Wilson: 66/69

Weber: 57/57

Rivera: 62/62




Masopust: 77/77, 34yo, $3.15M x 1

Ramirez: 80/80, 31yo, $3.35M x 1, a lot like Matteo (last trade above), Ramirez is a once-productive SP for the Padres who has fallen on hard times the last 2 ˝ season, but still has solid-looking ratings. Can he turn it around at 31?




Similar to last trade. If the guys traded away don't perform, then it is a decent acquisition for a salary-dump trade. If they do turn it around, then the Chisox get the better end of the deal.



Gotta stop for now. Leaving the rest of the guys in this message so I can continue later on...
[/quote]JULY 22, 2103
Cubs receive Danny Key (SP), Curtis Wolin (RF), Mike Rogers (2B) and Nate Earle (LF)
Mariners receive Johnny Dunston (RP), Pedro Zapata (CF), Tomas Gélinas (SP), Geoff Woods (LF), Drew Lindgren (SP), Emmanuel Rojas (CL), James Parets (RF) and Jason Thornton (SS)

JULY 23, 2103
Cubs receive Matthew Engle (SP)
Nationals receive Claudio Marina (2B), Shayne Morgan (SP), Angel Tito (RP), Lucas Huey (CF) and Adam Arnold (SP)

JULY 27, 2103
Dodgers receive Mark Sansone (SP)
Giants receive Stu Gorelik (SP), Paul Canard (1B), Alberto Lozana (LF), Luca Colvin (SP), Wil Mercado (RP) and Mark Adams (CF)

JULY 28, 2103
Yankees receive Scott Morrow (RP), Bill Richard (2B), Joe Pullen (SS) and Howard Raeburn (1B)
Cardinals receive Trevor Battles (RP) and Ty Decker (SP)

JULY 28, 2103
Red Sox receive James Vessels (LF)
Athletics receive Ted Walsh (SS), Peter Meade (3B), Jeff Clough (C) and Jamie Weatherwax (CF)

JULY 30, 2103
Marlins receive Winslow Howard (RP), Tom Terrill (SP), Bruce Bascoe (1B), Julio Sanchez (CF), Stu Gorelik (SP) and Shawn Williams (SS)
Giants receive Leon Cea (CF), Brent Robbins (LF) and Martin Dorman (SP)

JULY 31, 2103
Marlins receive Alf Whitelaw (SP), Cornelius Diana (RP) and Dane Davidson (RP)
Blue Jays receive Carlo Caldern (RP) and Keil Sanders (SP) [/quote]
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Old 04-28-2005, 10:36 AM   #1052
henry296
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I am playing the demo and when it makes a change to the lineup to give a player a rest, it changes the rest of the batting order around. Is there a way to stop that?
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Old 04-28-2005, 10:51 AM   #1053
MizzouRah
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Quote:
Originally Posted by henry296
I am playing the demo and when it makes a change to the lineup to give a player a rest, it changes the rest of the batting order around. Is there a way to stop that?

Some have wanted a "lock" feature so to speak to lock players in the lineup/rotation.. hasn't been added yet that I know of.


Todd
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Old 04-28-2005, 12:19 PM   #1054
mgadfly
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Quote:
Originally Posted by henry296
I am playing the demo and when it makes a change to the lineup to give a player a rest, it changes the rest of the batting order around. Is there a way to stop that?

I think if you uncheck the "sort lineup for injuries" box that will take care of most of the problems. Maybe.
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Old 04-28-2005, 01:35 PM   #1055
TheOhioStateUniversity
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If I wanted to change the default budgets to avoid the weird slary dumping trades the Yankees make on non fictional universes what would i have to do?
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Old 04-28-2005, 01:45 PM   #1056
Bee
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Quote:
Originally Posted by TheOhioStateUniversity
If I wanted to change the default budgets to avoid the weird slary dumping trades the Yankees make on non fictional universes what would i have to do?

I'd think the easiest way would be to increase revenue in the league options screen. There's several different ways you could do it though (recalculate salaries, reduce salary requests, modify some of the values for cities, etc).
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Old 04-30-2005, 08:33 AM   #1057
21C
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Interesting stuff I found. I created another utility for Mogul that reads the Finances.txt file, creates a database and produces pictures and html pages.

