12-27-2003, 07:12 AM | #51 | |||
College Benchwarmer
Join Date: Oct 2002
Location: Connecticut
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Quote:
The light red shouldn't be there. The Gold next to your team means you can't win the wild card. But you were still in the division race based on the senerio you described.
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GM of the Milwaukee Muscle Men of the ZFL. The 1st team in ZFL history to have a perfect losing season. I am on a quest to show that the Dolphins can win the Super Bowl. Or should I say Front Office Bowl, with FOF2K7. The revival of an old favorite, FOFC Wrestling Dynasty |
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12-27-2003, 08:46 AM | #52 |
lolzcat
Join Date: Oct 2000
Location: Annapolis, Md
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When importaing draft files from TCY, it seems that every tight end has an exactly zero rating for "big play receiving." This is not the case when using game-generated drafts.
Issue? Bug? I'm not sure... but it's an inconsistency. |
12-27-2003, 09:02 AM | #53 | |
Hall Of Famer
Join Date: Sep 2002
Location: Troy, Mo
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Quote:
The circles next to the left of team names indicate playoff positioning. A light red circle indicates a division leader. A dark red circle indicates that the team has clinched a division title. A medium blue circle indicates the team is in line to reach the playoffs. A dark blue circle indicates the team has clinched a playoff berth. A brown circle indicates the team has been eliminated from playoff contention. This is per the help file. So, I guess the light colored red dot is ok in my situation, but the gold (brown) isn't. Again, petty stuff, but I think it needs to be looked at. Maybe I'm just colorblind? Todd |
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12-28-2003, 10:51 PM | #54 |
Hall Of Famer
Join Date: Sep 2002
Location: Troy, Mo
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Can the college stats stay with the player?
I know it's only 1 years worth, but I hate it when they go away after the first year. Why import them if they go away?? Todd Last edited by MizzouRah : 12-28-2003 at 10:52 PM. |
12-29-2003, 03:28 PM | #55 |
Hall Of Famer
Join Date: Sep 2002
Location: Troy, Mo
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Me again....
I don't know if this can be added in a patch, but I would love to see more notes (the honors section) on the player's card. Maybe change 'Honors' to 'Player Notes' or something like that. I would like to see some things like ootp5 does in this reguard. I *really* think this would add more immersion into the game as well. Example: Player Notes/ Accomplishments 2003 All-League 2nd Team Wide Reciever 2003 Won Front Office Bowl with STL 2003 signed a renegotiated contract ($17.58mil., 3yrs.) 2005 traded to CLE for 2nd round draft pick (15th) You get the picture. I really think this game needs to expand on stuff like this to really bring a solo player into the game. Not sure if this stuff is recorded somewhere in the game and can be added with ease, or if it's FOF2005 talk? Thoughts? Also, can you imagine the TCY sales if there was also a button to switch views from 'Notes and Accomplishments' to 'College Accomplishments' and had the imported TCY college honors!?!? Todd Last edited by MizzouRah : 12-29-2003 at 03:31 PM. |
12-29-2003, 10:29 PM | #56 |
Hall Of Famer
Join Date: Sep 2002
Location: Troy, Mo
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Bug: Read this thread.
Also, my team kicked the ball off and the team I was playing ran the ball back for a TD, wait... penalty... MY team was offsides and I re-kicked the ball off. Shouldn't the team who scored the TD declined that penalty and take the TD? I'm seeing too many defensive delay of games, well basically delay of games in general. I think I need to goto bed... too much FOF today. Todd |
12-30-2003, 03:06 PM | #57 |
lolzcat
Join Date: Oct 2000
Location: Annapolis, Md
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I saw a weird penalty item as well:
Code:
It seems that the offense was awarded its first down, then marched back 15 yards, but it was still 1st and 10. Wouldn't the play be voided, making it more properly 2nd and 20 from the CLE 44? (I confess I may not know how this weird penalty is properly applied - I'm assuming it's just another personal foul) |
12-30-2003, 03:25 PM | #58 |
Hall Of Famer
Join Date: Nov 2000
Location: Behind Enemy Lines in Athens, GA
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Not sure if this has been mentioned somewhere or not but ...
