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Old 09-19-2011, 05:29 PM   #51
Rizon
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I guess I will download it and try it out if it is FREE FREE FREE FREE.
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Old 09-19-2011, 05:49 PM   #52
Tim Tellean
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FREE! FREE! FREE! FREE!

So are viruses, malware and phish, and I don't want that either.
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Old 09-19-2011, 06:02 PM   #53
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FREE! FREE! FREE! FREE!


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Old 09-19-2011, 06:50 PM   #54
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Tried my first game. Replaying the 2004 season.

First game saw a few things that bugged me.

- Confusing play by play; many times I the initial phrases of the play by play made it sound like it was going to be a better result for me only to see the result of the play be not so good. (Like a running back carrying the ball and being hit and dropped only to see the last line of the play say he picked up 9 yards and it was a first down for the other team) In a game which only gives you a text play by play you really need that to help sell the atmosphere for you (OOTP 12 seems to do that well).

- Punt returners are idiots; saw too many punts being fielded and returned from inside the 5.

- End of the game that you are playing should take you to the box score and not right back to the league result screen. Clicked to continue on what was a 32-17 final and next thing I saw for a score was 45-17; took a moment to realize it was one of the other games that week.


Not feeling any attachment to the game as it plays out is a huge negative.


With that said, it is free so I look at it like playing a game on my phone. Not expecting FM quality (the good FM) so it is what it is.


Will probably play out the season and a few others just for the heck of it.
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Old 09-20-2011, 01:58 PM   #55
QuikSand
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I wonder if there's any way to create some house rules, etc. to make this game at least challenging, even if not realistic.
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Old 09-20-2011, 02:04 PM   #56
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I wonder if there's any way to create some house rules, etc. to make this game at least challenging, even if not realistic.

If that 0 TD 61 INT season was serious I'm not sure any amount of house rules can fix that. Something is fundamentally wrong somewhere for that to happen. Hell, I could suit up and not do that bad. I would be hurt way before I was able to throw 61 picks.
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Old 09-20-2011, 02:10 PM   #57
QuikSand
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If that 0 TD 61 INT season was serious...

It's obviously not. Heavily edited player, in a years-old version of the game. I'm no apologist here, the game is terribly weak... but I'm wondering if a no-trade, no-haggling, no-gameplan rule (or somesuch) might make for some degree of roster-building challenge.
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Old 09-20-2011, 02:36 PM   #58
digamma
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It's obviously not. Heavily edited player, in a years-old version of the game. I'm no apologist here, the game is terribly weak... but I'm wondering if a no-trade, no-haggling, no-gameplan rule (or somesuch) might make for some degree of roster-building challenge.

It was a real sim of an out of the box Falcons season from Football Mogul 2006. It was a version they released as a public beta. So, it's not entirely fair to post it again, but I thought it tied well with Ben's post.
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Old 09-20-2011, 02:39 PM   #59
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Well I'm glad it wasn't serious. I stopped following the game after that was posted. I thought it was infact serious. May need to check the game out now.
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Old 09-20-2011, 03:41 PM   #60
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I played a few seasons and the main oddity I saw was Detroit apparently attempting 0 passes over a 2 game stretch while Stafford was injured. It could be that all of their QBs were injured but I was just looking at scores at the end of the regular season.
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Old 09-20-2011, 03:41 PM   #61
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I played a few seasons and the main oddity I saw was Detroit apparently attempting 0 passes over a 2 game stretch while Stafford was injured. It could be that all of their QBs were injured but I was just looking at scores at the end of the regular season.
lol
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Old 09-20-2011, 05:28 PM   #62
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I played a few seasons and the main oddity I saw was Detroit apparently attempting 0 passes over a 2 game stretch while Stafford was injured. It could be that all of their QBs were injured but I was just looking at scores at the end of the regular season.

Sounds like the right approach. AI too good?
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Old 09-21-2011, 04:11 PM   #63
LastWhiteSoxFanStanding
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Option to have your selected team make the playoffs automatically.

