Quote:
Originally Posted by JonInMiddleGA
Well, the option to be fired adds an element of that IMO.
I mean, when I sit down to a game that's intended to run for so long that I've already figured out what year to retire my character and replace them with their "son" (as a ', Jr.") then time pressure really isn't much of a thing.
Win now decisions are much more likely if you run the risk of getting canned I think.
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Yeah. In a sim, the difference between being a bit under .500 and being the worst team in the league isn't that big of a deal. But in real life, that's the difference between being retained or being fired.
If I'm in a season in a sim, and I'm still in my building phase, I can be patient. I don't really care how many wins I rack up before I consider my team ready. So I can make decisions with that in mind.
I sim for escapism, so I don't really want the GM-gets-fired setting put to 11. But that's probably one of the bigger disconnects between sims and real life.