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Old 06-10-2006, 07:20 AM   #1
dubb93
Grizzled Veteran
 
Join Date: Nov 2004
Premier Mixed Martial Arts 2006, an interactive MMA dynasty....

Intro:

So this is my second try and this and this one will suceed in running long term for three reasons.

1. It is no longer a one man show. WVUFan will be helping make all the decisions and doing write-ups as the co-owner of Premier Mixed Martial Arts.

2. Our schedule will be slightly slower paced. We will run a show every week in real time and we will divide the responsibilities between the two of us. If there are 4 fights on the show, he will do the write-up for two and I will do the write-up for the other two.

3. With the addition of another owner it frees us both up to create and manage a fighter and have a rooting interest in the fights. I can have WVU sim and re-cap the fights involving my fighter and he can have me run his fighters fights.

Credit Olympus FS, WVUFan and myself for the following ruleset.
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Divisions:

Two weight divisions under PRIDE FC rules. The weight divisions are Middleweight 205lbs and below and Heavyweight 206lbs and above.

You may choose to lose weight by suffering a -0.5 hit to strenght for every 10 pounds you lose. Also, if you drop classes, any stats you have above the limit for your new class will be dropped to your new weight limit.
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Teams:

We strongly encourages the use of fight teams. If you intend on submitting more than one fighter to us, we’d prefer that you create a stable for them. Additionally, you may also contact the head of a current gym/dojo and ask about entry. The reason for teams/gyms is simply to add to the realism, as teams are a big part of MMA.

Also, obviously there will be less pressure from us to pit team members against team members. We won’t pit team member against team member unless circumstances arise, including title bouts and tournament matches. Conversely, if two team members request to fight each other, we can arrange it.

Please limit your fighters to one per division. At the current time you may submit one fighter. Depending on the reaction to this dynasty we may allow you to send in a fighter in each of the two divisions or even create entirely new weight classes.
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Results:

Complaining about outcomes of fights will do you no good because we had nothing to do with it. Every fight is simulated using the fantastic NHB Simulator by Marco Evangelista. If you’re pissed, take it up with him I guess.
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Editing Fighters:

Once a fighter is submitted, his physical and skill attributes CANNOT be changed until you earn points from winning fights. However, logic/fight strategy can be changed ONCE per fight.
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FIGHTER CREATION

You’ve now come to the part where YOU actually do something.

Fill this out below, which is basically needed for your fighter biography that will be uploaded onto the dynasty before your first fight.

Name: (Full name of the fighter. Try not to use a gimmicked name like a pro-wrestler would use.)
Birthplace:
Birthdate: (This will have a drastic affect on your fighter along with height and weight, choose wisely.)
Theme Music:
Height:
Weight:
MMA Record: (Keep in mind that whatever record you put down has NO bearing on the status of your fighter with us.)
Record: (0-0-0, obviously.)
Discipline: (Your fight style, obviously. BJJ, Freestyle, boxing, wrestling, etc.)
Team: (If your fighter is no apart of a team, then simply put down “FREE”.)
Appearance:
Biography: (Basically just some background information on your fighter. It doesn’t need to be long.)
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Fighter Age/Stats/Strategy Decisions

Age:

If your fighter is between the ages of 20-23 divide 100 points between all categories.

24-27 divide 105 points between all categories.

28-31 divide 110 points between all categories.

32-35 divide 115 points between all categories.

36-39 divide 120 points between all categories.

40+ divide 125 points between all categories.

Stats:

1. CONDITIONING:
- For fighters 92KG (204lbs) and under, this stat can be no higher than 9.
- For fighters between 93kg (204lbs) and 99kg (220lbs), this stat can be no higher than 8.
- For fighters between 100kg (22lbs) and 115kg (255lbs), this stat can be no higher than 7.
- For fighters between 116kg (256lbs) and 122kg (270lbs), this stat can be no higher than 6.
- For fighters between 123kg (271lbs) and 136kg (300lbs), this stat can be no higher than 5.5.
- For fighters 137kg (301lbs) and over, this stat can be no higher than 5.