I ran a 100 year sim and a couple of developments were interesting. Around 1980 some teams had astronomical cash totals ( the vertical axis is in $MIL )


This happened to Boston, Angels, NY Yankees, Atlanta, NY Mets and the Dodgers.

While other teams lost money hand over fist ( including Cleveland, KC, Milwaukee, Cincinnati, Pittsburgh and SF.


I just thought that it was weird that the numbers would skew so wildly after being reasonably stable up until 1980. I'm guessing that there must be something in the code causing this but this greatly influences teams' abilities to compete long term.
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Old 04-30-2005, 09:31 AM   #1058
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Quote:
Originally Posted by 21C
Interesting stuff I found. I created another utility for Mogul that reads the Finances.txt file, creates a database and produces pictures and html pages.

I ran a 100 year sim and a couple of developments were interesting. Around 1980 some teams had astronomical cash totals ( the vertical axis is in $MIL )


This happened to Boston, Angels, NY Yankees, Atlanta, NY Mets and the Dodgers.

While other teams lost money hand over fist ( including Cleveland, KC, Milwaukee, Cincinnati, Pittsburgh and SF.


I just thought that it was weird that the numbers would skew so wildly after being reasonably stable up until 1980. I'm guessing that there must be something in the code causing this but this greatly influences teams' abilities to compete long term.

Could it be new stadiums for the teams that lost?
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Old 04-30-2005, 12:05 PM   #1059
MizzouRah
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I would gladly sell this game to anyone for $10. PM me.


Todd
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Old 04-30-2005, 12:09 PM   #1060
jbmagic
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Quote:
Originally Posted by MizzouRah
I would gladly sell this game to anyone for $10. PM me.


Todd


wow you gave up on this game? still buggy with latest patch?
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Old 04-30-2005, 12:28 PM   #1061
Eaglesfan27
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Quote:
Originally Posted by MizzouRah
I would gladly sell this game to anyone for $10. PM me.


Todd


I've been debating on buying it, and this is one of the strongest statements yet that I shouldn't. I've also been reading the sportsmogul board which has mentioned a few issues that keep me from buying.
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Old 04-30-2005, 12:35 PM   #1062
Buccaneer
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I am having a hard time getting into a career (historical). It just doesn't feel right and I don't know why. I don't regret buying the game because I think the job Clay has done is excellent.

I spend very little time on games anymore (particularly sports sims) that when I do, I'd rather play FBCB.
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Old 04-30-2005, 12:36 PM   #1063
jbmagic
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Quote:
Originally Posted by Eaglesfan27
I've been debating on buying it, and this is one of the strongest statements yet that I shouldn't. I've also been reading the sportsmogul board which has mentioned a few issues that keep me from buying.


same here.

i been going back and forth in deciding if i should buy it or not. but baseball mogul forum mentions issues on latest patch still that keeps me from clicking on the buy button.

i am always hoping the next patch , will be the one to make me purchase it.
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Old 04-30-2005, 12:37 PM   #1064
st.cronin
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I haven't bought a baseball sim in years.

I would spend $50 dollars (maybe as much as $75) on a baseball game that

- played in game similiar to DMB or even Strat-O-Matic
- had DMB's ability to set up leagues of different sizes and structures, and ability to customize and even create schedules
- had credible career play

Really, in BBM everybody's left-right concerns (mine included) can be addressed with two changes: Add an attribute, call it 'platoon split' - the lower the # the poorer the batter/pitcher does against opponents of the same side (or opposite side for pitchers - in other words, a rhp with platoon split of 30 would get lit by lefthanders, whereas one with 90 would do just fine). Then, for historical leagues, make this EDITABLE, so the historical geeks can change it if they feel Babe Ruth's is inaccurate or whatever.

Text sims would get more of my entertainment money if they played more like DMB and FBCB and less like BBM, Puresim, OOTP, TDCB, etc.
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Old 04-30-2005, 12:42 PM   #1065
JonInMiddleGA
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St. Cronin -- that sounds (based on your games of choice) that you're more of a "replayer" than a "simmer" (my definitions, not neccessarily yours) -- and that's just not really something the baseball pc text sim market has ever addressed. A certain amount of developmental volatility seems to be far preferred to precise replay accuracy.