There should be an option to have the team you select in the game to be in the playoffs at the end of the season even if they are the worst team in the NFL to start by tweaking the results of the games in the favor of the team. I propose this because every team I start with finishes 3-13, 2-14, 1-15 and even once I finished 0-16 with New England once.



That is a suggestion in the Football Mogul forum. Mind bottling isn't it?
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Old 09-22-2011, 07:49 AM   #64
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Option to have your selected team make the playoffs automatically.

There should be an option to have the team you select in the game to be in the playoffs at the end of the season even if they are the worst team in the NFL to start by tweaking the results of the games in the favor of the team. I propose this because every team I start with finishes 3-13, 2-14, 1-15 and even once I finished 0-16 with New England once.



That is a suggestion in the Football Mogul forum. Mind bottling isn't it?

That suggestion had to be tongue-in-cheek, no?...

Last edited by bryce : 09-22-2011 at 07:49 AM.
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Old 09-22-2011, 08:59 AM   #65
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That suggestion had to be tongue-in-cheek, no?...
Hey, you must be new to the internet. Welcome. To your left, you'll see someone suggesting that their team is always placed in the playoffs in Football Mogul 2012. To your right, you'll see someone else saying that a backup free safety's shoelaces are the wrong color in NCAA Football 12. Straight ahead, you'll find a few million people watching porn. We suggest you proceed forward to the porn room. Thanks for stopping by and enjoy your day.
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Old 09-22-2011, 03:44 PM   #66
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Hey, you must be new to the internet. Welcome. To your left, you'll see someone suggesting that their team is always placed in the playoffs in Football Mogul 2012. To your right, you'll see someone else saying that a backup free safety's shoelaces are the wrong color in NCAA Football 12. Straight ahead, you'll find a few million people watching porn. We suggest you proceed forward to the porn room. Thanks for stopping by and enjoy your day.

words cannot describe how much I enjoyed this
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Old 09-24-2011, 06:14 PM   #67
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It could be because my computer is old, but it takes 20 minutes to go from season to season, 10 years in or so
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Old 09-24-2011, 06:15 PM   #68
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It could be because my computer is old, but it takes 20 minutes to go from season to season, 10 years in or so

I haven't had the time to install it yet, what are your thoughts 10 seasons in?
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Old 09-24-2011, 06:21 PM   #69
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It could be because my computer is old, but it takes 20 minutes to go from season to season, 10 years in or so

Mine isn't old and it takes forever.
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Old 09-24-2011, 06:26 PM   #70
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I haven't had the time to install it yet, what are your thoughts 10 seasons in?

Talent creation is a mess especially on the OLine.

Defense takes over. Average scoring in the AFC dropped to 16.5.

Because of the offensive decline offensive stats are a mess.

Interceptions can get crazy. Thirty plus INTs for 16 game starters happens with some regularity.

Teams can't keep positive cash and aren't allowed to sign draft picks that want a bonus.

It's not very good, but it's better than it was a few years ago. Automatic expansion and correct draft classes from 1970 to 2011 are fun.
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Old 09-24-2011, 06:28 PM   #71
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Hey, you must be new to the internet. Welcome. To your left, you'll see someone suggesting that their team is always placed in the playoffs in Football Mogul 2012. To your right, you'll see someone else saying that a backup free safety's shoelaces are the wrong color in NCAA Football 12. Straight ahead, you'll find a few million people watching porn. We suggest you proceed forward to the porn room. Thanks for stopping by and enjoy your day.

Speaking of porn...

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Old 09-24-2011, 06:35 PM   #72
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I haven't had the time to install it yet, what are your thoughts 10 seasons in?

Too random to be consistent. I drafted Dan Marino #1 over all and he was rated 91/98. After the first season, he was 75/88, fine. After the second season, he was 61/100 after a knee injury.

All I do is like to draft. I can't find a list of who wins what awards each year and well, ya
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Old 09-26-2011, 08:27 AM   #73
SteveMax58
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Talent creation is a mess especially on the OLine.

Defense takes over. Average scoring in the AFC dropped to 16.5.

Because of the offensive decline offensive stats are a mess.

