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#51 | ||
Resident Alien
Join Date: Jun 2001
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EA hearts the PS2.
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#52 |
College Benchwarmer
Join Date: Sep 2002
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Anyone know more about school specific enterances?
Will announcers say the name of created schools? IS their a play editor? |
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#53 |
Bounty Hunter
Join Date: Oct 2000
Location: Pittsburgh, PA
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If you have to play a 5-2 or blitz multiple linebackers to get a reasonable number of sacks, something is wrong. I was playing as Memphis. I didn't have to lead C-USA in sacks or anything, but playing my standard 3-4 with one linebacker rushing half the time, I should've gotten more than 15 sacks a season.
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No, I am not Batman, and I will not repair your food processor. |
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#54 |
Pro Rookie
Join Date: Dec 2001
Location: VA
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EASPORTS:
Hits STORES JULY 17th! For PS2, XBOX, and Gamecube! Yay!!!! And new dynasty news/ from NCAA Utopia: NCAA First Impressions The game play has been improved over last year's already solid structure. The first thing that I noticed was how well the offensive line blocked. Pulling linemen will now pull like they are supposed to and not get caught up like last year. The same goes for setting up the HB Screen. The linemen will now get out in front and block like they supposed to do. EA has really put the time in this part of the game and it shows. NCAA has a ton of new plays on both offense and defense. Offensive playbooks have been redone to add more realism to each team. EA also added better diagrams at the play calling screen to show off zone coverages. Now you can tell who covers where. The only complaint I had was all teams have the same defensive playbooks. I hope next year will add some more varity. Franchise mode has been improved with a better presentation. Adding Sports Illustrated features really enhances weekly rankings with fresh covers and stories of top performances. Another nice touch was during the 5 week recruiting period, you could see player's attributes changing weekly. For instance in the first week you decide to recruit a CB who intially runs 4.45 40 yard dash. The next week you decide you want to coninue pursuing him. You decide to check his stats and this time he runs a 4.42 40 yard dash. If his time was slower, you may not want to pursue recruiting him anymore. Overall NCAA 2004 really brings the total package of college football. EA continues to make the game better year after year by tweaking the AI, improving the graphics and adding new features. With the addtion of online play on the PSX2, NCAA 2004 will rank among the top video sport games of the year.
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Chicago Eagles 2 time ZFL champions We're "rebuilding" |
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#55 |
Pro Starter
Join Date: Mar 2002
Location: Iowa City, IA
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So does that mean it will be even tougher to get sacks in this version?
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#56 |
Bounty Hunter
Join Date: Oct 2000
Location: Pittsburgh, PA
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Finally, my wisdom has broken through.
__________________
No, I am not Batman, and I will not repair your food processor. |
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#57 |
Hall Of Famer
Join Date: Sep 2002
Location: Troy, Mo
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Can you tell the faster players from the slower ones? Meaning: Does a WR with a 95sp pull away faster from a 70sp player than a 90sp player? Does busting one up the hole with a fast RB result in a huge yard game becuase he leaves most players in the dust or do the db's swarm him? It's been awhile since I've played NCAA 2003, but I remember it being hard to distinguish a really fast player from a normal player (DB).
Maybe it was Madden...? Todd |
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#58 | |
Mascot
Join Date: Jan 2003
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Quote:
Madden and NCAA are for the most part, the same game as far as gameplay goes. other then the obvious college/nfl differences. |
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#59 |
Hall Of Famer
Join Date: Sep 2002
Location: Troy, Mo
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Do you mean the 2004 versions?
