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Old 01-15-2007, 07:35 PM   #51
14ers
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Quote:
Originally Posted by Cringer View Post
And every other studio picked HD-DVD at CES......

h--p://www.tgdaily.com/2007/01/11/ces2007_hddvd_blu_ray/
What exactly does this mean?
Quote:
One of the big problems they have with Blu-ray is its expense, followed by its market share. "Blu-ray has superior quality, yes," said a spokesperson for porn studio Bangbros, "but HD DVD is easier to produce, cheaper to produce and there are more HD DVD players in homes than there are Blu-ray players, for example in the Xbox 360."


Pink Visual heavily complained about the fact that Blu-ray discs cannot be replicated
Seems to me, this hard to replicate, "Pirate", feature of Blu-ray discs would encourage the big movie studios to support their format.
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Old 01-15-2007, 09:09 PM   #52
stevew
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I can't find the exact article, but I believe that BD's can only be produced on replication lines run by members of the Blu Ray coalition, whereas HD-DVD can be produced on currently existing lines by anyone willing to pay the slight licensing fees.
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Old 01-15-2007, 09:46 PM   #53
Fidatelo
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Quote:
Originally Posted by Deattribution View Post
The 360 had an even worse launch lineup, they didn't even have a single exclusive title worth anything, their best title a 8 months in was a port of a PC game (Oblivion).

Now they have an edge after a year, a large one, but they should be light years ahead and they're not. There are only a handful of 360 titles that are must-haves. All the sports titles are as good, or better on the PS3.

You lost all of your argument before it ever started by calling a two month old console a lame-duck system (even though it can't be, look the word up).

I was by no means shitting on the 360, and I still am not, at the moment it's the best choice unless you're getting a system for HD movies more than simply games. It's a toss up then, with Sony likely having the long-term edge since they can't afford to fail.

Price is a big seperation right now, but in terms of value in the long run they're both going to be around for several years - to say they won't is ridiculous and crazy talk.

Fair enough, we each have different view points and obviously we aren't going to sway the other. In 5 years one of us can dig up this thread and mock the other with quotes of the original posts. :P
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Old 01-15-2007, 09:58 PM   #54
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Quote:
Originally Posted by Deattribution View Post
The 360 had an even worse launch lineup, they didn't even have a single exclusive title worth anything, their best title a 8 months in was a port of a PC game (Oblivion).

Now they have an edge after a year, a large one, but they should be light years ahead and they're not. There are only a handful of 360 titles that are must-haves. All the sports titles are as good, or better on the PS3.

You lost all of your argument before it ever started by calling a two month old console a lame-duck system (even though it can't be, look the word up).

I was by no means shitting on the 360, and I still am not, at the moment it's the best choice unless you're getting a system for HD movies more than simply games. It's a toss up then, with Sony likely having the long-term edge since they can't afford to fail.

Price is a big seperation right now, but in terms of value in the long run they're both going to be around for several years - to say they won't is ridiculous and crazy talk.

You're right in many aspects, but in this generation of consoles it's not just the games that will make or break the consoles. I would attribute about 65% of the success of the console to the games and probably about 25% of the success to online support or multimedia support. To use your wording, the 360 is light years ahead of the PS3 in terms of downloadable content, match-making, and online support. The last piece of the consoles' success will be next-generation DVD capabilities.

Anyhow, I am very much fearful that console games will go the way of PC games by enabling patching and downloadable content. The advantage to console games is that they were (for the most part) pretty solid out of the box. The advantage PC games had was that there were communities dedicated to mods. I'm a little doubtful that Call of Duty 4 will be modded by a community so that you can play Jedis vs. stormtroopers in a starship.
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Old 01-16-2007, 07:28 AM   #55
CraigSca
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Join Date: Jul 2001
Location: Not Delaware - hurray!
Did anyone read the issue surrounding Blue-Ray (I think it was posted on Dubious Quality) manufacturing? I don't fully understand it, but it sounded like there would be perpetual issues surrounding the manufacturing of the product at the physics level, and that the technology itself is bleeding edge, therefore they have no idea what the attrition rate will be. This is for the laser itself, not the PS3 (that utilizes it).

Sounds to me an awful lot like "the sky is falling!", so I can't really make a statement regarding the accuracy. Bottom line, however, is that they said the process to make blue-ray only has a 10% success rate (or only 10% of the material used to make the product survives the process) and there's nothing that can be done to improve that process.

Any electrical engineers here able to explain what the heck they're talking about?
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Old 01-16-2007, 07:35 AM   #56
sterlingice
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Quote:
Originally Posted by Raiders Army View Post
Anyhow, I am very much fearful that console games will go the way of PC games by enabling patching and downloadable content. The advantage to console games is that they were (for the most part) pretty solid out of the box.

That was already starting last generation and is only going to get worse. So long as people still go out in droves and buy unpatched games, devs will rush them and release as is.

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