Interceptions can get crazy. Thirty plus INTs for 16 game starters happens with some regularity.

Teams can't keep positive cash and aren't allowed to sign draft picks that want a bonus.

It's not very good, but it's better than it was a few years ago. Automatic expansion and correct draft classes from 1970 to 2011 are fun.

I need to take a deeper look around the league but I have only seen 1 silly thing...and I don't think it is the game engine's fault.

I took over the Giants & started with real rosters for 2011 & have played about 6 seasons so far. I have not watched or played out a game nor have I messed with playbooks so anything related to that I can't speak for. I have been primarily running as GM & setting the depth chart.

I have not seen the defense takeover yet. My league is still averaging 20+ ppg & I'm seeing QBs & RBs that are becoming elite players & keeping the scores up. I'll need to report back after 10-15 seasons though as I have a lot of real players still in the league.

I do see that the scouting of College players is variable by position, though. For instance...I see WRs tend to have a lot more Peak capability but they seem to trend down after a season or 2. Same with DEs & CBs (though some go up). O-line "looks" bad in the College pool but I think that is possibly just masking the talent level as I'm still seeing a few elite young O-line guys around and the run of the mill O-line guys (that I've drafted) don't tend to have volatile Peak (or Overall) ratings like some of the other positions. I actually think this is kind of realistic (if I'm seeing what I "think" I'm seeing) because it seems to be drawing you to draft the more glamorous positions when they are in fact not as likely to pan out to their potential (or Peak) rating.

One glaring issue I saw, which I think might be a DB problem (or a problem with the game importing from the DB & creating ratings from that). Greg Jones is listed as a LB for the Giants. However, he is listed as playing for a few years already (he's a Rookie), coming from FSU (that is the OTHER Greg Jones) when it should be Mich State, and somehow his stats are listed indicating he has had seasons of 61 INTs in the past (not the simmed results...just pulled from the DB). This makes him an INT machine (20+ per season) but he gets only single digit tackles for an entire season (I guess partially because he's picking them off!). But this seems to be a Player ID association problem. I just changed him to be a CB and he quickly became a useless roster fodder guy.

All in all, I have to say, my first impression of the game this season is that if you can play with some house rules, ignore a few anomalies here & there(which I still need to dig further to look at), and can leave the problems of the previous versions at bay while you play this one...it might be worth a shot if you are really wanting a SP GM sim. I have a lot more to look through but I have to admit...I enjoyed simming through some seasons yesterday with this game.
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Old 09-26-2011, 01:24 PM   #74
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Originally Posted by SteveMax58 View Post
I need to take a deeper look around the league but I have only seen 1 silly thing...and I don't think it is the game engine's fault.

I took over the Giants & started with real rosters for 2011 & have played about 6 seasons so far. I have not watched or played out a game nor have I messed with playbooks so anything related to that I can't speak for. I have been primarily running as GM & setting the depth chart.

I have not seen the defense takeover yet. My league is still averaging 20+ ppg & I'm seeing QBs & RBs that are becoming elite players & keeping the scores up. I'll need to report back after 10-15 seasons though as I have a lot of real players still in the league.

I do see that the scouting of College players is variable by position, though. For instance...I see WRs tend to have a lot more Peak capability but they seem to trend down after a season or 2. Same with DEs & CBs (though some go up). O-line "looks" bad in the College pool but I think that is possibly just masking the talent level as I'm still seeing a few elite young O-line guys around and the run of the mill O-line guys (that I've drafted) don't tend to have volatile Peak (or Overall) ratings like some of the other positions. I actually think this is kind of realistic (if I'm seeing what I "think" I'm seeing) because it seems to be drawing you to draft the more glamorous positions when they are in fact not as likely to pan out to their potential (or Peak) rating.

One glaring issue I saw, which I think might be a DB problem (or a problem with the game importing from the DB & creating ratings from that). Greg Jones is listed as a LB for the Giants. However, he is listed as playing for a few years already (he's a Rookie), coming from FSU (that is the OTHER Greg Jones) when it should be Mich State, and somehow his stats are listed indicating he has had seasons of 61 INTs in the past (not the simmed results...just pulled from the DB). This makes him an INT machine (20+ per season) but he gets only single digit tackles for an entire season (I guess partially because he's picking them off!). But this seems to be a Player ID association problem. I just changed him to be a CB and he quickly became a useless roster fodder guy.

