06-03-2009, 02:07 PM | #51 | |||
General Manager
Join Date: Oct 2002
Location: The Mountains
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Quote:
Ya, I think most teams these days use the 5-man rotation regardless of off days, etc. They will also try to nurse a workhorse's innings count by taking him out of blowouts, giving him an extra day of rest where he can - things a text sim might not do. |
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06-03-2009, 02:09 PM | #52 |
This guy has posted so much, his fingers are about to fall off.
Join Date: Nov 2000
Location: In Absentia
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That makes sense. The Halladay's of the world probably have the stamina in the game to pitch every 4th day, and when there's an opportunity to get them in to those extra games, the computer takes it. In the real world, that only happens in April thanks to off-days and the last week of the season if a team needs that extra start from their best pitcher to qualify for the playoffs.
__________________
M's pitcher Miguel Batista: "Now, I feel like I've had everything. I've talked pitching with Sandy Koufax, had Kenny G play for me. Maybe if I could have an interview with God, then I'd be served. I'd be complete." |
06-03-2009, 02:11 PM | #53 |
General Manager
Join Date: Oct 2002
Location: The Mountains
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Though, it's kind of intersting that with all that beta testing, nobody realized something that would be obvious on 1 sim (unless they decided that that's something that just couldn't be "fixed")
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06-03-2009, 02:12 PM | #54 |
High School Varsity
Join Date: Oct 2000
Location: Georgia via Alaska via Washington
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So, I guess the question is, can you force the league to default to a strict order?
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06-03-2009, 02:12 PM | #55 |
High School JV
Join Date: Dec 2004
Location: Farmersville, CA
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i preordered mine using paypal and never received a confirmation email. I PM'ed battists over there to try to get it sorted out. I knew i had preordered it lol I checked my email and couldnt find it. But found it on my paypal history.
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06-03-2009, 02:13 PM | #56 | |
Hall Of Famer
Join Date: Dec 2002
Location: Mass.
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Quote:
What was missed? Sorry I didn't notice what this is referring to. The rotation issue "Highest rated" vs "Strict rotation" ? Or something else? |
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06-03-2009, 02:17 PM | #57 | |
Hall Of Famer
Join Date: Dec 2002
Location: Mass.
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Quote:
I think the answer to this is somewhere buried in this thread: "Start highest rested" - Dead in real life? - OOTP Developments Forums These type of threads I usually zone out about halfway though because it is one of those issues that never makes anyone happy. People who sim modern baseball want the strict rotation. People who want historical play want highest rested starter to be default. Then someone says add it as an option and someone else comes along and says there are too many options already and it just makes it confusing, etc etc... At least I think that is the case here.. I could be wrong though since like I said I usually start avoiding threads like this after a page or two. |
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06-03-2009, 02:18 PM | #58 | |
General Manager
Join Date: Oct 2002
Location: The Mountains
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Quote:
Right, maybe "strict rotation" makes the games started lower, if the default is "highest rated", which I don't even know. (Maybe I should shut up until I actually get the game) |
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06-03-2009, 02:23 PM | #59 |
This guy has posted so much, his fingers are about to fall off.
Join Date: Nov 2000
Location: In Absentia
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I guess the overall issue is, for approximating the MLB in 2009 (since the game comes with the rosters...), shouldn't the games started/innings pitched be more in line with what you see IRL? And same for the historical sims - I should see 300+ IP decades earlier, and by the time I get to 2009, see only a handful of guys throwing 200+ innings. I think the answer is that both sides of the argument in that linked thread are correct, since my understanding is the game is supposed to be able to acurately track this kind of thing by era.
__________________
M's pitcher Miguel Batista: "Now, I feel like I've had everything. I've talked pitching with Sandy Koufax, had Kenny G play for me. Maybe if I could have an interview with God, then I'd be served. I'd be complete." |
06-03-2009, 02:29 PM | #60 | |
Hall Of Famer
Join Date: Dec 2002
Location: Mass.
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Quote:
I would say I agree.. ideally it should be able to do these things. |
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06-03-2009, 02:34 PM | #61 |
This guy has posted so much, his fingers are about to fall off.