Granted, that may be what you're saying in the first place, but that does seem to be a good explanation of why you "haven't bought a baseball sim in years". You don't really sound like the market any of them are really after.
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Old 04-30-2005, 12:44 PM   #1066
st.cronin
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Quote:
Originally Posted by JonInMiddleGA
St. Cronin -- that sounds (based on your games of choice) that you're more of a "replayer" than a "simmer" (my definitions, not neccessarily yours) -- and that's just not really something the baseball pc text sim market has ever addressed. A certain amount of developmental volatility seems to be far preferred to precise replay accuracy.

Granted, that may be what you're saying in the first place, but that does seem to be a good explanation of why you "haven't bought a baseball sim in years". You don't really sound like the market any of them are really after.

Actually I'm NOT a replayer which is why I haven't bought DMB or Strat since about 96. I'm a simmer, prefer fictional leagues - but there is no baseball game that gets it right. I'm ok with this... I just gave up on all of them quite a bit ago.
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Old 04-30-2005, 01:01 PM   #1067
Galaril
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Quote:
Originally Posted by Buccaneer
I am having a hard time getting into a career (historical). It just doesn't feel right and I don't know why. I don't regret buying the game because I think the job Clay has done is excellent.

I spend very little time on games anymore (particularly sports sims) that when I do, I'd rather play FBCB.


Bucc,

I don't know what it is for you but a big for me is the issue with many, many of the big name players coming into the league as pitchers not hitters even though they never pitched. I hate d to see Ted Williams as apitcher and not hitter. But, I found a post on BM2K6 that mentioned someone had edited the Pitching CSV file so this issue was resolved. I have really been enjoying myself once this was fixed and i adjusted the salary demands to -100% starting in 1920 and than increase 5% every 5 years. I also, used others advice and sdjusted injuries to -30/-40% and revenue up to +20%.I hope that helps and if you are interested in the fixed CSV file for pitcher hitter problem let me know.
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Old 04-30-2005, 04:27 PM   #1068
MizzouRah
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Quote:
Originally Posted by jbmagic
wow you gave up on this game? still buggy with latest patch?
For some reason, I just can't get into the game. Don't get me wrong, it has a ton of additions since last time I picked up a mogul game, but I think I need a gaming break or something.. at least from text sims.

MVP has been great and since I've given MLB 2006 some playing time, I've been enjoying it as well.

It's not just BBmogul.. I can't get into ootp6 or puresim either. Besisdes FOF, text sims are at a stalemate with me right now. I'm hoping EHM 2005 gets me back into the text scene. hahahah.....

Figured if someone wanted to try the game, $10 is better than $20.

The way I've been lately.. I'd sell it and then re-buy it a few weeks later when Ben says, "Patch 9.14 is perfect!"

Todd

Last edited by MizzouRah : 04-30-2005 at 04:29 PM.
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Old 05-01-2005, 06:39 PM   #1069
Buccaneer
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Fwiw, I am back to OOTP5 for my baseball fix now. I was going through my logs for the 1960s St. Louis Cardinals dynasty and remembered how much fun I had doing that. I will be starting with the 1946 Senators as planned.
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Old 05-01-2005, 10:00 PM   #1070
MizzouRah
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Funny,

I've been able to get into a BB Mogul career this weekend. Injuries seem fine thus far and the trading seems a tad better as far as being offered trades from the CPU teams.

The one thing that's really nice is the speed of this sim.

Maybe I was a bit too fast on the trigger..


Todd
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Old 05-05-2005, 11:08 AM   #1071
Galaril
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I have spent alot more time with htis and I can definitely say as far as historical leagues with real players is not much fun. Still the fictional rookies are messed up after three seasosn I got Fictional rookies batting .550 . I had 7 guys bat over .400 yet I think only one historical player batted that hi. So, I see the fictional rookies are still not very accurate at leats in historical play. Also, nobody should be batting .550 with 621 ABS. Well, I think i will give Puresim another try now that 8.2 beta is out. I just wish Shawn would add the historical rookies to be added to there correct teams like Clay does in mogul.
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Old 05-05-2005, 12:24 PM   #1072
MizzouRah
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For a normal MLB league, BBMogul has been fun so far.