All in all, I have to say, my first impression of the game this season is that if you can play with some house rules, ignore a few anomalies here & there(which I still need to dig further to look at), and can leave the problems of the previous versions at bay while you play this one...it might be worth a shot if you are really wanting a SP GM sim. I have a lot more to look through but I have to admit...I enjoyed simming through some seasons yesterday with this game.

This is great to hear, thanks for posting!

List any house rules you have been using and I think I'll get this puppy installed tonight after reading this post.
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Old 09-26-2011, 03:15 PM   #75
SteveMax58
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This is great to hear, thanks for posting!

List any house rules you have been using and I think I'll get this puppy installed tonight after reading this post.

Well, I haven't been real strict in all my rules but I also have not been to a Superbowl yet. Likely because I'm not running my team & cutting/adding free agents as aggressively as I honestly could. Plus I've kept a few sentimental players a year past their prime (like Eli for instance). Also, cash is not an issue for my team, but that could be because we're in NY...rather than say Jacksonville.

But here's what I've done so far (somewhat loosely):
  • In contract negotiations...no more than 3 clicks up on the Signing Bonus, per contract year (so 1 yr = 3 clicks max, 5 years = 15 clicks max). This really is something I think you could exploit if you are a cash-rich team...perhaps my rules aren't strict enough for that matter (though I'm not winning more than 10-11 games/season so far). You may want to see if 2 clicks (or just accept/decline) from the presented contract is a better strategy if you find yourself needing more restriction.
  • In contract negotiations...I have NOT limited myself to signing shorter/longer deals than the original offer. I would consider adding that house rule if I found I was building a juggernaut too easily.
  • When I trade...I only do trades that are offered to me when I put somebody on the trade block. I was loaded at CB, so I put Terrell Thomas (96 Ovrl) on the trade block & looked for offers. To my surprise, only 1 offer that included a 1st rd pick...and it was for 2 years down the road. It included a handful of other picks (mostly later rounds) and other years as well, though I thought it was a fair trade for that caliber of player.
  • No gameplanning beyond basic strategy (so far). I've set the run/pass % and determined the defense type but havent done anything beyond that yet (I would consider doing this though)
  • Can't think of anything else really offhand but I'll post if I recall any others later.
One other thing I forgot to mention regarding the draft that I thought was pretty cool.

I saw a WR in the draft pool. Maybe a 72/88 Ovrl/Peak player. This is decent but as I mentioned, so many WRs have scouted ratings like that and just fizzle out. But I notice something weird with this WR...he actually has a somewhat high Rushing rating & I also notice he ran the ball quite a lot in College (like 200+ times...remember he's a WR). So I take a flyer on the guy in the 4th rd (IIRC), draft him with the intention of seeing if he can convert to a HB. Sure enough, I get him on the roster, change his position, and his Rushing rating actually went UP & his Ovrl/Peak was rather awesome (like 85/90 or something). His first season (as a 2nd stringer) he avgd over 5 yds/carry. 2nd season well over 4...so his 3rd season is coming up and I have him starting so we'll see how he turns out.

This is the only guy I've seen like this but I thought it was pretty cool that it was at least possible for something like this to pan out.
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Old 09-26-2011, 04:05 PM   #76
MizzouRah
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Well, I haven't been real strict in all my rules but I also have not been to a Superbowl yet. Likely because I'm not running my team & cutting/adding free agents as aggressively as I honestly could. Plus I've kept a few sentimental players a year past their prime (like Eli for instance). Also, cash is not an issue for my team, but that could be because we're in NY...rather than say Jacksonville.

