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#651 | |
Grizzled Veteran
Join Date: Nov 2004
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Still looking for a good set of sliders. Playing on AA with sliders slightly set toward the computer I'm dominating as Clemson. I'm 9-1, with only an early season blimish to Miami on my record(my 3rd game ever playing this version.)
My last few games have been wins of: 42-14 over Wake 55-22 over NC State 60-14 over Notre Dame 53-24 over Georgia Tech 73-21 over Duke 44-12 over Florida State I cannot find a set of sliders that allows the CPU to hold me under 6 ypc, can keep my team off their QB, or allow them to run at all.
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#652 |
College Starter
Join Date: Feb 2004
Location: Kalamazoo, MI
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You've really got to push the sliders toward the computer to have the running game slowed or theirs improved. I think I have my run block at 20 and the computer's at 80.
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#653 |
Pro Starter
Join Date: Jul 2001
Location: Not Delaware - hurray!
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When schools recruit from certain states, after a while they become "pipeline" states. It should be easier to get a good recruit from these states, because past recruits have gone to your school.
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She loves you, yeah, yeah, yeah, yeah! She loves you, yeah! how do you know? how do you know? |
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#654 |
Pro Starter
Join Date: Apr 2004
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Historical roster is available for the xbox.
http://fkrosters.com/forums/index.php?showtopic=364 FAIRDALE KINGS is working on the 1-AA roster for xbox. |
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#655 |
Pro Rookie
Join Date: Dec 2001
Location: VA
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I'm in my first off-season in dynasty mode with Illinois. I got them to a respectable 8-4 finish with a loss to Kansas in the Alamo Bowl. Go to do recruiting, and I'm stunned. The #1 QB, #1 RB, #1 T, and #1 P all have me as their #1 choice. Now all of those guys are from my pipeline states, but still. So I'm trying to recruit them, but I can only select one type of recruiting method. Visits, phone calls. Or I can send the house. Did they change it so you can only pick one of each? Or am I missing something because everytime I click on another thing it takes my other chocie away.
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Chicago Eagles 2 time ZFL champions We're "rebuilding" |
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#656 | |
Hall Of Famer
Join Date: Nov 2002
Location: New Jersey
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Quote:
It seems you either have to send the house or just one choice. Makes it more challenging IMO. |
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#657 |
Pro Rookie
Join Date: Dec 2001
Location: VA
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Not that I'm complaining but the #3 recruiting class with UofI pulling in 5 5*, 8 4*, and 4 3* guys is kinda nuts. 8 came from pipeline states, 3 from non-pipeline but bordering states, and the rest from around the country.
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Chicago Eagles 2 time ZFL champions We're "rebuilding" |
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#658 | |
Head Coach
Join Date: Apr 2001
Location: Whittier
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Quote:
You hafta register and I dont feel like register. Is it a memory card you buy? |
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#659 | |
Head Coach
Join Date: Apr 2001
Location: Whittier
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Quote:
Many schools recruit well in other states. IRL, UCLA has a pipeline in Louisana, of all places. Lots of schools have pipelines into Texas and California and Florida |
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#660 | |
Coordinator
Join Date: Oct 2000
Location: The Black Hole
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#661 | |
College Starter
Join Date: Nov 2000
Location: A negative place
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Quote:
I have a spreadsheet of AA sliders updated as of yesterday that I copped off of Operation Sports. You can either go over there and poke around or let me know and I'll PM you the spreadsheet. Note: If you're looking for tougher defense, look for Playmakers sliders or MudTiger's over at OS. If you're looking for a more user friendly bunch, try Jistics. |
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#662 | |
lolzcat
Join Date: May 2001
Location: williamsburg, va
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It does not say anywhere, but I think that perhaps the Pipeline has to do with how many players on your roster are from that state, at least that's my perception based on William and Mary, but I could be wrong.
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#663 |
High School Varsity
Join Date: Jan 2004
Location: Here
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That is the case. States become Pipelines when they have more than 4 or 5 players on your roster. The assumption is that you then have more luck recruiting in those states. I've seen some loose conneciton to interest in my school and Pipeline states but you can still get guys from other states pretty regularly.
