05-17-2005, 04:37 PM | #1 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Join Date: Nov 2004
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XBox 360 vs. PS3 spec Tech Head-to-Head
Some of this may be hard to read, I don't really know how to transfer the table over to this board, but some people may not be able to click the link so I went ahead and copied it over here.... hxxp://hardware.gamespot.com/Story-ST-15016-1985-x-x-x Quote:
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Last edited by dubb93 : 05-17-2005 at 04:38 PM. |
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05-17-2005, 05:07 PM | #2 |
SI Games
Join Date: Oct 2000
Location: Melbourne, FL
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Much as magazines and suchlike would love to compare the two consoles you can't really - they're very different beasts and have very different strengths and weaknesses.
Its impossible to say which would have the most power programmed 'properly' as it stands simply because a lot depends on the actual architecture involved (ie. how efficiently the busses communicate on the multi-processor parts of the architecture etc.) ... From what I know of both they've got oodles of power to spare and as with most consoles just as programmers start to master them and squeeze their potential the next big thing will be released |
05-17-2005, 05:25 PM | #3 | |||
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Most interesting spec is what IGN posted (PS3 on the left, XBox 360 on the right),
Yep, the XBox is smaller. I can't believe Microsoft sold out. The 360 was supposed to be able to crush a 5 year old. |
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05-17-2005, 05:30 PM | #4 | |
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Join Date: Nov 2004
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actually i'm most interested in the effects the Blu-ray BD-ROM could have on PS3 games. I know many times developers have been forced to cut things off of games b/c they simply would not fit on the disk[i look at all wrestling games as well as MSG3] here. I belive that most games that will be released on both consoles will be shooting at the 9GB limit of the Xbox disk, but that they could very well end up being forced to cut some things that may end up fitting on the Blu-ray disk. I find that very interesting. Oh well, we won't know the effects of it for 3 or 4 years probably, and by then I'll have both of them.
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05-17-2005, 06:18 PM | #5 | |
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A key thing to keep in mind is load times. You just can't load 500+MB off a DVD, all THAT fast. You're either streaming the level and textures (which can be difficult as you're likely already streaming sound), or doing some weird chop-up mechanism, or having more on-the-fly calculated content. I'm not so sure the 9GB will be the limiting factor you think it is. For some titles, sure, but maybe not as many as you think. And for many of those, breaking the game in half and shipping on 2 (3?) DVDs won't be a very big problem.
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05-17-2005, 06:32 PM | #6 |
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Yeah, in terms of actual gameplay I have a hard time imagining the 9GB DVD format will be limiting in any significant way. I could see where extras like more cut-scene movies or actual digitized video might night have room, or extra feature type things like behind-the-scenes stuff and whatnot, but if that latter kind of content is particularly desirable and doesn't fit on the game disks I would imagine Microsoft would find a way to host that content on Live and make it available for download to the hard drive on their free Silver level Live service, or like gstelmack said the software publishers could package their games on multiple disks.
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05-17-2005, 06:47 PM | #7 |
n00b
Join Date: Nov 2000
Location: Beaverton, OR, USA
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I wonder about the actual performance of the CPUs in these things. Everyone has been going on about "as fast as high-end PCs", but consider this little bit of info about a completely different family of CPUs. This is for the Nios II, a soft-core CPU for use in Altera PGAs. There are three models, Economy, Standard and Fast:
hxxp://www.altera.com/products/ip/processors/nios2/cores/ni2-processor_cores.html Compare the max MHz, DMIPS and size. Would you want the "fastest" Nios II (in MHz)? |
05-17-2005, 07:07 PM | #8 | ||
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I believe you need to look no further than the fact that the Xbox 360 sports 3 processors while the PS3 only sports 1. All four processors clock the same speed, but the 1 processor is apparently as/more powerfull than the 3 combined working together.
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05-17-2005, 07:23 PM | #9 |
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Location: MA
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A lot of buzz surrounding the cell architecture of the CPU in the PS3.
Whatever, its really just buzz created by marketing. Graphically I doubt either will be a slouch compared to the other. The PS3 controller look god awful though. |
05-18-2005, 07:55 AM | #10 | |
SI Games
Join Date: Oct 2000
Location: Melbourne, FL
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*This is the 'cell' stuff which comes up in the hype now and then, dunno the whole setup of the machine (won't look into it in detail unless we decide to look at it for a game) but I'd expect that its likely that these processors are 'cores' more or less (ie. share some elements between processors) in the same manner that the Xbox has 3 processors but 6 cores (ie. each CPU is more or less the same as 2 processors but shares bus etc. between the two processor cores ... same idea as with HT Intel machines). |
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