12-05-2005, 08:47 PM | #601 | |
Pro Starter
Join Date: Apr 2004
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Quote:
Arlie said there will be an updated demo http://www.operationsports.com/fofc/...&postcount=542 |
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12-05-2005, 08:47 PM | #602 |
Pro Starter
Join Date: Feb 2004
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Curious, what relation does this Tim Plum have with GDS?
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12-05-2005, 08:51 PM | #603 | |
Pro Starter
Join Date: Apr 2004
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Quote:
He was with arlie at .400 software forum too. and now he close with Arlie at Grey dog forum |
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12-05-2005, 09:21 PM | #604 | |
Grey Dog Software
Join Date: Nov 2000
Location: Phoenix, AZ by way of Belleville, IL
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Quote:
As to the demo, I am working on an update right now. I can't give a firm ETA, but it will be out before the final version for sale. I just want to make sure I get as many of the reported bugs fix as possible before updating it. |
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12-05-2005, 09:33 PM | #605 | |
Pro Starter
Join Date: Apr 2004
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great news about end of game decisions by the cpu teams
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Last edited by jbmagic : 12-05-2005 at 09:33 PM. |
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12-05-2005, 09:38 PM | #606 | |
Hall Of Famer
Join Date: Sep 2002
Location: Troy, Mo
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Quote:
Great news and I thought you posted already about having another demo, found it and saw I even replied to it. Man, work has been a bear the past 3 weeks, I'll be glad when my vacation starts. |
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12-05-2005, 10:02 PM | #607 |
Head Coach
Join Date: Nov 2003
Location: Morgan Hill, CA
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Thanks for the update Arles
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12-07-2005, 12:09 AM | #608 |
Head Coach
Join Date: Nov 2003
Location: Morgan Hill, CA
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I had an OT named as a First Team AA, but his player card says he was 2nd team.
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12-07-2005, 12:35 PM | #609 |
Grey Dog Software
Join Date: Nov 2000
Location: Phoenix, AZ by way of Belleville, IL
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I just updated the demo to version 1.01. You can get it here:
http://www.greydogsoftware.com/downloads.php?id=50 You can either uninstall the old version or simply install this one over it - both methods should work OK (although the first is probably a little cleaner). It's a 35 MB file. The first thing is that version 1.00 saves will not work with this. With all the changes to automating the academics, changes to the player pools, allowing users to specify alma maters and some other changes, I really needed to modify the save format a little. Now, saves created in 1.01 will work with the final retail version, so feel free to start a career now you intend on finishing with the full version. As to items fixed, there are a bunch and I will try and highlight some of the bigger ones: 1. Academics can now be outsourced to your staff like other aspects of your career. 2. Users can choose their alma mater for their coach on league creation. 3. Improved the polls logic. 4. Bowl selection should now avoid same conference teams unless it's a 1-2 final game. 5. Bowl selection should not choose 5-win teams over available 6+ win ones. 6. The game will now lay in front of the windows taskbar for 1024X760. 7. Improved coach and transfer logic. 8. Recruits now wait a little longer to commit and some of the lower recruits will commit earlier (ie, not the last week). 9. Adjusted recruiting logic to make better decisions. 10. Changed the recruit pool position and talent level to provide more recruits and a more realistic experience. 11. Added in depth chart locks (quick note - the locks are only designed to allow the user to lock and suggest without having certain guys get moved. Once a game starts, all locks are removed so that the AI can handle injuries.) 12. Added more plays - especially option plays to the left-side and option plays focusing on the wingback and fullback. 13. The wingback is now grouped in with the fullback for specifying % of carries. If the set called has only a fullback, he will run it that %. If the formation called has both, the carries will be split 50-50 between wingback and fullback. 14. End of game/half logic improved to better call plays/handle fourth downs. 15. Red zone logic improved to not call dime defenses on 3rd and goal from the 2 and use more goalline. 16. Field goals should be more realistic from a standpoint of poorer kickers. 17. The AI will now pull starters in a blowout and replace with second/third string guys. 18. Fixed PAT issues (fields goals, retaining possession,...). 19. Fixed penalty and field position issues. 20. Fixed other reported bugs on the forums. So, have at it and let me know what you guys think. |
12-07-2005, 12:44 PM | #610 |
High School Varsity
Join Date: Jul 2002
Location: Beulah, ND
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Thank you
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12-07-2005, 12:46 PM | #611 |
College Starter
Join Date: Oct 2000
Location: Edmond, OK
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Nice. Can't wait for the final version.