Occasionally, the pbp text & boxscore lists players involved on 2-pt conversions incorrectly. Example (from memory, not pasted) RCH - Glenninger pass to Glenninger It's a player passing to himself for the conversion. Which I noticed largely because ... Glenninger doesn't play for me (Richmond), he plays for Carolina ! Doesn't happen often, maybe once or twice a year, but always seems to be in the 4th qtr.
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"I lit another cigarette. Unless I specifically inform you to the contrary, I am always lighting another cigarette." - from a novel by Martin Amis |
12-30-2003, 03:26 PM | #59 |
Hall Of Famer
Join Date: Nov 2000
Location: Behind Enemy Lines in Athens, GA
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MizzouRah -- Defensive delay of game penalties?
I don't think I've ever seen one of those in 30+ seasons of games, every one played out with scoreboard on.
__________________
"I lit another cigarette. Unless I specifically inform you to the contrary, I am always lighting another cigarette." - from a novel by Martin Amis |
12-30-2003, 03:39 PM | #60 |
College Benchwarmer
Join Date: Oct 2000
Location: speak to the trout
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Issue: The scout/coach decided to change my defense to 3-4 on me and switched all my DT's to NT and LB's to the 3-4 speciality positions. Now I'm stuck with all these NT and SILB's etc. that I cannot change positions for into the respective 4-3 positions. HIGHLY annoying. Either always allow position changes between LDT, RDT, NT ---- WILB,SILB, MLB or don't allow the coach/scout/whomever to override my decesion on which defense to play. Maybe the game plan setting "on" (or whichever one it is) should still not allow a coach to move players' positions? I don't know.
I think the whole position switching thing needs to be revisited. With all the L/R designations, etc. I think maybe the switching of positions where all you're doing is changing the "speciality" if you will should always be allowed without taking the players weight and similar factors into position. Maybe only consider those factors if switching into a completely different postion group like LB to Safety or RB to WR when determining when to allow the switch. Of course, you could still consider all those factors when determining the outcome of the switch.
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12-30-2003, 04:39 PM | #61 |
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I don't mind coaches changing player positiobs, but I just want the moves to make sense. Right now they don't seem to. I've heard too many examples of where DT to NT and MLB to ILB with the 4-3 to 3-4 just didn't make sense- including my own team. Then I have a LDE and a RDE on my roster. The RDE is clearly more talened yet he sits on the bench simply because he isn't listed as a RDE, and the coaches do absolutely nothing. When I change his position, I am able to do so with ony a slight decrease in experience(no ratings hit) - only then will the coaches start him in the position he should be starting in.
A couple of other notes: 1.Franchise player AI selection dosen't see on the mark. 2.Seriously injured players are remaining in the game to make plays. 3. I think the AI is decling many penalties it clearly should not be. |
12-30-2003, 06:33 PM | #62 |
Hall Of Famer
Join Date: Nov 2000
Location: Behind Enemy Lines in Athens, GA
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Colonel -- Have you adjusted the "play out of position" rating (I forget what the exact description is) to an extremely low value? That seems to help with RDE vs LDE starting issues, at least somewhat.
__________________
"I lit another cigarette. Unless I specifically inform you to the contrary, I am always lighting another cigarette." - from a novel by Martin Amis |
12-30-2003, 07:44 PM | #63 | |
Hall Of Famer
Join Date: Sep 2002
Location: Troy, Mo
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Quote:
Yep, about 2-3 per game. Todd |
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12-31-2003, 12:16 AM | #64 |
n00b
Join Date: Oct 2003
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Computer GMs don't make any offers to free agents that you (human GM) release during the 20 stage free agent period. They NEVER make any offers to players you release.
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12-31-2003, 12:34 AM | #65 |
Pro Starter
Join Date: Oct 2001
Location: Cary, NC
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Not sure if it's been brought up before, but I think there may be an issue with free agent signings after a contract deal collapses. I've noticed fairly often that a hot player like the top veteran QB in free agency, receives many contract offers, and will be Pending with a particular team for several weeks. They don't sign, maybe for salary cap reasons, but after that they never receive another offer and often fall all the way through second free agency without being signed. They end up with a cheap one year deal from some team.