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Now while I wasn't able to cut everyone I wanted to, I have cut a lot of you. - H.J.S. |
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#664 |
Pro Starter
Join Date: Jul 2001
Location: Not Delaware - hurray!
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Yay - just got my rosters in the mail - a Maryland dynasty starts tonight
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She loves you, yeah, yeah, yeah, yeah! She loves you, yeah! how do you know? how do you know? |
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#665 |
Coordinator
Join Date: Mar 2002
Location: Dayton, OH
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I thought I'd throw in my extremely late and largely ignored 2 cents....
I'm enjoying the EA Trax... but then I like old school alternative music... even when it is edited a bit. I started up a dynasty game with Ohio State (prior to starting up the traditional Clemson dynasty where my wife offensive play-calls and recruits along with me)... I didn't tweak a single slider, and quite enjoyed myself. In the first game against Miami (OH), I got burned a couple of times by switching my man at the wrong time leading to big plays, and fell behind 28-7 midway through the 3rd quarter. But toward the end of the quarter, Ted Ginn ran a punt back 58 yards for a TD and got us going. The crowd got into it, the defense made some stops, and our next drive finished with a 34 yard option TD run by Ginn. Then we picked off a pass near midfield, and Santonio Holmes turned a simple out into a 45 yard TD to get us back level with 3 minutes to go.... and we completed the comeback with a 38 yard FG with :33 left, and held Miami down. Though at the end of that game, I did notice the "hurry up" bug some have talked about... the CPU ran the ball into the line 3 straight plays... it worked the first time, but not the next 2, and they nearly ran the clock out doing so since they were out of timeouts. I just called one of my timeouts to break the cycle... but I shouldn't have to do that. I can understand a draw being called in that situation to get a first down... but the CPU should have the ability to switch plays during the no-huddle. And it seems that they don't. Next game was vs. Texas... I noticed things came a bit too easy to me on defense in this game, but then I noticed that Vince Young had broken a foot and was out 7 weeks... including this game. The Texas backup didn't do very well, but their defense held them in it. OSU did prevail fairly comfortably by the end, 27-10. I also won the next two, beating San Diego State by a late FG after giving up a couple of deep balls while packing the box against their monster HB... and winning against an overrated #3 Iowa team.... and I always enjoy the "overrated" chant toward the end of a fairly easy win against a top team. I think the new package sub button (or whatever it's called) is a very nice addition that hasn't been discussed much so far. It allows me to move my impact players around and try and find them some advantageous matchups. Very helpful in putting Ginn or Holmes in the slot and dragging them across the middle against linebackers in zone coverage. It didn't take me long to make sure I had Ginn in position to run options, reverses, and screens. Then comes the next thing... the interceptions. I was throwing a lot of them early on... but I think it was just because I was throwing over the middle too much, right into a linebacker or a dropping D-lineman. Troy Smith had 9 INT's in 2 1/2 games... then I brought in Zwick, and his superior accuracy seemed to help keep INT's down, as did my awareness of defenders in the middle of the field. I think the turnovers seem to be pretty well done... the INT's maybe a tad too high, but haven't noticed any fumbling problems as people have been talking about. Running may be a touch too easy, but sliders can fix that if you want... I think the All-American difficulty running game is done very well. Sliders can also help with the crazy amount of pancake blocks. I think they just changed how the computer counted a pancake block, because last year, there were almost no pancake blocks. Now there are too many. It seems like it is affecting people's offensive linemen thinking they are better than they actually are (i.e. OL's wanting to go pro early, all 5 starters being named to the All-American team, etc.) I also don't get too hung up about the stats in the game... so I can't speak too much to that point. I have noticed that the actual gameplay on default All-American is about perfect for my level of ability. As I learn some things about the game, I may have to increase the difficulty some, but having played all of the iterations of NCAA Football in the past, I can already say that Heisman will probably be too hard for me. Other minor bitches.... most of the commentary is 3 years old now. They need to get Corso and Herbstreit to record some new lines... or get some new commentators. Also, my kickers are almost too good. I don't know if it's just that Ohio State has some awesome kickers right now (I don't think they do), or if the All-American default kicking is just too easy. But 50+ yard punts and FG's aren't too difficult. Again, sliders can fix this. Also, the mascot, cheerleader, and fan animations are aging. One of the shirtless fans looks pretty horribly done.... and more school specific cheers and pre-game traditions shouldn't be that hard to add by this point... especially at the expense of something stupid like the "mascot game". One other thing I've noticed that I hadn't in previous games.... Nessler will call your players by name once their name has been changed. I know they must've done some players' names specifically from current rosters, even though that would technically be "illegal" if referring to a specific current college player. Ohio State had both "Zwick" and "Ginn" referred to by name after I had changed their name from the generic numbers (as did Hawk, Smith, Holmes, and others with more run-of-the-mill last names)... and Zwick is not exactly a common last name. Overall, this game is a lot better than last year's. I don't play online, just against the CPU, and it plays a fantastic game of football in almost every respect. I feel the momentum shifts. I feel the tingle of a move well made to set a player loose from a 5 yard slant to a 70 yard TD. I also feel the frustration involved when the opponent completes a perfect 20 yard corner route to convert a 3rd and 15. In short, best NCAA Football ever. But there's always room for improvement.
