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Old 07-04-2005, 09:49 PM   #4
General Mike
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Join Date: Jun 2001
Location: The State of Rutgers
Quote:
Originally Posted by CraigSca
I agree with the clocking, Todd - it seems every soccer game does exactly this - not sure why a football game can't. Maybe they're afraid the two minute warning will mean nothing when hyper-accelerated? Maybe having a separate 30 clock screws them up?

It sounds to me like there should be an easy solution - not sure why it's so hard.

As far as the accelerated clock goes, its handled pretty well in the Madden games, because the 40 second play clock should be enough time to call a play. In NCAA it's alot harder because the play clock is only 25 seconds plus the time it takes to spot the ball.
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