Join Date: Nov 2000
Location: In Absentia
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It looks like Marcus sees the issue, but ultimately it is left up to us to manually choose which we want? That's an issue for those of us who sim decades at a time and don't play out the games. Also an issue for what someone brought up in that thread, about #3 and 4 starters pitching first in the playoffs. I'm not stopping my 100-year sim every year before the playoffs and aligning each team's pitching to make it how it should be, with the #1and 2 starters pitching the first 2 games.
__________________
M's pitcher Miguel Batista: "Now, I feel like I've had everything. I've talked pitching with Sandy Koufax, had Kenny G play for me. Maybe if I could have an interview with God, then I'd be served. I'd be complete." |
06-03-2009, 02:40 PM | #62 | |
Hall Of Famer
Join Date: Dec 2002
Location: Mass.
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Quote:
I'm not an expert on mass simming historical seasons, but I thought there is an option in the setup to do some form of historical modification for league totals each season as you goes that should handle that type of thing? I honestly don't know why things are a bit high here, if it is the default league modifiers in the MLB quick start are off, or something broken in the game or whatever though. I almost always play fictional leagues, so I guess I don't pay as much attention to trying to recreate reality. |
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06-03-2009, 02:46 PM | #63 |
This guy has posted so much, his fingers are about to fall off.
Join Date: Nov 2000
Location: In Absentia
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There is, and it does a good job of it. But it looks like the current setup is a bit off, based on the games started issue.
__________________
M's pitcher Miguel Batista: "Now, I feel like I've had everything. I've talked pitching with Sandy Koufax, had Kenny G play for me. Maybe if I could have an interview with God, then I'd be served. I'd be complete." |
06-03-2009, 03:26 PM | #64 | |
Mascot
Join Date: Feb 2007
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Quote:
Unless it's been changed from V9, there is no way to force the AI to follow "strict order"...I'm not sure if you can force them to use 4 starters instead of 5 (if you wanted)- but I don't think you can...Though I understand some of these things are handled pretty well by using historical settings. I guess we need a "modern" historical set-up that tells the AI to follow a strict order, since that much more closely approximates baseball in the 21st century (up to this point). |
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06-03-2009, 03:37 PM | #65 |
Head Coach
Join Date: Oct 2000
Location: Green Bay, WI
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I've never cared for 'start highest rested...'
when that happens, I see starters who are pitching twice in three days and such. Solo or online, I've always gone strict order. So count me as one who thinks those higher numbers might be due to 'start highest rested,' which you really only see in April and September (when in contention), IMO. |
06-03-2009, 03:40 PM | #66 |
College Starter
Join Date: Jun 2001
Location: The Dirty
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Hopefully they'll be able to put pitch ratings in the HTML. I had it BZed over there, but somewhere, somebody thought it was not important to have that in the HTML, but instead see a pitcher's hitting rating.
__________________
Commish of the United Baseball League (OOTP 6.5) |
06-03-2009, 03:44 PM | #67 |
Pro Starter
Join Date: Sep 2003
Location: Toledo - Spain
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The question is, can you make the AI teams to allow follow strict rotation? or can you only do it for your team?
Anyway stats a bit off are not soemthing that bothers me a lot, as even playing with real rosters i want to play my alternative reality, not to replay to get exactly the same results than real life.
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06-03-2009, 03:49 PM | #68 | |
Hall Of Famer
Join Date: Dec 2002
Location: Mass.
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Quote:
Where do you see this? OOTP9 or OOTP10 or what? I just checked my OOTP9 league's webpages and all of the pitchers have pitch ratings shown. I also checked the beta league I was testing for ootp10 and those show pitch ratings too. Where is it messed up at? |
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06-03-2009, 04:14 PM | #69 |
This guy has posted so much, his fingers are about to fall off.
Join Date: Nov 2000
Location: In Absentia
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The HTML player's card, not the in-game player's card.
Another of my pet peeves about this game, there are a bunch of double-screens throughout that somewhat duplicate, but not exactly, information.