Madden 2003 and NCAA 2003 played much differently, imo. I loved NCAA's gameplay much better than Madden's. I thought Madden played slower than NCAA. I had perfect sliders, thanks to Bill Abner, and finally played the heck out of a console football game. Something I haven't done since NFL2k1 on the Dreamcast. Todd |
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#60 | |
Mascot
Join Date: Jan 2003
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Quote:
No I meant all the NCAA/Madden games, they use the game graphic, game play system and mechanics to create both games. Though they may have different developement teams. The difference that you saw in Madden may been because of the sliders for NCAA, or just the difference in the nfl and college talent level. |
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#61 | |
Hockey Boy
Join Date: Oct 2000
Location: Royal Oak, MI
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Quote:
What settings did you (or Abner) find to be perfect? |
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#62 | |
Coordinator
Join Date: Jan 2003
Location: Conyers GA
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Quote:
Yes, please share. |
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#63 |
Hall Of Famer
Join Date: Sep 2002
Location: Troy, Mo
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Here you go:
These are courtesy of Bill Abner and worked better than any other settings for ME. If they don't work for you, no big deal as everyone plays differently, but the only shortcomings I found had to do with the game itself, not slider settings. My one BIG gripe is finding the right amount of mins to play the game on. Nine was perfect for me, but why can't they implement an accelerated clock feature? FPS had this years ago!!!!!! Per Bill: Before I continue I should point out that each game I play uses All American difficulty, 9-minute quarters, with the following AI Slider adjustments: CPU Offense: Accuracy: +14 Pass Block: +5 Catching: +5 Run Block: +15 Run Ability: +15 Human Offense: Accuracy: +5 Pass Block: +5 Catching: +5 Run Block: +5 Run Ability: +10 Advertisement CPU Defense: Awareness: +15 Knockdowns: +15 Interceptions: +15 Break Block: +15 Tackling: +10 Human Defense: Awareness: +9 Knockdowns: +15 Interceptions: +10 Break Block: +10 Tackling: +10 Special teams are set to default except for a lowering of Human FG Accuracy to +3. All penalties are raised +5 except holding and facemask. |
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#64 |
Coordinator
Join Date: Jan 2003
Location: Conyers GA
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I agree 9 is definitely the right amt of time per qtr. It takes a little over an hour per game, which is a lot.
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#65 |
n00b
Join Date: Jun 2001
Location: UK
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Super Ugly,
I bought a chipped XBOX last year just so I could play NCAA 2003. I have to say I have not regreted that decision. It was the best £250 I've ever spent. I can't wait for NCAA 2004. |
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#66 |
Hockey Boy
Join Date: Oct 2000
Location: Royal Oak, MI
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Thanks for the info, Mizzou. I'll give it a shot.
I wish I could play 9 minute quarters. I pretty much have to limit to the minimum 5. Games take anywhere from between 30-40 minutes. The lady of the house wont toleare too much more than that.
__________________
Steve Yzerman: 1,755 points in 1,514 regular season games. 185 points in 196 postseason games. A First-Team All-Star, Conn Smythe Trophy winner, Selke Trophy winner, Masterton Trophy winner, member of the Hockey Hall of Fame, Olympic gold medallist, and a three-time Stanley Cup Champion. Longest serving captain of one team in the history of the NHL (19 seasons). |
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#67 | |
Hall Of Famer
Join Date: Sep 2002
Location: Troy, Mo
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Quote:
Hence we need a save game feature! ![]() Todd |
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#68 |
Resident Alien
Join Date: Jun 2001
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![]() But the womenfolk must never know of the save game feature. Tell that at peril of losing the "But I'm in the middle of a game" excuse.
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#69 |
Hall Of Famer
Join Date: Sep 2002
Location: Troy, Mo
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I just want my TV back! My ps2 is in the bedroom on the 'normal' TV. I can't even use my monster component cables on that TV!
Todd |
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#70 | |
Stadium Announcer
Join Date: Mar 2002
Location: Burke, VA
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Quote:
save game feature? did I miss that somewhere?
__________________
I don't want the world. I just want your half. |
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#71 |
Resident Alien
Join Date: Jun 2001
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It's in Madden 2003. Not NCAA 2003. Sorry if I confused you. I don't know if it is in the 2004 versions or not.