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My listening habits |
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#666 |
Pro Rookie
Join Date: Dec 2001
Location: VA
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Playing my first game of the second season. Brasic went pro (go figure) but my first in-season recruit to commit was a 4* QB who ran a 4.52 with decent passing abilities. Well first game of the season and you can see just how much of a threat he is. Only thing is, he doesn't really throw spirals. Usually little wobbly off-target balls which make passing a little harder. Serves me right for starting a true freshman.
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Chicago Eagles 2 time ZFL champions We're "rebuilding" |
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#667 | ||
College Starter
Join Date: Jun 2002
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Quote:
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More challenging, perhaps. However, I don't like it very much. Say I've got 21 recruiting points left and a recruit breakdown looks like this Coach visit (24 points) Assistant Coach visit (12 points) Coach call (6 points) Assistant Coach Call (3 points) I have enough points to do the last three. I've got the points, let me use them. However, since you can only choose one, I get to waste 12 points on this guy, 7 points on another guy, and 2 points on some 2 star rated gatorade holder in my home state. Bah. I liked it better the other way.
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Ability is what you're capable of doing. Motivation determines what you do. Attitude determines how well you do it. - Lou Holtz |
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#668 | |
Hall Of Famer
Join Date: Nov 2002
Location: New Jersey
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#669 | ||
Grizzled Veteran
Join Date: Nov 2004
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Quote:
Headed over there and am trying them as we speak[Jistics], although I'm not too hopefull. The last thing the CPU needed was worse run blocking and RB skills, since I'm only giving up 28 yards a game on the ground. Also, the catching ability of 99 seems WAY high. I'm only getting 3-5 drops a game, and I can accept that with run of the mill college WR's. Especially since I don't see more than 1 wide open drop a game. I'll post my impressions after I finish my game. EDIT: 3-5 drops may sound a little high, but I throw the ball 30+ times a game out of the spread offense.
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#670 |
High School JV
Join Date: Feb 2003
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Sorry for an ignorant question, but with all of the conference changes, which conferences have championship games? I am having trouble finding a team and I'd rather play a conference championship.
Thanks |
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#671 | |
College Starter
Join Date: Nov 2000
Location: A negative place
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Quote:
It's weird, but if you look at Jistic's and Playmaker's settings they're almost completely opposite, yet i've had decent games with each. Using Jistic's settings, I gave up 200 yards rushing to U Washington's James (I was playing Cal with vanilla defense), so I know the CPU can still run - or else I really suck. Then again, it feels like the slider success depends alot on your team makeup. EDIT - if you dont' have success with Jistic's, try Playmaker's. His CPU run block and Run ability are 50/65 respectively, and pass catch down at 50. I should note though that even at 99 pass catching for the CPU, I still see drops in the game. Last edited by moriarty : 07-19-2005 at 02:30 PM. |
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#672 | |
Pro Rookie
Join Date: Feb 2003
Location: Raleigh, NC
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Quote:
IRL, the ACC, Big 12, SEC, MAC, and C-USA have 12 members each so they should have CCGs. |
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#673 |
Pro Starter
Join Date: Apr 2004
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where is Player Misconduct infomation at?
so i know if i need to suspend them. thanks |
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#674 |
Go Reds
Join Date: May 2001
Location: Bloodbuzz Ohio
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Started a new dynasty, I decided I didn't want to be a team from Ohio, this sounds pathetic but my Cats were starting to take prospects away from OhSt! Devastating.