__________________
M's pitcher Miguel Batista: "Now, I feel like I've had everything. I've talked pitching with Sandy Koufax, had Kenny G play for me. Maybe if I could have an interview with God, then I'd be served. I'd be complete." |
06-03-2009, 04:14 PM | #70 |
This guy has posted so much, his fingers are about to fall off.
Join Date: Nov 2000
Location: In Absentia
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Oh, and there is a way to force 4 versus 5-man rotations in the league settings.
__________________
M's pitcher Miguel Batista: "Now, I feel like I've had everything. I've talked pitching with Sandy Koufax, had Kenny G play for me. Maybe if I could have an interview with God, then I'd be served. I'd be complete." |
06-03-2009, 04:16 PM | #71 |
College Prospect
Join Date: Feb 2006
Location: NY
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Ok, finally got this fired up. Two questions right off the bat:
1. How do you utilize that option that converts stats into ratings, or whatever that new feature was, pretty sure that was it. 2. Is it possible to set up specific roles for relievers? For example, if I wanted to use Feliciano against lefties only, can I do this? |
06-03-2009, 04:56 PM | #72 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Pro Starter
Join Date: Sep 2003
Location: Toledo - Spain
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Please explain me this about ERA, J.Johnson allowed 6 Runs, but only 1 was an earned run, how could be that? My first guess because fielders errors, but looking at the game logs i can't underestand it well.
Box score:
Log of the run plays:
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06-03-2009, 05:00 PM | #73 |
Pro Starter
Join Date: Sep 2003
Location: Toledo - Spain
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Here is my reasoning:
In the 3rd inning: Lannan reached base on an error so his posterior run is not an ER... but what about the others? For example E.Dukes run, i can't see why it wasn't an ER, there were no errors there. In the 6th inning: J.Flores reaches base on error, so his run won't count. But if N.Johnson hit the homerun, why didn't his run at least count as ER?
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Last edited by Icy : 06-03-2009 at 05:00 PM. |
06-03-2009, 05:04 PM | #74 | |
Head Coach
Join Date: Dec 2002
Location: Michigan
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Quote:
If there are 2 outs then Flores out would've ended the inning. The error extended the inning so anything after that is unearned since it shouldn't have happened. |
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06-03-2009, 05:05 PM | #75 |
n00b
Join Date: Nov 2006
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because in the 6th if the error had been an out there would have been three outs before Johnson came up. As the pitcher has already got his three outs its just that one is an error, so both of these runs are unearned.
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06-03-2009, 05:15 PM | #76 | |
College Starter
Join Date: Jun 2001
Location: The Dirty
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Quote:
I mean individual pitch ratings, fastball, curveball, etc. They are now very important, and left off the player's HTML.
__________________
Commish of the United Baseball League (OOTP 6.5) |
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06-03-2009, 05:20 PM | #77 |
Pro Rookie
Join Date: Jan 2005
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I like the new shortcut screen for when one of your players is activated from the DL.
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06-03-2009, 05:20 PM | #78 |
College Starter
Join Date: Nov 2000
Location: South Florida
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Maybe we could just copy and paste the OOTP 9 discussion thread in here...
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06-03-2009, 05:23 PM | #79 | ||
Pro Starter
Join Date: Sep 2003
Location: Toledo - Spain
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Quote:
Quote:
Ok i get it in the 6th, but what about the 3rd?
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06-03-2009, 05:26 PM | #80 | |
College Starter
Join Date: Nov 2003
Location: CT via PA via CA via PA
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Quote:
In the league setup, league strategy menu (I believe), Typical Rotation Size. You can't totally force it, but I only recall seeing a five-man rotation when a four-man rotation was typical once. |
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06-03-2009, 05:32 PM | #81 |
Coordinator
Join Date: Oct 2000
Location: Big Ten Country
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Whenever I see the X in OOTP X, I keep thinking there's a window that I'm supposed to close.