Last edited by Kodos : 05-21-2003 at 03:00 PM. |
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#72 |
Pro Rookie
Join Date: Dec 2001
Location: VA
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__________________
Chicago Eagles 2 time ZFL champions We're "rebuilding" |
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#73 |
Captain Obvious
Join Date: Aug 2001
Location: Norman, Oklahoma
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I guess im going to have to find the cash for the game and the Network adapter
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Thread Killer extraordinaire Yay! its football season once again! |
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#74 |
Coordinator
Join Date: Dec 2000
Location: Scottsdale, Arizona
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no airhog
__________________
Underachievement The tallest blade of grass is the first to be cut by the lawnmower. Despair It's always darkest just before it goes pitch black. Demotivation Sometimes the best solution to morale problems is just to fire all of the unhappy people. http://www.despair.com/viewall.html |
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#75 |
Captain Obvious
Join Date: Aug 2001
Location: Norman, Oklahoma
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__________________
Thread Killer extraordinaire Yay! its football season once again! |
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#76 |
Coordinator
Join Date: Dec 2000
Location: Scottsdale, Arizona
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bad airhog
__________________
Underachievement The tallest blade of grass is the first to be cut by the lawnmower. Despair It's always darkest just before it goes pitch black. Demotivation Sometimes the best solution to morale problems is just to fire all of the unhappy people. http://www.despair.com/viewall.html |
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#77 | ||
Pro Rookie
Join Date: Dec 2001
Location: VA
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Some more interviews:
EA Sports Interview IGN Interview Some notable news from the IGN interview: Quote:
60 years of dynasty mode!!!! ![]() ![]() ![]() Unfortunatly this showed up: Quote:
Not a gamebreaker, but it still woulda been a nice added touch. ![]() ![]() Still can't wait for July 17th!
__________________
Chicago Eagles 2 time ZFL champions We're "rebuilding" |
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#78 | |
Pro Rookie
Join Date: Oct 2000
Location: Berkley, MI: The Hotbed of FOFC!
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Quote:
Yeah, but it would probably be one of those things that, after you saw it a few times, would become old hat anyways. |
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#79 |
Bounty Hunter
Join Date: Oct 2000
Location: Pittsburgh, PA
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Maybe there won't be a save game feature, maybe there won't be better pass rushing, and maybe there won't be bigger rosters, but hey, I get to see a guy on Sports Illustrated. Too bad the damn goalposts can't come down.
__________________
No, I am not Batman, and I will not repair your food processor. |
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#80 |
College Benchwarmer
Join Date: Sep 2002
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Anyone know bout these "special enterances". I can picture it, Here come the Buffaloes! Colorado takes the field behind the stampedin' Raphie.
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#81 | |
Grizzled Veteran
Join Date: Oct 2000
Location: Seattle
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Quote:
I thought I'd read where EA had added the ability to save games mid-game this time; if not, I would agree this is a bizarre feature to not include. Roster size I suspect is limited partly due to memory concerns for saved dynasties. It may also be a conscious game design decision - they probably feel most users don't want to get too bogged-down in roster management and to make recruiting not take as long. Even TCY had limited rosters in comparison to NCAA rules. Pass rush is not something I had real issues with, but isn't that something that can be tuned to your preference with the sliders? I'm amazed how many people complain about features in console sports games that are designed to improve the whole presentation. If you want a hyper-realistic simulation, play a text-sim. I think the SI cover thing will probably get a little stale after time, but it's probably going to be pretty fun for the first few times you look at it. I love the other things, like the more customized entrances to games by teams, the throwback jerseys, etc. - these are all things that will make the game seem even more like a real Saturday of college football. |
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#82 |
Pro Rookie
Join Date: Oct 2000
Location: Berkley, MI: The Hotbed of FOFC!
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One thing I'm curious about; I've heard alot of clamor for bigger rosters in the past but, honestly, does anybody even use 2/3 of the players they currently have on their roster on a regular basis. I could have 55 players or 550 but at the end of the day, I will probably only use about 35 to 40 for the entire season.
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#83 | |
Grizzled Veteran
Join Date: Oct 2000
Location: Seattle
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Quote:
You may not use that many players in an individual season, but if you're running a dynasty you need to have some depth to account for the continuous roster turnover. Even in single season mode, I've had seasons where a particular position group was hit hard by injury and I'd have been toast if the rosters were any smaller. |
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#84 | |
Pro Rookie
Join Date: Oct 2000
Location: Berkley, MI: The Hotbed of FOFC!
