Quote:
Originally Posted by CraigSca
I agree with the clocking, Todd - it seems every soccer game does exactly this - not sure why a football game can't. Maybe they're afraid the two minute warning will mean nothing when hyper-accelerated? Maybe having a separate 30 clock screws them up?
It sounds to me like there should be an easy solution - not sure why it's so hard.
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As far as the accelerated clock goes, its handled pretty well in the Madden games, because the 40 second play clock should be enough time to call a play. In NCAA it's alot harder because the play clock is only 25 seconds plus the time it takes to spot the ball.