Quote:
Originally posted by QuikSand
You can shoot for pure realism, and it might come at the expense of an entertaining simulation. Sometimes there's something of a tightrope to walk there.
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I think, though, if implemented correctly, this could be a great feature. Make chemistry (both positive and negative) either nonexistent or completely random in most cases, but have certain criteria for when chemistry could both positively and negatively affect the game. I'd be much more inclined to look for chemistry issues proactively if I felt like it was something realistic - like former college/pro teammates on the O-line, for example. That might be worth looking for.
As it is, I'll accept it for what it is, since it will add to the strategy and complexity of the game. I'm all for that.