Anyways, I added Appalacian St to D1A and removed SMU. But, I simmed to the fourth season (so I could have some dec recruits) and I am noticing that EVERY team only has 2 impact players, instead of 3. WTF??!! |
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#675 | |
High School Varsity
Join Date: Jan 2004
Location: Here
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Quote:
If you need to discipline someone, you'll get a message before you start your next game. Otherwise, the standards are in the Roster section.
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Now while I wasn't able to cut everyone I wanted to, I have cut a lot of you. - H.J.S. |
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#676 | |
Hall Of Famer
Join Date: Nov 2002
Location: New Jersey
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Quote:
A player can become an impact player midseason based on his performance. It's not strictly based on ratings. I actually think it is a very cool idea ![]() |
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#677 | |
Grizzled Veteran
Join Date: Nov 2004
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Jistic's sliders:
Offense (Human Listed First) QB ACC 99/99 PB 99/65 CAT 99/99 RB ABL 40/40 RUN BLK 0/25 CODE:KaZurtD1 Defense (Human Listed First) AWR 40/40 KD 0/0 INT 0/0 BRK BLK 50/50 TAK 60/60 CODE: GCTVnSo2 S/T FG Length 35/30 FG Accuracy 45/30 Punt Length 40/45 Punt Accuracy 45/40 KO Length 45/40 CODE:dQKIVUt1 My first thoughts are that passing is way too unbalanced for both sides. Late in the 2nd quarter I actually saw the dreaded, CPU QB falling backwards and on 1 foot, launch a perfect spiral about 50 yards to the WR that is tackled immediately. I still don't understand why the only way to make the CPU passing game effective is to resort to stupid shit like this. Also, it almost dumbed my RB down too much. He was faster than LB's I was facing, but they were running him down in no time and closing almost too fast. so....... I restarted the game @ half and adjusted the sliders as following: Offense (Human Listed First) QB ACC 99/99 PB 99/65 CAT 99/99 RB ABL 50/40 RUN BLK 10/25 Defense (Human Listed First) AWR 40/40 KD 0/0 INT 0/0 BRK BLK 50/50 TAK 60/60 S/T FG Length 35/30 FG Accuracy 45/30 Punt Length 40/45 Punt Accuracy 45/40 KO Length 45/40 BTW, at the half of the 1st game both teams had 250+ yards passing and while neither of us could really run the ball worth a damn, though, they were around the 4.5 ypc mark. They just didn't have any reason to run in the shootout that was going on. I on the other hand was around the 1 ypc mark. I'm hoping by upping my running ability it can "force" both us to run the ball more. It should make a more realistic game, and while throwing the ball all over the place is fun, I want a little realism too. I'm going to leave the passing sliders alone for now, but if anything I will up the knockdown percentages on defense. I'm really digging the time both QB's have, just enough to actually watch the routes develop most of the time, but also get sacked on the occasion. #7 Clemson (9-1)(me) @ South Carolina (4-6) Onto the game. A pretty defensive first quarter, ugly stats all around, in the second quarter the offenses begin to find their marks. South Carolina's RB carries the ball 11 times for 49 yards, and then stupidity strikes. They get the ball down inside the 10 with less than 30 seconds left in the half, and quickly run the same sweep left out of the goal line 3 straight times....and lose big yards on it every single time. At the half their HB's numbers don't look good, but that is b/c of their hurry up stupidity. To top all that off, they call a timeout with 0:00 seconds left in the half and don't get to try a field goal. I use generated names btw. Halftime Stats: Score: Clemson-10 South Carolina-0 (would be 3 if not for their stupid clock management) Passing: Clem: D. Samuel 6-13 106 yds 0 td 1 int SC: C. Whitlock 4-10 76 yds 0 td 1 int My thoughts: Like I said, I can accept these numbers due to the