Puresim.. well, I can't start an MLB style league without a ton of effort.. ack! ..I am so close to getting this game.. I just wish I could play a REAL player MLB career with it.

I also hope Beach23BoyP updates his Sienna skin for 8.2 - it really adds to the experience. Well, so do my logos.


Todd
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Old 05-05-2005, 01:22 PM   #1073
Cuckoo
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Quote:
Originally Posted by MizzouRah
For a normal MLB league, BBMogul has been fun so far.

Puresim.. well, I can't start an MLB style league without a ton of effort.. ack! ..I am so close to getting this game.. I just wish I could play a REAL player MLB career with it.

I also hope Beach23BoyP updates his Sienna skin for 8.2 - it really adds to the experience. Well, so do my logos.


Todd


These are my exact thoughts on Puresim. Although I realize it all becomes fictional after twenty years of simming (which I do frequently), I like to begin with the world that is reflective of real life. I tried to do it with the Puresim demo several times, but it is quite a pain in my opinion.

As for BB, I haven't played it since the beta, and I haven't purchased it yet. But if things are significantly cleaned up, I might give it a go.
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Old 05-05-2005, 02:01 PM   #1074
MizzouRah
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Quote:
Originally Posted by Cuckoo
These are my exact thoughts on Puresim. Although I realize it all becomes fictional after twenty years of simming (which I do frequently), I like to begin with the world that is reflective of real life. I tried to do it with the Puresim demo several times, but it is quite a pain in my opinion.

As for BB, I haven't played it since the beta, and I haven't purchased it yet. But if things are significantly cleaned up, I might give it a go.

Yeah, I would too. I want to take over the Royals (which is the team that when Shaun ran those real team sims, did the worst) and build them into contenders.. but there is no way to do that.

I guess it's because Puresim has a much smaller niche than ootp.. but I wonder if the ootp roster could be coverted somehow into Puresim?


Todd
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Old 05-05-2005, 02:10 PM   #1075
jbmagic
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Quote:
Originally Posted by MizzouRah
Yeah, I would too. I want to take over the Royals (which is the team that when Shaun ran those real team sims, did the worst) and build them into contenders.. but there is no way to do that.

I guess it's because Puresim has a much smaller niche than ootp.. but I wonder if the ootp roster could be coverted somehow into Puresim?


Todd


nope..

shaun said he want too, but markus advise him not too.
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Old 05-05-2005, 03:22 PM   #1076
MizzouRah
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Quote:
Originally Posted by jbmagic
nope..

shaun said he want too, but markus advise him not too.
Advise him not to what? The major league roster HaloFan created is HIS not Markus's. Don't understand that logic.


Todd

Last edited by MizzouRah : 05-05-2005 at 03:22 PM.
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Old 05-05-2005, 03:44 PM   #1077
jbmagic
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Quote:
Originally Posted by MizzouRah
Advise him not to what? The major league roster HaloFan created is HIS not Markus's. Don't understand that logic.


Todd

http://dynamic2.gamespy.com/%7Efof/f...ad.php?t=32422

shaun wanted to make an ootp conversion for puresim. so you can export ootp roster and existing ootp leagues into puresim.

markus told him not to do that. and Shaun agree.

Last edited by jbmagic : 05-05-2005 at 03:48 PM.
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Old 05-05-2005, 03:56 PM   #1078
MizzouRah
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jb,

I don't think that pertains to user created rosters.. Markus has no say in those.. at least I would think.


Todd
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Old 05-05-2005, 04:48 PM   #1079
jbmagic
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Quote:
Originally Posted by MizzouRah
jb,

I don't think that pertains to user created rosters.. Markus has no say in those.. at least I would think.


Todd

true, but then it needs to be converted someway to puresim ratings, engine,etc

and it sucks Markus wont let Shaun make an ootp roster exported conversion, so we can take a custom made roster like halofan did for ootp and convert it to puresim.