But here's what I've done so far (somewhat loosely):
  • In contract negotiations...no more than 3 clicks up on the Signing Bonus, per contract year (so 1 yr = 3 clicks max, 5 years = 15 clicks max). This really is something I think you could exploit if you are a cash-rich team...perhaps my rules aren't strict enough for that matter (though I'm not winning more than 10-11 games/season so far). You may want to see if 2 clicks (or just accept/decline) from the presented contract is a better strategy if you find yourself needing more restriction.
  • In contract negotiations...I have NOT limited myself to signing shorter/longer deals than the original offer. I would consider adding that house rule if I found I was building a juggernaut too easily.
  • When I trade...I only do trades that are offered to me when I put somebody on the trade block. I was loaded at CB, so I put Terrell Thomas (96 Ovrl) on the trade block & looked for offers. To my surprise, only 1 offer that included a 1st rd pick...and it was for 2 years down the road. It included a handful of other picks (mostly later rounds) and other years as well, though I thought it was a fair trade for that caliber of player.
  • No gameplanning beyond basic strategy (so far). I've set the run/pass % and determined the defense type but havent done anything beyond that yet (I would consider doing this though)
  • Can't think of anything else really offhand but I'll post if I recall any others later.
One other thing I forgot to mention regarding the draft that I thought was pretty cool.

I saw a WR in the draft pool. Maybe a 72/88 Ovrl/Peak player. This is decent but as I mentioned, so many WRs have scouted ratings like that and just fizzle out. But I notice something weird with this WR...he actually has a somewhat high Rushing rating & I also notice he ran the ball quite a lot in College (like 200+ times...remember he's a WR). So I take a flyer on the guy in the 4th rd (IIRC), draft him with the intention of seeing if he can convert to a HB. Sure enough, I get him on the roster, change his position, and his Rushing rating actually went UP & his Ovrl/Peak was rather awesome (like 85/90 or something). His first season (as a 2nd stringer) he avgd over 5 yds/carry. 2nd season well over 4...so his 3rd season is coming up and I have him starting so we'll see how he turns out.

This is the only guy I've seen like this but I thought it was pretty cool that it was at least possible for something like this to pan out.

Interesting.. going to dig into this tonight.. I already changed that player you talked about to a CB.
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Old 09-26-2011, 05:51 PM   #77
SteveMax58
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Interesting.. going to dig into this tonight.. I already changed that player you talked about to a CB.

Yeah...good call on that guy. Not promising its perfect or anything but in the limited play I did with it...it was actually enjoyable.
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Old 09-26-2011, 08:43 PM   #78
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Do you have a screenshot of the beer tent?

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Old 09-26-2011, 10:59 PM   #79
cubboyroy1826
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Okay so how long after liking the Facebook page and subscribing to the newsletter should I expect to receive a download link?
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Old 09-27-2011, 09:15 AM   #80
Passacaglia
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Either right away, or never.
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Old 09-27-2011, 09:48 AM   #81
Rizon
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Okay so how long after liking the Facebook page and subscribing to the newsletter should I expect to receive a download link?

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Originally Posted by Passacaglia View Post
Either right away, or never.

I did it on the 19th and I gots nothin. So maybe 2 weeks.
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Old 09-27-2011, 10:37 AM   #82
MizzouRah
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Okay so how long after liking the Facebook page and subscribing to the newsletter should I expect to receive a download link?

Once you hit "like" a coupon link should show up on the left side of the screen on FB.
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Old 09-27-2011, 10:43 AM   #83
cubboyroy1826
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Hmm must have missed that.
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Old 09-27-2011, 11:52 AM   #84
MizzouRah
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Not much depth, hard to find the stats you want.. but it's very simple and super fast to sim.. I have a dynasty thread started up just to track my Rams progression.

Should be able to burn through many seasons this week.
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Old 09-27-2011, 11:53 AM   #85
cubboyroy1826
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Just emailed support and they sent me the email with the link that I never received. I will have to give it a try tonight.
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Old 09-27-2011, 12:08 PM   #86
MizzouRah
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Just emailed support and they sent me the email with the link that I never received. I will have to give it a try tonight.

FOF is on a whole different planet.. take it for what it is.
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Old 09-27-2011, 12:08 PM   #87
SteveMax58
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Not much depth, hard to find the stats you want.. but it's very simple and super fast to sim.. I have a dynasty thread started up just to track my Rams progression.