2. EFFICIENCY:
- This stat can be no higher than 9.
- This has no weight restriction. However, this stat MUST be near your conditioning stat by one numbers. For example, if you have a condition rating of 7, an acceptable number would be 6, 7 or 8. If your conditioning it set at 9, your efficiency must be 8 or 9.

3. STRENGTH:
- For Heavyweight (93kg/205lbs) fighters, this stat can be no higher than 9.
- For fighters between 84kg (185lbs) and 92kg (204lbs), this stat can be no higher that 8.
- For fighters 83kg (184lbs) and under, this stat can be no higher than 7.

4. SPEED:
- For fighters 84kg (185lbs) and under, this stat can be no higher than 9.
- For fighters between 85kg (186lbs) and 92kg (204lbs), this stat can be no higher than 8.
- For fighters between 93kg (205lbs) and 113kg (250lbs), this stat can be no higher than 7.
- For fighters between 114kg (251lbs) and 127kg (280lbs), this stat can be no higher than 6.
- For fighters between 128kg (281lbs) and 136kg (300lbs), this stat can be no higher than 5.5.
- For fighters 137kg (301lbs) and over, this stat can be no higher than 5.

5. AGGRESSIVENESS:
- This stat can be no higher than 9.

6. PUNCHING:
- For Heavyweight (93kg/205lbs) fighters, this stat can be no higher than 9.
- For Middleweight (92kg/204lbs and below) fighters, this stat can be no higher than 8.

7. KICKING:
- For Heavyweight (93kg/205lbs) fighters, this stat can be no higher than 9.
- For Middleweight (92kg/204lbs and below) fighters, this stat can be no higher than 8.

8. CLINCHING:
- For Heavyweight (93kg/205lbs) fighters, this stat can be no higher than 9.
- For Middleweight (92kg/204lbs and below) fighters, this stat can be no higher than 8.

9. TAKEDOWNS:
- For Heavyweight (93kg/205lbs) fighters, this stat can be no higher than 9.
- For Middleweight (92kg/204lbs and below) fighters, this stat can be no higher than 8.

10. SPRAWL:
- This stat can be no higher than 9.

11. GROUND POSITIONING:
- This stat can be no higher than 9.

12. GROUND STRIKING:
- For Heavyweight (93kg/205lbs) fighters, this stat can be no higher than 9.
- For Middleweight (92kg/204lbs and below) fighters, this stat can be no higher than 8.

13. SUBMISSIONS:
- This stat can be no higher than 9.

14. KILLER INSTINCT:
- This stat can be no higher than 9.

15. INTELLIGENCE/REFLEXES:
- This stat can be no higher than 8.

16. TOUGHNESS:
- For fighters 70kg (155lbs) and under, this stat MUST BE 9.5.
- For fighters between 71kg (156lbs) and 77kg (170lbs), this stat MUST BE 10.
- For fighters between 78kg (171lbs) and 84kg (185lbs), this stat MUST BE 10.5.
- For fighters between 85kg (186lbs) and 92kg (204lbs), this stat MUST BE 11.
- For fighters 93kg (205lbs) and over, this stat MUST BE 11.5.
- With points earned in winning fights, you can increase this stat by 3 (THREE) points above its cap.

17. HEART:
- This stat can be no higher than 8.
- With points earned in winning fights, you can increase this stat by 2 (TWO) points above its cap.

Strategy:

After messing around and taking the sim for an extended test drive I have now realized that 0's may be assigned in your strategies. Sorry about the misunderstanding in my failed game.

1. GENERAL STRATEGY
(This is the situation with the catch. You can divide no more than 10 (TEN) points between your “Resting” and “Dirty Fighting” logic. A typical example for a clean fighter would be 9/1, while an unruly fighter may be 8/2. You cannot assign it as 10/0 or 0/10. For the rest of the logic, divide the rest of the 90% however you please.)
- Kicking:
- Punching:
- Grappling:
- Resting:
- Dirty Fighting:

2. KICKING STRATEGY
- Low Kicks:
- High Kicks:
- Knees (From the Clinch):

3. PUNCHING STRATEGY
- Medium/Long Range:
- Elbows and Uppercuts (From the Clinch):

4. TAKEDOWN STRATEGY
- Upper body Takedowns (From the Clinch):
- Low/Leg Shot Takedowns:

5. GROUND STRATEGY
(Only restriction here is that your positioning logic must be greater than your striking and submission logic.)
- Positioning:
- Striking:
- Submissions:
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Aging Matrix:

The % listed will be ran for each stat. Thus, it isn't a % chance of getting every stat boosted in one shot, that % will be ran for each stat.