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12-07-2005, 12:47 PM | #612 |
Pro Starter
Join Date: Feb 2004
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awesomeness
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12-07-2005, 12:50 PM | #613 |
Pro Starter
Join Date: Oct 2000
Location: Fairfax, VA
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So is this still considered a beta demo or is it a final demo?
I ask because I don't really want to beta test and would prefer to wait until the demo is more or less representative of the release. Thanks, B |
12-07-2005, 01:04 PM | #614 | |
Morgado's Favorite Forum Fascist
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Quote:
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12-07-2005, 01:06 PM | #615 |
Morgado's Favorite Forum Fascist
Join Date: Oct 2000
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Dola:
Just so you know, this version is one version beyond the latest one in my dynasty, and all issues that came up in it are purported to have been addressed for this demo.
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12-07-2005, 01:11 PM | #616 |
Pro Starter
Join Date: Oct 2000
Location: Fairfax, VA
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Cool. I look forward to trying it out this weekend.
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12-07-2005, 01:42 PM | #617 |
High School Varsity
Join Date: Jul 2002
Location: Beulah, ND
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Something I noticed........Time runs off the clock on kickoffs that are touchbacks. I had 8 secs left in the 1st half in a game and the other team kicked off to me, and it was a touchback, and the clock went down to 2 secs. Is this the rule in college football or is it the same as in the NFL where the clock doesn't start on a kickoff until the receiving team touches the ball?
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12-07-2005, 01:58 PM | #618 |
Pro Starter
Join Date: Sep 2003
Location: Toledo - Spain
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I'm getting ready a bowl logos pack, will try to finish it asap but i'm right now in a hotel in the Canary Islands and my wife won't be so happy if i expend the whole day on the computer. She is already saying that i was lucky that the hotel has wireless internet (like if i wasn't 100% sure when i booked it ).
Life is perfect sometimes, summer time in December, the sea in front of me, a cocktail in my table, the latest BBCF release in my notebook, my wife enjoying getting burn under the sun... we better enjoy this that are our last holydays before she gives birth to our little girl and then our life will change forever. Here are samples of my bowl logos pack: |
12-07-2005, 02:03 PM | #619 | |
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Join Date: Sep 2002
Location: Troy, Mo
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Quote:
Music to my ears. Thanks Arlie!! Good job on the logos as well Icy, enjoy yourself there!!!! |
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12-07-2005, 02:08 PM | #620 | |
Grizzled Veteran
Join Date: Nov 2004
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Thanks Arlie
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12-07-2005, 02:25 PM | #621 | |
H.S. Freshman Team
Join Date: Aug 2005
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Quote:
Nice job with the logo pack, Icy! Last edited by George : 12-07-2005 at 02:27 PM. |
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12-07-2005, 02:37 PM | #622 |
Pro Starter
Join Date: Oct 2000
Location: The Internets
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Playing with the new demo, I noticed these things (some may have existed in the old demo too):
1) Suggesting formations with an option team leads no plays in the I form even though it has a formation bonus. Instead you have a bunch of plays in I form Big. So, either the bonus is wrong or the play allocation is wrong. 2) Why is the goal line formation not used with a 4-3 or 3-4 in the defensive philosphy suggest screen? 3) Why do I get plays suggested that aren't in one of my allocated formations? 4) Being required to carry 3 SS's for purposes of redshirting seems excessive to me. Same with 2 P's. I'm sure this may apply to other positions, and I don't think pre-update, the game was as restrictive. 5) I kind of liked having my toolbar at the bottom of the screen like in the previous demo. Whether it was intentional or not, I'd like to have it as an option. 6) Does L/R positioning on the field matter? If not, that is a notable omission. If so, then there should be some indication of where you are in relation to the hashmarks. 7) There are spelling mistakes in the PBP. "enzone," for example. 8) It would be nice if receivers cutoff their routes at distances different than 5 yds sooner than expected. It is also strange to have this message so much on short routes. 9) Defensive play suggestions are still pretty odd. I should never be playing run defense on 3rd and 11 with a team on their own 6 yard line. Yet, that is what is suggested. 10) This may be based on small sample sizes, but it seems to me that there is too much emphasis on playing def run or def pass. If you play vanilla defense (4-3 normal), you seem to give up a ton of offense to even crappy teams. Yet, if you switch to alternating extremes of def run and pass (with all sorts of formations), you don't give up nearly as many big plays (even when you guess totally wrong about what is coming). Either that, or all of the 4-3 Norm plays just suck. Again, though, it may be sample sizes, so I'd like to hear other experiences on this. 11) I still have random "pauses" while playing a game so that I have to hit "resume." 12) I like the yellow highlight for injured players on the depth chart. 13) When I allocate "academics" to my staff, do they actually allocate study hall hours? Mine didn't allocate any the first week even though I have 105 available. Nothing was allocated the second time through either. What exactly is my staff doing? 14) Way too much time runs off the clock before you get a time out. The other team got the ball with 1:05 to play. They run, I call timeout. :36 seconds left. They run again, I call timeout again. There are only 9 seconds left. That sucks. The last two items seem to be the most important to me. I'll probably have more later.