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Quote:
That's true, and that leads into the one thing that I've always had an issue with; human-controlled teams almost never suffer any sorf of injury problems. My injuries are almost always limited to 1 or 2 quarters, rarely do they extend longer than a week. I think I have this happen maybe, at most, once a season. |
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#85 | |
Bounty Hunter
Join Date: Oct 2000
Location: Pittsburgh, PA
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Quote:
Hyper-realism is one thing. Realism is another. When there are (seemingly) obvious problems in the gameplay or roster management, why does presentation take precedence over those things? I don't need FOF-like statistical accuracy. What I DO need is the feeling that I can actually get a senior 280-pound defensive end around a slow, undersized freshman tackle from Troy State. NCAA 2003 didn't give me that feeling, and if NCAA 2004 doesn't, I'll be unhappy. If the conference schedule doesn't change (or at least rotate) every year, I'll be unhappy. As Memphis, even though East Carolina was in Conference USA with me, I never played them. Isn't this a problem? Isn't this more important than the players' entrances? My problems are all about priority. I'm not asking for the world. I just hope that certain factors which NEVER get old don't get overlooked for Sports Illustrated covers which will lose their luster after a season or two. I want to stress that I LOVE NCAA 2003. At times, it did seem too easy, but in four seasons of playing almost every game, I "only" won the national championship once, and that was in my third season. I can't really complain about that. I just saw some things that I think should be addressed without even a second thought. If those things are ignored so we can watch a buffalo run down the field for a few seconds, I'm sorry, but I'll be disappointed.
__________________
No, I am not Batman, and I will not repair your food processor. |
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#86 |
Hall Of Famer
Join Date: Sep 2002
Location: Troy, Mo
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The first part of your post seems corrected, at least that's what I've read. The speed of the game is faster and the producer said you can definitly tell speed differences in players.
We'll see.. Todd Last edited by MizzouRah : 06-15-2003 at 08:57 PM. |
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#87 |
Pro Rookie
Join Date: Dec 2001
Location: VA
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More interviews, plus the game is ready to ship out and will be in stores July 17th.
Interview 1 Interview 2 Highlights of the two interviews: Operation Sports: Will there be in gave saves? Tom Vuong: Not this year. Operation Sports: Can you please elaborate on the recruiting improvements? Tom Vuong: We spent a lot of time improving the current recruiting system as we know that it’s a huge part of our Dynasty Mode. First, we added the ability to use one of four recruiting pitches (Location, Program, Coaching Style, and Playing Time). Each prospect has a main preference based on one of these, so if the user pitches correctly (and his/her school has that to sell), then the chances of that prospect signing are increased. Secondly, we added better feedback during recruiting. So if you unlock a comment that says “Johnny is faster than we originally thought,” his actual 40 Time will be revealed. We also included feedback to your pitches. So if you pitch something that a prospect is not interested in, you’ll know to pitch something else. We also improved the recruiting AI for determining prospect preferences based on which teams are recruiting him and for CPU-controlled schools to recruit based on the four factors above as well. All that, coupled with being able to use your recruiting points to talk a player that’s leaving early into staying and limiting your available recruiting points based on the number of scholarships remaining, have added a level of strategy to recruiting like never before. Operation Sports: How has the create-a-school feature been enhanced and are the same logos still available for use in 2004? Tom Vuong: We’ve added the ability to have a mascot, as well as alternate uniforms. We also added new logos to better represent teams that a user would likely create and added better weather data for created schools. Operation Sports: Are there any all-star games at the end of the season for the nation's best seniors? Tom Vuong: No. Was really hoping for that one. ![]() Operation Sports: Will we see any new trophies? Tom Vuong: Yes, we’ve added 10 bowl trophies, 15 rivalry trophies, and 11 individual award trophies such as the Maxwell Award. Those are from interview 1. From interview 2: 2. From all the hands-on impressions I have read, they said only minor tweaks have been made graphically. Why didn't the game receive a much bigger jump in the area? Specifically, what are a few things we can look forward to as gamers for graphics enhancements? That's interesting because all of the people I've talked to have mentioned how much the graphics had been improved in NCAA Football 2004. Specifically, we've added new hi-res crowds, crowds on the hill, major stadium upgrades, new fields, Nike decals on uniforms, Nike football and shoes, new specular helmet reflections, tunnel entrances in the pregame, Notre Dame's classic entrance down the staircase, improved coaches, improved player faces, tons of new animations, new facial animation, stadium shadows on the field, all new lighting schemes, multiple new historic player models, and the list goes on. Think they have a NIKE license? ![]() 4. One of the problems in last year's game for many fans, was the lack of a passionate crowd. The crowd cheered and jeered, and the band played boldly, but the passion of fans did not seem to translate into the game. There weren't enough chants I think is what I'm getting at. How did you improve in this area? It is reported there are over 300…how many were there last year? You're correct - we've added over 300 new team-specific and situational chants. You will notice the crowd's involvement right away on the opening kickoff. The chants are a very nice addition, but this is not what was lacking from last year's game. The problem was that there was little if any reaction to what was happening during the play. This year? Complete turnaround. Hearing the crowd ramp up and go wild as you bust a long one down the sideline is just what this game needed to get the heart beating. 6. How has the conference jumping been worked into the dynasty system? How many years do you have to be really good or really bad before you get the oust? And, how often should gamers expect it to happen? This all depends on the team you're playing with. If you're Michigan and already playing in the prestigious Big 10 conference, you probably won't get invited into another conference ever. But if you were run the program into the ground - then you might get booted after a few years. But you'd probably get fired before then anyways. A more realistic example would be a team like Marshall. If you were to take Marshall and start winning National Championships, it's a safe bet that the Big Ten or Big East would come knocking after a couple seasons. I wouldn't expect it to happen too often though - we don't want to have a complete conference re-alignment in Dynasty Mode, even if it is 60 years into the future. Again stated that it will go 60 years. ![]() 9. Has the pancake block stat been fixed? Most every award in NCAA is winnable, EXCEPT for the offensive lineman award because of the lack of pancakes. Yes, the pancakes earned from playing a game are much more in line now with pancakes earned from simulating a game.
