08-14-2024, 01:37 PM | #151 |
n00b
Join Date: Mar 2024
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For those of you who use the 32 team format in previous years - how do you handle the relative lack of players?
I started a universe in 1994 with 32 teams as opposed to 28 but didn't add very many players to compensate. As a result I got a lot of "Unknown Player X" in my transactions log and even some play logs. I've been adding fictional players here and there with a base year of 1995-2001 to make sure that doesn't happen and to make sure the talent pool isn't diluted. |
08-15-2024, 03:25 PM | #152 |
Coordinator
Join Date: Oct 2000
Location: Big Ten Country
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I've never had that problem. I'm not sure, but I *think* that nilodor's roster files have a lot of fictional players.
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08-16-2024, 11:36 AM | #153 |
n00b
Join Date: Mar 2024
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Good to know. I did some testing and it looks like I get "Unknown Players" in normal universes too, so it must be unrelated.
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08-16-2024, 11:46 AM | #154 |
High School Varsity
Join Date: Oct 2003
Location: Seattle, Washington
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Maybe check the players IDs. If they do not have created names that most likely would be why I think.
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