08-03-2007, 03:08 PM | #451 | |
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I have yet to work on a non-mission pack that didn't have "framerate issues" up until close to release. As long as it runs fast enough for testing, optimization is often done later, mostly because you need to find out WHAT needs optimizing and how all of those features inter-relate. Heck, especially if you are streaming a lot just spending some time optimizing the DVD layout can help, and you don't want to do that until your content is mostly settled down.
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08-03-2007, 03:27 PM | #452 |
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Interesting statement considering that the GTA franchise has sold upwards of 44 million copies on the PS2 and claims the top-selling and 3 of the top 4 selling games on the platform.
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08-03-2007, 03:32 PM | #453 | |
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Because developers are almost always attempting to push the limits of the hardware, framerate is something that almost always is in flux until the very end of development. |
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08-03-2007, 04:55 PM | #454 |
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I'm curious what video games Mizzou B-ball fan has actually worked on since he claimed earlier he had experience in that area....
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08-03-2007, 05:30 PM | #455 | |
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I think this is my second time mentioning it, but gotta ask "what would you define at AAA titles?" In my mind, there are maybe 5 a generation, the ones that really move consoles. Lots of games move some consoles- like Blue Dragon will get some RPG people but it's definitely not going to move 1M people just to buy the game. I see one up there on that list, personally. SI
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08-03-2007, 05:34 PM | #456 | |
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Well, until a title actually ships and sells, anything with a decent budget is AAA Technically, anything that sells well is AAA. It can be complete dreck, but still be AAA. Not sure where they draw the line on "AAA", but I'm pretty sure anything that sells a million copies is "AAA", and that's more than 5 per generation.
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08-03-2007, 05:38 PM | #457 |
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I personally distinguish between system-sellers and AAA.
but that's maybe coming from a baseball mindset where AAA is very good, but a step below the big-time. A system-seller, to me, is the big-time. AAA is a game that can make that step, but won't necessarily establish. |
08-03-2007, 05:39 PM | #458 | |
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I'd agree with anything that sells more than a million as a good definition of an AAA title and I'll be shocked if Mass Effect doesn't do that. Halo 3 obviously will. There is a lot of buzz about Mass Effect, and it looks like it is going to be another amazing Bioware RPG. |
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08-03-2007, 07:49 PM | #459 |
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I didn't know it was just a sales thing, I thought AAA had something to do with the quality as well. Mario Party 8 for example has passed a million but I wouldn't think of it as a AAA title, it's just a game that sold well.
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08-03-2007, 08:18 PM | #460 | |
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"AAA" is a retail / marketing term that has made its way into popular discussion. To retail / marketing folks, sales are it.
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08-03-2007, 10:13 PM | #461 | |
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If they release now, there a pretty good likelihood that most people are going to buy the 360 version simply because there are more 360's by a wide margin. If (and that's a huge if) Sony can meet it's goal of 10.29M units by end of March '08, there's going to be a lot of people who have both consoles in their home who might consider buying it for the PS3 rather than the 360, something they never would have considered now because they only have a 360. It was extremely important to get GTA IV out for the 360 as soon as possible while they have a major advantage and can expand on it. The PS3's going to have a lot more ammo to use when the release occurs, further dividing the entertainment dollars of gamers. |
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08-03-2007, 10:15 PM | #462 | |
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id Software has announced that the upcoming first person shooter, Rage, will be released on the 360 with two DVD's, while the PS3 version will only require 1 disk.
http://www.gamespot.com/news/6176188.html Quote:
Last edited by Mizzou B-ball fan : 08-03-2007 at 10:19 PM. |
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08-04-2007, 07:25 AM | #463 |
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Do people really care how many disks a game comes on?
