Quote:
Accepting a player's demands is generally the easiest way to improve the player's mood, but you might end up paying more than you needed to. Submitting an offer that the player rejects may worsen his mood (and increase his asking price). Players with pesonality descriptions such as "egotistical", "boastful", or "self-centered" will be the most offended by low contract offers
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This is good stuff. Any idea if the player mood is something limited to just negotiations, or whether the mood will actually affect performance as well?