Should be able to burn through many seasons this week.

Yeah, the html leaves a lot to be desired.

I've found a good way to view sortable player stats in-game (which you then have to pick the column headers). I can't recall it offhand but can post what I use later.
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Old 09-27-2011, 12:12 PM   #88
MizzouRah
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Yeah, the html leaves a lot to be desired.

I've found a good way to view sortable player stats in-game (which you then have to pick the column headers). I can't recall it offhand but can post what I use later.

I finally found that - just no way to export that data so I can post in a thread.

Clay could really turn this into a fine game, it's so basic right now - probably why it sims a week in about 3 seconds.
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Old 09-27-2011, 12:31 PM   #89
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I finally found that - just no way to export that data so I can post in a thread.

Clay could really turn this into a fine game, it's so basic right now - probably why it sims a week in about 3 seconds.

Yeah, I couldn't find a way to browse defensive stats history in the html (though you can see the current season...wtf?). Lots of silly cleanup stuff that wouldn't be that difficult to correct.

I agree it could be a a good game with some work & some focus. Its basically just a quick GM sim in my mind. Sign free agents, draft, set depth chart, set team strategy, sim season, renew contracts...rinse/repeat those items while browsing stats/articles in between.
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Old 09-27-2011, 12:44 PM   #90
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Sounds like it is at the stages of the very early Baseball Mogul which was a great quick sim when it first came out.
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Old 09-27-2011, 12:49 PM   #91
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Keep simming, the further you get the longer it goes. I'm at about 20 minutes to change from one season to the next
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Old 09-27-2011, 12:58 PM   #92
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Sounds like it is at the stages of the very early Baseball Mogul which was a great quick sim when it first came out.

Just to be clear, Football Mogul is essentially the same product that it was when it first came out, back in roughly 1998/99. FM 12 is not a new product, it's just a new coat of lipstick on the same ol' pig.
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Old 09-27-2011, 01:06 PM   #93
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That may be the case but for someone who has not played Football Mogul before this is something new.

Last edited by cubboyroy1826 : 09-27-2011 at 01:06 PM.
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Old 09-27-2011, 01:18 PM   #94
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Sorry, wasn't suggesting that this was something that you had seen before... my point was that this isn't a new product that's at the beginning of an expected improvement path. This appears to be a product that has a niche of its own, and meaningful added depth or quality doesn't seem to be a priority for maintaining that niche.

I happen to agree, that if you really liked Baseball Mogul a decade ago, this game might be of interest to you, and it *might* be worth the price.
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Old 09-27-2011, 01:23 PM   #95
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I gotcha Quik. I was just looking for something different to play around with. Kinda burnt out on FOF unfortunately and figured something different would be a good distraction for a little bit. I am definitely an ADD gamer so a couple good weeks of play usually works for me and free my favorite price.
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Old 09-27-2011, 01:52 PM   #96
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I happen to agree, that if you really liked Baseball Mogul a decade ago, this game might be of interest to you, and it *might* be worth the price.

Yeah, I'd emphasize that the price being free is just barely crossing the line of reason to try it. If it were on a (realistic) development path for improvement & added depth I would say its "getting there" & might be worth the $10 or less pricepoint.

Since version after version has proven it is not (obvious to me) on a path of improvement...its just a basic quick sim which is not bad for free.
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Old 09-27-2011, 03:41 PM   #97
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Yeah "FREE" is the key word here.

That alone has me at least messing around with it like Steve has been. It has nowhere the depth of current BM, but yes indeed = to BM the early years.

There's no news or anything like that either, which is a bummer.
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Old 09-27-2011, 07:02 PM   #98
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Once you hit "like" a coupon link should show up on the left side of the screen on FB.

Seriously, or do you have to look for the raptor first?
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Old 09-27-2011, 07:05 PM   #99
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Old 09-27-2011, 07:19 PM   #100
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I was not logged in to Facebook when I went to the Sports Mogul page. The Coupon link was immediately visible so I didn't have to do anything special to get it.
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