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Old 09-30-2005, 09:34 PM   #51
Bee
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Well...I downloaded the demo and thought to give it a go. Started unemployed and was hired by one of the federations as head booker. Next day I get an email saying I have new goals...cool. Go to the fed screen and it tells me I'm unemployed. hehe. I guess my new goal is to find another job. Me thinks there may still be some bugs to work out.

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Old 09-30-2005, 09:45 PM   #52
SirFozzie
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That's a known bug. Start as the booker for a fed
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Old 09-30-2005, 10:38 PM   #53
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So far I'm liking it a lot more than TW2004. I like the whole storyline idea a lot, especially the ability to spin off a new storyline from an existing one.

Since I have not followed wrestling in about a decade, I'll pretty much start with the fictional universe. Unless someone creates a Real Wrestler database set to start in 1980.
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Old 09-30-2005, 10:54 PM   #54
WrongWay
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Quote:
Originally Posted by sabotai

Since I have not followed wrestling in about a decade, I'll pretty much start with the fictional universe. Unless someone creates a Real Wrestler database set to start in 1980.
Ditto.

I pretty much gave it up when both the WWF and WCW turned it into a Jerry Springer episode.

This game may have me checking it out once again. I know Raw is comming to the USA channell this year.
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Old 09-30-2005, 10:57 PM   #55
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actually coming on Monday (starting at 8, a three hour show)
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Old 09-30-2005, 11:05 PM   #56
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Originally Posted by SirFozzie
actually coming on Monday (starting at 8, a three hour show)
And, is it any better than it was say 5+ years ago? The last days of the WCW when it seemd that both the WCW and the WWF were just trying to out sleaze each other?
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Old 09-30-2005, 11:13 PM   #57
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I guess that is what would make the MP features of this game work so great. Would my Traditional Style of wrestling win over the fans or would it be a Jerry Spring T&A show, or who knows it could even be some type of Hardcore Ultimate Fighting show that wins the Fans and the ratings. That would be the funnest and most challenging part of the MP experience for me.
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Old 09-30-2005, 11:14 PM   #58
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Quote:
Originally Posted by WrongWay
And, is it any better than it was say 5+ years ago? The last days of the WCW when it seemd that both the WCW and the WWF were just trying to out sleaze each other?

It's better. It's not completely to my liking (for example, there's going to be a 3 on 2 Bra and Panties match at Homecoming), but it's not as rediculous.
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Old 10-01-2005, 01:12 AM   #59
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Quote:
Originally Posted by sabotai
So far I'm liking it a lot more than TW2004. I like the whole storyline idea a lot, especially the ability to spin off a new storyline from an existing one.

Since I have not followed wrestling in about a decade, I'll pretty much start with the fictional universe. Unless someone creates a Real Wrestler database set to start in 1980.

There was a Death Of The Territories data for WreSpi, and there is one in the works for TEW '05. I believe it starts in 1984 or so with what workers, promotions, etc. were around at the time.

Also, anyone who wants to try the demo with real world data, RaveX put an unfinished data out for people to try. You can find it in this thread:

http://www.greydogsoftware.com/forum...ead.php?t=4938
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Old 10-01-2005, 01:16 AM   #60
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Originally Posted by SirFozzie
actually coming on Monday (starting at 8, a three hour show)
Yup, and now with TNA being on Spike TV, I encourage anyone who has never seen it to watch Impact, Saturday night @ 11.

The X Division is excellent, and a lot better wrestling than WWE overall.

Last edited by Terps : 10-01-2005 at 01:16 AM.
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Old 10-01-2005, 03:24 AM   #61
Icy
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The Death Of The Territories data mod is what all us who watched wrestling in the 80's are waiting for, it's being converted from wrespy to TEW2005 and will be soon available. It will be published at greydog mods forum when available.
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Old 10-01-2005, 07:57 AM   #62
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Quote:
Originally Posted by Icy
The Death Of The Territories data mod is what all us who watched wrestling in the 80's are waiting for, it's being converted from wrespy to TEW2005 and will be soon available. It will be published at greydog mods forum when available.
I wonder why 1984? Orwell?
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Old 10-01-2005, 08:26 AM   #63
Icy
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Originally Posted by WrongWay
I wonder why 1984? Orwell?