*Fighters between the ages 20-23 that are in MMA have a 20% chance of getting a +.5 boost to every stat not already at the max at the start of each year.

*Fighters between the ages 24-27 have a 10% chance of getting a +.5 boost to every stat not already at the max at the start of each year.

*Fighters between the ages of 28-31 are subject to neither a stat boost or rating decline at the start of each year.

*Fighters between the ages of 32-35 have a 10% chance getting -.5 to every stat.

*Fighters between the ages of 36-39 have a 20% chance of getting -.5 to every stat in the game.

*Fighters 40+ have a 50% chance of getting -.5 to every stat in use in the game.
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Through fighting:

The +0.5 stat to be assigned anywhere is your responsibility to send to us. If you don't tell us what stat you want it assigned to before your next fight the boost will be lost. PM's may be sent out if your next fight is getting close and you haven't told us where to assign it AND WE REMEMBER. Please get them ASAP after your victory.

Winning:

- WIN A MATCH BY KNOCKOUT/TECHNICAL KNOCKOUT
AGGRESSIVENESS: +0.5
KILLER INSTINCT: +0.5
PUNCHING/KICKING/GROUND STRIKING (Depending on method used to win.): +0.5

- WIN A MATCH BY MEDICAL STOPPAGE
AGGRESSIVENESS: +0.5
KILLER INSTINCT: +0.5

- WIN A MATCH BY SUBMISSION
GROUND POSITIONING: +0.5
SUBMISSIONS: +0.5
INTELLIGENCE: +0.5

- WIN A MATCH BY DECISION
CONDITIONING: +0.5
KILLER INSTINCT: -0.5
INTELLIGENCE: +0.5

+++++WINNING A FIGHT AND BEING AT OR BELOW THE AGE OF 30 RESULTS IN A +0.5 TO AN ATTRIBUTE OF YOUR CHOICE NOT ALREADY RAISED BY YOUR WIN. IF YOUR FIGHTER IS ABOVE THE AGE OF 30 THIS DOES NOT APPLY TO YOU. THINK OF IT AS YOUR FIGHTER REACHING HIS TRAINING PEAK, HE HAS NOTHING ELSE TO BE GAINED BY TRAINING, ONLY FIGHTING.

Stats cannot be raised above the cap for your height and weight through fighting. If you win a fight by a standing KO punch and your punching is already set to 9 the +0.5 boost to your punching stat will be ignored. The same works for every other stat in the game.

Losing:

- LOSE A MATCH BY KNOCKOUT/TECHNICAL KNOCKOUT/MEDICAL STOPPAGE.
INTELLIGENCE: -0.5
TOUGHNESS: -0.5
HEART: -0.5

- LOSE A MATCH BY SUBMISSION.
INTELLIGENCE: -0.5
SUBMISSIONS: -0.5

-LOSE A MATCH BY DECISION.
CONDITIONING: +0.5
KILLER INSTINCT: -0.5
INTELLIGENCE: -0.5

Injuries:

*Strained Knee
-0.5 Conditioning
-0.5 Efficiency
-0.5 Speed)

*Torn Knee Ligaments
Three month medical suspension
-1.0 Conditioning
-1.0 Efficiency
-1.0 Speed
-1.0 Kicking
-0.5 Takedown
-0.5 Clinching
-0.5 Sprawl

*Broken Hand
-0.5 Conditioning
-0.5 Efficiency
-1.0 Punching

*Strained Ankle Ligaments
-0.5 Conditioning
-0.5 Efficiency
-0.5 Speed

*Torn Ankle Ligaments
Two month medical suspension
-1.0 Conditioning
-1.0 Efficiency
-1.0 Speed
-1.0 Kicking
-0.5 Takedown
-0.5 Clinching
-0.5 Sprawl

