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Old 03-20-2024, 07:56 AM   #12
QuikSand
lolzcat
 
Join Date: Oct 2000
Location: Annapolis, Md
Quote:
Originally Posted by GrantDawg View Post
I think the problem with any simulation is it is very hard to make a game that the AI isn't in some way exploitable. At least in single player.

Definitely agree with this sentiment, overall. But I'm still open to play whack-a-mole with the issues that we do face, even if we acknowledge that we will likely never get all the way there.


On the firing angle... yes, I agree that's mostly missing in FOF, and it could be a way to introduce the urgency element. I also agree that could make for a game that I/we don't want to play.

So, the equilibrium we occupy is probably an outcome of a balance between what-we-want versus what-is-realistic... and we do want a game that lends itself to the long form dynasty immersion style. Panic about squeezing every drop out of every roster slot, future-be-damned, likely doesn't fit well with that.

So, I get it. There might not be a good answer to the base question. I'm still mulling it over.
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