No idea, i guess the developer liked that year for any reason but it's ok for me as most of the workers i know are from that years.
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Old 10-01-2005, 08:47 AM   #64
TazFTW
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1984 because that's when the death of the territories was under way. Well, technically it was 1983 when Vince McMahon decided not to play with the other territories and made it a free-for-all.
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Old 10-01-2005, 11:52 AM   #65
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Originally Posted by sabotai
So far I'm liking it a lot more than TW2004. I like the whole storyline idea a lot, especially the ability to spin off a new storyline from an existing one.

Since I have not followed wrestling in about a decade, I'll pretty much start with the fictional universe. Unless someone creates a Real Wrestler database set to start in 1980.

There was an early eighties CWF scenario with pictures that I spent most of my TEW2004 time with. It was great. I'm sure someone will do something similar in the new one given time.
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Old 10-01-2005, 11:57 AM   #66
sabotai
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Sweet. I'll probably just mess around with the game (get used to the interface and inner workings and such) until the DOTT mod is finished. Then it's time to take the NWA and crush the WWF!

(Also, anyone know if it is possible to create workers in the database that appear later in the game? It'd be cool to have the youung 90's wrestlers appear when they did in real life. If not, no biggie).
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Old 10-01-2005, 03:40 PM   #67
Terps
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Originally Posted by sabotai
Sweet. I'll probably just mess around with the game (get used to the interface and inner workings and such) until the DOTT mod is finished. Then it's time to take the NWA and crush the WWF!

(Also, anyone know if it is possible to create workers in the database that appear later in the game? It'd be cool to have the youung 90's wrestlers appear when they did in real life. If not, no biggie).

A lot of the guys that wrestle now are in the 1984 mod, so they're probably there anyway.
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Old 10-05-2005, 11:50 PM   #68
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In for a penny, In for a pound...Who is laying down there money today?

I am stuck playing Space Rangers right now so, I will watch this thread for a couple of reviews and news on the '84 mod.
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Old 10-06-2005, 07:43 AM   #69
Icy
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It's out! downloading now.

http://www.greydogsoftware.com/tew/
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Old 10-06-2005, 08:00 AM   #70
WrongWay
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I still can't believe you only get 1 eLicense. They said I would have to buy 2 games, $69.90 to also put it on my Laptop. And, don't even get me started with reLicensing a game, 2+ weeks.

What does Ootp do? Are we spoiled here at FOFC with our 2?

Last edited by WrongWay : 10-06-2005 at 08:02 AM.
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Old 10-06-2005, 08:15 AM   #71
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Originally Posted by WrongWay
I still can't believe you only get 1 eLicense. They said I would have to buy 2 games, $69.90 to also put it on my Laptop. And, don't even get me started with reLicensing a game, 2+ weeks.

What does Ootp do? Are we spoiled here at FOFC with our 2?


ootp has 2 license
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Old 10-06-2005, 08:24 AM   #72
Icy
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I have just purchased it as i like a lot the demo and i think it's an awesome game, also i can unlicense/license any time in my notebook/main PC as i have always internet connection from both. In the other hand, I agree with you that we should get two licenses as any other elicense game does. Most of us play the games in both our home and work pc.

I asked about the 2 licenses at gds forums some time ago, seems the problem was that with TEW2004 some guys were reselling their second (unused) license.

The fact is that probably some guys are stupid enought to buy a second license as in fact you're not buying anything, if you need to format your pc etc you're screwed as the real license owner is who bought it with his credit card and he is the only who can have a license reisued.
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Old 10-06-2005, 08:30 AM   #73
WrongWay
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Originally Posted by Icy
I have just purchased it as i like a lot the demo and i think it's an awesome game, also i can unlicense/license any time in my notebook/main PC as i have always internet connection from both.
It bothers me because it took me over 2 weeks to get my FOF game reLicensed aftfor going on vacation. And, I have read many complaint threads here from people who have said the exact same thing about getting immediate help with their eLicense.
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Old 10-11-2005, 02:14 PM   #74
hukarez
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Any more impressions of this game?

Has anyone's impressions changed since then?
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Old 10-11-2005, 03:08 PM   #75
Icy
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Quote:
Originally Posted by hukarez
Any more impressions of this game?