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Old 05-05-2005, 07:27 PM   #1080
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true, but then it needs to be converted someway to puresim ratings, engine,etc

and it sucks Markus wont let Shaun make an ootp roster exported conversion, so we can take a custom made roster like halofan did for ootp and convert it to puresim.

Yeah, I know people like Skydog get into fictional careers, but I like to start with real players. Oh well.. maybe Shaun or someone will finish the 2005 rosters that are available now for Puresim.


Todd
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Old 05-06-2005, 06:46 AM   #1081
Shaun Sullivan
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Rosters

There are a some user created 2005 rosters here:

http://www.permenter.com/puresim2004.htm

They come complete with logos, stadiums and player faces all included in the association file. Simply open the association in PureSim and you are up and running. I think one of them is a craeer league and one is a replay league, though I'm not sure.
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Old 05-06-2005, 06:51 AM   #1082
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Originally Posted by Shaun Sullivan
There are a some user created 2005 rosters here:

http://www.permenter.com/puresim2004.htm

They come complete with logos, stadiums and player faces all included in the association file. Simply open the association in PureSim and you are up and running. I think one of them is a craeer league and one is a replay league, though I'm not sure.

Sorry to threadjack a BBM thread, but...

Shaun:

Any ETA on 8.2? I know I've paid for the beta and there's a beta build out there, but frankly, I don't have time for testing and was hoping to get into a real career with a stable build. Just wondering when that might happen. Thanks!
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Old 05-06-2005, 06:56 AM   #1083
Shaun Sullivan
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The public release 8.1a has always been available. You can play that one if you prefer not to mess with the betas.

Regarding 8.2 it is in the final release candidate stage so hopefully it will transition to an official release this weekend. It's already release quality, I am just a little fanatical about doing proper betas with good test coverage.
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Old 05-06-2005, 06:59 AM   #1084
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Yeah, I've got 8.1a, but the way I think, if there's something else out there that will be better than what I've got, I might as well wait for it. Glad to hear it might be ready this weekend. I'm really looking for next weekend, when I think the wife and kids will be gone for 4-5 days visiting my sister-in-law after she has her baby. Some actual free time! Woo-hoo!
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Old 05-06-2005, 07:11 AM   #1085
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Originally Posted by Ksyrup
Yeah, I've got 8.1a, but the way I think, if there's something else out there that will be better than what I've got, I might as well wait for it. Glad to hear it might be ready this weekend. I'm really looking for next weekend, when I think the wife and kids will be gone for 4-5 days visiting my sister-in-law after she has her baby. Some actual free time! Woo-hoo!


Couple of quick things:

A. RC1 I've been playing for a few days and there have been no crashes for me, so if it's not released by then officially, RC1 really isn't a beta at this point.

B. Here is the deal on the rosters. Todd is looking for a 2005 roster set where you can play out the minors. This is why that creature doesn't exist: When I made the roster set on Bill's site I wanted to do a 50 man roster so that the minors would sim. However, there was no way to get Puresim at the time to import the 2004 players from Lahman and have a 50 man roster limit. I had to go with the 35 man roster, which while it's still a career league, does not sim the minors.

8.2 would allow an import of the 2004 players into a 50 man roster limit league, but it's a ton of work and I'm no longer motivated .

Now that I think about it, you probably could edit the salaries of players and edit the finances for a region to get closer to the current MLB structure, but it would be time consuming and it would end up nearly impossible to turn KC or another small payroll team around since Puresim doesn't really use the MLB no money until the majors, minimum for 3 seasons, 3 seasons of arbitration model.

I do think that you can get a similar experience by toying with the finances of the regions, but the numbers aren't going to match real life. For example making TB 80MM and NY 210MM might create the same difficulty as making TB 30MM and NY 210MM because of the way that young players are paid in Puresim.
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Old 05-06-2005, 08:17 AM   #1086
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Originally Posted by lynchjm24
Couple of quick things:

A. RC1 I've been playing for a few days and there have been no crashes for me, so if it's not released by then officially, RC1 really isn't a beta at this point.

