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Old Yesterday, 02:40 AM   #1
markdub2
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Join Date: Nov 2023
Location: Nashville, TN
Greg Roman 2012-2014 49ers/2019-2022 Ravens Custom Playbook

Hey yall,
I transcribed this playbook from Greg Romans 2014 49ers playbook. Both the 2012-2014 9ers and 2019-2022 Ravens featured extreme dual threat quarterbacks and this playbook reflects a run and play action heavy style + QB option game. The passing game is standard west coast concepts. I would use this playbook with a dual threat QB and good run blocking personnel to succeed with Greg romans style.

Unfortunately FOF9s run play design is even simpler than its pass design. you cant even choose between zone/power/gap blocking scheme , (The only things the game engine considers is the formation, ball carrier and gap) so the names of the run plays are just for flavor and unfortunately theres not much way to really differentiate between run plays.

I added a couple plays that Shane Steichen made for Anthony Richardson which are sort of Pass-Run options in which Richardson has an option to pass to his first read or (rather than hand off to the RB) he keeps it himself. If you want only to use Greg Romans plays, just delete these RPOs.

Another note: NFL playbooks are much larger than 200 plays (FOF9 limit) so i focused on a larger % of run plays for this playbook given Greg Romans run heavy style and then I had to pick and choose only about 120 remaining pass plays so I aimed for a representation of classic west coast concepts, Lion, Dragon, Spacing, Hank, Spot, Stick, Snag (FOF9 cant represent actual stick/spacing/snag routes so I just have to aproximate the concepts using the routes fof9 does have) and also a mix of Under center and shotgun + a mix of short (3step) long (5-7 step) 2 minute and red zone passing plays.

Feel free to use and tweak this playbook as much as you want and let me know if you have fun/success with it

TLDR this is a Greg Roman playbook transcribed into FOF9s engine as closely as possible. Use this with a dual threat QB

https://drive.google.com/file/d/1cv9...ew?usp=sharing

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Old Yesterday, 11:42 AM   #2
garion333
High School Varsity
 
Join Date: Nov 2010
Location: Near Cleveland
Excellent stuff.

"Unfortunately FOF9s run play design is even simpler than its pass design. you cant even choose between zone/power/gap blocking scheme , (The only things the game engine considers is the formation, ball carrier and gap) so the names of the run plays are just for flavor and unfortunately theres not much way to really differentiate between run plays."

Oh yeah, running hasn't changed much since the introduction of play design in FOF8. I will say the game considers inside runs power runs and some/all outside runs as finesse. But the OL blocking bars are pretty basic since they lack scheme affiliation. I believe that's what the Scheme Acquisition bar alludes to now. Any OL can become familiar with any scheme, eventually.

I was hoping running would be more viable in FOF9 than it was, but passing is still king. Course, I've dropped FOF9 to go back to FOF8 mp, but that's neither here nor there.

Still, I'd love to see more varied defensive play calling along with some updates to running outside of adding RPOs (which is a huge add to FOF9).
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Old Yesterday, 10:40 PM   #3
markdub2
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Join Date: Nov 2023
Location: Nashville, TN
Quote:
Originally Posted by garion333 View Post

Oh yeah, running hasn't changed much since the introduction of play design in FOF8. I will say the game considers inside runs power runs and some/all outside runs as finesse. But the OL blocking bars are pretty basic since they lack scheme affiliation. I believe that's what the Scheme Acquisition bar alludes to now. Any OL can become familiar with any scheme, eventually.

Yeah, although I would personally love a game with a highly indepth play design engine, I totally understand why Jim prioritizes other aspects of the game especially as a solo dev. Text based sports sim is such a small part of the market, and I imagine the percentage of players who actually use the playbook/gameplanning feature rather than delegating to AI is even smaller, so the ROI on time spent on the playbook feature is so minimal.

Even something as small as just giving a run scheme choice between Zone , power or gap concept, and adding a few extra routes to the pass tree like Option routes, hitch routes, sluggos, check release/arrow/texas routes for backs, Deep Overs and crossing routes, skinny posts etc as well as slightly expanding the QB Read system (we have primary and secondary reads aka 1 and 2.... Why not be able to label every route 1st down through 5th read if needed..?) would be so great for those of us who do like to make playbooks


Quote:
Originally Posted by garion333 View Post
I was hoping running would be more viable in FOF9 than it was, but passing is still king. Course, I've dropped FOF9 to go back to FOF8 mp, but that's neither here nor there.

Im still fighting the good fight trying to make running great again, part of this playbook is me trying to get a good QB run game going obviously. But when you can get QBs averaging 8.5-9 YPA pretty consistently its hard not to just throw it all the time
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