Has anyone's impressions changed since then?

I'm enjoying it a lot even not being a wrestling fan as the game is so deep as bussines/entertainment sim. It's almost bug free if not total, at least not any big issue has been pointed. Take a look at their forums for a better idea about the game state, are so active after the release.

Also the RaveX update was released yesterday, it's a a great update with all the current workers, federations etc. The only problem with that update is that it doubles the amount of data compared with the original one so the load times betwen days are longer. Of course i'm still waiting for the 80's DOTT database update as it's the age i know better.
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Old 10-11-2005, 03:11 PM   #76
hukarez
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Quote:
Originally Posted by Icy
I'm enjoying it a lot even not being a wrestling fan as the game is so deep as bussines/entertainment sim. It's almost bug free if not total, at least not any big issue has been pointed. Take a look at their forums for a better idea about the game state, are so active after the release.

Also the RaveX update was released yesterday, it's a a great update with all the current workers, federations etc. The only problem with that update is that it doubles the amount of data compared with the original one so the load times betwen days are longer. Of course i'm still waiting for the 80's DOTT database update as it's the age i know better.

Sweet deal.

I browsed the forums for a short bit, but found most of the threads relating to how to do certain things, and stuff about mods. Is there a particular impressions thread somewhere else on the forum then? I'll do some more scrounging. Was hoping for a few more impressions from FOFC folk, though.

Regardless, thanks for the info!
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Old 10-11-2005, 03:18 PM   #77
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Hukarez -- FWIW , I've only tinkered with the demo for a few hours time but the depth is pretty impressive (especially since this is like the 3rd iteration of the game I've played).
The depth is probably the biggest selling point to me after messing with the demo.

Biggest downside is that trying to learn the details of your roster, really getting to know the guys on whom your success depends feels like a massive click fest.
I mean a lot of clicks. And that was with a small fed, I can only imagine trying to get a handle of one of the bigger ones. Same impression of the booking screen, felt like you could wear out a mouse or two trying to play a full year with TV shows, big events, etc.

Right now, I'm torn between buying it to enjoy what looks like a potentially darned good game or passing it up in order to avoid some form of carpal tunnel syndrome.
The decision is on hold since I'm currently both slammed with work & swamped with more than a half-dozen new tabletop games that deserve my attention.

Like I said, just my .02 FWIW, YMMV.
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Old 10-11-2005, 03:27 PM   #78
hukarez
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I've played the EWR versions awhile ago, which remarkably kept me entertained for a good summer or two.

So would you say that the user interface not that intuitive? Or is it pretty much easy to navigate to where you need to go? I guess what I'm trying to ask is if a lot of the necessary functions/screens placed out appropriately on the screen, or is it more along the lines of a 'series of windows' that you'd have to navigate through just to get to certain menus. Kind of like this button will take you to this screen which has everything, or more along the lines of "this button will take you to this screen, which features a button which will take you to another screen..." and so forth.

Erg. For some reason, my own phrasing of my inquiries don't seem to be making sense.

I've played TEW2k4 a few times before -- load times were an issue for me then. It felt 'sluggish', and I don't anticipate seeing myself incorporating one of those huge mods that Icy had mentioned, as load times would definitely be something I'd be eager to minimize on a laptop.

I'd probably download the demo -- but I'm apparently on 'watch' with my cable internet at home, as I've been "nearing" my monthly "bandwidth" transfers. If I'm not mistaken, the size of the game install itself is a pretty hefty file.

I'm on the fence with this one too. Still, I appreciate the input...it's given me a bit of incentive to keep this title under consideration..
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Last edited by hukarez : 10-11-2005 at 03:29 PM.
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Old 10-11-2005, 03:51 PM   #79
WrongWay
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Originally Posted by hukarez
If I'm not mistaken, the size of the game install itself is a pretty hefty file.
I wonder what this means? In today age, this game is small compared to some of the "Mods" or Patches for regular games I have downloaded. How big was that Patch for Rome Total War?


As far as your bandwidth problem; here let me help you out.
http://xxxchurch.com/

Last edited by WrongWay : 10-11-2005 at 04:00 PM.
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Old 10-11-2005, 04:00 PM   #80
hukarez
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Originally Posted by WrongWay
I wonder what this means? In today age, this game is small compared to some of the "Mods" or Patches for regular games I have downloaded.
I'm used to seeing 30 megs or so, but if I'm not mistaken, this thing borders near 50?

