Well, the option to be fired adds an element of that IMO.
I mean, when I sit down to a game that's intended to run for so long that I've already figured out what year to retire my character and replace them with their "son" (as a ', Jr.") then time pressure really isn't much of a thing.
Win now decisions are much more likely if you run the risk of getting canned I think.
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"I lit another cigarette. Unless I specifically inform you to the contrary, I am always lighting another cigarette." - from a novel by Martin Amis
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