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Old 12-21-2003, 11:05 PM   #51
chrisj
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Join Date: Jun 2003
Location: Edmonton, Alberta (but still wishing I was in Halifax, Nova Scotia, Canada)
I'm finding free agency awkward... I've had a couple of free agents who were favoring my offer just disappear. It'd be nice to at least get an e-mail letting me know they've signed with a different team (like OOTP).

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Old 12-21-2003, 11:07 PM   #52
Ben E Lou
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Quote:
Originally posted by chrisj
I'm finding free agency awkward... I've had a couple of free agents who were favoring my offer just disappear. It'd be nice to at least get an e-mail letting me know they've signed with a different team (like OOTP).
Hmm...that's odd. You should get an e-mail when they sign with someone else.
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Old 12-21-2003, 11:07 PM   #53
The_herd
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By the way, if you haven't checked out Contract Negotiations, I strongly suggest it. You can do just about anything you can imagine with it.
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Old 12-21-2003, 11:11 PM   #54
yabanci
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I kind of like the detailed owner profiles. Instead of Al Davis, I have a Japanese electronics tycoon who doesn't care about wining. The Raiders' new motto: Just profit baby.
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Old 12-21-2003, 11:12 PM   #55
Coffee Warlord
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Just went through the first week of re-signing my boys, noticed something I find bizarre.

I'm wondering about 30+ year old stud linemen (1 offensive, 1 defensive) wanting 7 year deals, and it being damn near impossible to get them to agree to anything else.
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Old 12-21-2003, 11:12 PM   #56
The_herd
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Just got a RTE when going to depth charts. Gonna try to recreate it.
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Old 12-21-2003, 11:12 PM   #57
ISiddiqui
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Hmmm... is it a bad thing when the program crashes on installation?
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Old 12-21-2003, 11:17 PM   #58
The_herd
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Location: Fort Lackland, Texas (San Antonio)
Ok, traded a starter, then went to "view depth chart" and got:
RTE 91
Object Variable or With Block Variable not set

Anyone want to try this as well?
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Old 12-21-2003, 11:19 PM   #59
VPI97
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Join Date: Mar 2001
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Quote:
Originally posted by SkyDog
Hmm...that's odd. You should get an e-mail when they sign with someone else.
I don't get any notice either...
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Old 12-21-2003, 11:20 PM   #60
ScottVib
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Please post all bugs in our Tech Support Forum... Arlie's going through and killing them as they are reported and he finds them.

http://www.400softwarestudios.com/in...p?showforum=92

Last edited by ScottVib : 12-21-2003 at 11:21 PM.
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Old 12-21-2003, 11:22 PM   #61
Tasan
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Shouldn't the beta......aw screw it, i'm not going to be the one who says it......
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Old 12-21-2003, 11:22 PM   #62
DookieMowf
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So whats the feedback so far...on the surface does it seem to be better then fof2004? I just bought fof2004 tuesday and im hoping I didnt miss out and not waiting for this game.
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Old 12-21-2003, 11:27 PM   #63
The_herd
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Work around for the RTE 91 is simply "Edit Depth Chart" before going to view when you have a starter missing.
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Old 12-21-2003, 11:27 PM   #64
VPI97
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Quote:
Originally posted by VPI97
I don't get any notice either...
My bad...the three FA's I bid on haven't signed with anyone yet. All of the non-rookie FA's just disappeared for a week.
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Old 12-21-2003, 11:28 PM   #65
The_herd
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Quote:
Originally posted by DookieMowf
So whats the feedback so far...on the surface does it seem to be better then fof2004? I just bought fof2004 tuesday and im hoping I didnt miss out and not waiting for this game.


Too early to say. The interface is a bit overwhelming at 1st. I wouldn't say cumbersome by any means, but the game has a lot of promise.
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Old 12-21-2003, 11:30 PM   #66
yabanci
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Quote:
Originally posted by DookieMowf
So whats the feedback so far...on the surface does it seem to be better then fof2004? I just bought fof2004 tuesday and im hoping I didnt miss out and not waiting for this game.


too early to tell IMO. You can't go wrong with FOF2004 though.
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Old 12-21-2003, 11:30 PM   #67
Logan
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RTE for me as well.

