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Old 03-30-2015, 06:39 PM   #85
Abe Sargent
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Join Date: Dec 2001
Location: Catonsville, MD
The gatehouse is open, and in the courtyard between the castle and the walls are a few creatures. There appear to be a quartet of hill giants, and a ten-tet of manscorpions.



Alzar lands just outside of the gate, and conjures an earth elemental, then an Invisible Stalker, and then pulls Aegis out of the marble to give him a nice strike team . With the summoned creatures in front, and Aegis behind, they move in.

A boulder collides with an Elemental for 13 damage. One of the manscorpions in the back is a cleric and casts Silence, 15’ Radius on Alzar and he is silenced. Well, the, we’ll do this melee way. Alzar has the invisible Imp fly over to the cleric manscorpion and melees the others.

Init…4 vs 3/ The mans attack and miss Alzar or his minions. They hit the Elemental twice actually, but can’t damage it. They’ll move to attacking Alzar exclusively next turn. Meanwhile, a Hill Giant punches the Earth for 9 more damage. Alzar’s axe and shield try to hit a man. They have an AC1 with their hard chitin, so he needs a 4 to hit them. He rolls. 5, 11 and 18. He hits the first one for 17 damage and then 21 damage and it falls, and then bashes the next for 11. The golem punches and….rolls a 10 which…is a hit (just needs a 6) and clocks it for 3d8…3, 1, 7 for 11 more damage. 22 so far. The Elemental rolls a 2 and misses, and the Stalker a 20 and kills the wounded manscorpion. The Imp stabs out and…hits the cleric for….3 damage and…is a Manscorpion immune to poison? Nope, save vs poison or die…it rolls an 11. Is that a save made? Hold on, gotta grab my book…They need a 10, so its fine.

Next turn:

1 vs 3. The Imp hits for 2 damage and….it rolls a 8 and its fine. Alzar hits once, twice, just twice for 33 damage. The Golem adds 9 and kills the 3rd manscorpion. The Elemental punches for 15 and the Stalker finally hits for 11 26 to wound a 4th ms. They attack back, and Alzar is hit twice for 7 damage and he has to roll vs poison…even with a high save (he just needs a 8) and he gets a bonus from his Periapt of Proof vs Poison (+2) he still fails after he rolls a 3. He will die in 2d4 rounds. (4 rounds). The giants smash for 14 on the elemental, and it’s about to fall. The cleric casts Hold Person at Alzar and fails (Ring of Free Action).


Alzar 47/75

Next turn: 2 vs 5. Alzar’s team smashes the damaged man, and then savages a 5th. Meanwhile, Alzar drops the shield and carves twice with his axe and hits, kills the 5th on one hit, and damages a 6th. The Imp stabs the cleric and misses. Alzar grabs a potion of Neutralize Poison with his free hand and quaffs it. While it’s in his system for a bit, he’ll be immune to further poison. He takes 13 damage and the Earth Elemental is killed by giants. The cleric swings and misses the Imp a few times.

Alzar – 34/75

8 vs 2. The Imp takes 4. Alzar takes another 9 from scorpion loving, and the Stalker is the target of the giants now, and they hit for 18 damage. Alzar’s axe kills the wounded manscropion, and then misses (stupid 1 on a d20). The golem smashes for 13 and the Stalker misses. Meanwhile, the Imp stings for 3, and then the cleric fails and dies. Left? 4 hill giants, 3 manscorpions, one damaged.

Alzar - 25/75

They roll for morale and keep fighting. The Imp flies back.

1 vs 7. Alzar kills the wounded one and wounds the next. Everybody else misses (including the imp). The hills hit twice, including a critical, and the Stalker falls. Alzar is missed by the 2 remaining mans. They wrest initiative back and Alzar is attacked by the hills who miss (Cloak) and then it hit with a claw for 5 damage. His axe clashes a wounded manscorpion, hacks into another, and then he grabs and throws the Warp Marble at a Hill Giant with the other hand and…it fails its save (rolled a 7) and is captured. Golem hits for 7 and the imp misses. 3 hill giants, 1 gently wounded manscorpion left. Alzar has just golem and himself and Imp left.

6 vs 4. They attack and hit Alzar once with a club for 8. Then Alzar carves into, and slays, the last manscorpion and hits a 18, then uses his Boots of Striding and Springing to pull out from combat and then get behind the Golem, who hits for 11. The Imp hits for 4 but save made.

Alzar – 12/75

Alzar is out of melee range now. 3 vs 6. The golem punches for another 10, and the Imp misses. Alzar uses the Scarab of Death to coat his Trombash with poison. The golem takes 10 after one tried to attack the Imp but it had flown up out of range. They win init back - 4 vs 2. The golem takes one more hit of 13 damage. The Imp misses, and the golem adds 14 more and slays the hill giant. Alzar uses the Trombash of Returning and…rolls a 19 and…hits for 9 damage and….it rolls a 10 for its save and… it needed an 8 so its fine. The next round, the Silence Spell drops, and Alzar laps in and casts Vampiric Touch and hits for a lot of damage. He drains 6d6 and rolls 21 damage, and there is no save for V Touch. Then it takes a hit from a golem and dies. Alzar orders the Imp up and invisible against the final giant, which misses. Then it wins init and stabs the golem for another 9 damage. Alzar and the golem finish it. Then Alzar releases the final HG far way from himself next to the golem and a few rounds later, the giant dies. Alzar heals the golem with Transmute Mud to Rock.

Alzar 35/75
Imp – 10/14

They regenerate one hp/round, as a reminder. The Imp is healed by the end of combat, and Alzar will heal very quickly as well.

There is a camp here with 30000 gp in some bags that he takes. Alzar makes 39000 XP from the battle.
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