B. Here is the deal on the rosters. Todd is looking for a 2005 roster set where you can play out the minors. This is why that creature doesn't exist: When I made the roster set on Bill's site I wanted to do a 50 man roster so that the minors would sim. However, there was no way to get Puresim at the time to import the 2004 players from Lahman and have a 50 man roster limit. I had to go with the 35 man roster, which while it's still a career league, does not sim the minors.

8.2 would allow an import of the 2004 players into a 50 man roster limit league, but it's a ton of work and I'm no longer motivated .

Now that I think about it, you probably could edit the salaries of players and edit the finances for a region to get closer to the current MLB structure, but it would be time consuming and it would end up nearly impossible to turn KC or another small payroll team around since Puresim doesn't really use the MLB no money until the majors, minimum for 3 seasons, 3 seasons of arbitration model.

I do think that you can get a similar experience by toying with the finances of the regions, but the numbers aren't going to match real life. For example making TB 80MM and NY 210MM might create the same difficulty as making TB 30MM and NY 210MM because of the way that young players are paid in Puresim.

Great information in here. I don't mind fictional players, I just want to start out with the real players. Anyhow, doesn't look like that's possible so I'll have to see what I can do with a real team fictional universe.

Thanks for these answers though.


Todd
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Old 05-06-2005, 09:11 AM   #1087
VPI97
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I tried out PureSim last night and found that I have the exact same issue with this version as I did with 2004. Too damn slow.
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Old 05-07-2005, 12:37 PM   #1088
Ben E Lou
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2005stats.txt
Ground Out,100
Fly Out,100
Line Out,100
Single,108
Double,98
Triple,100
Home Run,87.5
Walk,104
Strikeout,105
Hit Batter,101
Rotation,466
Talent,956

Rookies.ini
Pitcher,105
Catcher,94
First Baseman,92
Second Baseman,92
Third Baseman,92
Shortstop,89
Left Fielder,87
Center Fielder,94
Right Fielder,92
Designated Hitter,92

Injuries: -20%
Revenue: +20%
Salary Demands: -20%

If you want to use modest stadium effects (as opposed to defaults where nearly twice as many homers get hit in Coors Field as in any other park), first you should make a backup copy of your original NewGameStadiums.csv file, which is in the "Input" directory of the folder where you installed Mogul. Then, you can download an edited NewGameStadiums.csv file {HERE}. Put the downloaded version of NewGameStadiums.csv in the aforementioned Input directory, and you'll still see stadium effects as in the original game, but you'll see no more of the extreme effects that were present at default settings.

WHAT TO EXPECT WITH THESE SETTINGS AND STADIUM FILE
Using the above settings, along with the edited stadium file, should yield over time overall MLB AVG/OBP/SLG/OPS that vary by less than a half a percent from real-life MLB totals from 1980-2004. Expect overall MLB ERA to be around 4.06, and to have someone hit 50Hr's once every 4 or 5 seasons. Look for 60HR's to be a magical number once again, in all likelihood happening no more than 3 or 4 times in a century. A .400 season is also possible, but is extremely rare. Look for 40-45HR's to be enough to lead the league at times, and for 48-52 to almost always be enough to be on top. You should see a SP have an ERA under 2.00 maybe once or twice in a decade, and the MLB leader in that category will generally be in the 2.15-2.45 range. What does an "average" hitter look like with these settings? Well, I'll give you the expected MLB averages, and you can judge from there, or accept my comments:

AVG: .2590
OBP: .3242
SLG: .3996
OPS: .7238

ERA: 4.058

Considering that the hitting numbers include pitchers, I'd say that an everyday player who, in 600AB, has 160 hits, 33 doubles, 3 triples, 15 homers, and 60 walks had an "average" year (.266avg/.333obp/.410slg/.743ops).
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Old 05-07-2005, 10:16 PM   #1089
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Ben,

You're a text sim programmer's wet dream. Good stuff!


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Old 05-07-2005, 10:44 PM   #1090
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If you aren't playing with the stadiums set, be very careful.