Last edited by Peregrine : 12-31-2003 at 12:34 AM. |
12-31-2003, 08:52 AM | #66 | |
Hall Of Famer
Join Date: Sep 2002
Location: Troy, Mo
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Quote:
Ok, that was an exhaggeration... but at least 4 or 5 per season. Todd |
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12-31-2003, 12:07 PM | #67 |
College Starter
Join Date: Dec 2003
Location: Chula Vista, CA
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Not sure if this has been covered yet:
When I'm checking out my league's kickers and all...can there be a percentage of completion on their FG attempts? Makes it easier for me to just glance, rather than try and remember my math from high school. |
12-31-2003, 01:11 PM | #68 |
College Starter
Join Date: Oct 2000
Location: Calgary
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Just got this in a pbp although I suppose it isn't out of the realm of possibility:
Offense: Punt Formation CGY 12 Freeze punted 40 yards from the CGY21 NED 89 Downey returned the ball -2 yards to the NED 37 Tackled by CGY 12 Freeze. |
12-31-2003, 04:37 PM | #69 |
College Starter
Join Date: Oct 2000
Location: Calgary
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unintentional dola,
This just happened to me. I went into OT and suddenly my backup QB was put in. Luckily, I spotted it in time and he only got two plays. I called my own play just to get the starter back in and he finished the game without me having to call another play. He wasn't injured and had accumulated over 300 yards. His playing time was set to 5 (avg.). |
12-31-2003, 05:26 PM | #70 |
College Prospect
Join Date: Nov 2003
Location: Portland, Oregon
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Are there any plans to eliminate the frfoot.fni/frfoot.fcy swap each time you want to play a solo/mp league?
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01-01-2004, 01:57 PM | #71 |
Morgado's Favorite Forum Fascist
Join Date: Oct 2000
Location: Greensboro, NC
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Check strange use of OL backups in depth chart when using "recommend" button.
__________________
The media don't understand the kinds of problems and pressures 54 million come wit'! |
01-02-2004, 05:42 PM | #72 |
College Starter
Join Date: Oct 2000
Location: Calgary
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Strange QB substitutions occuring quite frequently. Check out this thread for details:
http://dynamic2.gamespy.com/~fof/for...threadid=19531 |
01-03-2004, 02:31 AM | #73 |
Morgado's Favorite Forum Fascist
Join Date: Oct 2000
Location: Greensboro, NC
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Hey, it probably won't make it into a patch, but it is at least worth mentioning:
When letting the AI handle everything and quick-simming, it doesn't sign new FA's for "your" team in the 20-step process. Two requests in this area: 1. Let the AI fully take over your team, including full participation in 20-step process. 2. One-button multi-season quicksim option.
__________________
The media don't understand the kinds of problems and pressures 54 million come wit'! |
01-03-2004, 10:08 AM | #74 |
Morgado's Favorite Forum Fascist
Join Date: Oct 2000
Location: Greensboro, NC
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Not even sure how to explain this well, but I am fairly certain it is a bug. In the 8-step free agency period, I have 53 players under contract, with $600K "cap room" but $1.28M available to sign new players. I have several outstanding FA offers to players under the $1.28M threshold. All of those offers disappear, and those guys are still in the pool at the end of the 8-step process. I can sign them then, but they should have signed during the 8-step process. My guess is that the game sees that $600K figure (which is less than the rookie minimum), and automatically won't sign anyone. It should check the $1.28M figure.