Is Final Fantasy 7 a worse game because it comes on multiple disks? I don't think so... |
08-04-2007, 07:34 AM | #464 | |
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Nor do I. As far as GTA IV, I'm sure the 360 still will sell better than the PS3 version, since it will have exclusive content and even in 6-8 months, there are going to be many more 360's in the market than PS3's. The PS3 isn't going to even come close to closing the gap in 6-8 months. Particularly since, the 360 is about to have the 65nm chips out widely (and a 45nm chip is being worked on) which will improve reliability. Between that and the price drop, I'm willing to bet that Microsoft maintains its huge lead on the number of PS3's. |
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08-04-2007, 11:44 AM | #465 | |
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Damn you, Mizzou! Now I have to change my shorts! |
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08-04-2007, 11:55 AM | #466 |
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Reading the previews, it sounds like there will be 12 different modes including an RPG mode where you start in college and work your way towards the majors. That baseball game might be what finally pushes me to buy a Wii.
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08-04-2007, 12:31 PM | #467 |
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That baseball game might be what finally pushes me to buy a baseball game.
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08-04-2007, 12:42 PM | #468 | |
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Furthermore, do people really care about a game from iD anymore? Sure they have great tech demos, but it's been a LONG time since they've released a good game. |
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08-04-2007, 02:52 PM | #469 | |
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And when you have a tech demo that is all about showing off how many textures you can stream, the whole POINT is to use as many discs as possible...
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08-05-2007, 09:50 AM | #470 | |
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Just to be clear, that's 2 discs on release, not for a demo. The question was asked of the developer when it was noticed they had 2 discs. I made a post earlier in this thread saying if I was a 360 owner, I would prefer that they move to multiple discs on games and stop imposing the artificial one-disc ceiling. It seems to be this level of denial that was unneeded up until now. That's the part that I find interesting. It seems to be a PR battle by the two companies. The only reason it's a big issue is because MS continues to deny that more space than one disc will be needed during the life of this console. I tend to agree with spleen that it doesn't really matter one way or another. Yet the simple suggestion that it may occur produced a maelstrom in this thread. Interesting stuff. |
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08-05-2007, 09:52 AM | #471 | |
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I'm extremely excited about this game. I haven't bought any games since I first purchased the Wii with the Zelda game. Really have wanted another game to justify the Wii purchase. |
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08-05-2007, 10:15 AM | #472 | |
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Metroid Prime 3 should be a must buy for Wii owners. If you like Halo, you should like Metroid more, IMO. |
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08-05-2007, 10:20 AM | #473 |
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Renew the MGS to 360 rumors.....HMV taking pre-orders for a fall '08 release, 6 months after PS3 release.......
http://www.hmv.co.uk/hmvweb/simpleSe...=-1&searchUID= |
08-05-2007, 10:31 AM | #474 | |
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I never really thought they were put to bed. I'm still not convinced FF XIII is going to remain a PS3 exclusive either. Sony needs its exclusive partners to definitively say they aren't releasing their game on any other platform or at least say they aren't releasing on the 360. Until they do that, it will hurt sales. |
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08-05-2007, 12:08 PM | #475 | ||
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Id's new game will basically be a (very fun) tech demo. Look how they are pushing the tech. The tech is all about number of textures, and thus there is every reason in the world for them to ship on as many discs as possible to show off their massive texture tech. Quote:
I'm not sure what you mean. I am unaware of any restriction from Microsoft that limits devs to one disc. The statements you are talking about are just answering the "why don't you have an HD DVD in the console". Shipping on more than one disc means: - Increased manufacturing costs - Inconvenience to the user having to switch discs - Can stuff more content on For #3 to outweigh the first 2, you have to have more content in the first place, a point dawgfan and I have repeatedly stated is not as prevalent as you try to make it out to be. Putting a bigger disc in would have ZERO impact on the VAST majority of games out there. In the PGR case, they decided that they had an alternative method to provide the lighting they wanted that didn't introduce 1 & 2. You can disagree with their decision all day long, but since you haven't actually played the game in the before and after case, you have no clue whether this was a big hit or not. The developer has and said it wasn't a big deal. The 512MB memory limit is far more restrictive (and not all THAT restrictive) on a developer than the size of the DVD drive. And I'll point out that the PS3 has the EXACT same limit.