I had a year with Colorado where every starter hit over 20 HR. For the year, I hit 347 long balls, with the leader having 80. No, not a misprint. Jay Frith. I liked his power and eye numbers and signed him to pretty paltry FA deal. (about three million per for 2 years) He did OK as a back up for a couple of years. Then my starting 1B was injured in spring training and he had to play more.

He ended up hitting 49 HR with 119 RBI in 2011.

I inked him to a four year 11 million dollar contract. Lets just say he didn't relax that first year after the deal was signed:

.350 BA, .482 OBP, .872 SLG. 123 BB, 80 K, 147 runs scored, 30 doubles, 80 HR and 180 RBI.

The following year he was also on a torrid pace, with 49 HR in 116 games before being shut down with a major injury. I faced some financial trouble the following year and shipped him away. He played around 100 games with Washington, putting up a .347 BA, 449 OBP and a 639 SLG. Power numbers were down though, he "only" hit 31 HR in the 100 games.

WIth this Rockie team, I also have a the best 3B in the game. I picked him in the first round one year. He just finished his tenth year. He's hit over 45 HR nine consecutive seasons. (a high of 68) He currently has 531 HR, 1400 RBI and 1271 runs scored for his career. Overall, he's been in 9 all star games, won the ROY, 3 MVP's, and 2 Gold Gloves.

Yikes.
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Old 05-07-2005, 11:43 PM   #1091
Eaglesfan27
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Originally Posted by MizzouRah
Ben,

You're a text sim programmer's wet dream. Good stuff!


Todd
This looks very nice, I agree. However, there are so many nagging little bugs mentioned on the BM boards that don't like they are being addressed by the developers (they seem to be concentrating on BM Online instead now) and that is stopping me from purchasing. I really want to purchase this game, but I'm just waiting for the one patch that will take care of all of the significant problems.
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Old 05-08-2005, 12:12 AM   #1092
MizzouRah
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Originally Posted by Eaglesfan27
This looks very nice, I agree. However, there are so many nagging little bugs mentioned on the BM boards that don't like they are being addressed by the developers (they seem to be concentrating on BM Online instead now) and that is stopping me from purchasing. I really want to purchase this game, but I'm just waiting for the one patch that will take care of all of the significant problems.

FWIW, I play on defaults and so far I'm enjoying myself. I will say though, I haven't really made it too far in my current career thanks to EHM.


Todd
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Old 05-08-2005, 04:54 AM   #1093
Ben E Lou
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Quote:
Originally Posted by TroyF
If you aren't playing with the stadiums set, be very careful.

I had a year with Colorado where every starter hit over 20 HR. For the year, I hit 347 long balls, with the leader having 80. No, not a misprint. Jay Frith. I liked his power and eye numbers and signed him to pretty paltry FA deal. (about three million per for 2 years) He did OK as a back up for a couple of years. Then my starting 1B was injured in spring training and he had to play more.

He ended up hitting 49 HR with 119 RBI in 2011.

I inked him to a four year 11 million dollar contract. Lets just say he didn't relax that first year after the deal was signed:

.350 BA, .482 OBP, .872 SLG. 123 BB, 80 K, 147 runs scored, 30 doubles, 80 HR and 180 RBI.

The following year he was also on a torrid pace, with 49 HR in 116 games before being shut down with a major injury. I faced some financial trouble the following year and shipped him away. He played around 100 games with Washington, putting up a .347 BA, 449 OBP and a 639 SLG. Power numbers were down though, he "only" hit 31 HR in the 100 games.

WIth this Rockie team, I also have a the best 3B in the game. I picked him in the first round one year. He just finished his tenth year. He's hit over 45 HR nine consecutive seasons. (a high of 68) He currently has 531 HR, 1400 RBI and 1271 runs scored for his career. Overall, he's been in 9 all star games, won the ROY, 3 MVP's, and 2 Gold Gloves.