__________________
The media don't understand the kinds of problems and pressures 54 million come wit'! |
01-03-2004, 10:45 AM | #75 |
Pro Starter
Join Date: Sep 2003
Location: Toledo - Spain
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Probably will be hard for a patch as there are things more important that need to be fixed before, but i think this should be really easy to add this to the game to improve a lot the inmersion factor:
Please Jim, add the posibility to add player faces in the players cards. Well, each player has an unique ID, also a unique name/surname convination (not all them but mostly). With this in mind, and also seing that the player card is smaller than the standard 800x600 screen that Jim wants to keep (so he could make it a little bigger to use the full game screen), this should be really easy to add, no more than 1 hour of work. 1º To add a 100x100 box linked to the ID.jpg or name_surname.jpg into the player card. 2º If Id.jpg or name_surname.jpg doesn't exists, link to default.jpg We only need Jik to add this to the game, and we will take care of getting ready the player pics to be used in the game. We are not requesting Jim to take care fo the pics or anything, just add the feature so we can dop that. I know that this isn't really needed, but would add a lot to the inmersion factor and it's an easy way to improve how the interface looks. Of course this is secondary, the small remaining bugs must be worked before this, but for the small amount of work that this represent, i think it will worth for both Jim and us.
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Last edited by Icy : 01-03-2004 at 10:46 AM. |
01-03-2004, 10:46 AM | #76 | |
College Benchwarmer
Join Date: Oct 2000
Location: Location, Location, Location
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Quote:
A 'must' IMO. Also, a way to show IR players in the squad totals. Since there are a lot of these guys for me, it is very hard to make sense of the 46/53 totals since I go over 53 every season and can't figure out if I have a taxi squad spot open or not unless I manually count my IR guys. PSUColonel, the guy who 'invented' the 3-4 in pro ball was Bum Phillips at Houston, but necessity was the mother of the invention, for he was down to 3 healthy DLs (sound familiar?) and had no other choice. It worked, and a new scheme was born.
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"The case of Great Britain is the most astonishing in this matter of inequality of rights in world soccer championships. The way they explained it to me as a child, God is one but He's three: Father, Son and Holy Ghost. I could never understand it. And I still don't understand why Great Britain is one but she's four....while [others] continue to be no more than one despite the diverse nationalities that make them up." Eduardo Galeano, SOCCER IN SUN AND SHADOW |
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01-03-2004, 10:51 AM | #77 | |
"Dutch"
Join Date: Oct 2000
Location: Tampa, FL
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Quote:
Absolutely! |
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01-03-2004, 11:33 AM | #78 | |
College Starter
Join Date: Feb 2001
Location: Houston, or there about
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Quote:
I love how people always assume this kind of thing.
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2011 Golden Scribes winner for best Interactive Dynasty |
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01-03-2004, 11:40 AM | #79 |
College Starter
Join Date: Oct 2000
Location: Calgary
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Through 16 weeks, every home game has been 68 degrees and fair (sunny). I have used Taco's City Editor prior to starting this career and have expected lousy weather come late November and into December.
Not a big deal... |
01-03-2004, 11:41 AM | #80 | |
Morgado's Favorite Forum Fascist
Join Date: Oct 2000
Location: Greensboro, NC
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Quote:
__________________
The media don't understand the kinds of problems and pressures 54 million come wit'! |
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01-03-2004, 11:42 AM | #81 | |
Strategy Moderator
Join Date: Nov 2001
Location: North Carolina
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Quote:
I have NOT used the city editor, and I get a TON of 68 degree late season games, in basically every city. I haven't checked, but I doubt that every team has built a dome or retractable roof stadium... i'll try to check on it though. |
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01-03-2004, 11:44 AM | #82 |
Hall Of Famer
Join Date: Nov 2002
Location: Newburgh, NY
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I've been playing around with the historical draft files and the problem with 4000+ yard passers is even more glaring with the 1970s draft files than with game generated files. I don't know how to fix this perfectly, but one idea would be a slider that could adjust run percentages globally for all teams, kind of like the historical settings for OOTP. I don't think it would be too difficult to add a slider that gave the option of increasing the computer generated run percentages by plus 10 to minus 10 percent. This change would be added after the computer made the gameplan, so that a noraml 50% run on 1st and 10 would change to 60%. This would at least make it more likely to see run dominated offenses from past eras.
If this were added it would also be nice to see a reminder of the global setting on each gameplan screen just to help keep track.
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To love someone is to strive to accept that person exactly the way he or she is, right here and now.. - Mr. Rogers |
01-03-2004, 11:51 AM | #83 |
n00b
Join Date: Oct 2001
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I am still having problems with kicking decisions by the AI coach.