I was trying to sign an OLB who I had recently cut. He had no values for year 1, 2, etc... When I put in an offer, and clicked submit, I received the error message. Had to follow with a Ctrl-Alt-Del.

Heading over to 400 to post this now.
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Old 12-21-2003, 11:31 PM   #68
INDalltheway
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I just can't wait until I become familiar with the interface. I am sure it will be great, but at first it is very confusing...
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Old 12-21-2003, 11:32 PM   #69
Coffee Warlord
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Hmm. Maybe I'm just insane, but I swear I issued a minimum tender offer to this guy. Instead, he just agreed to a multiyear deal with my team.
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Old 12-21-2003, 11:35 PM   #70
ScottVib
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Quote:
Originally posted by Coffee Warlord
Hmm. Maybe I'm just insane, but I swear I issued a minimum tender offer to this guy. Instead, he just agreed to a multiyear deal with my team.


You can sign your own guys to bigger deals rather than just doing the RFA tender route.
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Old 12-21-2003, 11:38 PM   #71
yabanci
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I like the depth charts. I just wish they added the first name too.
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Old 12-21-2003, 11:43 PM   #72
VPI97
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Join Date: Mar 2001
Location: Kennesaw, GA
Is there an easy way to set your active roster? The drag and drop screen is okay, but there's no apparent way to sort the lists...I have to keep going back and forth to the normal roster screen to remember who I want to move to the inactive list.
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Old 12-21-2003, 11:44 PM   #73
Tasan
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Could we get some screenshots in here or something?
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Old 12-21-2003, 11:46 PM   #74
The_herd
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Location: Fort Lackland, Texas (San Antonio)
Trade AI for draft picks is spotty. I can trade my star WR for Tennessee's 1st, 2nd, 3rd, 4th, and 5th round draft picks.

He is one of the better WR's in the league, but he's an 11 year vet with 2 years and $11 mil left on his contract.
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Last edited by The_herd : 12-21-2003 at 11:47 PM.
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Old 12-21-2003, 11:56 PM   #75
Arles
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Location: Phoenix, AZ by way of Belleville, IL
another thing guys, when you sim a full season, check a folder under your save game called "Stats", it will include all the league-level stats output file for that season to let you know what the baselines for each stat were.
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Old 12-21-2003, 11:56 PM   #76
INDalltheway
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Quote:
Originally posted by Tasan
Could we get some screenshots in here or something?

What do you want to see? Last week Joe posted tons of screenshots. I may be able to help you out if you want to see something Joe hasn't already posted.
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Old 12-22-2003, 12:01 AM   #77
Tasan
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I dunno. I guess I asked about one thing I haven't seen yet. Show me a screen like the offense or defense breakdowns that shows special teams ability ratings, or at least break down what kind of ratings there are for it.
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Old 12-22-2003, 12:03 AM   #78
VPI97
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Location: Kennesaw, GA
Another crash - made it through pre-season games...adjusted my roster to 46 active/7 inactive/2 practice squad...simmed week 1 and the game crashed.

The game hadn't been saved since midway through the college draft, so I would have to go back to there if I had any inclination to open this mess again.
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Old 12-22-2003, 12:04 AM   #79
Tasan
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Quote:
Originally posted by Tasan
Shouldn't the beta......aw screw it, i'm not going to be the one who says it......


^

Anyone?
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Old 12-22-2003, 12:07 AM   #80
Abe Sargent
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Location: Catonsville, MD
My first impressions:

Just 11 agents for the league?

Each owner appears different in that they have a type, but although owners are rated in a variety of areas, it seems like each owner listed as a type, say Man in the Box, has the exact same subset of desires at equal rating. Therefore, there are only like 4 or 5 different owner types, when, at first, it appears that every owner is unique.


-Anxiety
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Old 12-22-2003, 12:09 AM   #81
VPI97
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Join Date: Mar 2001
Location: Kennesaw, GA
Quote:
Originally posted by Tasan
^

Anyone?
I won't say it either, but the fact that I have had two separate instances when the game has crashed to the desktop while performing routine things just amazes me.
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Old 12-22-2003, 12:13 AM   #82
yabanci
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Join Date: Jun 2003
one thing that's annoying is you have to retype all the nicknames everytime you start a new season.
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Old 12-22-2003, 12:15 AM   #83
Coffee Warlord
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Location: Colorado Springs
Alright, since I have the evil thing called work tomorrow, I'll leave with a few parting *very* early impressions of the offseason/draft. (Yeah, that's as far as I got in about an hour and a half of playing.)