*Strained Elbow
-0.5 Conditioning
-0.5 Efficiency
-0.5 Punching

*Torn Elbow Ligaments
-1.0 Conditioning
-1.0 Efficiency
-1.0 Punching
-0.5 Takedown
-0.5 Clinching
-0.5 Sprawl

*Bruised Ribs
-0.5 Conditioning
-0.5 Efficiency

*Broken Orbital Bone
Three month medical suspension
-1.0 Conditioning
-1.0 Efficiency
-1.0 Toughness

*Broken Elbow
Three month medical suspension
-1.0 Conditioning
-1.0 Efficiency
-1.0 Punching
-0.5 Takedown
-0.5 Clinching
-0.5 Sprawl

*Broken Femur
Four month medical suspension
-1.5 Conditioning
-1.5 Efficiency
-1.0 Speed
-1.0 Kicking

*Torn Neck Ligament
Five month medical suspension
-2.0 Conditioning
-2.0 Efficiency
-1.5 Speed

*Hyperextended Knee
Three month medical suspension
-1.0 Conditioning
-1.0 Efficiency
-1.5 Speed
-1.0 Kicking
-0.5 Takedown
-0.5 Clinching
-1.0 Sprawl

*Broken Ankle
Three month medical suspension
-1.0 Conditioning
-1.0 Efficiency
-1.5 Speed
-1.0 Kicking
-0.5 Takedown
-0.5 Clinching
-1.0 Sprawl

*Discolored Rib
-1.0 Conditioning
-1.0 Efficiency

*Broken Rib
Two month medical suspension
-1.5 Conditioning
-1.5 Efficiency

*Bruised Neck
Two month medical suspension
-1.0 Conditioning
-1.0 Efficiency
-0.5 Speed
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Look for WVUFan to post the story for the federation later this weekend, probably tonight. If you enjoyed reading or playing in my last one give this one a shot, I promise it will be better organized and move more smoothly.

Right now the tentative plan is for us to do a show a week. Keep in mind the average show in my last game took me from 2-5 hours to write out and I was doing them everyday. That isn't possible and I learned the hard way. Between the two of us and this slower schedule it is now possible. Also, we will be doing five shows in a "game month." Four smaller TV shows and a PPV.

Please give it a shot, send in all fighters via PM to both WVUFAN and DUBB93.

No set start date has been set, but we will begin as soon as we feel we have enough fighters. This dynasty will use no real life fighters, only FOFC guys.
__________________
Quote:
Originally Posted by McSweeny
Because you know it takes sound strategy to get killed repeatedly on day one right?


Last edited by dubb93 : 06-10-2006 at 06:49 PM.
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Old 06-10-2006, 02:50 PM   #2
WVUFAN
College Starter
 
Join Date: Nov 2005
Location: Huntington, WV
To add:

What we sent you is the full rules, which can appear to be a little daunting, but mostly occur off-board, so you don't have the worry about them. What we would need from you in the beginning is the following:

----------------------------------------------------------------------
Name of the Fighter:
Birthplace:
Birthdate:

Theme Music:
Height:
Weight:
Discipline:
(Your fight style, obviously. BJJ, Freestyle, boxing, wrestling, etc.)
Team: (If your fighter is no apart of a team, then simply put down “FREE”.)
Appearance:
Short Biography:

---------------------------------------------------------------------

The keys to this is Age, Height and Weight. Age affects how many points your fighter begins with. The older he is to start, the more experienced he already is, but the more chance your stats will decrease over time. Conversely, the younger he is, the less you begin with, but your upside is greater.

Weight determines limitations on certain stats, like Strength (the heavier you are, the higher maximum you can have in Strength, but you're limited in other areas).

By all means, read the rules, which is why we posted them, but if you're hesitating because of them, PM Dubb or myself and we can guide you right through them. Especially if you liked Dubb's first Dynasty, I think you'll like this one as well.