__________________
Chicago Eagles 2 time ZFL champions We're "rebuilding" |
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#88 |
Resident Alien
Join Date: Jun 2001
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![]() One month from now, this baby will be mine!
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#89 |
College Prospect
Join Date: Jul 2001
Location: Nebraska
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I just can't wait for it, to bad about the NO-In game saves... Plus, they had to take out the "tearing down of goal-posts after a big win", the ncaa made EA do it...
__________________
JJ Smitty Owner of the TheC.F.L. - Come by and check us out. |
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#90 |
Bounty Hunter
Join Date: Oct 2000
Location: Pittsburgh, PA
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The NCAA made them take tearing-down-the-goalposts out of the game. I wonder if it ever was IN the game. If so, I'd like to thank EA for originally including that and leaving in-game saves out.
Love them priorities.
__________________
No, I am not Batman, and I will not repair your food processor. |
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#91 | |
Resident Alien
Join Date: Jun 2001
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Quote:
Do you EVER have something positive to say about anything? Last edited by Kodos : 06-18-2003 at 06:38 PM. |
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#92 | |
Pro Rookie
Join Date: Dec 2001
Location: VA
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Quote:
They were in the game. They posted a few screenshots of it. Kodos....I think he works for SEGA. ![]()
__________________
Chicago Eagles 2 time ZFL champions We're "rebuilding" |
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#93 |
Pro Rookie
Join Date: Oct 2000
Location: Berkley, MI: The Hotbed of FOFC!
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I hope for the next version of NCAA they decide to go a different route and produce a dry stats-based text sim loosely based on the NCAA. Oh and they need to include astrological signs as a key factor as well
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#94 | |
Bounty Hunter
Join Date: Oct 2000
Location: Pittsburgh, PA
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Quote:
Well, I like the new recruiting options.
__________________
No, I am not Batman, and I will not repair your food processor. |
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#95 |
Pro Rookie
Join Date: Dec 2001
Location: VA
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Well one of the guys at OPS got his beta game and is answeing questions in a thread on their forums. You have to register, but it's worth it IMO.
Here'e the link: OPS Thread of NCAA Football 2004
__________________
Chicago Eagles 2 time ZFL champions We're "rebuilding" |
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#96 |
College Prospect
Join Date: Apr 2003
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Yes, the registration is well worth it. The improvements sound to be well worth the purchase.
__________________
"All I know is that smart women are hot. Susan Polgar beat me in 24 moves in a simultaneous exhbition. I slept with the scoresheet under my pillow." Off some dude's web site. |
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#97 |
Pro Rookie
Join Date: Dec 2001
Location: VA
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Dola, my favorite part of the thread.