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06-03-2009, 05:37 PM | #82 |
High School Varsity
Join Date: Oct 2000
Location: Georgia via Alaska via Washington
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I'm twiddling around with the widgets and stuff, patiently waiting for a good fictional universe with good AI settings, a la the old skydog settings. *cough*
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06-03-2009, 05:52 PM | #83 |
Pro Starter
Join Date: Oct 2000
Location: Kansas City, MO
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Lannan reached on an error so his run is not earned. When Zimmerman grounded into a fielder's choice, that should have been the third out. Any run that scores after that point (including the runner who scored on the fielder's choice) is unearned since the third out should have been recorded.
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06-03-2009, 06:12 PM | #84 |
Hall Of Famer
Join Date: Sep 2002
Location: Troy, Mo
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Downloading now..
Think I'll get some mods setup, erase the history and start a real MLB league with the Cardinals. |
06-03-2009, 06:23 PM | #85 |
Coordinator
Join Date: Sep 2003
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06-03-2009, 06:27 PM | #86 |
General Manager
Join Date: Oct 2002
Location: The Mountains
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06-03-2009, 06:39 PM | #87 |
College Prospect
Join Date: Dec 2003
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I am very happy with X so far, all though I am an unabashed fanboy.
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06-03-2009, 06:51 PM | #88 |
Coordinator
Join Date: Sep 2003
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Which skin is new this year? OOTP Black is terrible.
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06-03-2009, 06:53 PM | #89 |
Pro Rookie
Join Date: May 2002
Location: Prairie du Sac, WI
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Got her started and importing my OOTP9 league... This is an insanely huge fictional world in which I've got a 60+ team American Professional league, a Canadian, Latin American, Asian and European professional league (with each having different levels of talent) plus a few American independent leagues.
The American professional league only has 1 minor league level. Had it working pretty nicely in OOTP9. Will see how it does in OOTPX. |
06-03-2009, 08:53 PM | #90 |
Hall Of Famer
Join Date: Nov 2002
Location: Newburgh, NY
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Scouting and drafting are still frustrating. My scout gives hundreds of draft eligible players the same 1 star potential and many of his higher recommendations are way off from OSA scouting. Here's how my scout saw the potential of the top ten draft eligible players.
1 - 2 star 2 - 5 star 3 - 5 star 4 - 5 star 5 - 3.5 star 6 - 4.5 star 7 - 5 star 8 - 2.5 star 9 - 2 star 10 - 1 star During the draft I can't make any sense out of my scout recommendations. In the third round my scout suggested a 3b with a one star potential while his rankings showed a four star potential 3b still available. Of course that four star 3b had as much as twelve points difference in scout/OSA projections. I'm also wondering if the normal injury settings produce too many long term injuries, but I don't have enough info. In this same career I had 4 month or longer injuries, including a 4 month and a career ending, in the first two months of the season. On draft day there were 15 minor leaguers on the DL.
__________________
To love someone is to strive to accept that person exactly the way he or she is, right here and now.. - Mr. Rogers |
06-03-2009, 08:59 PM | #91 | |
Coordinator
Join Date: Nov 2003
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Quote:
How cleanly does importing work? Any bugs/quirks so far anyone has seen? I have a custom OOTP9 league that I'm not going to bother working on any more unless all the work (logos, uniforms, ballpark data) is easy to import into X (and yeah I missed the preorder so I'll have a few more days to kill before I can get into the new one) |
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06-03-2009, 09:00 PM | #92 |
College Prospect
Join Date: Feb 2006
Location: NY
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I'm in the same boat with the ratings. At first I thought I just didn't know how the hell to read them or how they worked, but you just confirmed, to myself, that I'm not insane. Same thing with the injuries. I had a few 3-4 month injuries, a bunch of 1 monthers, and so on.
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06-03-2009, 09:05 PM | #93 | |
Pro Rookie
Join Date: May 2002
Location: Prairie du Sac, WI
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Quote:
I imported in the middle of a season and pretty much picked up where I left off without any hitches. Took a while, but my league is huge with a 24 year history. We'll see if I run into anything but so far I can't say I have. |
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06-03-2009, 09:05 PM | #94 |
Hall Of Famer
Join Date: Sep 2002
Location: Troy, Mo
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I'm loving the speed of the game, much faster for me than ootp9 was on my pc. I like the new skin too (black).