first quarter being a complete defensive quarter. Both guys heated up in the second quarter. I expect the numbers to work themselves out. Rushing: Clem: Jay Adams 16 carries 65 yards 1 td 2 fumbles SC: Kurt Gaither 14 carries 34 yards My thoughts: If not for the repeated sweep at the end of the half, Kurt Gaither's numbers would have been alot better. He was close to 50 yards on 11 carries. I can accept both rushing numbers. Recieving: Clem: B. Moore 2 catches 29 yards J. Adams 1 catch 3 yards L. Mangum 1 catch 19 yards J. Green 1 catch 19 yards K. Lewis 1 catch 36 yards SC: J. Fowler 2 catches 30 yards K. Gaither 1 catch 39 yards W. Phillips 1 catch 7 yards My thoughts: If you can live with the high YPC, and the occasional unstoppable long ball I think these sliders really make you spread the ball around. I'm pretty happy here too. All in all, I think the little adjustments I made really got these sliders going for myself. To start the third quarter we really start to put some pressure on the QB, which is a good thing, but I'm not convinced my DT's are that much better than their OG's, so I'm bumping up the CPU pass blocking to 75. And after 2 missed field goals I up their FG Accuarcy to 40. Their kicker is only rated 82, but I expect him to hit 1 out of 2 from between 30 and 40. I've also bumped up their runblocking to 30. I don't think they will be doing much running in the 4th quarter, but they went for negative yards in the 3rd. I will say this...this game was not the type of game that lends itself to checking out stats. It was an ugly, defensive battle. Both players of the game were on the defensive side. Here are the final numbers....(they aren't pretty) Final Score: Clemson 13 South Carolina 7 First Downs: Clemson 13 South Carolina 9 Total Offense: Clemson 230 South Carolina 221 Passing: Clem D. Samuel 8-20 117 yds 0 td 2 int SC C. Whitlock 10-25 1 td 2 int Rushing: Clem J. Adams 32 carries 135 yds 1 td 2 fumbles 4.2 ypc T. Martin 3 carries 7 yards 2.3 ypc SC K. Gaither 20 carries 44 yards Receiving: Clem B. Moore 3 catches 45 yards J. Adams 2 catches -2 yards L. Mangum 1 catch 19 yards J. Green 1 catch 19 yards K. Lewis 1 catch 36 yards {4 total dropped passes} SC J. Fowler 5 catches 72 yards K. Gaither 2 catches 52 yards W. Phillips 2 catches 23 yards 1 TD A. Kent 1 catch 59 yards {0 total dropped passes} My adjusted Sliders: Offense (Human Listed First) QB ACC 99/99 PB 99/75 CAT 99/99 RB ABL 50/40 RUN BLK 10/30 ***possibly higher???? Defense (Human Listed First) AWR 40/40 KD 0/0 ***the book is still out, 1 overly pass happy game, 1 defensive stalemate INT 0/0 BRK BLK 50/50 TAK 60/60 S/T FG Length 35/30 FG Accuracy 45/40 ***possibly higher??? Punt Length 40/45 Punt Accuracy 45/40 KO Length 45/40
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#678 | ||
General Manager
Join Date: Nov 2002
Location: The Town of Flower Mound
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Soon. Very, very soon...
Quote:
Of course, I just went to my order status page and saw this... Quote:
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UTEP Miners!!! I solemnly swear to never cheer for TO |
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#679 |
Pro Rookie
Join Date: Jan 2002
Location: Macomb, MI
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Tonight I am going to work on making some sound sliders for the Special Teams on AA.
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#680 | |
High School Varsity
Join Date: Jan 2004
Location: Here
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Quote:
Not to ruin your day, but no tracking number likely means they shipped it via US mail.
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Now while I wasn't able to cut everyone I wanted to, I have cut a lot of you. - H.J.S. |
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#681 |
Pro Rookie
Join Date: Jan 2002
Location: Macomb, MI
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Sometimes tracking numbers for UPS do not show up until later in the evening....
