View Single Post
Old 06-18-2012, 09:46 AM   #175
JAG
Grizzled Veteran
 
Join Date: Nov 2000
Location: St. Paul, MN
Quote:
Originally Posted by Autumn View Post
I'm not sure I quite understand all the spawn end of things. But since there's a chance of conversion of everybody who goes on an away mission, as I understand it, it seems we want to keep our missions as limited as possible. We know we need some water reserves, and we have to harvest 20 crystillium. It seems getting those two things done as efficiently as possible is key. Maybe we even want to consider not doing any Away missions today, and instead planning missions for tomorrow. I assume a planned mining mission, for instance, will harvest more than an unplanned one. If we can get away with one less mission becuase of that, we have less chance of spawnlings.

That's an excellent point, we should do what we can to make missions have the highest chance of success to limit that. That means having you plan our missions, include scientists on missions if possible, miners on mining missions, etc...

So if we're going to do convert buildings today and prepare for starting some missions tomorrow, we need to have engineers supervise either people or slaves and since we want scientists to go on missions starting tomorrow, we probably want to have one (or two if possible?) work with Abe today on his trainer studying.
JAG is offline   Reply With Quote