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Old 05-04-2020, 04:28 PM   #437
MizzouRah
Hall Of Famer
 
Join Date: Sep 2002
Location: Troy, Mo
Old World comes out via early access on Epic Games tomorrow.


It's developed by Soren Johnson, lead designer of Civ IV and Offworld Trading Company.


I've really liked what I've seen so far in the LP's. Kind of cool to use "orders" instead of typical movement points. I also like you have to marry and have kids to take over the throne when you die.



Old World

Orders

Orders are a resource used to issue commands across your nation. Instead of moving every unit every turn, as is traditional in 4X games, each unit can be moved as many times as desired, until the player runs out of Orders. There are many other ways to spend this resource: Combat, Construction, Events, Diplomacy, and so on.
Legitimacy

Each ruler must prove that they are worthy of the throne. As you accomplish Ambitions, finish Wonders, and gain renown (as “the Wise” or “the Avenger” or “the Peacemaker”), your Legitimacy increases, granting additional Orders each year and improving your standing with the people.
Succession

Every turn in Old World represents a year, and the rulers are mortals who won’t last forever. They will need to get married and produce an heir to continue their line. When a ruler dies, the heir who takes the throne chooses a new Ambition to make a new name for him/herself.
Events

Old World has a powerful and deep dynamic event system that generates a procedural story for your nation based on your decisions, your accomplishments, and your characters. The game has over 1,000 unique events, many of which are inspired by historical events from the period. These events give characters Memories, Traits, and Relationships, which can then trigger later events, so be careful what you choose.
Ambitions

Your dynasty achieves victory by fulfilling 10 Ambitions, each one more difficult than the last. These Ambitions are dynamically generated from the Events of your game and the desires of your Characters. No two games will ever play out the same way, and the wise ruler will know when to change direction.
Territories

Cities form cohesive blocks of territory, with an urban center and rural hinterlands. Each improvement occupies a single tile, including Wonders and urban buildings, such as Shrines, Amphitheaters, and Garrisons. This territory grows based on where the player constructs improvements and trains specialists on the map.


https://www.epicgames.com/store/en-U...old-world/home

Last edited by MizzouRah : 05-04-2020 at 04:29 PM.
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