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08-06-2007, 06:59 AM | #476 | |
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Totally agree with that. But I'm not sure why the comparison is there. You seemed to throw in that comment as a justification because the oversight wasn't as bad. The two situations are not mutually exclusive. The RAM situation on the PS3 was a dumb design move, no question. But that doesn't exclude the fact that the restrictive size of the DVD on the 360 is going to be a problem as well. |
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08-06-2007, 07:05 AM | #477 | |
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EF27,
Here's an opinion that basically said the same thing as I did in regard to why the move back of GTA IV was a worse hit to the 360 than the PS3. Quote:
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08-06-2007, 08:10 AM | #478 | |
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My point was that developers spend far more time trying to figure out how to fit their game into 512MB than they do trying to figure out how to fit onto a DVD, but no one screams about it. You keep harping on the DVD size DESPITE constant statements from active developers that for the VAST MAJORITY OF GAMES, IT HAS ZERO IMPACT. Do I need to say it any louder? Can you understand this yet? The point is that you don't hear about the memory issue because it's not THAT huge a deal, and the DVD issue is even more minor, yet you keep sounding the death knell for the 360 because of DVD size. Heck, the memory issue is more likely to HELP the DVD size as developers turn more and more to procedural textures and away from handcrafted ones. You are creating a problem where one only exists for a tiny minority of developers. And even the one you tried to use as an example has said it wasn't that big a deal. And yet you continue to belabor the point. This is like saying PC gaming was going to die back in the early '90s because a CD was not big enough for all the video-based games that were coming out.
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08-06-2007, 08:57 AM | #479 | |
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I don't believe I've sounded the 'death-knell' at all nor have I used anything resembling those terms. I'm the one that agreed with the point that multiple DVD's for a game shouldn't be that big of a deal, yet the mere suggestion that it may occur draws harsh criticism as though it's a bad thing. It's honestly somewhat odd at this point. I'm not drawing out the point either. I've already agreed that the RAM issue on the PS3 was a bad move and that multiple DVD games on the 360 isn't a bad thing. More than happy to discuss it though if you'd like to keep posting about it. |
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08-06-2007, 10:21 AM | #480 | |
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Engineers in Japan find that Microsoft is still not fixing the source of the problem in the repaired Xbox 360's. They found that the heat sinks are not being repaired and that the fans are functioning at a rate much lower than needed to cool the system, possibly as an artificial way to minimize the complaints about the noise produced by the console. Temperatures inside the repaired Xbox 360 still rose to around 100 degrees Celsius (212 degrees F, which is the boiling point of water)........
http://techon.nikkeibp.co.jp/english...070801/137224/ Quote:
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08-06-2007, 10:32 AM | #481 |
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Room temperature of 35°C?
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08-06-2007, 10:33 AM | #482 |
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Yeah, that struck me too. I don't know too many people who can afford a 360 who can't also afford some type of air conditioning. My launch 360 is going on 2 years with no problems. |
08-06-2007, 10:44 AM | #483 |
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Room temp at 95 F?! What in the Hell? It's usually over 20 degrees less in my apartment during the summer.
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08-06-2007, 10:46 AM | #484 | |
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It makes one wonder why they're failing at such a high rate even in the air-conditioned homes in the U.S. or why they continue to send out a 'repaired' product which doesn't address the actual issue. |
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08-06-2007, 11:01 AM | #485 | |
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Compare when Microsoft announced the recall vs when they said they got repaired console back. Is it not possible that Microsoft is now changing the design? Be far more interesting for them to have done this on a just-repaired console rather than one at the height of the issue. Of course, when they are talking about 95 degree rooms, makes it obvious what their slant is.
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08-06-2007, 11:07 AM | #486 | |
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How do you know the issue hasn't been addressed? Doesn't the article state that Microsoft refuses to acknowledge what the actual issue is? |
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08-06-2007, 11:21 AM | #487 |
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Dola.