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#682 |
General Manager
Join Date: Nov 2002
Location: The Town of Flower Mound
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I got the email yesterday, and it has N/A for Shipped Date even though the e-mail said it shipped yesterday...
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UTEP Miners!!! I solemnly swear to never cheer for TO |
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#683 |
Captain Obvious
Join Date: Aug 2001
Location: Norman, Oklahoma
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Damn you JeeberD, mine still hasent shipped yet...
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Thread Killer extraordinaire Yay! its football season once again! |
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#684 |
Hall Of Famer
Join Date: Sep 2002
Location: Troy, Mo
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Hey Jeebs, screenshots of NCAA 2007 are out. :P
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#685 | |
Hockey Boy
Join Date: Oct 2000
Location: Royal Oak, MI
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Quote:
Damn you, Butterman! Just when I had convinced myself not to get it!
__________________
Steve Yzerman: 1,755 points in 1,514 regular season games. 185 points in 196 postseason games. A First-Team All-Star, Conn Smythe Trophy winner, Selke Trophy winner, Masterton Trophy winner, member of the Hockey Hall of Fame, Olympic gold medallist, and a three-time Stanley Cup Champion. Longest serving captain of one team in the history of the NHL (19 seasons). |
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#686 |
Pro Starter
Join Date: Jan 2004
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Anyone know where you can access the games box scores and stats gfor games completed?
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#687 | |
Hall Of Famer
Join Date: Nov 2002
Location: New Jersey
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Quote:
Unfortunately, you can't. Just an abbreviated box score with the top 3 performers. |
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#688 | |
Grizzled Veteran
Join Date: Nov 2004
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If anyone is wondering I played a second game with those sliders I had posted. It was a 38-34 losing effort in the ACC championship game to Miami. Their running back averaged 6.2 ypc and went for over 150 yards. My running back came up short with just under 4 ypc and a little shy of 80 yards. Both QB's tossed for over 300 yards. Those sliders are very much usable if anyone else wants to try them.
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#689 |
Head Coach
Join Date: Apr 2001
Location: Whittier
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Can you start with totally fictional players and randomness for teams?
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#690 | |
Hall Of Famer
Join Date: Nov 2002
Location: New Jersey
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Quote:
I don't think so. |
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#691 |
Pro Starter
Join Date: Apr 2004
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yes for fictional players. it generates fictional names if you want to all position that are like hb #13, TE #32, etc
but no randomness for teams. |
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#692 | |
Hall Of Famer
Join Date: Nov 2002
Location: New Jersey
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Quote:
Even though they generate random names, the QB for USC is still going to have Matt Leinart's attributes. Every player will have fake names, but the attributes of their real life counterparts. |
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#693 | |
Head Coach
Join Date: Apr 2001
Location: Whittier
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Quote:
Eh, I didnt mean real players with fake names. I meant fake players you find in FM |
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#694 |
Go Reds
Join Date: May 2001
Location: Bloodbuzz Ohio
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Um, if you want to waste some time start messing with ratings like bring Leinart way down and make a Baylor QB frickin sweet.. idk.
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#695 |
Pro Starter
Join Date: Jul 2001
Location: Not Delaware - hurray!
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Started my Maryland dynasty last night, and I'm a little disappointed with the offense-fests I've been seeing with my current sliders. Maryland beat Navy, 70-14, Clemson 66-17 and then lost to West Virginia 45-42. My offense is in the Top 5, but my defense gave up a ton of yards passing to Clemson and a ton of yards rushing to West Virginia.
When I gave up a ton of yards to Clemson passing, I was pleased because I wasn't giving up the big play, they just moved the ball up and down the field on me (rather than me giving up the huge play on a fly pattern), but 6 interceptions killed them. West Virginia just could not be stoppped. So...I'm thinking of upping some defensive sliders and possible dumbing down my offense a little bit. I much prefer 27-24 games to 45-42 games - it just leaves a sour taste in my mouth when Maryland struggled offensively last year and when I play they look like Nebraska circa 1982. What I'm finding is there are huge differences among teams - which is good - but it's also making it difficult to come up with a good set of sliders.