Yikes.
Well, in the default stadium file, Coors has a 187 rating for homers. I was finding in my testing that in a 100-year league, usually around 16-18 of the top 20 home run seasons of all time were coming in Coors. So, the first thing I did was set all stadium factors for all stadiums to 100, to get the baseline stats where I want them to be. Now that I have them there, I'm going to try one more thing. I just reloaded the default csv file for stadiums, and edited the 2005 values, but using three criteria:
  • No factor originally over 100 lowered to 100 or less. So that no stadium would go from above average to below average in a category.
  • No factor originally under 100 raised to 100 or more. Same reasoning as above.
  • No factor could be higher than 125, or lower than 75. Designed, obviously, to curb the "extreme" effects that Troy and I have noted.
  • The sum of all factors in any individual category must be exactly 3,000. While some stadiums give up above average homers and others below, it should all average out to my baselines stats.
The philosophy behind this was simple: I wanted to "soften" the extremes, but still have Coors Field be a hitters' park, Dodger Stadium be a pitchers' park, Fenway give up more doubles than other places, etc., and get overall stats to remain quite near the baseline established with all stadium factors set to 100. I'm running a test with these new stadium factors right now. I'll let y'all know how it turns out.
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Old 05-08-2005, 05:18 AM   #1094
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Oh...and an odd little tip.

When you're doing a long-term sim of any kind with the "Sim Multiple Seasons" feature. It is best to go into the league controls and set all teams to AI-controlled. The reason is this: when in "Sim Multiple Seasons" mode, the AI signs FA's, makes trades, etc. for the team that had been selected previously as "your" team, but it does NOT ever make any changes to tickets/farm/scouting/concessions/tv until it is too late (ie, in the red), at which point is sets 'em all down to 0. If you set the team to be fully AI-controlled, though, the AI will make ALL changes to keep that team viable over the time of the long-term sim.

EaglesFan,

Which bugs are the ones bothering you? I've found that there are just small quirks left in playing fictional leagues from 2005 forward, but nothing remotely show-stopping. It is clear as a bell to me (though I have no idea why) that historical play and 2005-forward play are very, very different. Some of the guys that report bugs over there don't do a good job of saying what settings they're using--and that's apparently *very* important with this game. Now, if you're looking to play historical, it would appear that there are still some significant issues.
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Old 05-08-2005, 08:57 AM   #1095
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OK. The post with the settings is now updated.
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Old 05-08-2005, 09:09 AM   #1096
MizzouRah
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Originally Posted by SkyDog
OK. The post wtih the settings is now updated.

Thanks Skydog.


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Old 05-08-2005, 09:24 AM   #1097
Ben E Lou
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Thanks Skydog.


Todd
Had you been noticing the crazy numbers in Coors Field? I'm surprised Troy is the only person other than me who mentioned it up to now.
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Old 05-08-2005, 09:54 AM   #1098
TroyF
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Originally Posted by SkyDog
Had you been noticing the crazy numbers in Coors Field? I'm surprised Troy is the only person other than me who mentioned it up to now.


Me too. I figured starting a career there would be have some increased stats, but some of them have just gone off the deep end. 347 HR for a season? I thought if anyone saw something that strange it would have been reported.

Oh well. When I get time, I plan on starting a "cookie cutter" dynasty. Everything equal for all teams. Finances, fan loyalty, and everything set as close to equal as I can.

I'll equalize the stadiums a bit. Like you, I still want to have pitchers parks and hitters parks. I just don't want the ridiculous numbers I've had thus far.

Of course with EHM coming out and a new gaming laptop on the way (have to play Doom3 now), I'm not sure how much time I'll have for BBMogul anyway.
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Old 05-08-2005, 10:10 AM   #1099
Ben E Lou
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Originally Posted by TroyF
When I get time, I plan on starting a "cookie cutter" dynasty. Everything equal for all teams. Finances, fan loyalty, and everything set as close to equal as I can.
That's fairly easy to do. The Advanced Tools, along with equalizing cities, ought to get you there pretty quickly.

In case you missed it, there's an adjusted stadium effects file now linked to in the post a few up with settings.
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Old 05-08-2005, 12:05 PM   #1100
MizzouRah
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Had you been noticing the crazy numbers in Coors Field? I'm surprised Troy is the only person other than me who mentioned it up to now.

To be honest, I haven't made it through my first season yet. Like Troy EHM has been taking much of my time.. that and Puresim... I'm about halfway with the Cardinals and haven't checked the Rockies. I'll do that when I get home.


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