Backstory to come later tonight.
__________________

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Old 06-11-2006, 12:39 AM   #3
WVUFAN
College Starter
 
Join Date: Nov 2005
Location: Huntington, WV
Quote:
Originally Posted by Press Release

FIGHTERS WANTED!

New York-based PREMIER MIXED MARTIAL ARTS are looking for fresh warriors of the Octagon to compete for glory, fame and championship gold.

We are looking for trained PRIDE-style fighters aged from 21 to 45. Proof of training is required. Premier will be televised in several locations across the eastern part of the United States, so travel will be required.
Contact us here for more information.

PREMIER MMA is a North America-based Mixed Martial Arts league using modified PRIDE rules. PREMIER's syndicated TV show, "Prime Time", will have weekly combats with the best young fighters from across the US, Canada and more.

There will be only two divisions within PREMIER, with an emphasis placed on the Heavyweight Division, that being 205 pounds or above. PREMIER is looking for 16-20 strong and agile fighters to compete.

Already signed included Jeff Riddle, a former Division I championship wrestler, and Kid Brit, a 28 year old former bodyguard from England.
__________________


Last edited by WVUFAN : 06-11-2006 at 12:42 AM.
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Old 06-11-2006, 03:17 AM   #4
dubb93
Grizzled Veteran
 
Join Date: Nov 2004
Fighter Creation Guide:

CREATE A FIGHTER

A general description of what the ability levels mean would be helpful for accurately rating fighters. Clarifications and corrections are welcome. These descriptions aren't final.

CONDITIONING (physical stamina):

below 5.5 - fatigues quickly
6 - poor/below average conditioning
7 - average
8 - good conditioning, has occasionally shown fatigue over a fight
above 8 - rarely tires

EFFICIENCY (technical finesse of a fighter's movements, correlated with Conditioning [If Conditioning is high, this tends to be high; the reverse is also true]):

below 6 - unrefined movement, lacks finesse
6.5 - average efficiency
above 7.5 - little wasteful movement, technical

STRENGHT (strength level of fighter, weight and hitting power have an influence on Strength [This ability is hard to describe properly]):

6 - average strength of fighters 155 lb and below
6.5 - average strength of 170-205 lb fighter
7 - average strength of fighters above 205 lb

SPEED (quickness and reflexes):

below 5.5 - quite lethargic
6 - slow
7 - average speed
7.5 - above average speed
above 8 - very quick movement and fast reflexes

AGGRESSIVENESS (the higher this is, the greater the tendency to attack as often as possible):

below 6 - prefers to attack infrequently
6 - below average aggressiveness
7 - average
8 - above average
above 8 - very aggressive style

PUNCHING (effectiveness of standup hand/elbow skill, both offense and defense):

below 4 - ineffective hand strikes
4 - weak punching
5.5 - average MMA fighter punching
6.5 - above average
8 - equivalent to an average pro boxer
above 8 - dangerous hand strikes, significant chance of ending fights

KICKING (effectiveness of standup foot/knee skill, both offense and defense):

below 4 - ineffective leg strikes
4 - weak leg attacks
5.5 - average MMA fighter kicking
6.5 - above average
7-8 - specialized, intensive training in standup foot/knee attacks
above 8 - dangerous leg strikes

CLINCHING (ability to get clinch, attack/defend inside it):

below 4 - little clinch ability
4.5 - below average
5.5 - average
6.5 - above average
above 7 - substantial clinch skills

TAKEDOWNS (ability to bring opponent to the ground; high Takedowns opens the possibility of slamming the opponent):

below 4 - usually unable to force opponent to the ground
4 - poor takedowns, little training
5 - below average
6 - average takedown ability
7 - good takedowns
8 - significantly strong ability
above 8 - highly competent at takedowns

GROUND POSITIONING (ability to get good ground position and prevent opponent from getting positional advantage):

below 4 - little or no training in ground fighting
4 - mediocre ability
5.5 - average MMA ground positioning
7-8 - strong grappling background or training
above 8 - has consistently shown very skilled ground grappling in MMA
fights

GROUND STRIKING (effectiveness of strikes on the ground):

below 4 - ineffective strikes on the ground
4 - weak ground strikes
5.5 - average ground striking
6-7 - above average
above 7.5 - ground-and-pound specialist

