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Old 03-06-2003, 09:11 AM   #172
AStott
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Join Date: Nov 2002
Quote:
Originally posted by DataKing
As far as your tanks go, it's a trade-off. If you leave them up close, then they can add their firepower to fighting off the enemy, but run the risk of being assaulted. But if you pull them back, it's damn near impossible to get a line-of-sight on the enemy, meaning you can't fire.

Actually, there is a good chance that the tanks can use indirect fire to hit areas that are beyond their own 2 hex spotting range, but which don't have a line of sight blocked by trees or hills. Try using the 'Z' key to attack a hex. This would allow the tanks to pound hexes in which the infantry has spotted enemy units without having to move into potential assault range. Mostly this will just increase suppression levels on the enemy units, but you may also get some occasional kills. In this situation, suppression is extremely useful because it'll slow down the enemy's advance giving the marines more time to mow them down with rifle fire.
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