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12-07-2005, 02:40 PM | #623 |
Pro Starter
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Location: Not Delaware - hurray!
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Nice job, John. You should be in software QA
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12-07-2005, 02:55 PM | #624 |
Grey Dog Software
Join Date: Nov 2000
Location: Phoenix, AZ by way of Belleville, IL
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I'll check these out. The last two are indeed bugs. The allocations occur when you set the AI to run academics, they are just not deducted off the total (the assumption was that most people would set it not to deal with it - not turn it on for one week and turn it off the next). But I can clean that up.
For the time out issue, we found this on taking a knee, but is it also on running plays? Outside of that, I will look into the rest as well. Bear in mind though, that plays are just "focusing" on one particular area on defense. So, if I was Georgia playing Akron and they were 3rd and 11 at their own 6, I may call a play focusing on the run as odds are they would probably take the safe route and not want to turn the ball over. Of course, I would probably call a "nickel" or "dime" formation looking at the run - not a goalline. |
12-07-2005, 02:55 PM | #625 |
Pro Starter
Join Date: Oct 2000
Location: The Internets
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Another thing:
Delay of game penalties seem to be assessed against the defense in yards, but against the offense in terms of how much yardage their is to go for a first down. Either that, or their some confusion when a penalty is at the 50 yard line. Here is the game log: Unnecessary Roughness against Wisconsin. The Penalty is for 15 yards. The Defense will accept the penalty. It is now Second and 19 at the Iowa 50. Delay of Game against Wisconsin. The Penalty is for 5 yards. The Defense will accept the penalty. It is now Second and 24 at the Iowa 45.
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I do mind, the Dude minds. This will not stand, ya know, this aggression will not stand, man. - The Dude |
12-07-2005, 02:56 PM | #626 | |
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Join Date: Oct 2000
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Quote:
Thanks. Being a lawyer requires one to be anal. That is probably helpful in QA as well.
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I do mind, the Dude minds. This will not stand, ya know, this aggression will not stand, man. - The Dude |
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12-07-2005, 02:57 PM | #627 | |
Grey Dog Software
Join Date: Nov 2000
Location: Phoenix, AZ by way of Belleville, IL
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12-07-2005, 02:58 PM | #628 | |
Pro Starter
Join Date: Oct 2000
Location: The Internets
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Quote:
It happened on running plays as well. I don't know. On 3rd and 11, I would assume my pass defense could stop any run short of 11 yards. And I certainly wouldn't want to risk playing the run and getting burned for a big play. I think the defensive play suggestion may be paying too much attention to the offensive formation (I form) and not enough to the situation. As it turned out, the offense did run the ball, and my pass defense stopped them.