Create-a-team options: Primary Color Secondary Color Flag Color School Logo - 65 generics - NCAA Teams -English Letter A-Z -Greek Letter Nickname School Name Abreviation City State Playbook -Westcoast, option run, balanced run, run and gun, pass heavy, balanced pass or any other team playbook Team Type - 12 different types, from the strongest to the weakest Rival School Fight Song - 10 generic or any other school Mascot - 70 mascots to choose from Stadium Name Stadium Type - 6 different ones Orientation - east/west or north/south Scoreboard - none, east endzone, west endzone or both video Screen - none, east endzone, west endzone or both Press Box - none, north, south or both Field Surface - artifical, grassy turf, blue turf, multi turf or natural Midfield Logo - none, school logo, ea sports logo or NCAA logo 25 yd Logo - none, school logo, ea sports logo or NCAA logo End Zone Art - school name number one, shool name number 2, nickname number 1 and nickname number 2, diamonds, checkerboard, slashes, background primary, secondary, white or black Track - yes or no Backdrop - desert, campus, metro, rural or mountains Uniform information (you can change home, away, alternate 1 and 2) Helmet Style - classic, numbers, plain, single stripe, single stripe with logo, triple stripe with logo, triple stripe, short stripe with logo or short stripe Helmet Color Helmet Stripe 1 Helmet stripe 2 Facemask Color Pride Sticker 34 different ones Jersey Type - classic, modern, single sleeve, triple sleeve, single shoulder or triple shoulder Jersey Color shoulder/sleeve - shoulder numbers, sleeve numbers, sleeve logo number and logo plain number Number Style - there are 5 styles Number and Name Color Outline Color Chest Logo - left, right or none Player Name - on or off pants style - single stripe. triple stripe. short stripe, plain Pants Color Pants stripe one Pants stripe two Hip logo - none, left, right or both Belt color Sock style - long, long with stripe, medium or short Sock color Sock stripe shoe color Create and save Create-a-player options: First name Last name Team Position Number Year - freshmen sophomore jr senior w/ or w/o red shirt Hand left or right Height - from 5"5 - 7"0 Weight - from 160-415 Skin - light, medium or dark Hair color - black, blonde, brown, red, light brown or gray Hair style - 14 different ones Face - 16 of them Face shape - 16 of them Body size Muscles Facemask - 11 different ones Face protector - none or cold only Visor - none, clear or dark Eyepaint - none or black Nasal strip - none or normal Mouth piece - none or normal Neck pad - none, neck roll or extended QB jacket - none or normal Right elbow - normal, rubber pad, black pad, white pad, black team color pad, white team color pad, black sweatband, white sweatband, red sweatband or team color sweat band left elbow - normal, rubber pad, black pad, white pad, black team color pad, white team color pad, black sweatband, white sweatband, red sweatband or team color sweat band Turf tape - none, always or turf only Long sleeve - none or cold only always Long sleeve type - white, black or team color Right wrist - normal, QB wrist, white wrist, black wrist or team color wrist left wrist - normal, QB wrist, white wrist, black wrist or team color wrist Right hand - normal, taped or gloved Left hand - normal, taped or gloved Right ankle - normal, white tape, black tape or team color tape left ankle - normal, white tape, black tape or team color tape Ratings speed strength awareness agility acceleration catching carrying jumping break tackle tackle throw power throw accuracy pass blocking run blockign kick power kick accuracy stamina injury Create and save
__________________
Chicago Eagles 2 time ZFL champions We're "rebuilding" |
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#98 |
General Manager
Join Date: Oct 2000
Location: The Satellite of Love
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Sweet. Less than a month away!
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#99 |
Coordinator
Join Date: Mar 2002
Location: Dayton, OH
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Anyone else read the OPS thread and think that they really haven't changed a whole lot for this year? The special teams AI improvement and switching conferences capability alone might be worth the purchase, but I don't understand why they implement certain special features (i.e. special entrances, REALLY detailed stadiums) for only the elite few schools and leave 100 or so others in the cold. All the create a school and player stuff sounds about the same. All the playbooks sound about the same, with very limited increases (to the main 10 or 15 schools, I'm sure). The end of season stuff sounds about the same. No in-conference rotation of schedules is crap, just like last year.
I'm not as enamored as most with the "additions" to the game, and the SI covers probably aren't going to do much for me, although to read some people discuss it, it sounds like they need a towel to clean up after hearing about it.
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My listening habits |
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#100 | |
Coordinator
Join Date: Jan 2003
Location: Conyers GA
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Quote:
Well, I certainly don't need to clean up after reading about any computer game (except maybe VR Janine, but that's a different type of "game"). But the thing that makes me the most excited is the fact that the polls will more accurately reflect a team's stature. In other words, you won't have AI teams like UTEP, Marshall, and TCU winning National Championships all the time like you did in 2003. |
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