There's a whole truckload of depth here. And by a lot, I mean...a lot. Very impressive, albiet a tad overwhelming at first. The actual draft is possibly one of the coolest things I've seen. Some of the 'strengths/weaknesses' are somewhat questionable (I noticed several players that were projected as late round picks being summarized as a 2nd-3rd rounder), but it's still pretty spiffy.

Re-signing your own free agents is a snap. There's a seperate screen dedicated to doing so, which is pretty handy. The tender offers to RFA's is also a very cool touch. Contract offers to FA's...christ. I'm surprised there's not an option in there for a new car too. LOT of variety there. Again, it's still early to tell, but I noted earlier that the demands of older players seems off. Something about 10 year vets wanting 7 year deals just is not right.

The major problem I see with Free Agency is that I find it difficult to have any clue how my offers are holding up. You have to navigate to a seperate screen to check your offers (like, entirely away from the free agent section), and it's sorta clunky how it's listed. With all the other interactivity and immersion in the game (even thus far), this doesn't feel right. That, and maybe I just suck, but I offered contracts to 6 players, and over the first 7 weeks (week 8 is draft), not one of them had signed. Fuckers.

Interface is up in the air thus far. I always kinda liked FOF's organized list 'o shit, and this to me seems like there's a lot of stuff needlessly spread out over too many different screens. We'll see if it grows on me. It does sorta feel like I have to flip back and forth to a LOT of different subsections to get the information I want.

It's interesting. It passed my first test of 'dear god I hate this', which means it's already better than MOO3.

More tomorrow night when I have time to actually get a real season going. I imagine there will be about 8000 posts on the subject by that time, but hey.

Last edited by Coffee Warlord : 12-22-2003 at 12:17 AM.
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Old 12-22-2003, 12:17 AM   #84
Die Hand die Verletzt
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Quote:
Originally posted by DookieMowf
So whats the feedback so far...on the surface does it seem to be better then fof2004? I just bought fof2004 tuesday and im hoping I didnt miss out and not waiting for this game.


Hard to judge. So many bugs get discovered right when a game is released, you should probably wait until after the first patch or so to get a true opinion.

I'll let you know as soon as I get the NFL player MOD.

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Old 12-22-2003, 12:20 AM   #85
Die Hand die Verletzt
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Quote:
Originally posted by yabanci
one thing that's annoying is you have to retype all the nicknames everytime you start a new season.


It would be nice if there was a way to edit the default league setup, kind of like ootp.
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Old 12-22-2003, 12:28 AM   #86
INDalltheway
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Join Date: Jan 2001
Location: Chicago
http://fof2004.freeservers.com/photo.html

Here is a picture of the special teams page. All of the abbreviations are pretty self-explanitory except for the last one. "Nrv" is nerves, so it is pretty much a clutch rating.

Last edited by INDalltheway : 12-22-2003 at 12:34 AM.
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Old 12-22-2003, 12:31 AM   #87
Tasan
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Location: Houston, or there about
Linky no werky.

EDIT Remove the period from the html link.
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Last edited by Tasan : 12-22-2003 at 12:32 AM.
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Old 12-22-2003, 12:33 AM   #88
Arles
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Location: Phoenix, AZ by way of Belleville, IL
Quote:
Originally posted by yabanci
one thing that's annoying is you have to retype all the nicknames everytime you start a new season.


Just go into the pseason.dat file (can do it with MS Access) and change the teamnames and nicknames to whatever you want them to be. You can also change the stadium name and capacity there as well. Then, for each later career, those will be the defaults.
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Old 12-22-2003, 12:34 AM   #89
Tasan
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Dola

Thanks for the pic! Exactly what I was looking for. Just glancing at it, it looks like returners and long snappers are pretty easy to find, either that or you are just loaded with them...
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Old 12-22-2003, 12:38 AM   #90
INDalltheway
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Location: Chicago
This was just what my team was dealt. That is about all though this team is good at though...