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I do mind, the Dude minds. This will not stand, ya know, this aggression will not stand, man. - The Dude |
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12-07-2005, 03:00 PM | #629 | |
Grey Dog Software
Join Date: Nov 2000
Location: Phoenix, AZ by way of Belleville, IL
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12-07-2005, 03:02 PM | #630 | |
Grey Dog Software
Join Date: Nov 2000
Location: Phoenix, AZ by way of Belleville, IL
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12-07-2005, 03:04 PM | #631 | |
Pro Starter
Join Date: Oct 2000
Location: The Internets
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Quote:
It never bothered me. I think if I felt I was missing something, I just slided the whole game up just a little. It's not a big deal, but I like having my toolbar.
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I do mind, the Dude minds. This will not stand, ya know, this aggression will not stand, man. - The Dude |
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12-07-2005, 03:05 PM | #632 | |
Pro Starter
Join Date: Oct 2000
Location: The Internets
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Quote:
I just had another delay of game and this didn't happen. That leads me to believe the problem is with the play starting at the 50 yard line.
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I do mind, the Dude minds. This will not stand, ya know, this aggression will not stand, man. - The Dude |
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12-07-2005, 03:15 PM | #633 | |
Pro Starter
Join Date: Feb 2004
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Quote:
I think the player's class really needs to be on both player cards. Right now I was looking at award candidates and I can't tell what year this stud QB from VaTech is. |
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12-07-2005, 03:19 PM | #634 |
n00b
Join Date: Dec 2005
Location: Eastie, Mass
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Is their a place to set at either blowout loss/win that mass subs are brought on?
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12-07-2005, 03:42 PM | #635 | ||
Grizzled Veteran
Join Date: Nov 2004
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Quote:
Is this with the new demo only? I haven't played it yet, but with the old demo I always played vanilla defense except on 3rd and long and ended up going 12-0 and winning the championship one season. My defense was in the top 10 in the country that season as well.
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12-07-2005, 03:48 PM | #636 | |
Grizzled Veteran
Join Date: Nov 2004
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Found something I do have a problem with. I have 2 safetys, 1 free safety that is a run stopper, and 1 strong safety that is a cover guy. I would like them to switch positions, but can't because moving either one would put us below the minimum number at their position(I have 3 of each). Any way we can get a pop-up message that will tell us this will put us below the minimum number and allow us to go ahead and do it as long as we are back at the minimum number for that position when we close the window?
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12-07-2005, 04:35 PM | #637 | ||
Grizzled Veteran
Join Date: Nov 2004
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Just saw something I haven't seen before. We are trying to get in field goal range as the half runs out and are out of timeouts...
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I did NOT call a play to spike the ball. The QB just realized we were out of timeouts and had just moved into field goal range so I guess he took it upon himself to hurry the team up to the line after the play NOTE: I assume the 0:02 was the time after the play as there were about 15 seconds left when the play started.
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12-07-2005, 04:40 PM | #638 |
Grey Dog Software
Join Date: Nov 2000
Location: Phoenix, AZ by way of Belleville, IL
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Yeah, QBs will spike the ball in this version. For the safety issue, I can roll back the requirement to 2 and do an additional check to see if you have atleast 4 other safeties on the roster. That should be OK.
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12-07-2005, 05:13 PM | #639 |
Morgado's Favorite Forum Fascist
Join Date: Oct 2000
Location: Greensboro, NC
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Had it simming all day today while at the office. For those who were wondering about slowdown deep into a career, it appears that it will be minimal. 27 seasons in, I'm getting seasons running at 32-34 minutes, as opposed to the 28-31 minute seasons in the early years. As deep as this game is, I don't expect many people to get that far too quickly, either. I haven't timed myself yet, but I know it takes me well over an hour to get through recruiting alone.
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12-07-2005, 09:31 PM | #640 | ||
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Quote:
Thanks, that would be awesome.
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12-08-2005, 12:59 AM | #641 | |
Head Coach
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Location: Morgan Hill, CA
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Now that is pretty cool.
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12-08-2005, 01:40 AM | #642 |
Head Coach
Join Date: Apr 2001
Location: Whittier
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Is there any trick to getting transfers? I cant get them to save my life. Whether I play as a good team or a bad one.
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12-08-2005, 03:56 AM | #643 | |
Coordinator
Join Date: Dec 2000
Location: Scottsdale, Arizona
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Quote:
It took him 13 seconds to spike the ball?