EDIT: Heh. I wish it were all porn. I left my BitTorrent client running overnight on more than on occasion for the Family Guy movie. Definitely not a good thing to do in the course of a week or two. Ugh.
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Old 10-11-2005, 04:44 PM   #81
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Originally Posted by hukarez
Any more impressions of this game?

Has anyone's impressions changed since then?

I think the interface would be a little frustrating for anyone who's spent a lot time with FOF, OOTP, etc. It's a little clunky, and there's been many times I wish I could do something with the data that I can't (you can't cycle through workers on their profile screens, you have to exit and then click on another worker; you can't sort by different attributes in spreadsheet form as easy as I'd like). In general, way, way, too much clicking, which makes it very difficult to get a feel for your roster. Of course, this is the kind of thing you can really get a feel from with the demo, I'd suggest playing the thing for the full allowed month (in game time), and see if the interface drives you insane.
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Old 10-11-2005, 05:09 PM   #82
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Huk, Molson nailed it exactly I think
Quote:
(you can't cycle through workers on their profile screens, you have to exit and then click on another worker

Now trying to take a first look at your roster, that's a bad enough situation. But since I was working with fictionals, there's a lot of times you have to look things up when booking too, just to make sure you're picking who you meant to pick.

After I finally finished booking 2 hours worth of TV, I was so spent with the clicking I was pretty disinterested in the outcome, I was just glad it was over with ... and then
I realized that I'd have to do it all over again in one week of game time.

What the game cries out for, IMO, is an "everything clickable" interface. What's there now is pretty intuitive, it's just incredibly bulky with all the lather-rinse-repeat clicking.
And with the amount of detail the game (happily) includes, there's a LOT of potential clicking.
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Old 10-11-2005, 06:09 PM   #83
Icy
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Agree about the clicking, what i do is to take screenshoots of my roster in the spreadsheet view, then i paste that in an excel file where i add more cells to write about the matches i want to run etc so i don't need to click as much in the game when i'm going to book an event. I guess that once you know your roster you need also way less clicks as you know who is good at what.
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Old 10-11-2005, 06:17 PM   #84
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Originally Posted by Icy
Agree about the clicking, what i do is to take screenshoots of my roster in the spreadsheet view, then i paste that in an excel file where i add more cells to write about the matches i want to run etc so i don't need to click as much in the game when i'm going to book an event. I guess that once you know your roster you need also way less clicks as you know who is good at what.

I did something similar with the demo. In the end, it felt more like work than play to me. I can't see myself spending hours on end with the game. Maybe if I were a little less busy right now . . . .
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Old 10-13-2005, 01:37 PM   #85
hukarez
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Okay,

I managed to get a copy of the Demo via Work, and transferred the install executable over to a Flash card. Brought it home, got it setup on my laptop.

I've decided to go ahead and invest the time to get acquainted with some of the Feds/People, and before I knew it -- it was already past midnight when I finally did my first show.

In any case, the only question I have right now (and for some damn reason, I can't seem to find where the manual is for this), is how do I find out how many wrestlers I should have in my promotion? A recommended setting?

In one of the screens, I think the 'Overview' of the Federation under the Booking Screen, there was this button that said: "Ideal Roster", which I had clicked. I met all the requirements for Upper Midcarders, etc... but after the show I had booked, I had an e-mail saying that I only have 26 active wrestlers, when I should have 32.

Is there another screen I should have been paying more attention to?
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Old 10-13-2005, 07:22 PM   #86
Terps
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Originally Posted by hukarez
Okay,

I managed to get a copy of the Demo via Work, and transferred the install executable over to a Flash card. Brought it home, got it setup on my laptop.

I've decided to go ahead and invest the time to get acquainted with some of the Feds/People, and before I knew it -- it was already past midnight when I finally did my first show.

In any case, the only question I have right now (and for some damn reason, I can't seem to find where the manual is for this), is how do I find out how many wrestlers I should have in my promotion? A recommended setting?