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06-03-2009, 09:07 PM | #95 |
Hall Of Famer
Join Date: Nov 2002
Location: Newburgh, NY
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Here's the two weeks or longer injury list just for April 2009.
Cole Hamels - 2-3 months Ryan Zimmerman - 1 month Grady Sizemore - 1 month Carlos Beltran 2-3 weeks Brandon Phillips - 4 months Mark Ellis - 5 weeks Magglio Ordonez - 2-3 weeks Scott Hairston - 4 weeks Curtis Granderson - 2 weeks Adam Dunn - 3 weeks Francisco Liriano - 2 weeks Yadier Molina - 5 weeks Brian Roberst - 2-3 weeks John Hester - 6-7 months Wilson Betemit - 6 months Mike Lowell - 3 weeks Lyle Overbay - 4 months Jason Frasor - 5 weeks Joba Chamberlain - 3 weeks Chris Young - 7 months Coco Crisp - 9-10 months Carlos Lee - 5 weeks Jose Bautista - 4 months BJ Upton - 4 weeks Mike Pelfrey - 11 months Matt Cain - 3 weeks
__________________
To love someone is to strive to accept that person exactly the way he or she is, right here and now.. - Mr. Rogers |
06-03-2009, 09:13 PM | #96 | |
Hall Of Famer
Join Date: Dec 2002
Location: Mass.
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Quote:
The entire injury system was beaten up like mad in testing, so it should be solid, but it can be confusing to know what setting you actually want. The main key is that there are actually more injuries in Real life baseball than most people realize. So when they get alot of injuries, they think it is a crazy amount. Here is my personal guideline for injury settings: Very High injuries = You are a masochist. Why would you do this? High = Normal for MLB ball, you get a pretty high number of injuries, but it is realistic to what you see in real ball where you constantly have players out a few days here or there due to things. Normal = What the setting used to be in ootp 6.5 in my opinion. It was less injuries than realistic MLB play, but still seemed high for many people (and eventually led to people complaining about too many injuries in the first place). Low = Injures are toned down a decent bit. You will still get some, but they won't be constantly occuring. I personally think most online leagues will be happier with this setting even if it is not too realistic. I'd also recommend people using this if injuries are annoying them a fair amount. I personally almost always play on Low injuries myself. (Just keep in mind playing on low injuries will cause pitchers to start more games than realistic, players to play in more games than realistic and slightly inflated stats for individuals due to that however). |
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06-03-2009, 09:20 PM | #97 |
Pro Rookie
Join Date: May 2002
Location: Prairie du Sac, WI
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First annoyance for me. I had a struggling rookie with not that great of ratings so down with an injury that required a stint on the DL. Once healthy I wanted to demote him to AAA (he has options left and started the year in AAA).
The game won't let me send him to AAA without activating him first. So I send somebody to AAA from the active roster and activate rookie from the DL. THEN send him down to AAA and recall the same player I just sent down. I used to be able to send directly to AAA in previous versions. Unless I'm missing something here? |
06-03-2009, 09:28 PM | #98 | |
Coordinator
Join Date: Nov 2006
Location: Puyallup, WA
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Quote:
You used to be able to right click on the player and then use one of the drop down options to send him to the minors from the DL. Last edited by Atocep : 06-03-2009 at 09:30 PM. |
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06-03-2009, 09:35 PM | #99 |
Pro Rookie
Join Date: May 2002
Location: Prairie du Sac, WI
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06-03-2009, 09:35 PM | #100 | |
Hall Of Famer
Join Date: Nov 2002
Location: Newburgh, NY
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Quote:
My problem is duration. I'm at normal setting and I'm seeing very few week or less injuries, but a lot of 2 weeks or more injuries. I'd be fine with a lot of nagging injuries, but that doesn't seem to be what's happening.
__________________
To love someone is to strive to accept that person exactly the way he or she is, right here and now.. - Mr. Rogers |
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