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Underachievement The tallest blade of grass is the first to be cut by the lawnmower. Despair It's always darkest just before it goes pitch black. Demotivation Sometimes the best solution to morale problems is just to fire all of the unhappy people. http://www.despair.com/viewall.html |
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12-08-2005, 09:07 AM | #644 |
Head Coach
Join Date: Oct 2000
Location: North Carolina
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Are recruits influenced by the type of offense/defense that you run?
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12-08-2005, 09:31 AM | #645 | |
Morgado's Favorite Forum Fascist
Join Date: Oct 2000
Location: Greensboro, NC
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Quote:
I may be wrong, but the way I read it, the play before the spike and the spike combined to take 13 seconds. If so, that would seem about right.
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The media don't understand the kinds of problems and pressures 54 million come wit'! |
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12-08-2005, 10:00 AM | #646 | |
College Starter
Join Date: Dec 2001
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Quote:
That's too extreme. Unless you were able to recruit at least one of those into 9 or 10 interest and possibly signing with you. Schools like Texas and Georgia stockpile RB talent given what's on hand in their home states.
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12-08-2005, 10:02 AM | #647 | |
Morgado's Favorite Forum Fascist
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The media don't understand the kinds of problems and pressures 54 million come wit'! |
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12-08-2005, 10:36 AM | #648 |
Pro Starter
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A few things:
1) The suggest function doesn't always fill out the roster as needed. I had a situation where I had only 1 healthy, non-suspended fullback. The suggest didn't put a HB as the backup FB. So, when I went to start a game, it gave me a FB error. I also have passing down FB problems for the same reason. 2) One thing that should definitely be stickied is the weekly schedule view. If you want to default to the top 25 view, it should allow you to do that. Always taking you to the conference schedule is tedious especially during the bowl weeks. 3) I take back what I said about vanilla defenses. More experiments have made me believe there isn't a problem. 4) Late game play-calling is still weird. Too much running by teams who can't afford to run the clock. 5) A bowl screen that shows all the bowl matchups would be VERY nice. This should be in addition to the new email letting you know which bowl you are playing in. 6) If you recruit on the pitch of "style," do the players actually check your "style" to see if they match? If not, that is a big problem, IMO. If they do, then I would think "style" should count a little more when there is a match. 7) There seems to be a lot more going for it on 4th down in this version. That isn't necessarily a bad thing. But I think it needs to be fine-tuned. I've seen teams going for it when they are up by 2 late in the game, on my 9 yard line, with 4th and 3. I think very few coaches would think about it in that situation. 4th and 1 - maybe. 4th and 3 - not a chance, IMO. That's it for now.
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I do mind, the Dude minds. This will not stand, ya know, this aggression will not stand, man. - The Dude Last edited by John Galt : 12-08-2005 at 10:37 AM. |
12-08-2005, 10:39 AM | #649 |
Pro Starter
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Actually, one more thing. A 5-6 LSU team and a 5-6 Wyoming team made a bowl. That shouldn't happen. At least the LSU team won. Wyoming finished 5-7.
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I do mind, the Dude minds. This will not stand, ya know, this aggression will not stand, man. - The Dude Last edited by John Galt : 12-08-2005 at 10:40 AM. |
12-08-2005, 10:41 AM | #650 | |
Coordinator
Join Date: Nov 2003
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Quote:
I think I'd agree with Huckleberry here. It's a nice idea and can certainly have significant bearing on recruits decisions, but one great RB who can declare for the draft after next year shouldn't mean that you get nobody at that position interested in your school. It's cool that you did manage to get his interest up, but it's possibly not realistic to begin with. If done right, this is a nice design idea but I'd be worried it could go too far. USC is stacked at most positions after the last couple of recruiting classes, and the only position really looking likely to be adversely affected is QB, with a Frosh and a RS-Soph who are both previous #1 at their position already on the roster. Even Tebow is looking at SC in his final 5 schools although we have little-no chance of getting him. Hell, SC recruited 4 top 20 linebackers last year, graduate nobody significant and still have 3 or 4 five star guys who primarily play linebacker who have them in their final 2 or 3 schools. So... nice idea but I wouldn't want it to be too common. Playing time is big for some recruits, but only in the most extreme cases IMO would it lead to a whole position being "off-limits" for that year. |
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