SUBMISSIONS (ability to submit opponent and resist submission holds):

below 3.5 - little or no training in submissions, rarely seen attempting or successfully defending subs
4 - occasional submission attempts (usually power-based subs), below average submission defense
5.5 - average submission offense, above average sub defense
6.5 - average submission specialist
7 - above average submission specialist
above 7 - consistently strong submission ability against various opponents

KILLER INSTINCT (ability to finish opponent):

below 6 - prefers to coast through fights rather than go for the kill
6 - below average
7 - average killer instinct
8 - above average
above 8 - capitalizes very well when opponent shows weakness

INTELLIGENCE/REFLEXES (how well fighter dictates direction of fight, ability to throw opponent off his game, also used as an indicator of a fighter's overall level [Due to the complex interplay of the above factors, this ability is also hard to describe accurately]).

TOUGHNESS (resistance to physical damage, "chin"):

9.5 - average toughness of fighters 155 lb and below
10 - average UFC-level 170 lb class toughness
10.5 - average UFC-level 185 lb class toughness
11 - average UFC-level 205 lb class toughness
11.5 - average UFC-level heavyweight toughness

HEART (Fighter's Mental resistance, bravery, pride. Differs from Tougness which is the fighter's physical resistance).

NOTE: Any typos in this post were left unfixed as this isn't my work. I'm not sure who wrote this, but credit should go to the NHB community.

Also, since we are going to allow you to change your strategy before each fight we will use this as a guideline to send you scouting reports of the person you will be fighting before the fight. If you are matched up against either WVUFan or myself you will get our exact stats instead of a scouting report. Also, make sure if you are matched up against one of us you don't PM that person your new strategy. Send it to the other and that person will enter them and run the fight without your opponent ever seeing your strategy.
__________________
Quote:
Originally Posted by McSweeny
Because you know it takes sound strategy to get killed repeatedly on day one right?
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Old 06-11-2006, 05:14 AM   #5
WVUFAN
College Starter
 
Join Date: Nov 2005
Location: Huntington, WV
Current Character List:

HEAVYWEIGHT DIVISION
1. Jeff Riddle
2. Kid Brit
3. Mikhail Tzskova
4. Jason Baxter
5. Ian Bishop
6. Jon Wulfmangler
7.
8.
9.
10.
11.
12.
13.
14.
15.
16.

WELTERWEIGHTS

1. Romerio Rivelino
2. Jace Hunter
3. Kai Nagata
4. Yoshi Kotani
5. Alexander Reddig
6. Isiah Church
7.
8.
9.
10.
11.
12.
13.
14.
15.
16.
__________________


Last edited by WVUFAN : 06-14-2006 at 10:07 PM.
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Old 06-12-2006, 02:49 PM   #6
dubb93
Grizzled Veteran
 
Join Date: Nov 2004
I just thought it would be worth mentioning that we set up an outside message board. If you participate you have nothing to worry about as everything will still be posted in this thread, we just felt if we were going to do this right we needed to do it in more than one thread. The link to the board is:

http://premier.digitalstadium.org/phpBB2/
__________________
Quote:
Originally Posted by McSweeny
Because you know it takes sound strategy to get killed repeatedly on day one right?
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Old 06-14-2006, 10:59 PM   #7
WVUFAN
College Starter
 
Join Date: Nov 2005
Location: Huntington, WV
We're still looking for at least 3 fighters of each class, and we can start. Send the following form to both me(WVUFan) and Dubb93:

----------------------------------------------------------------------
Name of the Fighter:
Birthplace:
Birthdate:

Theme Music:
Height:
Weight:
Discipline:
(Your fight style, obviously. BJJ, Freestyle, boxing, wrestling, etc.)
Team: (If your fighter is no apart of a team, then simply put down “FREE”.)
Appearance:
Short Biography:

---------------------------------------------------------------------
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Old 07-02-2006, 05:09 PM   #8
Italian
n00b
 
Join Date: Jul 2006
Hey, is this thing still going to run? (Just asking because the last post was 1/2 a month ago).
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