Last night my team is losing 16-14 with under 6 minutes in the 4th quarter. It is 4th and 2 from the 6 yard line and the coach calls a running play! It gets stuffed of course. My go for it on 4th down setting is 50 or average as is my go for it on 4th down setting. The AI needs to be tweaked if this is a common occurence. If teams are losing games because the AI is passing up 23 yard FG's, none of the results have any hint of realism. |
01-03-2004, 01:42 PM | #84 | |
Pro Starter
Join Date: Sep 2003
Location: Toledo - Spain
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Quote:
I also love how some guys jump at all posts criticizing other guys suggestions insted of suggesting something themselves, of course suggesting something needs a bit of intelligence, it's much easier to just critizise.
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01-03-2004, 02:18 PM | #85 |
Coordinator
Join Date: Jan 2002
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1. When using the Scout Recommendations feature, it would be nice if in addition to the "Any" position option there was also one for "Any non-kicker". I just find that too many kickers and punters are coming up on the list, especially when you're searching for low-salary free agents.
2. It would be nice to have a "recommend for all" option on the gameplan screen. I end up having to go through each of the dozen or so screens and clicking "recommend". I know there's a "use this for all" option on the first screen, but that doesn't really help because why would you ever want to have the same gameplan for every situation? |
01-03-2004, 02:24 PM | #86 |
College Prospect
Join Date: Nov 2003
Location: Portland, Oregon
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One more for the pile..
I repeatedly see teams run 5-10 plays inside the red zone.. in overtime. wouldnt it be best to line up, kick the FG and (hopefully) win the game? |
01-03-2004, 03:15 PM | #87 | |
College Starter
Join Date: Oct 2000
Location: Calgary
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Quote:
Good call, SkyDog. Indeed, I checked through 16 weeks and every 68 degree game except 3 very either dome stadiums or retractable roofs. |
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01-03-2004, 03:31 PM | #88 | |
Morgado's Favorite Forum Fascist
Join Date: Oct 2000
Location: Greensboro, NC
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Quote:
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The media don't understand the kinds of problems and pressures 54 million come wit'! |
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01-03-2004, 06:30 PM | #89 | |
n00b
Join Date: Oct 2001
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Quote:
Speaking of the red zone, is it just me or does the occurance of penalties skyrocket in the redzone? Often I'll see a team with 1st and goal at the 2 and the next minute it's 1st and 47 from the 49 after 4 or 5 offensive penalties. Then say an 8 eight yard pass makes it 2nd and 39 from the 41. Then a string of 4 or 5 defensive penalties makes it 2nd and goal from the 4. Then things go back to normal and you look at the box score and game log and all the penalties for both teams came on that drive. |
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01-04-2004, 01:49 PM | #90 | |
"Dutch"
Join Date: Oct 2000
Location: Tampa, FL
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This should be addressed. We need to have a simple way (actually transparent would be a better word) for switching between multiple MP leagues and Single Player leagues. The way we do it now isn't working. I just lost my Band of Brothers Dynasty because I didn't realize those files being copied into my Universe were that disruptive. My fault, I was lazy and didn't think. And it won't be the last time I don't think things through before overwriting files, so this should really be something that is looked at in a patch.
Quote:
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01-06-2004, 11:35 AM | #91 | |
College Benchwarmer
Join Date: Oct 2000
Location: speak to the trout
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Quote:
A little more to add to my comments...having played another 6-8 seasons in this same career, I'm seeing a lot more variation on the players selected to the hall. I now think the issue lies more with the initial player file (HOF points) than with hall criteria. I still think it's too easy for some positions (i.e. QB) and too hard for others (i.e. OL). I have several QB's who's career numbers are something like 35-40,000 yards passing with 150 TD's over 10-12 years in my current career's HOF. A good career, but not HOF, IMHO.
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01-06-2004, 11:48 AM | #92 |
College Prospect
Join Date: Nov 2003
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I'm getting QB's with sub-500 records such as Eli Lucia who went 64-85 in a 12 year career. He posted 30,468 yards, 172 TD's, 112 INT's, for a career rang of 81.7%. Hardly Hall of Fame worthy.