I just looked at my league some and there are lots of good longsnappers. There aren't as many good returners though. I just have a lot of solid ones compared to most teams.
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Old 12-22-2003, 12:46 AM   #91
INDalltheway
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Join Date: Jan 2001
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The boxscores are amazing... If they had all of the information that FOF has in this format, that would be amazing.... I will show you a picture of that and individual player record page if anyone wants to see it.
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Old 12-22-2003, 12:53 AM   #92
The_herd
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Location: Fort Lackland, Texas (San Antonio)
The page with each players personal bests, along with the year and team it was against, is a nice touch.
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Old 12-22-2003, 12:55 AM   #93
maximus
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Join Date: Oct 2003
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Quote:
Originally posted by Anxiety
My first impressions:

Just 11 agents for the league?

Each owner appears different in that they have a type, but although owners are rated in a variety of areas, it seems like each owner listed as a type, say Man in the Box, has the exact same subset of desires at equal rating. Therefore, there are only like 4 or 5 different owner types, when, at first, it appears that every owner is unique.


-Anxiety


I agree. I wish there were more agents. I made a agent facepack that had at least 100 faces. I was hoping to use them all.
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Old 12-22-2003, 01:01 AM   #94
Tasan
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Join Date: Feb 2001
Location: Houston, or there about
Quote:
Originally posted by INDalltheway
The boxscores are amazing... If they had all of the information that FOF has in this format, that would be amazing.... I will show you a picture of that and individual player record page if anyone wants to see it.


I'll take one please. In the future, heck, just go ahead and post up something you find interesting. I'm sure at least 1 other person will find it cool too.
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Old 12-22-2003, 01:04 AM   #95
Franklinnoble
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Join Date: Jul 2002
Location: Placerville, CA
Bah. Too many bugs reported already. I'm staying away from it.

I'll re-evaluate my decision in a month or two when a few patches come out. In the meantime, FOF is good enough for me.
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Old 12-22-2003, 01:17 AM   #96
INDalltheway
College Benchwarmer
 
Join Date: Jan 2001
Location: Chicago
http://fof2004.freeservers.com/photo.html

I uploaded a couple more pictures...

Last edited by INDalltheway : 12-22-2003 at 01:18 AM.
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Old 12-22-2003, 01:19 AM   #97
yabanci
College Benchwarmer
 
Join Date: Jun 2003
Some people might be interested in this: I thought I'd try the "presim" option to get some history. I started in 1985 and used "sim multiple seasons" to do 14 years. It took exactly 1 hour and 4 minutes. Not bad. Haven't checked the results yet. AMD Athlon XP o/c'd to 3.0 ghz with 512k ram.
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Old 12-22-2003, 01:23 AM   #98
Tasan
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Join Date: Feb 2001
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Quote:
Originally posted by yabanci
... with 512k ram.


Wow we timewarped back to the late 80s for the ram there ;- )


Anyway, disturbing news from the .400 board is that there are no fake kicks of any kind in the play selection. That just isn't right.
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Old 12-22-2003, 01:36 AM   #99
FargoFreez aka fof playa
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Quote:
Originally posted by Tasan
Anyway, disturbing news from the .400 board is that there are no fake kicks of any kind in the play selection. That just isn't right.


That's just plain retarded. It's like making a baseball sim and electing not to give the user the option to put on a suicide squeeze. I know this will make some people around here just cringe.
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Old 12-22-2003, 01:41 AM   #100
sabotai
General Manager
 
Join Date: Oct 2000
Location: The Satellite of Love
What makes me cringe is the pretty slim selection of plays in general. If you're going to offer up playbook style gameplans (as opposed to the tendency style gameplan of FOF), you really have to offer a lot of plays (or the ability to create our own). This is really a small selection.

But, so far that's my only real complaint. I haven't played much of it yet (just play called one game and went through the offseason), but this is definatly not last year's TDCB. I think .400 has did a good job (as far as what the standard is) with this release and they can finally leave the reputation that TDCB gave them behind (at least imo).

Now, they just need to fix the bugs that exist and program a ton of plays into it and we'll be set.

Last edited by sabotai : 12-22-2003 at 01:42 AM.
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