In one of the screens, I think the 'Overview' of the Federation under the Booking Screen, there was this button that said: "Ideal Roster", which I had clicked. I met all the requirements for Upper Midcarders, etc... but after the show I had booked, I had an e-mail saying that I only have 26 active wrestlers, when I should have 32.

Is there another screen I should have been paying more attention to?

You don't really have to follow the ideal roster screen. I'm over what the suggested number is for every card level by at least two. That's after setting all the pushes manually, plus firing about four workers.

The manual is in the top right corner of the screen, I think it's a ? icon.
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Old 10-16-2005, 08:45 PM   #87
dubb93
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Any interest in a 4 player cornellverse or raveX dynasty? I'd be willing to set it up and password protect it(through one of my friends of course), but I hope I'm trustworthy. If it did happen I'd have everyone email one of my buddies their game password and then have him enter them.
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Old 10-16-2005, 08:48 PM   #88
dubb93
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And I did play alot of MP TEW2004. What you do is zip the save game when you end your day and mail it to the next person. Then they unzip it into the save game folder do what they do, end the day, zip it back up and mail it on. It will be slow but I really want to do this and make it a dynasty on the dynasty forum.
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Old 10-16-2005, 09:08 PM   #89
hukarez
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Quote:
Originally Posted by Terps
You don't really have to follow the ideal roster screen. I'm over what the suggested number is for every card level by at least two. That's after setting all the pushes manually, plus firing about four workers.

The manual is in the top right corner of the screen, I think it's a ? icon.

Sweet deal.

I'll give it another go and see how I handle things. It turns out, that the promotion I was (in my first attempt) had risen a prestige level, and thusly, the message was triggered via the 'ideal roster' thingie. At least, that's what I think.

I've probably re-started a couple of times due to mistakes -- more specifically, that advance booking screen. I screwed up a bunch of times, and figured I'd be able to delete it as I haven't advanced to the following day...but apparently, I've shot myself in the foot 15 times.

Is there a way to delete an entry in the advance booking screen??
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Old 10-16-2005, 09:13 PM   #90
dubb93
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Quote:
Is there a way to delete an entry in the advance booking screen??

Nope, sorry about yur luck. If you really want to you can turn off stricht advance booking in the options menu, but then you are free to promise yur two most over people each week, get the audience there to see it and then not deliver it with no problems.

You really need to be careful on the advance booking screen, as soon as you add a match you have to assume it has been mentioned on TV, the internet and in advertisements. Everyone is expecting it, so you have to deliver it. Always double check you have the right guys and the right event b/f you add it.
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Old 10-16-2005, 09:44 PM   #91
Pumpy Tudors
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Version 1.2 is out. I just bought the game today after not even running a single match in the demo, just because I really like the parts of the game that I did fool around with. I am very interested in seeing how my CornellVerse turns out.
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Old 10-16-2005, 10:07 PM   #92
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Location: Foxboro,MA
Pumpy, make sure to grab some of the fan made database modifications. I'm running the cornellverse with a bunch of added angles,stories,injuries and stadiums. I also imported the tv and ppv networks from the ravex mod.

Basicly it gives me an alternate wrestling universe set in more of "real" world and has helped me a bit with immersion. It also just gives ya a bunch more goodies to play with in creating your own wrestling story.
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Old 10-16-2005, 10:17 PM   #93
Pumpy Tudors
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Join Date: Oct 2000
Location: Pittsburgh, PA
Quote:
Originally Posted by Eilim
Pumpy, make sure to grab some of the fan made database modifications. I'm running the cornellverse with a bunch of added angles,stories,injuries and stadiums. I also imported the tv and ppv networks from the ravex mod.

Basicly it gives me an alternate wrestling universe set in more of "real" world and has helped me a bit with immersion. It also just gives ya a bunch more goodies to play with in creating your own wrestling story.