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01-21-2004, 04:41 AM | #93 |
Morgado's Favorite Forum Fascist
Join Date: Oct 2000
Location: Greensboro, NC
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Odd bug reported in this thread
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The media don't understand the kinds of problems and pressures 54 million come wit'! |
01-21-2004, 07:14 AM | #94 |
Pro Rookie
Join Date: Nov 2002
Location: Sunny South of France
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More evidence of the flaw sometimes in the PotY award can be found in this thread
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Detroit Vampires (CFL) : Ve 're coming for your blood! Camargue Flamingos (WOOF): pretty in Pink Last edited by fantastic flying froggies : 01-21-2004 at 07:20 AM. |
01-22-2004, 11:45 AM | #95 |
Pro Rookie
Join Date: Nov 2002
Location: Sunny South of France
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Got a strange bug in my box score last night - one of my players has a stat line that reads like that :
0.5 sacks 3 tackles 0 run play 0 pass play I can understand the 3 tackles because he is a special team players. Buth the 1/2 sack ??? I checked the game log and he definitely did record that sack so the play counter seems to be wrong somehow. Also surprinsingly in that same box score (and others I have checked after that), the final drive is not recorded in the drive chart. I will send the zipped files to Sol support.
__________________
Detroit Vampires (CFL) : Ve 're coming for your blood! Camargue Flamingos (WOOF): pretty in Pink |
01-22-2004, 02:20 PM | #96 | |
Ice Cream Man
Join Date: Feb 2002
Location: Bay Area
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Quote:
I agree with this 100%. It doesn't seem to add much to the game except tedium in changing positions when it differentiates between RT/LT, RG/LG, FL/SE, LDT/NT/RDT, RDE/LDE, LCB/RCB, SILB/WILB. Assuming there is a negligible difference in players changing positions within a group, Jim should get rid of it. This is primary reason it has taken me so long to get into FOF4 and FOF2K4--it takes away from the fun to have to keep changing players "official positions" and then on the gameplans also. |
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01-25-2004, 08:48 PM | #97 |
High School Varsity
Join Date: May 2001
Location: Oakdale, New York
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Two issues I would like to see addressed in the up and coming patch:
1.) The amount of roster movement during the offseason. It appears that in the NFL each team ends up with somewhere between 10-20 new players on their team, however, in FOF2004 it seems that each team ends up in the neighborhood of 20-30 new players a season. 2.) The Jets listed as New Jersey, while the Giants get the New York label. Both teams play in Jersey at the Meadowlands, however, the Jets home offices, and practice facilities are located on Long Island. I wish the Jets got the New York label as well. |
01-26-2004, 08:10 AM | #98 |
Pro Starter
Join Date: Oct 2000
Location: Cary, NC
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Discovered a new multiplayer bug last night. When WigFL finished the season, player awards came out. I play New England, but all of Green Bay's players are highlighted in red in the season awards screen. Every other screen correctly highlights my players.
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-- Greg -- Author of various FOF utilities Last edited by gstelmack : 01-26-2004 at 08:11 AM. Reason: Fix missing "season awards" |
01-31-2004, 08:44 AM | #99 | |
Morgado's Favorite Forum Fascist
Join Date: Oct 2000
Location: Greensboro, NC
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Quote:
*ANOTHER ISSUE* I don't know if this has been mentioned, as I haven't read this thread in quite some time and am not up for it right now, but when starting in a Pref. Draft league, the AI teams won't trade for guys who "just signed with your team." I just fired up a new solo career and wanted to start like we are in IHOF, with a pref. draft, and then making some trades before the first season. Only those guys set back to 2002 can be traded, which is a very big limiting factor.
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The media don't understand the kinds of problems and pressures 54 million come wit'! |
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01-31-2004, 09:59 AM | #100 | |
High School Varsity
Join Date: Jul 2003
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Quote:
Thats because the game doesn't count sack plays as running or pass plays. Mabuzzer was askign me about this because he had (eg) 10 pass plays, 10 running plays and his qb had 7 completions, 3 bad throws and 3 sacks (made up numbers) I emailed Jim and he said that he didn't count sack plays as pass or run plays and that it would probably change next patch. |
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