Does anyone know if Sony has resolved the scaling issues with the PS3 yet? |
08-06-2007, 11:45 AM | #488 | |
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Exactly. |
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08-06-2007, 12:03 PM | #489 | |
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The issue has only been adressed with the Elite units currently on the market. It now has a bigger heat sink. The Core and Premium units currently in stock still have the old defective heat sinks. It's likely that they are now producing Core and Premium units with a better heat sink, but we won't see those for awhile until they sell the current stock, so it's impossible to know until that point. Right now, the Elite unit is the only unit on the shelves that has been fixed. The newer Elite units also have been known to get the RROD error, but it has been at a much lower level than the old versions. Microsoft's silence doesn't mean the problem isn't known. The heat problems in the console have been known to be the issue for quite some time. MS just refuses to take the PR hit to admit it. Last edited by Mizzou B-ball fan : 08-06-2007 at 12:10 PM. |
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08-06-2007, 12:08 PM | #490 | |
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Except for the fact that they cited all of their research and made sure to note that their projections for a 95 degree room were not actual, but rather projections. My understanding is that the authors have clarified that they used that projection not to suggest that most rooms are 95 degrees, but rather to show how hot a unit could get if it were in an enclosed space as many idiots often put them in an entertainment console. Microsoft's response would be that they warn people to put it in a well-ventilated area, but most people don't read the fine print and the unit is likely going to get repaired anyway if it gets a RROD regardless of where it is located, so you still have a major issue. It's surprising that an engineer could see these issues so easily, yet MS engineers managed to miss these things that would have only minimally added to the cost to fix it before console release. Bad deal for consumers who purchased the console. |
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08-06-2007, 12:10 PM | #491 |
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After all these months I'll finally bite. What is this boards' big interest with monthly sales numbers for console games?
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08-06-2007, 12:16 PM | #492 |
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08-06-2007, 12:21 PM | #493 | |||
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And yet that's the fact that you started off this part of the thread with: Quote:
The rest of us had to read that whole article to find out your summary was not based on likely operation, but rather a theoretical worst-case. In fact, this temperature was never actually measured, it's a complete projection: Quote:
It never actually "rose to around 100 degrees Celsius", they just project it would if the outside air rose that high. And you keep wondering why so many of us around here question the way you present your arguments. I'm finally done with the thread, this is just getting absolutely ridiculous...
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08-06-2007, 12:25 PM | #494 |
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08-06-2007, 12:27 PM | #495 | |
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I'm not done with this thread, but I am done with trying to reason with him on this issue. It is ridiculous. It really makes me consider if he is a paid viral marketer for Sony.
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08-06-2007, 12:34 PM | #496 | |
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If I was a viral marketer, I'd have something financially to show for it I guess. As far as the issue, I'm surprised at how quickly the consumers who are holding defective consoles are so quick to ignore the increasing amount of evidence that MS sold them a console which has major defects in engineering. Worse yet, MS still refuse to admit what the defects are as Bee noted, resulting in investigations by press organizations, lawyers in class action lawsuits and even governmental institutions in Europe which only bring the situation to the public in a worse light. MS would be a whole lot better off to just openly say "we f'd up" rather than continue to endure the bad PR without comment. I have no doubt MS is very happy that Halo 3 is coming out soon to pull the focus away from the defect issues. Last edited by Mizzou B-ball fan : 08-06-2007 at 12:35 PM. |
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08-06-2007, 12:35 PM | #497 |
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08-06-2007, 12:37 PM | #498 | |
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I think part of the reason this subject has hit a sore spot with Greg and myself is that you (and possibly others) argued several months back that the Blu-Ray DVD provided the PS3 a big gaming advantage over the 360 with regular DVD drives. I explained at the time that RAM limits were far more restrictive than disk space, and that the current RAM size of both consoles meant that very few games would run into problems with the size of a regular DVD, thus meaning that Blu-Ray gave the PS3 only a very, very small technical advantage for gaming. Yet you continue to try and present this as a big issue by pointing out any possibility that a 360 game might find themselves limited by disk space. |
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08-06-2007, 12:41 PM | #499 | |
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I generally agree that it's a minor factor, but one to be considered. I personally always thought the multiple disc 'haters' (for lack of a better word) were overblown in their issues with having more than one disc for a game. There are some people that bitched about multiple discs on the PS2, something that I never personally had a problem with when I played those games. But regardless of my opinion, it's certainly a good discussion topic, as this thread has shown in spades. |
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08-06-2007, 12:54 PM | #500 | |
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