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She loves you, yeah, yeah, yeah, yeah! She loves you, yeah! how do you know? how do you know? |
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#696 | |
lolzcat
Join Date: May 2001
Location: williamsburg, va
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I'm having tons of troubles right now, but I'm playing with a IAA team put into the Big East so that is to be expected....
I'm seeing the same thing with huge differences in teams, and I love it... my biggest problem is i'm still very interception prone, but again I think it has more to do with my button mashing than any flaw in the game.
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Text Sports Network - Bringing you statistical information for several FOF MP leagues in one convenient site Quote:
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#697 | |
lolzcat
Join Date: May 2001
Location: williamsburg, va
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oh.. and i hate that ncaa does not have defensive hot routes like madden did last year... limits play calling in some instances... like i played a team that was abusing me with their TE, so I had to make sure I always called plays that had the LBs in man coverage, since I could not swap someone to man up on him...
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#698 | |
College Starter
Join Date: Nov 2000
Location: A negative place
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I'm definitely intersested. I played 2 halves with Jistic's sliders (Cal - me vs. Washington) and 2 halves with Playmaker's. I played on the road so that i wouldn't get any HFA. I don't have the stats with me, but I'll post them when I get home. But I got crushed with Playmaker's sliders, and had good games with Jistic's so I'm starting there. Both teams have very good RB's, so my YPC were good with Jistic's. The UW back runs all over me, so I'm not touching those settings. I'm gonna increase my RB ability (as you did slightly) but I'm going to leave my RBlocking at 0 or 5 max. My issue with raising it higher is even at 10 I'm getting ridiculous amount of pancake stats. I didn't touch the pass settings yet. I'm still getting the timing down of my QB (haven't played in about six months) and UW's QB isn't great, so I'm going to play some more games before tweaking. All in all though, these sliders were good enough for my style/ability that i'm going to start my dynasty with them and tweak them as I go. Edit, I did dummy down the special teams as it still seems too easy: FG LNGTH 25 30 FG ACC 25 30 PNT LNGTH 25 45 PNT ACC 25 25 KO LNGTH 25 45 Last edited by moriarty : 07-20-2005 at 07:53 AM. |
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#699 | |
College Starter
Join Date: Jun 2002
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If you are looking for box scores for past weeks, I don't think you can. If you are talking about current week games, you get the stats and such if you select 'simulate game'. It brings them up automatically after the individual game is simmed. However, if you do 'simulate week' it only brings up the top three performers that EaglesFan mentioned. Hope this helps.
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Ability is what you're capable of doing. Motivation determines what you do. Attitude determines how well you do it. - Lou Holtz |
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#700 |
Coordinator
Join Date: Mar 2002
Location: Dayton, OH
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Mrs. Butter and I finished our first game with Clemson last night after entering the real names of the Tiger players in... 1st game was a nail biter at home vs. Texas A&M... With 5 minute quarters, we lead 17-3 at halftime thanks to 3 A&M turnovers despite losing the yardage battle 195-80 or something like that.
But in the 2nd half they started taking care of the ball better and using the QB's speed to pop some nice runs. With :54 left, we were down 24-17. Then, we got to the 35 on the KO return thanks to a face mask. First play was a nice up route to the TE as A&M was keeping heavy coverage on the WR's. 25 yards and a first down near the A&M 40 with :44 left. She called a perfect play next... a deep route with the impact WR, and a flood on the other side of the field. We got single coverage on the impact WR thanks to a safety blitz, and he makes his first catch of the game a 42 yard TD pass with :38 left. In OT, after not being able to run all game, and barely running in the 2nd half, she calls the 2-back shotgun off tackle... After putting the near side WR in motion to move a defender out of the path of the run, the HB's fresh legs showed as he popped off a 25 yard TD run on the 2nd play of OT. We stop A&M on 4 downs with the momentum back in our favor and win an OT thriller 31-24. Hell of a game, and the only questionable thing I saw the whole game was the safety blitz with :40 to go. But I'll take it. Again, this is all on All-American with no sliders moved. Whitehurst was 12-17 for 165 yards, 2 TD's and 0 INT's. Our RB had a lot of problems moving the ball, but finished with 33 yards on 8 carries... 25 of those on the game-winning run.
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