That'll work for me. I'm going to try writing my own stories, although I haven't watched wrestling in years. That might make it more fun, though. I don't know what kinds of stories happen in wrestling, so mine might end up being incredibly creative.
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Old 10-17-2005, 01:02 PM   #94
Pumpy Tudors
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Join Date: Oct 2000
Location: Pittsburgh, PA
Right before I went to bed last night, I ran my first show. I think the rating was a C-. I just didn't have enough angles, although I'm using the New York City Wrestling promotion, so I don't have a big enough roster to run anything elaborate yet. One of my wrestlers (I forget which one right now) had decided to leave my promotion at the end of his contract, so I decided to have him come out in the middle of the show and throw himself through a table. The crowd thought that was pretty stupid, and it really was, but I was pissed. If I'm pissed at one of the characters within my first hour of playing the game, it's immersive enough for me.
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Old 10-17-2005, 01:43 PM   #95
Eilim
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Join Date: Oct 2002
Location: Foxboro,MA
Just wait till one of your workers who has a PPA contract with another promotion chooses to work with that one over yours on the night of a show you planned specifcly to highlight him. Throw in the fact you advanced booked his match... in the culmination of a 5 show storyline...

The bastard is going to job for every mid-carder I have in an attempt to get them over before I bury him. He'll be lucky to work at Mcdonalds when I'm through. *grumble* So wrestlers think Vince Mcmahon is a evil prick, they haven't met me yet.
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Old 10-17-2005, 02:24 PM   #96
JonInMiddleGA
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Join Date: Nov 2000
Location: Behind Enemy Lines in Athens, GA
Quote:
Originally Posted by Eilim
Just wait till one of your workers who has a PPA contract with another promotion chooses to work with that one over yours on the night of a show you planned specifcly to highlight him. Throw in the fact you advanced booked his match... in the culmination of a 5 show storyline...

I know from the demo that the workers will indicate what priority they put on their PPA feds -- did he follow that order when he stiffed you, or did he throw a curveball by doing this (I'm trying to figure out if those priorities are absolute or if they're just "guidelines").

Or, thinking about it, I guess this highlights another possible situation that could come up at some point -- you hype a guy, then he signs a new PPA with a bigger/better fed, and you get stiffed by surprise.
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Old 10-17-2005, 02:30 PM   #97
dubb93
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Join Date: Nov 2004
Quote:
Originally Posted by JonInMiddleGA
you hype a guy, then he signs a new PPA with a bigger/better fed, and you get stiffed by surprise.

Or he could just sign a written contract and you could lose him altogether. Has happened to me before.
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Old 10-17-2005, 10:11 PM   #98
Eilim
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Join Date: Oct 2002
Location: Foxboro,MA
Turned out the guy got around, so to speak. He had another PPA deal, but I was the priority so I hadn't worried about it much. When I looked back I found out he had signed yet another PPA shortly before the event with SWF, who then had higher priority than me.

So I guess you could blame it on me for missing the new contract notice... Nah, it was his fault and he got what he deserved.

The one thing with people signing a written contract is you get a little leeway time that I think represents them "giving notice" before they officially join the new fed and will still appear at your cards.
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Old 10-17-2005, 11:30 PM   #99
Axxon
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Join Date: Jan 2001
Location: Phoenix, AZ
Quote:
Originally Posted by hukarez
Sweet deal.

I'll give it another go and see how I handle things. It turns out, that the promotion I was (in my first attempt) had risen a prestige level, and thusly, the message was triggered via the 'ideal roster' thingie. At least, that's what I think.

I've probably re-started a couple of times due to mistakes -- more specifically, that advance booking screen. I screwed up a bunch of times, and figured I'd be able to delete it as I haven't advanced to the following day...but apparently, I've shot myself in the foot 15 times.

Is there a way to delete an entry in the advance booking screen??

I've found that the best thing to do is advanced book in the am portion of the day the show is scheduled. I still get credit for it and all I have to do is make sure no rival shows are running that can steal my workers for the night.

It isn't like deleting one but in my system I never need to bother with that.
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Old 10-17-2005, 11:35 PM   #100
Axxon
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Join Date: Jan 2001
Location: Phoenix, AZ
Quote:
Originally Posted by Terps
You don't really have to follow the ideal roster screen. I'm over what the suggested number is for every card level by at least two. That's after setting all the pushes manually, plus firing about four workers.

The manual is in the top right corner of the screen, I think it's a ? icon.

You were over, he was under. There is a penalty for being under the number of active wrestlers. I went from Small back to Local because I was one wrestler short.

At least, that seemed to be the reason. I put on a better show that was also better attended than the show that had just caused me to raise to small. Got the email and was demoted right back.
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